Treacherous Play

Treacherous Play PDF Author: Marcus Carter
Publisher: MIT Press
ISBN: 0262046318
Category : Games & Activities
Languages : en
Pages : 151

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Book Description
Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal—EVE Online, DayZ, and the TV series Survivor. Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor’s tribal council votes, a player’s acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter’s account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn’t claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.

Treacherous Play

Treacherous Play PDF Author: Marcus Carter
Publisher: MIT Press
ISBN: 0262046318
Category : Games & Activities
Languages : en
Pages : 151

Get Book Here

Book Description
Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal—EVE Online, DayZ, and the TV series Survivor. Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor’s tribal council votes, a player’s acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter’s account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn’t claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.

Treacherous Play

Treacherous Play PDF Author: Marcus Carter
Publisher: MIT Press
ISBN: 0262046318
Category : Games & Activities
Languages : en
Pages : 151

Get Book Here

Book Description
Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal—EVE Online, DayZ, and the TV series Survivor. Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the television series Survivor. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously. Carter looks at EVE Online’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play makes EVE successful. Making a distinction between treacherous play and griefing or trolling, he examines the experiences of DayZ players to show how negative experiences can be positive in games, and a core part of their appeal. And he explains how in Survivor’s tribal council votes, a player’s acts of betrayal can exact a cost. Then, considering these games in terms of their design, he discusses how to design for treacherous play. Carter’s account challenges the common assumptions that treacherous play is unethical, antisocial, and engaged in by bad people. He doesn’t claim that more games should feature treachery, but that examining this kind of play sheds new light on what play can be.

The Dark Side of Game Play

The Dark Side of Game Play PDF Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 1317574451
Category : Games & Activities
Languages : en
Pages : 402

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Book Description
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

A Treacherous Curse

A Treacherous Curse PDF Author: Deanna Raybourn
Publisher: Penguin
ISBN: 0698198409
Category : Fiction
Languages : en
Pages : 322

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Book Description
Members of an Egyptian expedition fall victim to an ancient mummy’s curse in this thrilling Veronica Speedwell novel from the New York Times bestselling author of the Lady Julia Grey mysteries. London, 1888. As colorful and unfettered as the butterflies she collects, Victorian adventuress Veronica Speedwell can’t resist the allure of an exotic mystery—particularly one involving her enigmatic colleague, Stoker. His former expedition partner has vanished from an archaeological dig with a priceless diadem unearthed from the newly discovered tomb of an Egyptian princess. This disappearance is just the latest in a string of unfortunate events that have plagued the controversial expedition, and rumors abound that the curse of the vengeful princess has been unleashed as the shadowy figure of Anubis himself stalks the streets of London. But the perils of an ancient curse are not the only challenges Veronica must face as sordid details and malevolent enemies emerge from Stoker’s past. Caught in a tangle of conspiracies and threats—and thrust into the public eye by an enterprising new foe—Veronica must separate facts from fantasy to unravel a web of duplicity that threatens to cost Stoker everything...

A Treacherous Paradise

A Treacherous Paradise PDF Author: Henning Mankell
Publisher: Knopf Canada
ISBN: 0307362450
Category : Fiction
Languages : en
Pages : 363

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Book Description
From the internationally acclaimed author of the Wallander crime series, a dramatic new standalone novel set in turn-of-the-century Sweden and Mozambique, whose indomitable female protagonist is awoken from naiveté by her exposure to racism, and by her own unexpected inner strengths. Cold and poverty define Hanna Renström's childhood in remote northern Sweden, and in 1905, at 19, she boards a ship for Australia in hope of a better life. But none of her hopes--or fears--prepares her for the life she will lead. After 2 brief marriages, she finds herself a widow twice over, and the owner of a bordello in Portuguese East Africa, a world where colonialism and white supremacy rule, where she is isolated within society by her profession and her sex, and, among the bordello's black prostitutes, by her colour. As Hanna's story unfurls over the next several years, we watch her in this "treacherous paradise," as she wrestles with a constant, wrenching loneliness and with the racism she's meant to unthinkingly adopt. And as her life becomes increasingly intertwined with the prostitutes, she moves inexorably toward the moment when she will make a decision that defies every expectation society has of her, and, more importantly, those she has of herself.

Treacherous

Treacherous PDF Author: Chloe Walsh
Publisher:
ISBN: 9781986282680
Category :
Languages : en
Pages : 320

