Author: Brian Horton
Publisher: eBook Partnership
ISBN: 1785317431
Category : Sports & Recreation
Languages : en
Pages : 293
Book Description
Brian Horton is one of the most respected managers in English football. As a player, manager and assistant, he took part in over 2,000 games - in Britain only Sir Alex Ferguson can claim more. Horton's career started in the World Cup summer of 1966 and ended over half a century later. His playing career began unceremoniously when Port Vale bought him from non-league Hednesford for the price of a pint of shandy. But later, as Brighton captain, he became a club legend, skippering the Seagulls from the Third to the First Division. He continued this success at Luton and Hull, before managing the Yorkshire side. Horton further distinguished himself as boss at Oxford and then Manchester City, keeping the Citizens in the Premier League for two thrilling seasons. Spells at Huddersfield, Brighton, Port Vale and Macclesfield followed before Brian was catapulted back to the Premier League at Hull City as assistant manager to Phil Brown. He continued to work with Brown at Preston, Southend and Swindon until his retirement in 2018.
Two Thousand Games
Author: Brian Horton
Publisher: eBook Partnership
ISBN: 1785317431
Category : Sports & Recreation
Languages : en
Pages : 293
Book Description
Brian Horton is one of the most respected managers in English football. As a player, manager and assistant, he took part in over 2,000 games - in Britain only Sir Alex Ferguson can claim more. Horton's career started in the World Cup summer of 1966 and ended over half a century later. His playing career began unceremoniously when Port Vale bought him from non-league Hednesford for the price of a pint of shandy. But later, as Brighton captain, he became a club legend, skippering the Seagulls from the Third to the First Division. He continued this success at Luton and Hull, before managing the Yorkshire side. Horton further distinguished himself as boss at Oxford and then Manchester City, keeping the Citizens in the Premier League for two thrilling seasons. Spells at Huddersfield, Brighton, Port Vale and Macclesfield followed before Brian was catapulted back to the Premier League at Hull City as assistant manager to Phil Brown. He continued to work with Brown at Preston, Southend and Swindon until his retirement in 2018.
Publisher: eBook Partnership
ISBN: 1785317431
Category : Sports & Recreation
Languages : en
Pages : 293
Book Description
Brian Horton is one of the most respected managers in English football. As a player, manager and assistant, he took part in over 2,000 games - in Britain only Sir Alex Ferguson can claim more. Horton's career started in the World Cup summer of 1966 and ended over half a century later. His playing career began unceremoniously when Port Vale bought him from non-league Hednesford for the price of a pint of shandy. But later, as Brighton captain, he became a club legend, skippering the Seagulls from the Third to the First Division. He continued this success at Luton and Hull, before managing the Yorkshire side. Horton further distinguished himself as boss at Oxford and then Manchester City, keeping the Citizens in the Premier League for two thrilling seasons. Spells at Huddersfield, Brighton, Port Vale and Macclesfield followed before Brian was catapulted back to the Premier League at Hull City as assistant manager to Phil Brown. He continued to work with Brown at Preston, Southend and Swindon until his retirement in 2018.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Super Mario
Author: Jeff Ryan
Publisher: Penguin
ISBN: 1591845637
Category : Business & Economics
Languages : en
Pages : 322
Book Description
The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featuring an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, generating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.
Publisher: Penguin
ISBN: 1591845637
Category : Business & Economics
Languages : en
Pages : 322
Book Description
The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featuring an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, generating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.
The Way to Play
Author: Diagram Group
Publisher:
ISBN: 9780140700466
Category : Board games
Languages : en
Pages : 320
Book Description
SUMMARY: Gives the rules in text and illustration for family games, social games, cards, and gambling games. Includes well known games, games from foreign countries and ancient games. Also includes children's party games and card games.
Publisher:
ISBN: 9780140700466
Category : Board games
Languages : en
Pages : 320
Book Description
SUMMARY: Gives the rules in text and illustration for family games, social games, cards, and gambling games. Includes well known games, games from foreign countries and ancient games. Also includes children's party games and card games.
One Hundred Selected Games
Author: Mikhail Botvinnik
Publisher: Courier Corporation
ISBN: 9780486206202
Category : Games & Activities
Languages : en
Pages : 290
Book Description
World champion who dominated chess in the 1940s and '50s selects and annotates his own best games to 1946. 221 diagrams.
Publisher: Courier Corporation
ISBN: 9780486206202
Category : Games & Activities
Languages : en
Pages : 290
Book Description
World champion who dominated chess in the 1940s and '50s selects and annotates his own best games to 1946. 221 diagrams.
Gods' Concubine
Author: Sara Douglass
Publisher: Macmillan
ISBN: 0765305410
Category : Fiction
Languages : en
Pages : 558
Book Description
In the second title of The Troy Game series, love and revenge are set against the very fabric of time itself as a warrior waits for his opportunity to finish what was started centuries before.
