Use of Microsoft Kinect in a Dual Camera Setup for Action Recognition Applications

Use of Microsoft Kinect in a Dual Camera Setup for Action Recognition Applications PDF Author: Omar Ghassan Kayal
Publisher:
ISBN:
Category :
Languages : en
Pages : 186

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Book Description
Conventional human action recognition methods use a single light camera to extract all the necessary information needed to perform the recognition. However, the use of a single light camera poses limitations which can not be addressed without a hardware change. In this thesis, we propose a novel approach to the multi camera setup. Our approach utilizes the skeletal pose estimation capabilities of the Microsoft Kinect camera, and uses this estimated pose on the image of the non-depth camera. The approach aims at improving performance of image analysis of multiple camera, which would not be as easy in a typical multiple camera setup. The depth information sharing between the camera is in the form of pose projection, which depends on location awareness between them, where the locations can be found using chessboard pattern calibration techniques. Due to the limitations of pattern calibration, we propose a novel calibration refinement approach to increase the detection distance, and simplify the long calibration process. The two tests performed demonstrate that the pose projection process performs with good accuracy with a successful calibration and good Kinect pose estimation, however not so with a failed one. Three tests were performed to determine the calibration performance. Distance calculations were prone to error with a mean accuracy of 96% under 60cm difference, and dropping drastically beyond that, and a stable orientation calculation with mean accuracy of 97%. Last test also proves that our new refinement approach improves the outcome of the projection significantly with a failed pattern calibration, and allows for almost double the camera difference detection of about 120cm. While the orientation mean calculation accuracy achieved similar results to pattern calibration, the distance was less so at around 92%, however, it did maintain a stable standard deviation, while the pattern calibration increased as distance increased.

Use of Microsoft Kinect in a Dual Camera Setup for Action Recognition Applications

Use of Microsoft Kinect in a Dual Camera Setup for Action Recognition Applications PDF Author: Omar Ghassan Kayal
Publisher:
ISBN:
Category :
Languages : en
Pages : 186

Get Book Here

Book Description
Conventional human action recognition methods use a single light camera to extract all the necessary information needed to perform the recognition. However, the use of a single light camera poses limitations which can not be addressed without a hardware change. In this thesis, we propose a novel approach to the multi camera setup. Our approach utilizes the skeletal pose estimation capabilities of the Microsoft Kinect camera, and uses this estimated pose on the image of the non-depth camera. The approach aims at improving performance of image analysis of multiple camera, which would not be as easy in a typical multiple camera setup. The depth information sharing between the camera is in the form of pose projection, which depends on location awareness between them, where the locations can be found using chessboard pattern calibration techniques. Due to the limitations of pattern calibration, we propose a novel calibration refinement approach to increase the detection distance, and simplify the long calibration process. The two tests performed demonstrate that the pose projection process performs with good accuracy with a successful calibration and good Kinect pose estimation, however not so with a failed one. Three tests were performed to determine the calibration performance. Distance calculations were prone to error with a mean accuracy of 96% under 60cm difference, and dropping drastically beyond that, and a stable orientation calculation with mean accuracy of 97%. Last test also proves that our new refinement approach improves the outcome of the projection significantly with a failed pattern calibration, and allows for almost double the camera difference detection of about 120cm. While the orientation mean calculation accuracy achieved similar results to pattern calibration, the distance was less so at around 92%, however, it did maintain a stable standard deviation, while the pattern calibration increased as distance increased.

Consumer Depth Cameras for Computer Vision

Consumer Depth Cameras for Computer Vision PDF Author: Andrea Fossati
Publisher: Springer Science & Business Media
ISBN: 1447146395
Category : Computers
Languages : en
Pages : 220

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Book Description
The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.

Methods and Applications for Modeling and Simulation of Complex Systems

Methods and Applications for Modeling and Simulation of Complex Systems PDF Author: Liang Li
Publisher: Springer
ISBN: 9811328536
Category : Computers
Languages : en
Pages : 586

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Book Description
This volume constitutes the proceedings of the 18th Asia Simulation Conference, AsiaSim 2018, held in Kyoto, Japan, in August 2018. The 45 revised full papers presented in this volume were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on modeling and simulation technology; soft computing and machine learning; high performance computing and cloud computing; simulation technology for industry; simulation technology for intelligent society; simulation of instrumentation and control application; computational mathematics and computational science; flow simulation; visualization and computer vision to support simulation.

