Author: Ivar Jacobson
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
Software Reuse
Author: Ivar Jacobson
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 536
Book Description
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Object Design Style Guide
Author: Matthias Noback
Publisher: Simon and Schuster
ISBN: 1638350191
Category : Computers
Languages : en
Pages : 393
Book Description
”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue
Publisher: Simon and Schuster
ISBN: 1638350191
Category : Computers
Languages : en
Pages : 393
Book Description
”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue
ECOOP '93 - Object-Oriented Programming
Author: Oscar M. Nierstrasz
Publisher: Springer
ISBN: 3540479104
Category : Computers
Languages : en
Pages : 541
Book Description
It is now more than twenty-five years since object-oriented programming was “inve- ed” (actually, more than thirty years since work on Simula started), but, by all accounts, it would appear as if object-oriented technology has only been “discovered” in the past ten years! When the first European Conference on Object-Oriented Programming was held in Paris in 1987, I think it was generally assumed that Object-Oriented Progr- ming, like Structured Programming, would quickly enter the vernacular, and that a c- ference on the subject would rapidly become superfluous. On the contrary, the range and impact of object-oriented approaches and methods continues to expand, and, - spite the inevitable oversell and hype, object-oriented technology has reached a level of scientific maturity that few could have foreseen ten years ago. Object-oriented technology also cuts across scientific cultural boundaries like p- haps no other field of computer science, as object-oriented concepts can be applied to virtually all the other areas and affect virtually all aspects of the software life cycle. (So, in retrospect, emphasizing just Programming in the name of the conference was perhaps somewhat short-sighted, but at least the acronym is pronounceable and easy to rem- ber!) This year’s ECOOP attracted 146 submissions from around the world - making the selection process even tougher than usual. The selected papers range in topic from programming language and database issues to analysis and design and reuse, and from experience reports to theoretical contributions.
Publisher: Springer
ISBN: 3540479104
Category : Computers
Languages : en
Pages : 541
Book Description
It is now more than twenty-five years since object-oriented programming was “inve- ed” (actually, more than thirty years since work on Simula started), but, by all accounts, it would appear as if object-oriented technology has only been “discovered” in the past ten years! When the first European Conference on Object-Oriented Programming was held in Paris in 1987, I think it was generally assumed that Object-Oriented Progr- ming, like Structured Programming, would quickly enter the vernacular, and that a c- ference on the subject would rapidly become superfluous. On the contrary, the range and impact of object-oriented approaches and methods continues to expand, and, - spite the inevitable oversell and hype, object-oriented technology has reached a level of scientific maturity that few could have foreseen ten years ago. Object-oriented technology also cuts across scientific cultural boundaries like p- haps no other field of computer science, as object-oriented concepts can be applied to virtually all the other areas and affect virtually all aspects of the software life cycle. (So, in retrospect, emphasizing just Programming in the name of the conference was perhaps somewhat short-sighted, but at least the acronym is pronounceable and easy to rem- ber!) This year’s ECOOP attracted 146 submissions from around the world - making the selection process even tougher than usual. The selected papers range in topic from programming language and database issues to analysis and design and reuse, and from experience reports to theoretical contributions.
Software Engineering with Reusable Components
Author: Johannes Sametinger
Publisher: Springer Science & Business Media
ISBN: 3662033453
Category : Computers
Languages : en
Pages : 275
Book Description
The book provides a clear understanding of what software reuse is, where the problems are, what benefits to expect, the activities, and its different forms. The reader is also given an overview of what sofware components are, different kinds of components and compositions, a taxonomy thereof, and examples of successful component reuse. An introduction to software engineering and software process models is also provided.
Publisher: Springer Science & Business Media
ISBN: 3662033453
Category : Computers
Languages : en
Pages : 275
Book Description
The book provides a clear understanding of what software reuse is, where the problems are, what benefits to expect, the activities, and its different forms. The reader is also given an overview of what sofware components are, different kinds of components and compositions, a taxonomy thereof, and examples of successful component reuse. An introduction to software engineering and software process models is also provided.
Computational Science and Its Applications - ICCSA 2006
Author: Osvaldo Gervasi
Publisher: Springer
ISBN: 3540340769
Category : Computers
Languages : en
Pages : 1268
Book Description
The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006. The volumes present a total of 664 papers organized according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies. This is Part III.
Publisher: Springer
ISBN: 3540340769
Category : Computers
Languages : en
Pages : 1268
Book Description
The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006. The volumes present a total of 664 papers organized according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies. This is Part III.
Adaptive Code
Author: Gary McLean Hall
Publisher: Microsoft Press
ISBN: 1509302611
Category : Computers
Languages : en
Pages : 854
Book Description
Write code that can adapt to changes. By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: • Write code that enables and complements Scrum, Kanban, or any other Agile framework • Develop code that can survive major changes in requirements • Plan for adaptability by using dependencies, layering, interfaces, and design patterns • Perform unit testing and refactoring in tandem, gaining more value from both • Use the “golden master” technique to make legacy code adaptive • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles • Create smaller interfaces to support more-diverse client and architectural needs • Leverage dependency injection best practices to improve code adaptability • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns About You This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Publisher: Microsoft Press
ISBN: 1509302611
Category : Computers
Languages : en
Pages : 854
Book Description
Write code that can adapt to changes. By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: • Write code that enables and complements Scrum, Kanban, or any other Agile framework • Develop code that can survive major changes in requirements • Plan for adaptability by using dependencies, layering, interfaces, and design patterns • Perform unit testing and refactoring in tandem, gaining more value from both • Use the “golden master” technique to make legacy code adaptive • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles • Create smaller interfaces to support more-diverse client and architectural needs • Leverage dependency injection best practices to improve code adaptability • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns About You This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Groupware: Design, Implementation, and Use
Author: Hugo Fuks
Publisher: Springer Science & Business Media
ISBN: 3540291105
Category : Computers
Languages : en
Pages : 388
Book Description
This book constitutes the refereed proceedings of the 11th International Workshop on Groupware, CRIWG 2005, held in Porto de Galinhas, Brazil in September 2005. The 16 revised full papers and 13 revised short papers presented together with a keynote paper were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on groupware development, collaborative applications, workflow management, knowledge management, computer supported collaborative learning, group decision support systems, mobile collaborative work, and work modeling in CSCW.
