Understanding Game Application Development

Understanding Game Application Development PDF Author: Vincent Maverick S. Durano
Publisher: Apress
ISBN: 1484242645
Category : Computers
Languages : en
Pages : 280

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Book Description
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR. Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android. You will also understand the deployment and testing process as well as how to build a real-time leader board using ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017. What You Will LearnUnderstand the basic concept and fundamentals of the technologies used for building the applicationsSet up your development environmentCreate a SQL database from scratch Implement a data access layerDefine REST service endpoints using the Web APIDeploy, test, and debug iOS and Android applicationsPush your source code to GitHubWho This Book Is For .NET developers who want to jump on mobile application development with Xamarin and learn with practical examples.

Understanding Game Application Development

Understanding Game Application Development PDF Author: Vincent Maverick S. Durano
Publisher: Apress
ISBN: 1484242645
Category : Computers
Languages : en
Pages : 280

Get Book Here

Book Description
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR. Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android. You will also understand the deployment and testing process as well as how to build a real-time leader board using ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017. What You Will LearnUnderstand the basic concept and fundamentals of the technologies used for building the applicationsSet up your development environmentCreate a SQL database from scratch Implement a data access layerDefine REST service endpoints using the Web APIDeploy, test, and debug iOS and Android applicationsPush your source code to GitHubWho This Book Is For .NET developers who want to jump on mobile application development with Xamarin and learn with practical examples.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Hands-on Rust

Hands-on Rust PDF Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
ISBN: 1680508806
Category : Computers
Languages : en
Pages : 446

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Book Description
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Designing the User Experience of Game Development Tools

Designing the User Experience of Game Development Tools PDF Author: David Lightbown
Publisher: CRC Press
ISBN: 1482240211
Category : Computers
Languages : en
Pages : 186

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Book Description
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Game Development Principles

Game Development Principles PDF Author: Alan Thorn
Publisher: Course Technology
ISBN: 9781285427058
Category : Computer games
Languages : en
Pages : 0

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Book Description
The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.

Lean Game Development

Lean Game Development PDF Author: Julia Naomi Rosenfield Boeira
Publisher: Apress
ISBN: 148423216X
Category : Computers
Languages : en
Pages : 159

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Book Description
Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers

Beginning IOS Game Development

Beginning IOS Game Development PDF Author: Patrick Alessi
Publisher: John Wiley & Sons
ISBN: 1118107322
Category : Computers
Languages : en
Pages : 434

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Book Description
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.

AI for Game Developers

AI for Game Developers PDF Author: David M Bourg
Publisher: "O'Reilly Media, Inc."
ISBN: 1449333109
Category : Computers
Languages : en
Pages : 392

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Book Description
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Introduction to Game Development

Introduction to Game Development PDF Author: Steve Rabin
Publisher:
ISBN: 9780840031037
Category : Computer games
Languages : en
Pages : 980

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Book Description
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Hands-On Game Development without Coding

Hands-On Game Development without Coding PDF Author: Lucas Bertolini
Publisher: Packt Publishing Ltd
ISBN: 1789537983
Category : Computers
Languages : en
Pages : 419

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Book Description
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key FeaturesBuild your first ever video game using Unity 2D/3D Game kitLearn how to create game levels, adding props, giving behaviours to objects and working on gameplayStep by step instructions on creating your own AI enemy and interacting with itBook Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive! What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.