Publisher: Macmillan
ISBN: 0765305410
Category : Fiction
Languages : en
Pages : 558
Book Description
In the second title of The Troy Game series, love and revenge are set against the very fabric of time itself as a warrior waits for his opportunity to finish what was started centuries before.
Children's Catalog of Two Thousand Books
Author: H.W. Wilson Company
Publisher:
ISBN:
Category : Children's literature
Languages : en
Pages : 354
Book Description
Publisher:
ISBN:
Category : Children's literature
Languages : en
Pages : 354
Book Description
1001 Video Games You Must Play Before You Die
Author: Tony Mott
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Publisher: Hachette UK
ISBN: 1844037150
Category : Games & Activities
Languages : en
Pages : 1773
Book Description
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
The Collected Works
Author: Jack London
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 4761
Book Description
Jack London (1876-1916) was an American novelist, journalist, and social activist. His amazing life experience also includes being an oyster pirate, railroad hobo, gold prospector, sailor, war correspondent and much more. He wrote adventure novels & sea tales, stories of the Gold Rush, tales of the South Pacific and the San Francisco Bay area - most of which were based on or inspired by his own life experiences. This edition includes: The Cruise of the Dazzler A Daughter of the Snows The Call of the Wild The Kempton-Wace Letters The Sea-Wolf The Game White Fang Before Adam The Iron Heel Martin Eden Burning Daylight Adventure The Scarlet Plague A Son of the Sun The Abysmal Brute The Valley of the Moon The Mutiny of the Elsinore The Star Rover The Little Lady of the Big House Jerry of the Islands Michael, Brother of Jerry Hearts of Three Son of the Wolf The God of His Fathers Children of the Frost The Faith of Men Tales of the Fish Patrol Moon-Face Love of Life Lost Face South Sea Tales When God Laughs The House of Pride & Other Tales of Hawaii Smoke Bellew The Night Born The Strength of the Strong The Turtles of Tasman The Human Drift The Red One On the Makaloa Mat Dutch Courage Uncollected Stories The Road The Cruise of the Snark John Barleycorn The People of the Abyss Theft Daughters of the Rich The Acorn-Planter A Wicked Woman The Birth Mark The First Poet Scorn of Woman Revolution and Other Essays The War of the Classes What Socialism Is What Communities Lose by the Competitive System Through The Rapids on the Way to the Klondike From Dawson to the Sea Our Adventures in Tampico With Funston's Men The Joy of Small Boat Sailing Husky, Wolf Dog of the North The Impossibility of War The Red Game of War Mexico's Army and Ours The Trouble Makers of Mexico Phenomena of Literary Evolution Editorial Crimes – A Protest Again the Literary Aspirant ...
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 4761
Book Description
Jack London (1876-1916) was an American novelist, journalist, and social activist. His amazing life experience also includes being an oyster pirate, railroad hobo, gold prospector, sailor, war correspondent and much more. He wrote adventure novels & sea tales, stories of the Gold Rush, tales of the South Pacific and the San Francisco Bay area - most of which were based on or inspired by his own life experiences. This edition includes: The Cruise of the Dazzler A Daughter of the Snows The Call of the Wild The Kempton-Wace Letters The Sea-Wolf The Game White Fang Before Adam The Iron Heel Martin Eden Burning Daylight Adventure The Scarlet Plague A Son of the Sun The Abysmal Brute The Valley of the Moon The Mutiny of the Elsinore The Star Rover The Little Lady of the Big House Jerry of the Islands Michael, Brother of Jerry Hearts of Three Son of the Wolf The God of His Fathers Children of the Frost The Faith of Men Tales of the Fish Patrol Moon-Face Love of Life Lost Face South Sea Tales When God Laughs The House of Pride & Other Tales of Hawaii Smoke Bellew The Night Born The Strength of the Strong The Turtles of Tasman The Human Drift The Red One On the Makaloa Mat Dutch Courage Uncollected Stories The Road The Cruise of the Snark John Barleycorn The People of the Abyss Theft Daughters of the Rich The Acorn-Planter A Wicked Woman The Birth Mark The First Poet Scorn of Woman Revolution and Other Essays The War of the Classes What Socialism Is What Communities Lose by the Competitive System Through The Rapids on the Way to the Klondike From Dawson to the Sea Our Adventures in Tampico With Funston's Men The Joy of Small Boat Sailing Husky, Wolf Dog of the North The Impossibility of War The Red Game of War Mexico's Army and Ours The Trouble Makers of Mexico Phenomena of Literary Evolution Editorial Crimes – A Protest Again the Literary Aspirant ...
The Encyclopaedia of Sport & Games
Author: Henry Charles Howard Earl of Suffolk and Berkshire
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 478
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 478
Book Description