Understanding Digital Cinema

Understanding Digital Cinema PDF Author: Charles S. Swartz
Publisher: Taylor & Francis
ISBN: 0240806174
Category : Language Arts & Disciplines
Languages : en
Pages : 354

Get Book

Book Description
The definitive work on digital cinema by all the Hollywood insiders!

Understanding Digital Cinema

Understanding Digital Cinema PDF Author: Charles S. Swartz
Publisher: Taylor & Francis
ISBN: 0240806174
Category : Language Arts & Disciplines
Languages : en
Pages : 354

Get Book

Book Description
The definitive work on digital cinema by all the Hollywood insiders!

Color and Mastering for Digital Cinema

Color and Mastering for Digital Cinema PDF Author: Glenn Kennel
Publisher: Taylor & Francis
ISBN: 1136033378
Category : Language Arts & Disciplines
Languages : en
Pages : 204

Get Book

Book Description
Color and Mastering for Digital Cinema explores the implications for motion picture post production processes and changes required to the supporting equipment and software. While a new concept to the motion picture community, the selection of the wide gamut, output-referred XYZ color space for digital cinema distribution is based on decades of color science and experience in other industries. The rationale for choosing XYZ and the other color encoding parameters is explained and the book also provides a full case study of the development of DLP Cinema® projectors by Texas Instruments. Finally, this book explores how the XYZ color encoding concept can be extended to support enhanced display technologies in the future. This book contains: * Brilliant 4-color illustrations that compliment the color science explanations * Never before published industry information from author Glenn Kennel, a world leader in digital cinema color technology * Descriptions of key issues and background on decisions that were made in the standardization process By Glenn Kennel, Glenn Kennel is VP/GM of Feature Film Services at Laser Pacific Media Corporation, a leading provider of a full range of post production services for television and feature film. Recently, he worked for the DLP Cinema group of Texas Instruments in a role that included technology and business development. Previously, in a twenty year career with Kodak, he led the development of the Cineon digital film scanners and laser recorders and the prototype HDTV telecine that became the Spirit Datacine. As a consultant, he helped DCI draft the technical specifications for digital cinema. Kennel also chairs the SMPTE DC28 Color ad hoc group and the DC28.20 Distribution working group. He is a SMPTE Fellow and has received the SMPTE Journal Award. He is also a member of the Academy of Motion Picture Arts and Sciences.

New Digital Cinema

New Digital Cinema PDF Author: Holly Willis
Publisher: Columbia University Press
ISBN: 023150277X
Category : Performing Arts
Languages : en
Pages : 147

Get Book

Book Description
This introduction to contemporary digital cinema tracks its intersection with video art, music video, animation, print design and live club events to create an avant-garde for the new millennium. It begins by investigating digital cinema and its contribution to innovations in the feature-film format, examining animation and live-action hybrids, the gritty aesthetic of the Dogme 95 filmmakers, the explosions of frames within frames and the evolution of the ‘ambient narrative’ film. This study then looks at the creation of new genres and moving-image experiences as what we know as ‘cinema’ enters new venues and formats.

Digital Visual Effects in Cinema

Digital Visual Effects in Cinema PDF Author: Stephen Prince
Publisher: Rutgers University Press
ISBN: 0813552184
Category : Performing Arts
Languages : en
Pages : 271

Get Book

Book Description
Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.

Digital Imaging in Popular Cinema

Digital Imaging in Popular Cinema PDF Author: Lisa Purse
Publisher: Edinburgh University Press
ISBN: 0748675620
Category : Performing Arts
Languages : en
Pages : 208

Get Book

Book Description
Explores how film analysis can take account of the presence of digital images in cinema. Not just for digital effects enthusiasts, this book is essential for anyone interested in how to approach film critically: it is a toolbox for contemporary film analy

3D Movie Making

3D Movie Making PDF Author: Bernard Mendiburu
Publisher: Taylor & Francis
ISBN: 0240811372
Category : Art
Languages : en
Pages : 233

Get Book

Book Description
Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.

Digital Cinema

Digital Cinema PDF Author: Brian McKernan
Publisher: McGraw Hill Professional
ISBN: 0071467009
Category : Technology & Engineering
Languages : en
Pages : 226

Get Book

Book Description
With its huge cost-saving potential, digital cinema is the biggest thing to happen to the movies since sound -- this book details how each phase of the digital movie-making process, shooting, postproduction, delivery, and exhibition -- differs from film and provides clear answers to the cost vs. quality controversy. * Nonlinear editing -- software, basic technique, cost savings * Digital video color correction * CGI -- changing the shot after the shoot * Digital composition for film * Universal mastering (film, DVD, TV, Internet) * Digital distribution and exhibition

Understanding Machinima

Understanding Machinima PDF Author: Jenna Ng
Publisher: Bloomsbury Publishing USA
ISBN: 1441124535
Category : Social Science
Languages : en
Pages : 377

Get Book

Book Description
In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

Digital Film-making Revised Edition

Digital Film-making Revised Edition PDF Author: Mike Figgis
Publisher: Faber & Faber
ISBN: 0571305067
Category : Computers
Languages : en
Pages : 146

Get Book

Book Description
In this indispensable guide to digital film-making, leading film-maker Mike Figgis offers the reader a step-by-step tutorial in how to use digital technology so as to get the best from it. Mike Figgis, with experience from films such as Miss Julie and Leaving Las Vegas - for which he received two Oscar nominations - is an authoritative and insightful guide through the details of film-making. He outlines the equipment and its uses, and provides an authoritative guide to the shooting process - from working with actors to lighting, framing, and camera movement. He further dispenses wisdom on the editing process and the use of sound and music, all the while establishing a sound aesthetic basis for the digital format. This handbook is essential whether your goal is to make no-budget movies, or simply to put your video camera to more use than just holidays and weddings.

Cinema in the Digital Age

Cinema in the Digital Age PDF Author: Nicholas Rombes
Publisher: Columbia University Press
ISBN: 0231851189
Category : Performing Arts
Languages : en
Pages : 250

Get Book

Book Description
Have digital technologies transformed cinema into a new art, or do they simply replicate and mimic analogue, film-based cinema? Newly revised and expanded to take the latest developments into account, Cinema in the Digital Age examines the fate of cinema in the wake of the digital revolution. Nicholas Rombes considers Festen (1998), The Blair Witch Project (1999), Timecode (2000), Russian Ark (2002), and The Ring (2002), among others. Haunted by their analogue pasts, these films are interested not in digital purity but rather in imperfection and mistakes—blurry or pixilated images, shaky camera work, and other elements that remind viewers of the human behind the camera. With a new introduction and new material, this updated edition takes a fresh look at the historical and contemporary state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image, as well as how recent films such as The Social Network (2010) and The Girl with the Dragon Tattoo (2011)—both shot digitally—have disguised and erased their digital foundations. The book also explores new possibilities for writing about and theorizing film, such as randomization.