Fusion of Depth and Inertial Sensing for Human Action Recognition

Fusion of Depth and Inertial Sensing for Human Action Recognition PDF Author: Chen Chen
Publisher:
ISBN:
Category : Human activity recognition
Languages : en
Pages : 260

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Book Description
Human action recognition is an active research area benefitting many applications. Example applications include human-computer interaction, assistive-living, rehabilitation, and gaming. Action recognition can be broadly categorized into vision-based and inertial sensor-based. Under realistic operating conditions, it is well known that there are recognition rate limitations when using a single modality sensor due to the fact that no single sensor modality can cope with various situations that occur in practice. The hypothesis addressed in this dissertation is that by using and fusing the information from two differing modality sensors that provide 3D data (a Microsoft Kinect depth camera and a wearable inertial sensor), a more robust human action recognition is achievable. More specifically, effective and computationally efficient features have been devised and extracted from depth images. Both feature-level fusion and decision-level fusion approaches have been investigated for a dual-modality sensing incorporating a depth camera and an inertial sensor. Experimental results obtained indicate that the developed fusion approaches generate higher recognition rates compared to the situations when an individual sensor is used. Moreover, an actual working action recognition system using depth and inertial sensing has been devised which runs in real-time on laptop platforms. In addition, the developed fusion framework has been applied to a medical application.

Pattern Recognition

Pattern Recognition PDF Author: José Francisco Martínez-Trinidad
Publisher: Springer
ISBN: 3319393936
Category : Computers
Languages : en
Pages : 366

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Book Description
This book constitutes the refereed proceedings of the 8th Mexican Conference on Pattern Recognition, MCPR 2016, held in Guanajuato, Mexico, in June 2016. The 34 revised full papers presented were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on computer vision and image analysis; pattern recognition and artificial intelligent techniques; signal processing and analysis; and applications of pattern recognition.

Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence

Ambient Intelligence – Software and Applications –, 9th International Symposium on Ambient Intelligence PDF Author: Paulo Novais
Publisher: Springer
ISBN: 303001746X
Category : Technology & Engineering
Languages : en
Pages : 413

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Book Description
The aim of the book is to introduce new developments in Ambient Intelligence from researchers of several countries. The book includes different works in the area of Ubiquitous Computing, e-Health, Ambient Assisted Living, Distributed Computing and Context Aware Computing that have been selected by an international committee. The studies have been presented in the 9th International Symposium on Ambient Intelligence held in Toledo in June 2018.

Designing for Gesture and Tangible Interaction

Designing for Gesture and Tangible Interaction PDF Author: Mary Lou Maher
Publisher: Springer Nature
ISBN: 303102219X
Category : Computers
Languages : en
Pages : 111

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Book Description
Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications

Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications PDF Author: Luis Alvarez
Publisher: Springer
ISBN: 3642332757
Category : Computers
Languages : en
Pages : 917

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Book Description
This book constitutes the refereed proceedings of the 17th Iberoamerican Congress on Pattern Recognition, CIARP 2012, held in Buenos Aires, Argentina, in September 2012. The 109 papers presented, among them two tutorials and four keynotes, were carefully reviewed and selected from various submissions. The papers are organized in topical sections on face and iris: detection and recognition; clustering; fuzzy methods; human actions and gestures; graphs; image processing and analysis; shape and texture; learning, mining and neural networks; medical images; robotics, stereo vision and real time; remote sensing; signal processing; speech and handwriting analysis; statistical pattern recognition; theoretical pattern recognition; and video analysis.

Database Systems for Advanced Applications. DASFAA 2020 International Workshops

Database Systems for Advanced Applications. DASFAA 2020 International Workshops PDF Author: Yunmook Nah
Publisher: Springer Nature
ISBN: 3030594130
Category : Computers
Languages : en
Pages : 296

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Book Description
The LNCS 12115 constitutes the workshop papers which were held also online in conjunction with the 25th International Conference on Database Systems for Advanced Applications in September 2020. The complete conference includes 119 full papers presented together with 19 short papers plus 15 demo papers and 4 industrial papers in this volume were carefully reviewed and selected from a total of 487 submissions. DASFAA 2020 presents this year following five workshops: The 7th International Workshop on Big Data Management and Service (BDMS 2020) The 6th International Symposium on Semantic Computing and Personalization (SeCoP 2020) The 5th Big Data Quality Management (BDQM 2020) The 4th International Workshop on Graph Data Management and Analysis (GDMA 2020) The 1st International Workshop on Artificial Intelligence for Data Engineering (AIDE 2020)

Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK PDF Author: Jarrett Webb
Publisher: Apress
ISBN: 1430241055
Category : Computers
Languages : en
Pages : 320

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Book Description
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning