Understanding Plays

Understanding Plays PDF Author: Milly S. Barranger
Publisher: Addison-Wesley Longman
ISBN:
Category : Drama
Languages : en
Pages : 756

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Book Description
Understanding Plays As Texts for Performance offers seventeen plays with critical commentaries that span the range of Western writing for the theatre from the Greeks to the post-moderns. This book introduces readers to dramatic writing as "pre-texts" for theatrical performance written not only to be read, but also to be performed by actors before audiences.

Understanding Children's Play

Understanding Children's Play PDF Author: Jennie Lindon
Publisher: Nelson Thornes
ISBN: 9780748739707
Category : Education
Languages : en
Pages : 204

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Book Description
Understanding Children's Play offers a full exploration of children's play from babyhood through to the early years of primary school. It explores how their play is shaped by time and place and supports early years practitioners and playworkers.

Understanding Young Children's Learning through Play

Understanding Young Children's Learning through Play PDF Author: Pat Broadhead
Publisher: Routledge
ISBN: 1136582738
Category : Education
Languages : en
Pages : 182

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Book Description
This timely and accessible text introduces, theorises and practically applies two important concepts which now underpin early years practice: those of ‘playful learning' and 'playful pedagogies'. Pat Broadhead and Andy Burt draw upon filmed material, conversations with children, reflection, observation, and parental and staff interviews, in their longitudinal study of outdoor and indoor play environments in an early years unit. This research-based text offers extensive insights into related theories, as well drawing on the authors’ skills and knowledge as researcher and as class teacher in order to provide opportunities for personal reflection and possibilities for practical application in early years classes and settings. Discussing both indoor and outdoor environments, the text explores ideas surrounding ‘open-ended play’, and ‘the whatever you want it to be place’. It illustrates how the themes of children’s play reflect their interests, experiences, knowledge gained at home and in school, and their cultural heritages. By showing how children become familiar and skilful within open-ended play environments, the authors illustrate how the children’s co-operative skills develop over time as they become connected in communities of learners. Alongside the examples of children’s playful learning, the book also considers the implications for resourcing and organising playful settings through playful pedagogies that connect with the Early Years Foundation Stage curriculum (DfES 2007) and with the Tickell Review, ongoing as the book went to press. Understanding Young Children's Learning through Play uses children’s perspectives on their play to illustrate how rich their personal understandings are. It also includes parental reflections on what may initially appear a risky and unusual outdoor environment, and it draws attention to the importance of conflict resolution in play in order to extend children’s resilience and assertiveness. This insightful text will be of interest to students of early years education, early years practitioners, academics and researchers.

Understanding Children's Play

Understanding Children's Play PDF Author: Ruth E. Hartley
Publisher: Routledge
ISBN: 1136314121
Category : Medical
Languages : en
Pages : 391

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Book Description
This is Volume X in a series of thirty-two on Developmental Psychology. Originally published in 1952. By presenting the play experiences of children within the framework of their living problems, this volume and its companion booklets will give to these adults who help shape their lives a fuller understanding of the significance of children's play, and offer them valuable aids in fostering the development of productive, well-integrated human beings.

Understanding Pawn Play in Chess

Understanding Pawn Play in Chess PDF Author: Dražen Marović
Publisher: Gambit Publications
ISBN: 9781901983319
Category : Chess
Languages : en
Pages : 0

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Book Description
Chess owes its strategic depth to pawns, which take many roles in the chess struggle. In this text, an experienced grandmaster explores the pawn's multi-facted nature, and provides the reader with a range of pawn-play concepts.

Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design PDF Author: Mark Schlichting
Publisher: CRC Press
ISBN: 0429667558
Category : Computers
Languages : en
Pages : 411

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Book Description
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design PDF Author: Mark Schlichting
Publisher: CRC Press
ISBN: 0429664834
Category : Computers
Languages : en
Pages : 747

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Book Description
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Understanding Children's Play

Understanding Children's Play PDF Author: Ruth Edith Hartley
Publisher: Psychology Press
ISBN: 9780415209908
Category : History
Languages : en
Pages : 400

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Book Description
First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

Professional and Ethical Consideration for Early Childhood Leaders

Professional and Ethical Consideration for Early Childhood Leaders PDF Author: Cunningham, Denise D.
Publisher: IGI Global
ISBN: 1799850900
Category : Education
Languages : en
Pages : 417

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Book Description
Early childhood educators are keenly aware of the importance of a child’s transition to “real school.” This transition is occurring earlier in a child’s life now that school districts nationwide are moving to pre-kindergarten experiences for 3- and 4-year olds. Annually, more than one million children attend public school pre-k programs overseen by elementary school principals who, although veteran educational leaders, were not trained to oversee these programs. Although pre-k classrooms are rapidly growing and deserve special attention, school leaders must be reminded that early childhood means more than pre-kindergarten; it extends through third grade. School leadership needs to understand the principles of early childhood education to effectively support all children age three to grade three. Professional and Ethical Consideration for Early Childhood Leaders is a collection of innovative research that crafts an overall understanding of the importance of early childhood leadership in today’s schools. The book employs strategies to improve support for children in early childhood years, examines the different roles of early childhood leadership, analyzes best practices for implementation in early childhood contexts, and explores improvements for leadership preparation for schools with pre-k through third-grade children. While highlighting a wide range of topics including advocacy, cultural responses, and professional development, this publication is ideally designed for educators, administrators, principals, early childhood development teachers, daycare instructors, curriculum developers, advocates, researchers, academicians, and students.

Understanding Minecraft

Understanding Minecraft PDF Author: Nate Garrelts
Publisher: McFarland
ISBN: 0786479744
Category : Games & Activities
Languages : en
Pages : 232

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Book Description
Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang's generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.