Author: Mickie Matheis
Publisher: Penguin
ISBN: 0593658345
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about football! Every elite QB needs ADJECTIVE hands! With 21 “fill-in-the-blank” stories about sneak plays, one-handed catches, and fourth-down stops, Touchdown Mad Libs is the perfect activity for football fan! Play alone, in a group, or at a football stadium! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Touchdown Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories about football! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with friends: each story is a chance for friends to work together to create unique stories!
Touchdown Mad Libs
Author: Mickie Matheis
Publisher: Penguin
ISBN: 0593658345
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about football! Every elite QB needs ADJECTIVE hands! With 21 “fill-in-the-blank” stories about sneak plays, one-handed catches, and fourth-down stops, Touchdown Mad Libs is the perfect activity for football fan! Play alone, in a group, or at a football stadium! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Touchdown Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories about football! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with friends: each story is a chance for friends to work together to create unique stories!
Publisher: Penguin
ISBN: 0593658345
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about football! Every elite QB needs ADJECTIVE hands! With 21 “fill-in-the-blank” stories about sneak plays, one-handed catches, and fourth-down stops, Touchdown Mad Libs is the perfect activity for football fan! Play alone, in a group, or at a football stadium! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Touchdown Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories about football! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with friends: each story is a chance for friends to work together to create unique stories!
Sports Star Mad Libs Junior
Author: Roger Price
Publisher: Penguin
ISBN: 0843107707
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
From baseball to football to soccer, kids are always active. Sports Star Mad Libs Junior has some of the craziest sports action around!
Publisher: Penguin
ISBN: 0843107707
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
From baseball to football to soccer, kids are always active. Sports Star Mad Libs Junior has some of the craziest sports action around!
Monopoly Mad Libs
Author: Gabriella DeGennaro
Publisher: Penguin
ISBN: 0593225864
Category : Humor
Languages : en
Pages : 50
Book Description
Avoid the hotels and stroll past NOUN Place as you collect cash and laugh with Monopoly and Mad Libs! Based on the world-famous classic board game from Hasbro, Monopoly Mad Libs features 21 fill-in-the-blank stories based on everyone's favorite game! Whether you play as the car or the top hat, you're sure to love this hilarious new Mad Libs - just don't get sent to jail!
Publisher: Penguin
ISBN: 0593225864
Category : Humor
Languages : en
Pages : 50
Book Description
Avoid the hotels and stroll past NOUN Place as you collect cash and laugh with Monopoly and Mad Libs! Based on the world-famous classic board game from Hasbro, Monopoly Mad Libs features 21 fill-in-the-blank stories based on everyone's favorite game! Whether you play as the car or the top hat, you're sure to love this hilarious new Mad Libs - just don't get sent to jail!
WWE Mad Libs
Author: Roger Price
Publisher: Penguin
ISBN: 0843198826
Category : Word games
Languages : en
Pages : 50
Book Description
New and updated for 2015, our WWE Mad Libs features 21 action-packed stories starring your favorite WWE Superstars!
Publisher: Penguin
ISBN: 0843198826
Category : Word games
Languages : en
Pages : 50
Book Description
New and updated for 2015, our WWE Mad Libs features 21 action-packed stories starring your favorite WWE Superstars!
Pirates Mad Libs
Author: Roger Price
Publisher: Penguin
ISBN: 0843123133
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about pirates! Yo-ho, yo-ho, a NOUN's life for me! With 21 “fill-in-the-blank” stories about treasure chests, peg legs, and naval battles, Pirates Mad Libs is the perfect activity for any fan of pirate history! Play alone, in a group, or on a pirate ship! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Pirates Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories all about pirates! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with Friends: each story is a chance for friends to work together to create unique stories!
Publisher: Penguin
ISBN: 0843123133
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about pirates! Yo-ho, yo-ho, a NOUN's life for me! With 21 “fill-in-the-blank” stories about treasure chests, peg legs, and naval battles, Pirates Mad Libs is the perfect activity for any fan of pirate history! Play alone, in a group, or on a pirate ship! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Pirates Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories all about pirates! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with Friends: each story is a chance for friends to work together to create unique stories!
