Author: Richard J. Moore
Publisher: Packt Publishing Ltd
ISBN: 1849690537
Category : Computers
Languages : en
Pages : 339
Book Description
A fun, quick, step by step guide to level design and creating your own game world.
Unreal Development Kit 3 Beginner's Guide
Author: Richard J. Moore
Publisher: Packt Publishing Ltd
ISBN: 1849690537
Category : Computers
Languages : en
Pages : 339
Book Description
A fun, quick, step by step guide to level design and creating your own game world.
Publisher: Packt Publishing Ltd
ISBN: 1849690537
Category : Computers
Languages : en
Pages : 339
Book Description
A fun, quick, step by step guide to level design and creating your own game world.
Unreal Development Kit Game Programming with Unrealscript
Author: Rachel Cordone
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812
Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Publisher: Packt Publishing Ltd
ISBN: 1849691932
Category : Computers
Languages : en
Pages : 812
Book Description
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Unreal Development Kit Game Design Cookbook
Author: Thomas Mooney
Publisher: Packt Publishing
ISBN: 9781849691802
Category : Computers
Languages : en
Pages : 544
Book Description
Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
Publisher: Packt Publishing
ISBN: 9781849691802
Category : Computers
Languages : en
Pages : 544
Book Description
Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
Unreal Game Development
Author: Ashish Amresh
Publisher: CRC Press
ISBN: 1040022979
Category : Computers
Languages : en
Pages : 620
Book Description
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.
Publisher: CRC Press
ISBN: 1040022979
Category : Computers
Languages : en
Pages : 620
Book Description
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.
UDK Game Development
Author: Alan Thorn
Publisher: Course Technology Ptr
ISBN: 9781435460188
Category : Computers
Languages : en
Pages : 697
Book Description
Introduce the versatility and simplicity of the highly popular, powerful UDK game development engine with this book's thorough presentation and project-based training designed speficially for those who have no experience with this engine.
Publisher: Course Technology Ptr
ISBN: 9781435460188
Category : Computers
Languages : en
Pages : 697
Book Description
Introduce the versatility and simplicity of the highly popular, powerful UDK game development engine with this book's thorough presentation and project-based training designed speficially for those who have no experience with this engine.
Focus On: 100 Most Popular Unreal Engine Games
Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087
Book Description
Building an RPG with Unreal
Author: Steve Santello
Publisher: Packt Publishing Ltd
ISBN: 1785281283
Category : Computers
Languages : en
Pages : 358
Book Description
Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Publisher: Packt Publishing Ltd
ISBN: 1785281283
Category : Computers
Languages : en
Pages : 358
Book Description
Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Game Development and Simulation with Unreal Technology
Author: Alireza Tavakkoli
Publisher: CRC Press
ISBN: 1498706258
Category : Computers
Languages : en
Pages : 734
Book Description
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i
Publisher: CRC Press
ISBN: 1498706258
Category : Computers
Languages : en
Pages : 734
Book Description
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i
Game Development and Simulation with Unreal Technology, Second Edition
Author: Alireza Tavakkoli
Publisher: CRC Press
ISBN: 1351607669
Category : Computers
Languages : en
Pages : 699
Book Description
Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.
Publisher: CRC Press
ISBN: 1351607669
Category : Computers
Languages : en
Pages : 699
Book Description
Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.
The Unreal Game Engine
Author: Andrew Finch
Publisher: 3dtotal Publishing
ISBN: 9781909414044
Category : Computer games
Languages : en
Pages : 0
Book Description
Discover how to create and populate your own video game level using the Unreal game engine.
Publisher: 3dtotal Publishing
ISBN: 9781909414044
Category : Computer games
Languages : en
Pages : 0
Book Description
Discover how to create and populate your own video game level using the Unreal game engine.