Author:
Publisher: Virago Press
ISBN:
Category : History
Languages : en
Pages : 232
Book Description
This book examines the role music has played as a political tool in the struggle over Tibet since the 1950s, and exposes some of the consequences of this politicisation on the musical traditions themselves and on Tibetan cultural identity. It draws on interviews with Tibetans brought up in Tibet carried out by TIN researchers, as well as a range of published and unpublished material. The study provides a historic retrospective of the transformation of Tibetan musical culture during the past half-century. Introducing the ideologies that were brought to bear on Tibetan music as Tibet came under the control of the People's Republic of China in 1951, it describes the development of the actual policies implemented until the early 1980s. It then investigates the vibrant Tibetan pop music scene that has emerged since the late 1980s. Further parts of the book analyse in details the use of music for Chinese state propaganda, as well as the way Tibetans have used music to express dissent and resist Chinese political, social and cultural domination. It examines the explicit messages and subtexts of propaganda, and questions its effectiveness. It also examines the varying forms of Tibetan 'protest songs', the metaphors used for escaping censorship, the state's reactions and its ultimate failure to fully control the feelings and perceptions of Tibetans. Finally, the book addresses the reactions to the extensive change and in particular, sinicisation of Tibetan musical culture in Tibet. Lyrics of many songs presented in the original Tibetan or Chinese as well as in English translation offer a unique insight into contemporary Tibet and its living musical culture.
Unity and Discord
Author:
Publisher: Virago Press
ISBN:
Category : History
Languages : en
Pages : 232
Book Description
This book examines the role music has played as a political tool in the struggle over Tibet since the 1950s, and exposes some of the consequences of this politicisation on the musical traditions themselves and on Tibetan cultural identity. It draws on interviews with Tibetans brought up in Tibet carried out by TIN researchers, as well as a range of published and unpublished material. The study provides a historic retrospective of the transformation of Tibetan musical culture during the past half-century. Introducing the ideologies that were brought to bear on Tibetan music as Tibet came under the control of the People's Republic of China in 1951, it describes the development of the actual policies implemented until the early 1980s. It then investigates the vibrant Tibetan pop music scene that has emerged since the late 1980s. Further parts of the book analyse in details the use of music for Chinese state propaganda, as well as the way Tibetans have used music to express dissent and resist Chinese political, social and cultural domination. It examines the explicit messages and subtexts of propaganda, and questions its effectiveness. It also examines the varying forms of Tibetan 'protest songs', the metaphors used for escaping censorship, the state's reactions and its ultimate failure to fully control the feelings and perceptions of Tibetans. Finally, the book addresses the reactions to the extensive change and in particular, sinicisation of Tibetan musical culture in Tibet. Lyrics of many songs presented in the original Tibetan or Chinese as well as in English translation offer a unique insight into contemporary Tibet and its living musical culture.
Publisher: Virago Press
ISBN:
Category : History
Languages : en
Pages : 232
Book Description
This book examines the role music has played as a political tool in the struggle over Tibet since the 1950s, and exposes some of the consequences of this politicisation on the musical traditions themselves and on Tibetan cultural identity. It draws on interviews with Tibetans brought up in Tibet carried out by TIN researchers, as well as a range of published and unpublished material. The study provides a historic retrospective of the transformation of Tibetan musical culture during the past half-century. Introducing the ideologies that were brought to bear on Tibetan music as Tibet came under the control of the People's Republic of China in 1951, it describes the development of the actual policies implemented until the early 1980s. It then investigates the vibrant Tibetan pop music scene that has emerged since the late 1980s. Further parts of the book analyse in details the use of music for Chinese state propaganda, as well as the way Tibetans have used music to express dissent and resist Chinese political, social and cultural domination. It examines the explicit messages and subtexts of propaganda, and questions its effectiveness. It also examines the varying forms of Tibetan 'protest songs', the metaphors used for escaping censorship, the state's reactions and its ultimate failure to fully control the feelings and perceptions of Tibetans. Finally, the book addresses the reactions to the extensive change and in particular, sinicisation of Tibetan musical culture in Tibet. Lyrics of many songs presented in the original Tibetan or Chinese as well as in English translation offer a unique insight into contemporary Tibet and its living musical culture.
Unity from Zero to Proficiency (Foundations): A Companion Book
Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN:
Category : Computers
Languages : en
Pages : 111
Book Description
This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.
Publisher: Patrick Felicia
ISBN:
Category : Computers
Languages : en
Pages : 111
Book Description
This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.
