Author: Alan R. Washburn
Publisher: INFORMS
ISBN: 1877640190
Category : Game theory
Languages : en
Pages : 137
Book Description
Two-person Zero-sum Games
Author: Alan R. Washburn
Publisher: INFORMS
ISBN: 1877640190
Category : Game theory
Languages : en
Pages : 137
Book Description
Publisher: INFORMS
ISBN: 1877640190
Category : Game theory
Languages : en
Pages : 137
Book Description
Repeated Games with Incomplete Information
Author: Robert J. Aumann
Publisher: MIT Press
ISBN: 9780262011471
Category : Business & Economics
Languages : en
Pages : 372
Book Description
The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.
Publisher: MIT Press
ISBN: 9780262011471
Category : Business & Economics
Languages : en
Pages : 372
Book Description
The basic model studied throughout the book is one in which players ignorant about the game being played must learn what they can from the actions of the others.
Two-Person Game Theory
Author: Anatol Rapoport
Publisher: Courier Corporation
ISBN: 0486281094
Category : Mathematics
Languages : en
Pages : 241
Book Description
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
Publisher: Courier Corporation
ISBN: 0486281094
Category : Mathematics
Languages : en
Pages : 241
Book Description
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
A First Course on Zero-Sum Repeated Games
Author: Sylvain Sorin
Publisher: Springer Science & Business Media
ISBN: 9783540430285
Category : Business & Economics
Languages : en
Pages : 228
Book Description
This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.
Publisher: Springer Science & Business Media
ISBN: 9783540430285
Category : Business & Economics
Languages : en
Pages : 228
Book Description
This volume aims to present the basic results in the theory of two-person zero-sum repeated games including stochastic games and repeated games with incomplete information. It is intended for graduate students with no previous knowledge of the field.
Game Theory, Alive
Author: Anna R. Karlin
Publisher: American Mathematical Soc.
ISBN: 1470419823
Category : Mathematics
Languages : en
Pages : 400
Book Description
We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.
Publisher: American Mathematical Soc.
ISBN: 1470419823
Category : Mathematics
Languages : en
Pages : 400
Book Description
We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.
Theory of Games and Economic Behavior
Author: John Von Neumann
Publisher: Diana
ISBN: 9785608789779
Category : Games & Activities
Languages : en
Pages : 660
Book Description
This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.
Publisher: Diana
ISBN: 9785608789779
Category : Games & Activities
Languages : en
Pages : 660
Book Description
This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.
Games, Theory and Applications
Author: L. C. Thomas
Publisher: Courier Corporation
ISBN: 0486143732
Category : Mathematics
Languages : en
Pages : 284
Book Description
This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.
Publisher: Courier Corporation
ISBN: 0486143732
Category : Mathematics
Languages : en
Pages : 284
Book Description
This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.
Two-Person Zero-Sum Games
Author: Alan Washburn
Publisher: Springer Science & Business Media
ISBN: 1461490502
Category : Business & Economics
Languages : en
Pages : 207
Book Description
Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
Publisher: Springer Science & Business Media
ISBN: 1461490502
Category : Business & Economics
Languages : en
Pages : 207
Book Description
Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
Computational Complexity
Author: Robert A. Meyers
Publisher: Springer
ISBN: 9781461417996
Category : Computers
Languages : en
Pages : 0
Book Description
Complex systems are systems that comprise many interacting parts with the ability to generate a new quality of collective behavior through self-organization, e.g. the spontaneous formation of temporal, spatial or functional structures. These systems are often characterized by extreme sensitivity to initial conditions as well as emergent behavior that are not readily predictable or even completely deterministic. The recognition that the collective behavior of the whole system cannot be simply inferred from an understanding of the behavior of the individual components has led to the development of numerous sophisticated new computational and modeling tools with applications to a wide range of scientific, engineering, and societal phenomena. Computational Complexity: Theory, Techniques and Applications presents a detailed and integrated view of the theoretical basis, computational methods, and state-of-the-art approaches to investigating and modeling of inherently difficult problems whose solution requires extensive resources approaching the practical limits of present-day computer systems. This comprehensive and authoritative reference examines key components of computational complexity, including cellular automata, graph theory, data mining, granular computing, soft computing, wavelets, and more.
Publisher: Springer
ISBN: 9781461417996
Category : Computers
Languages : en
Pages : 0
Book Description
Complex systems are systems that comprise many interacting parts with the ability to generate a new quality of collective behavior through self-organization, e.g. the spontaneous formation of temporal, spatial or functional structures. These systems are often characterized by extreme sensitivity to initial conditions as well as emergent behavior that are not readily predictable or even completely deterministic. The recognition that the collective behavior of the whole system cannot be simply inferred from an understanding of the behavior of the individual components has led to the development of numerous sophisticated new computational and modeling tools with applications to a wide range of scientific, engineering, and societal phenomena. Computational Complexity: Theory, Techniques and Applications presents a detailed and integrated view of the theoretical basis, computational methods, and state-of-the-art approaches to investigating and modeling of inherently difficult problems whose solution requires extensive resources approaching the practical limits of present-day computer systems. This comprehensive and authoritative reference examines key components of computational complexity, including cellular automata, graph theory, data mining, granular computing, soft computing, wavelets, and more.
Game Theory and Experimental Games
Author: Andrew M. Colman
Publisher: Elsevier
ISBN: 1483137147
Category : Business & Economics
Languages : en
Pages : 314
Book Description
Game Theory and Experimental Games: The Study of Strategic Interaction focuses on the development of game theory, taking into consideration empirical research, theoretical formulations, and research procedures involved. The book proceeds with a discussion on the theory of one-person games. The individual decision that a player makes in these kinds of games is noted as influential as to the outcome of these games. This discussion is followed by a presentation of pure coordination games and minimal situation. The ability of players to anticipate the choices of others to achieve a mutually beneficial outcome is emphasized. A favorable social situation is also influential in these kinds of games. The text moves forward by presenting studies on various kinds of competitive games. The research studies presented are coupled with empirical evidence and discussion designed to support the claims that are pointed out. The book also discusses several kinds of approaches in the study of games. Voting as a way to resolve multi-person games is also emphasized, including voting procedures, the preferences of voters, and voting strategies. The book is a valuable source of data for readers and scholars who are interested in the exploration of game theories.
Publisher: Elsevier
ISBN: 1483137147
Category : Business & Economics
Languages : en
Pages : 314
Book Description
Game Theory and Experimental Games: The Study of Strategic Interaction focuses on the development of game theory, taking into consideration empirical research, theoretical formulations, and research procedures involved. The book proceeds with a discussion on the theory of one-person games. The individual decision that a player makes in these kinds of games is noted as influential as to the outcome of these games. This discussion is followed by a presentation of pure coordination games and minimal situation. The ability of players to anticipate the choices of others to achieve a mutually beneficial outcome is emphasized. A favorable social situation is also influential in these kinds of games. The text moves forward by presenting studies on various kinds of competitive games. The research studies presented are coupled with empirical evidence and discussion designed to support the claims that are pointed out. The book also discusses several kinds of approaches in the study of games. Voting as a way to resolve multi-person games is also emphasized, including voting procedures, the preferences of voters, and voting strategies. The book is a valuable source of data for readers and scholars who are interested in the exploration of game theories.