Publisher: Springer Science & Business Media
ISBN: 3540291105
Category : Computers
Languages : en
Pages : 388
Book Description
This book constitutes the refereed proceedings of the 11th International Workshop on Groupware, CRIWG 2005, held in Porto de Galinhas, Brazil in September 2005. The 16 revised full papers and 13 revised short papers presented together with a keynote paper were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on groupware development, collaborative applications, workflow management, knowledge management, computer supported collaborative learning, group decision support systems, mobile collaborative work, and work modeling in CSCW.
OOIS 2001
Author: Xingxu Wang
Publisher: Springer Science & Business Media
ISBN: 1447107195
Category : Computers
Languages : en
Pages : 545
Book Description
Welcome to 00lS'01 and Calgary! This is the 7th International Conference on Object-Oriented Information Systems (OOlS) that focus on Object-Oriented and Web-Based Frameworks for Information Systems. In the last few years we've seen significant new development in this field, from one-off design technologies to reusable frameworks, and from web applications to bioinformatic systems. We perceive that information processing is one of the most important activities of human beings. Object-orientation and frameworks have been the main-stream technologies for design and implementation of large-scale and complex information systems. Recent research advances and industrial innovations in information systems modeling and Internet applications have explored the new trends in shifting information system vendors from component and system developers to services providers. Users of information systems are increasingly demanding higher performance, mobility, and personalization in order to realize the dream to access and obtain necessary information anywhere and anytime. The new development requires the investigation of new architectures, frameworks, processes, and inter-connectivity of information systems at society, organization, team, and personal levels. The 00lS'01 Proceedings has put together a program of 53 papers from leading researchers and practitioners in the field of object technology and information systems.
Publisher: Springer Science & Business Media
ISBN: 1447107195
Category : Computers
Languages : en
Pages : 545
Book Description
Welcome to 00lS'01 and Calgary! This is the 7th International Conference on Object-Oriented Information Systems (OOlS) that focus on Object-Oriented and Web-Based Frameworks for Information Systems. In the last few years we've seen significant new development in this field, from one-off design technologies to reusable frameworks, and from web applications to bioinformatic systems. We perceive that information processing is one of the most important activities of human beings. Object-orientation and frameworks have been the main-stream technologies for design and implementation of large-scale and complex information systems. Recent research advances and industrial innovations in information systems modeling and Internet applications have explored the new trends in shifting information system vendors from component and system developers to services providers. Users of information systems are increasingly demanding higher performance, mobility, and personalization in order to realize the dream to access and obtain necessary information anywhere and anytime. The new development requires the investigation of new architectures, frameworks, processes, and inter-connectivity of information systems at society, organization, team, and personal levels. The 00lS'01 Proceedings has put together a program of 53 papers from leading researchers and practitioners in the field of object technology and information systems.
Software Architecture
Author: Patrick Donohoe
Publisher: Springer
ISBN: 0387355634
Category : Computers
Languages : en
Pages : 590
Book Description
Software architecture is a primary factor in the creation and evolution of virtually all products involving software. It is a topic of major interest in the research community where pronusmg formalisms, processes, and technologies are under development. Architecture is also of major interest in industry because it is recognized as a significant leverage point for manipulating such basic development factors as cost, quality, and interval. Its importance is attested to by the fact that there are several international workshop series as well as major conference sessions devoted to it. The First Working IFIP Conference on Software Architecture (WICSAl) provided a focused and dedicated forum for the international software architecture community to unify and coordinate its effort to advance the state of practice and research. WICSA 1 was organized to facilitate information exchange between practising software architects and software architecture researchers. The conference was held in San Antonio, Texas, USA, from February 22nd to February 24th, 1999; it was the initiating event for the new IFIP TC-2 Working Group on Software Architecture. This proceedings document contains the papers accepted for the conference. The papers in this volume comprise both experience reports and technical papers. The proceedings reflect the structure of the conference and are divided into six sections corresponding to the working groups established for the conference.
Publisher: Springer
ISBN: 0387355634
Category : Computers
Languages : en
Pages : 590
Book Description
Software architecture is a primary factor in the creation and evolution of virtually all products involving software. It is a topic of major interest in the research community where pronusmg formalisms, processes, and technologies are under development. Architecture is also of major interest in industry because it is recognized as a significant leverage point for manipulating such basic development factors as cost, quality, and interval. Its importance is attested to by the fact that there are several international workshop series as well as major conference sessions devoted to it. The First Working IFIP Conference on Software Architecture (WICSAl) provided a focused and dedicated forum for the international software architecture community to unify and coordinate its effort to advance the state of practice and research. WICSA 1 was organized to facilitate information exchange between practising software architects and software architecture researchers. The conference was held in San Antonio, Texas, USA, from February 22nd to February 24th, 1999; it was the initiating event for the new IFIP TC-2 Working Group on Software Architecture. This proceedings document contains the papers accepted for the conference. The papers in this volume comprise both experience reports and technical papers. The proceedings reflect the structure of the conference and are divided into six sections corresponding to the working groups established for the conference.