Learning C# by Developing Games with Unity
Author: Harrison Ferrone
Publisher: Packt Publishing Ltd
ISBN: 1837637377
Category : Computers
Languages : en
Pages : 467
Book Description
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1837637377
Category : Computers
Languages : en
Pages : 467
Book Description
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity—a working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
Hands-On Unity Application Development
Author: Puneet Singh Rawat
Publisher: BPB Publications
ISBN: 9355518471
Category : Computers
Languages : en
Pages : 299
Book Description
Learn how to build real-world apps without coding using Unity KEY FEATURES ● Get familiar with all the essential aspects of Unity development, including scripting, and user interfaces. ● A practical guide that will help you through the process of building complete prototypes from start to finish. ● Learn how Unity can be utilized to create immersive and captivating experiences. ● Discover the best practices for Unity development, including tips for optimization, debugging, and collaboration with other developers. ● Delve into advanced subjects such as networking, artificial intelligence, and augmented reality. DESCRIPTION "Hands-On Unity Application Development" is a comprehensive guide to navigating a successful career in the rapidly-evolving world of emerging technology. Whether you are a beginner or an experienced Unity developer, this book will help you to create cutting-edge AR and AI applications. Authored by an experienced IT expert, this book provides insights and practical advice on how to explore and capitalize on the opportunities within the field. The book starts by exploring the fundamentals of Unity, providing you with the knowledge and skills you need to get started. It then teaches you how to create 360 experiences for mobile, object tracking with photogrammetry, and how to combine physical with digital elements. The book also covers AR Foundation, empowering you to design captivating and interactive AR experiences. Furthermore, it explores AI technologies such as OpenAI and Google Vision AI, demonstrating how to seamlessly integrate them into your Unity projects to enhance interactivity and intelligence. Additionally, the book offers guidance on how to network your Unity applications, allowing for seamless communication and collaboration between devices. It also covers the creation of multi-screen experiences, enabling you to design immersive and engaging applications that span across multiple screens. Apart from theoretical knowledge, the book places a strong emphasis on practical application and provides numerous examples of how to apply Unity skills to real-world projects. By the end of this book, you will be able to create groundbreaking AR and AI applications with ease. WHAT YOU WILL LEARN ● Get familiar with the fundamentals of Unity and AR Foundation by engaging in practical, hands-on learning experiences. ● Learn how to combine physical and digital elements to find success beyond game development. ● Learn how to create 360 experiences, object tracking, and product visualization. ● Integrate AI technologies, including OpenAI and Google Vision AI. ● Learn how to stitch multi-screen interactive experiences. ● Apply your skills to real-world projects such as interactive projection mapping, data collection, and data visualization. ● Explore advanced topics such as creating networked applications, developing for mixed reality, and implementing artificial intelligence. WHO THIS BOOK IS FOR This book is designed for individuals who have a basic understanding of Unity 3D game development and who are looking to expand their knowledge and skills in this field. It is also suitable for current and aspiring Unity developers, students, and professionals who are interested in developing cutting-edge AR, VR, and phygital experiences. TABLE OF CONTENTS 1. Tap into the Multi-billion-Dollar Industry 2. Getting Started with Unity Fundamentals 3. Find Success Outside Mobile Games 4. Getting Started with AR Foundation 5. Model Tracking with Photogrammetry 6. Create your own Interactive 360° Video Player 7. Combining Physical with Digital 8. Making a 3D Product Visualizer 9. Stitching Multiscreen Experiences 10. Data Collection and Visualization 11. Interactive Projection Mapping using Unity 12. Working with Google’s Cloud Vision API 13. Integrating OpenAI with Unity 14. Networking your Application with Glitch
Publisher: BPB Publications
ISBN: 9355518471
Category : Computers
Languages : en
Pages : 299
Book Description
Learn how to build real-world apps without coding using Unity KEY FEATURES ● Get familiar with all the essential aspects of Unity development, including scripting, and user interfaces. ● A practical guide that will help you through the process of building complete prototypes from start to finish. ● Learn how Unity can be utilized to create immersive and captivating experiences. ● Discover the best practices for Unity development, including tips for optimization, debugging, and collaboration with other developers. ● Delve into advanced subjects such as networking, artificial intelligence, and augmented reality. DESCRIPTION "Hands-On Unity Application Development" is a comprehensive guide to navigating a successful career in the rapidly-evolving world of emerging technology. Whether you are a beginner or an experienced Unity developer, this book will help you to create cutting-edge AR and AI applications. Authored by an experienced IT expert, this book provides insights and practical advice on how to explore