Author: John O'Sullivan
Publisher: Gill Education
ISBN: 9780717138296
Category : Engineering drawings
Languages : en
Pages : 327
Book Description
Understanding Technical Graphics is written for Junior Certificate students taking either Higher or Ordinary Level. Download illustrations from the book here ”
Understanding Technical Graphics
Author: John O'Sullivan
Publisher: Gill Education
ISBN: 9780717138296
Category : Engineering drawings
Languages : en
Pages : 327
Book Description
Understanding Technical Graphics is written for Junior Certificate students taking either Higher or Ordinary Level. Download illustrations from the book here ”
Publisher: Gill Education
ISBN: 9780717138296
Category : Engineering drawings
Languages : en
Pages : 327
Book Description
Understanding Technical Graphics is written for Junior Certificate students taking either Higher or Ordinary Level. Download illustrations from the book here ”
Engineering Graphics Essentials Fifth Edition
Author: Kirstie Plantenberg
Publisher: SDC Publications
ISBN: 1630570524
Category : Computers
Languages : en
Pages : 627
Book Description
Engineering Graphics Essentials gives students a basic understanding of how to create and read engineering drawings by presenting principles in a logical and easy to understand manner. It covers the main topics of engineering graphics, including tolerancing and fasteners. This textbook also includes independent learning material containing supplemental content to further reinforce these principles. This textbook makes use of a large variety of exercise types that are designed to give students a superior understanding of engineering graphics and encourages greater interaction during lectures. The independent learning material allows students to explore the topics in the book on their own and at their own pace. The main content of the independent learning material contains pages that summarize the topics covered in the book. Each page has audio recordings that simulate a lecture environment. Interactive exercises are included and allow students to go through the instructor-led and in-class student exercises found in the book on their own. Also included are videos that walk students through examples and show them exactly how and why each step is performed.
Publisher: SDC Publications
ISBN: 1630570524
Category : Computers
Languages : en
Pages : 627
Book Description
Engineering Graphics Essentials gives students a basic understanding of how to create and read engineering drawings by presenting principles in a logical and easy to understand manner. It covers the main topics of engineering graphics, including tolerancing and fasteners. This textbook also includes independent learning material containing supplemental content to further reinforce these principles. This textbook makes use of a large variety of exercise types that are designed to give students a superior understanding of engineering graphics and encourages greater interaction during lectures. The independent learning material allows students to explore the topics in the book on their own and at their own pace. The main content of the independent learning material contains pages that summarize the topics covered in the book. Each page has audio recordings that simulate a lecture environment. Interactive exercises are included and allow students to go through the instructor-led and in-class student exercises found in the book on their own. Also included are videos that walk students through examples and show them exactly how and why each step is performed.
Understanding Technical Graphics Workbook
Author: John O'Sullivan
Publisher: Gill Education
ISBN: 9780717138289
Category : Engineering drawings
Languages : en
Pages : 310
Book Description
Written for Junior Certificate students taking either Higher or Ordinary Level. Refreshing in its use of colour, examples and approach to topics, this book balances text and graphics. Covering the syllabus comprehensively, it gives students a grasp of the key principles of Plane and Descriptive Geometry which form the basis of the course.
Publisher: Gill Education
ISBN: 9780717138289
Category : Engineering drawings
Languages : en
Pages : 310
Book Description
Written for Junior Certificate students taking either Higher or Ordinary Level. Refreshing in its use of colour, examples and approach to topics, this book balances text and graphics. Covering the syllabus comprehensively, it gives students a grasp of the key principles of Plane and Descriptive Geometry which form the basis of the course.
Technical Drawing with Engineering Graphics
Author: Frederick E. Giesecke
Publisher: Peachpit Press
ISBN: 0138065632
Category : Computers
Languages : en
Pages : 2307
Book Description
This full-color text offers a clear, complete introduction and detailed reference for creating 3D models and 2D documentation drawings. Building on its reputation as a trusted reference, this edition expands on the role that 3D CAD databases now play in design and documentation. Superbly integrated illustrations, text, step-by-step instructions, and navigation make it easier than ever to master key skills and knowledge. Throughout, the authors demonstrate 3D and 2D drawing skills and CAD usage in real-world work practice in today's leading disciplines. They combine strong technical detail, real-world examples, and current standards, materials, industries, and processes-all in a format that is efficient, colorful, and visual. Features: Splash Spread: Appealing chapter opener provides context and motivation. References and Web Links: Useful weblinks and standards provided upfront in each chapter. Understanding Section: Foundational introductions, tabbed for easy navigation, outline each topic's importance, use, visualization tips, and theory. Detail Section: Detailed, well-tested explanations of drawing techniques, variations, and examples-organized into quick-read sections, numbered for easy reference. CAD at Work Section: Breakout pages offer tips on generating drawings from 2D or 3D models. Portfolio Section: Examples of finished drawings show how techniques are applied in the real world. Key Words: Italicized on first reference, summarized after each chapter. Chapter: Summaries and Review Questions: Efficiently reinforce learning. Exercises: Outstanding problem sets with updated exercises, including parts, assembly drawings from CAD models, sketching problems, and orthographic projections.