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Book Description
Teagan "I wanted to go home." "Moving to America wouldn't have been so bad if it weren't for the family next door, but because of my so-called guardian - and I used that term lightly - we were the latest family to take up residency in Thirteenth Street, and I was the sole target of the bitch over the fence.""But, for me, life was a lot to get a lot worse.""Noah Messina, Ellie's step-brother, had decided to join her torment-the-new-girl-until-she-cracks mission.""There had been a fight in their driveway last weekend - between Noah and some other tattooed douchebag - that had progressed into our yard, resulting in the windshield of my car being smashed when Noah pummeled his opponent through it. Thinking back now I had to admit that I sort of overreacted when I stalked outside in nothing but a Coldplay t-shirt and a black thong and tossed an entire can of white gloss paint over the hood of Noah's black Lexus in retaliation. I guess it had felt damn good to fight back instead of letting them walk all over me...""Destroying Noah's car with paint was like waving a red rag in front of a bull. He lost it. Right there in my driveway, with his t-shirt ripped from his body and blood dripping from his eyebrow, Noah Messina had thrown the biggest man-tantrum I'd ever seen before declaring war on me..."Noah "I was going to lose my shit over the girl-next-door.""God, three months of having her live next door to me and I still felt like slamming my head into the garden wall - now worse than ever since she had challenged me.""The defiance in her eyes as she stared at me down before bending over the hood of my baby and emptying the can of paint was something that struck a chord inside of me. I'd never been so angry or turned on in my life.""Pure rage had flooded my veins, driven on even further when Teagan taunted me with her potty mouth and yeah, I'd kind of lost it with her. Problem was I had an even uglier temper, and Friday night Teagan Connolly ignited it like no one had before.When she slapped me and pressed her tight little body against mine, taunting me with that sharp tongue of hers, I'd never been so close to putting my hands on a woman in my life.""Except instead of hurting her, I wanted to toss her sexy little ass on the hood of my car and take her right there, not caring who saw us. The urge to be inside her was like nothing I'd ever felt in my life..." Warning: Due to its explicit content Treacherous is recommended for readers of eighteen years or above."

Treacherous

Treacherous PDF Author: Sara Rosett
Publisher: Sara Rosett
ISBN:
Category :
Languages : en
Pages : 272

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Book Description
A mysterious package, a rumor about a missing painting, and a dangerous game of hide and seek… Zoe loves working as a consultant for a company that specializes in the recovery of stolen art. Her only complaint is that the jobs are few and far between, so when she meets an eccentric collector who is on the hunt for a painting of a blue butterfly that might—or might not—exist, she jumps at the chance to look for it. She comes across shady dealers and a confusion of clues as her search for the elusive painting takes her from tropical destinations to the cobblestone streets of Madrid. Treacherous is the sixth installment of the lighthearted On The Run series from USA Today bestselling author Sara Rosett, which features globetrotting art heists and international intrigue.

Repairing Play

Repairing Play PDF Author: Aaron Trammell
Publisher: MIT Press
ISBN: 0262373874
Category : Games & Activities
Languages : en
Pages : 146

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Book Description
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as something wholly constructive and positive. But this broken definition is drawn from a White European philosophical tradition that ignores the fact that play can, and often does, hurt. In fact, this narrow understanding of play has been complicit in the systemic erasure of Black, Indigenous, and People of Color (BIPOC) from the domain of leisure. In this book, Aaron Trammell proposes a corrective: a radical reconsideration of play that expands its definition to include BIPOC suffering, subjugation, and taboo topics such as torture. As he challenges and decolonizes White European thought, Trammell maps possible ways to reconcile existing theories with the fact that play is often hurtful and toxic. Trammell upends current notions by exploring play’s function as a tool in the subjugation of BIPOC. As he shows, the phenomenology of play is a power relationship. Even in innocent play, human beings subtly discipline each other to remain within unspoken rules. Going further, Trammell departs from mainstream theory to insist that torture can be play. Approaching it as such reveals play’s role in subjugating people in general and renders visible the long-ignored experiences of BIPOC. Such an inclusive definition of play becomes a form of intellectual reparation, correcting the notion that play must give pleasure while also recasting play in a form that focuses on the deep, painful, and sometimes traumatic depths of living.

Hearts' Greatest Ever Season 1957-58

Hearts' Greatest Ever Season 1957-58 PDF Author: Mike Buckle
Publisher: Black & White Publishing
ISBN: 1845025849
Category : Sports & Recreation
Languages : en
Pages : 210

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Book Description
This is the new updated paperback edition. In the proud history of Heart of Midlothian football club, one season stands out as their finest ever. Now, fifty years on from that memorable 1957/58 campaign which brought the League Championship to Gorgie, read the full inside story of how they did it and what it meant to the fans. It was without question the golden age of the club, when players like Alfie Conn Sr, Willie Bauld, Jimmy Wardhaugh, Dave Mackay and Alex Young left Rangers and Celtic trailing in their wake, scored a record number of goals in a season and won the League Championship by a huge margin.In "Hearts' Greatest Ever Season", lifelong supporter Mike Buckle brings the whole remarkable story to life and details how, after sixty-one years without a championship win, the club finally achieved their goal. For Hearts fans who remember those heady days, this is an apt and nostalgic reminder of the times.For younger fans who have lived through the rollercoaster years of the Wallace Mercer era, the Deans and Robinson ownership, the threats of the club being wound up and the Romanov revolution which has promised so much but failed to deliver, "Hearts' Greatest Ever Season" offers the hope that history might one day be repeated and that the dream of the League title returning to Gorgie could become reality once again.

Internet Spaceships Are Serious Business

Internet Spaceships Are Serious Business PDF Author: Marcus Carter
Publisher: U of Minnesota Press
ISBN: 1452950296
Category : Social Science
Languages : en
Pages : 380

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Book Description
EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.