and capitalize on the opportunities within the field. The book starts by exploring the fundamentals of Unity, providing you with the knowledge and skills you need to get started. It then teaches you how to create 360 experiences for mobile, object tracking with photogrammetry, and how to combine physical with digital elements. The book also covers AR Foundation, empowering you to design captivating and interactive AR experiences. Furthermore, it explores AI technologies such as OpenAI and Google Vision AI, demonstrating how to seamlessly integrate them into your Unity projects to enhance interactivity and intelligence. Additionally, the book offers guidance on how to network your Unity applications, allowing for seamless communication and collaboration between devices. It also covers the creation of multi-screen experiences, enabling you to design immersive and engaging applications that span across multiple screens. Apart from theoretical knowledge, the book places a strong emphasis on practical application and provides numerous examples of how to apply Unity skills to real-world projects. By the end of this book, you will be able to create groundbreaking AR and AI applications with ease. WHAT YOU WILL LEARN ● Get familiar with the fundamentals of Unity and AR Foundation by engaging in practical, hands-on learning experiences. ● Learn how to combine physical and digital elements to find success beyond game development. ● Learn how to create 360 experiences, object tracking, and product visualization. ● Integrate AI technologies, including OpenAI and Google Vision AI. ● Learn how to stitch multi-screen interactive experiences. ● Apply your skills to real-world projects such as interactive projection mapping, data collection, and data visualization. ● Explore advanced topics such as creating networked applications, developing for mixed reality, and implementing artificial intelligence. WHO THIS BOOK IS FOR This book is designed for individuals who have a basic understanding of Unity 3D game development and who are looking to expand their knowledge and skills in this field. It is also suitable for current and aspiring Unity developers, students, and professionals who are interested in developing cutting-edge AR, VR, and phygital experiences. TABLE OF CONTENTS 1. Tap into the Multi-billion-Dollar Industry 2. Getting Started with Unity Fundamentals 3. Find Success Outside Mobile Games 4. Getting Started with AR Foundation 5. Model Tracking with Photogrammetry 6. Create your own Interactive 360° Video Player 7. Combining Physical with Digital 8. Making a 3D Product Visualizer 9. Stitching Multiscreen Experiences 10. Data Collection and Visualization 11. Interactive Projection Mapping using Unity 12. Working with Google’s Cloud Vision API 13. Integrating OpenAI with Unity 14. Networking your Application with Glitch
ליידיעס גארמענט וואירקער
Author:
Publisher:
ISBN:
Category : Clothing trade
Languages : en
Pages : 574
Book Description
Publisher:
ISBN:
Category : Clothing trade
Languages : en
Pages : 574
Book Description
Bahai Scriptures
Author: Baháʼuʼlláh
Publisher:
ISBN:
Category : Bahai Faith
Languages : en
Pages : 604
Book Description
Publisher:
ISBN:
Category : Bahai Faith
Languages : en
Pages : 604
Book Description
Unity Cookbook
Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1805129139
Category : Computers
Languages : en
Pages : 781
Book Description
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Publisher: Packt Publishing Ltd
ISBN: 1805129139
Category : Computers
Languages : en
Pages : 781
Book Description
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Christ and Christianity, Studies on Christology, Creeds and Confessions, Protestantism and Romanticism, Reformation Principles, Sunday Observance, Religious Freedom and Christian Union
Author: Philip Schaff
Publisher:
ISBN:
Category : Christianity
Languages : en
Pages : 324
Book Description
Publisher:
ISBN:
Category : Christianity
Languages : en
Pages : 324
Book Description
Christ and Christianity
Author: Philip Schaff
Publisher:
ISBN:
Category : Christianity
Languages : en
Pages : 332
Book Description
Publisher:
ISBN:
Category : Christianity
Languages : en
Pages : 332
Book Description
Summa Theologica (All Complete & Unabridged 3 Parts + Supplement & Appendix + interactive links and annotations)
Author: Thomas Aquinas
Publisher: e-artnow
ISBN: 8074842924
Category : Religion
Languages : en
Pages : 5383
Book Description
This carefully crafted ebook: "Summa Theologica (All Complete & Unabridged 3 Parts + Supplement & Appendix + interactive links and annotations)" is formatted for your eReader with a functional and detailed table of contents. This ebook is the best-known work of Thomas Aquinas (c.1225–1274). Although unfinished, the Summa is "one of the classics of the history of philosophy and one of the most influential works of Western literature." It is intended as an instructional guide for moderate theologians, and a compendium of all of the main theological teachings of the Catholic Church. It presents the reasoning for almost all points of Christian theology in the West. The Summa Theologica is divided into three parts, and each of these three parts contains numerous subdivisions. Part 1 deals primarily with God and comprises discussions of 119 questions concerning the existence and nature of God, the Creation, angels, the work of the six days of Creation, the essence and nature of man, and divine government. Part 2 deals with man and includes discussions of 303 questions concerning the purpose of man, habits, types of law, vices and virtues, prudence