Publisher: Peachpit Press
ISBN: 0138065632
Category : Computers
Languages : en
Pages : 2307
Book Description
This full-color text offers a clear, complete introduction and detailed reference for creating 3D models and 2D documentation drawings. Building on its reputation as a trusted reference, this edition expands on the role that 3D CAD databases now play in design and documentation. Superbly integrated illustrations, text, step-by-step instructions, and navigation make it easier than ever to master key skills and knowledge. Throughout, the authors demonstrate 3D and 2D drawing skills and CAD usage in real-world work practice in today's leading disciplines. They combine strong technical detail, real-world examples, and current standards, materials, industries, and processes-all in a format that is efficient, colorful, and visual. Features: Splash Spread: Appealing chapter opener provides context and motivation. References and Web Links: Useful weblinks and standards provided upfront in each chapter. Understanding Section: Foundational introductions, tabbed for easy navigation, outline each topic's importance, use, visualization tips, and theory. Detail Section: Detailed, well-tested explanations of drawing techniques, variations, and examples-organized into quick-read sections, numbered for easy reference. CAD at Work Section: Breakout pages offer tips on generating drawings from 2D or 3D models. Portfolio Section: Examples of finished drawings show how techniques are applied in the real world. Key Words: Italicized on first reference, summarized after each chapter. Chapter: Summaries and Review Questions: Efficiently reinforce learning. Exercises: Outstanding problem sets with updated exercises, including parts, assembly drawings from CAD models, sketching problems, and orthographic projections.
Graphics for Learning
Author: Ruth C. Clark
Publisher: John Wiley & Sons
ISBN: 0470547448
Category : Education
Languages : en
Pages : 438
Book Description
Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado
Publisher: John Wiley & Sons
ISBN: 0470547448
Category : Education
Languages : en
Pages : 438
Book Description
Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Understanding Virtual Reality
Author: William R. Sherman
Publisher: Morgan Kaufmann
ISBN: 012801038X
Category : Computers
Languages : en
Pages : 940
Book Description
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Publisher: Morgan Kaufmann
ISBN: 012801038X
Category : Computers
Languages : en
Pages : 940
Book Description
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Practical Drafting
Author: Melvin G. Peterman
Publisher:
ISBN: 9780972205832
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780972205832
Category :
Languages : en
Pages :
Book Description
Architectural Graphics
Author: Francis D. K. Ching
Publisher:
ISBN:
Category : Architectural drawing
Languages : en
Pages : 136
Book Description
The completely updated, illustrated bestseller on architectural graphics with over 500,000 copies sold Architectural Graphics presents a wide range of basic graphic tools and techniques designers use to communicate architectural ideas. Expanding upon the wealth of illustrations and information that have made this title a classic, this Fourth Edition provides expanded and updated coverage of drawing materials, multiview drawings, paraline drawings, and perspective drawings. Also new to this edition is the author's unique incorporation of digital technology into his successful methods. While covering essential drawing principles, this book presents: approaches to drawing section views of building interiors, methods for drawing modified perspectives, techniques for creating accurate shade and shadows, expert styles of freehand sketching and diagramming, and much more.
Publisher:
ISBN:
Category : Architectural drawing
Languages : en
Pages : 136
Book Description
The completely updated, illustrated bestseller on architectural graphics with over 500,000 copies sold Architectural Graphics presents a wide range of basic graphic tools and techniques designers use to communicate architectural ideas. Expanding upon the wealth of illustrations and information that have made this title a classic, this Fourth Edition provides expanded and updated coverage of drawing materials, multiview drawings, paraline drawings, and perspective drawings. Also new to this edition is the author's unique incorporation of digital technology into his successful methods. While covering essential drawing principles, this book presents: approaches to drawing section views of building interiors, methods for drawing modified perspectives, techniques for creating accurate shade and shadows, expert styles of freehand sketching and diagramming, and much more.
A Guide to Understanding Technology Terms
Author:
Publisher:
ISBN:
Category : Technology
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category : Technology
Languages : en
Pages : 348
Book Description