and justice, fortitude and temperance, graces, and the religious versus the secular life. Part 3 deals with Christ and comprises discussions of 90 questions concerning the Incarnation, the Sacraments, and the Resurrection. Some editions of the Summa Theologica include a Supplement comprising discussions of an additional 99 questions concerning a wide variety of loosely related issues such as excommunication, indulgences, confession, marriage, purgatory, and the relations of the saints toward the damned. Scholars believe that Rainaldo da Piperno, a friend of Aquinas, probably gathered the material in this supplement from a work that Aquinas had completed before he began working on the Summa Theologica. It seeks to describe the relationship between God and man and to explain how man’s reconciliation with the Divine is made possible at all through Christ. To this end, Aquinas cites proofs for the existence of God and outlines the activities and nature of God. Approximately one-half of the Summa Theologica then examines the nature and purpose of man. Finally, Aquinas devotes his attention to the nature of Christ and the role of the Sacraments in effecting a bridge between God and man. Within these broad topical boundaries, though, Aquinas examines the nature of God and man in exquisite detail. His examination includes questions of how angels act on bodies, the union of body and soul, the cause and remedies of anger, cursing, and the comparison of one sin with another. Aquinas is attempting to offer a truly universal and rational view of all existence. Thomas Aquinas, O.P. (1225 – 1274), also Thomas of Aquin or Aquino, was an Italian Dominican priest, and an immensely influential philosopher and theologian in the tradition of scholasticism, within which he is also known as the "Doctor Angelicus", "Doctor Communis", and "Doctor Universalis". He was the foremost classical proponent of natural theology, and the father of Thomism. His influence on Western thought is considerable, and much of modern philosophy was conceived in development or refutation of his ideas, particularly in the areas of ethics, natural law, metaphysics, and political theory.
Publisher: e-artnow
ISBN: 8074842924
Category : Religion
Languages : en
Pages : 5383
Book Description
This carefully crafted ebook: "Summa Theologica (All Complete & Unabridged 3 Parts + Supplement & Appendix + interactive links and annotations)" is formatted for your eReader with a functional and detailed table of contents. This ebook is the best-known work of Thomas Aquinas (c.1225–1274). Although unfinished, the Summa is "one of the classics of the history of philosophy and one of the most influential works of Western literature." It is intended as an instructional guide for moderate theologians, and a compendium of all of the main theological teachings of the Catholic Church. It presents the reasoning for almost all points of Christian theology in the West. The Summa Theologica is divided into three parts, and each of these three parts contains numerous subdivisions. Part 1 deals primarily with God and comprises discussions of 119 questions concerning the existence and nature of God, the Creation, angels, the work of the six days of Creation, the essence and nature of man, and divine government. Part 2 deals with man and includes discussions of 303 questions concerning the purpose of man, habits, types of law, vices and virtues, prudence and justice, fortitude and temperance, graces, and the religious versus the secular life. Part 3 deals with Christ and comprises discussions of 90 questions concerning the Incarnation, the Sacraments, and the Resurrection. Some editions of the Summa Theologica include a Supplement comprising discussions of an additional 99 questions concerning a wide variety of loosely related issues such as excommunication, indulgences, confession, marriage, purgatory, and the relations of the saints toward the damned. Scholars believe that Rainaldo da Piperno, a friend of Aquinas, probably gathered the material in this supplement from a work that Aquinas had completed before he began working on the Summa Theologica. It seeks to describe the relationship between God and man and to explain how man’s reconciliation with the Divine is made possible at all through Christ. To this end, Aquinas cites proofs for the existence of God and outlines the activities and nature of God. Approximately one-half of the Summa Theologica then examines the nature and purpose of man. Finally, Aquinas devotes his attention to the nature of Christ and the role of the Sacraments in effecting a bridge between God and man. Within these broad topical boundaries, though, Aquinas examines the nature of God and man in exquisite detail. His examination includes questions of how angels act on bodies, the union of body and soul, the cause and remedies of anger, cursing, and the comparison of one sin with another. Aquinas is attempting to offer a truly universal and rational view of all existence. Thomas Aquinas, O.P. (1225 – 1274), also Thomas of Aquin or Aquino, was an Italian Dominican priest, and an immensely influential philosopher and theologian in the tradition of scholasticism, within which he is also known as the "Doctor Angelicus", "Doctor Communis", and "Doctor Universalis". He was the foremost classical proponent of natural theology, and the father of Thomism. His influence on Western thought is considerable, and much of modern philosophy was conceived in development or refutation of his ideas, particularly in the areas of ethics, natural law, metaphysics, and political theory.