Home from School Mad Libs
Author: Kim Ostrow
Publisher: National Geographic Books
ISBN: 0593226208
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Put down your ADJECTIVE backpack and grab a steamy mug of TYPE OF LIQUID, because it's time to enjoy a day off with Home from School Mad Libs! Doesn't matter if you're home sick from school or if the snow drifts are piled up outside, Mad Libs is the perfect stay-at-home companion no matter the reason! Make yourself cozy and hunker down with these 21 hilarious fill-in-the-blank stories about all the causes for why kids may be stuck at home on a school day. Just don't get caught in a snowball fight!
Publisher: National Geographic Books
ISBN: 0593226208
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Put down your ADJECTIVE backpack and grab a steamy mug of TYPE OF LIQUID, because it's time to enjoy a day off with Home from School Mad Libs! Doesn't matter if you're home sick from school or if the snow drifts are piled up outside, Mad Libs is the perfect stay-at-home companion no matter the reason! Make yourself cozy and hunker down with these 21 hilarious fill-in-the-blank stories about all the causes for why kids may be stuck at home on a school day. Just don't get caught in a snowball fight!
Grand Slam Mad Libs
Author: Roger Price
Publisher: Penguin
ISBN: 0843133554
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about baseball! Take me out to the NOUN game! With 21 “fill-in-the-blank” stories about stealing bases, hitting home runs, and making double-plays, Grand Slam Mad Libs has something for every fan of America's favorite pastime! Play alone, in a group, or at Fenway Park! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Grand Slam Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories all about baseball! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with Friends: each story is a chance for friends to work together to create unique stories!
Publisher: Penguin
ISBN: 0843133554
Category : Juvenile Nonfiction
Languages : en
Pages : 49
Book Description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about baseball! Take me out to the NOUN game! With 21 “fill-in-the-blank” stories about stealing bases, hitting home runs, and making double-plays, Grand Slam Mad Libs has something for every fan of America's favorite pastime! Play alone, in a group, or at Fenway Park! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Grand Slam Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories all about baseball! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with Friends: each story is a chance for friends to work together to create unique stories!
The Last Game
Author: Jason Cowley
Publisher: Simon and Schuster
ISBN: 1847377173
Category : Sports & Recreation
Languages : en
Pages : 268
Book Description
On 26 May 1989, the final day of the season, Arsenal travelled to Anfield to face the mighty Liverpool, needing a two-goal victory to claim a championship that seemed for so many reasons to belong to their opponents. What followed was one of the most remarkable football matches at the end of one of the most dramatic and politically charged seasons in English football history; a season that marked the transition between old and new football and which would come to be seen as a threshold for astonishing changes not just in football but in the wider culture. Featuring interviews with the main players in this drama, including many of the legendary figures who took part in that famous final game, The Last Gameis a probing and resonant work of dramatic reportage that reflects on the stark changes the national sport has undergone in twenty tumultuous years. Journeying from the intense and hostile terraces of the 1980s, where male violence and tribalism coupled with decrepit stadiums led to tragedies like Heysel and Hillsborough, to the new commercialism that has engulfed the modern game, where fans have turned customers and, some say, security has come at the cost of identity, The Last Game tells the story of how a nation was changed by one astonishing game.
Publisher: Simon and Schuster
ISBN: 1847377173
Category : Sports & Recreation
Languages : en
Pages : 268
Book Description
On 26 May 1989, the final day of the season, Arsenal travelled to Anfield to face the mighty Liverpool, needing a two-goal victory to claim a championship that seemed for so many reasons to belong to their opponents. What followed was one of the most remarkable football matches at the end of one of the most dramatic and politically charged seasons in English football history; a season that marked the transition between old and new football and which would come to be seen as a threshold for astonishing changes not just in football but in the wider culture. Featuring interviews with the main players in this drama, including many of the legendary figures who took part in that famous final game, The Last Gameis a probing and resonant work of dramatic reportage that reflects on the stark changes the national sport has undergone in twenty tumultuous years. Journeying from the intense and hostile terraces of the 1980s, where male violence and tribalism coupled with decrepit stadiums led to tragedies like Heysel and Hillsborough, to the new commercialism that has engulfed the modern game, where fans have turned customers and, some say, security has come at the cost of identity, The Last Game tells the story of how a nation was changed by one astonishing game.
The Catch
Author: Gary Myers
Publisher: Crown Archetype
ISBN: 0307462447
Category : Sports & Recreation
Languages : en
Pages : 274
Book Description
How many great catches have there been in the history of the NFL? Hundreds? Thousands? Mention "The Catch,"though, and fans will think of only one: Joe Montana to Dwight Clark, the NFC Championship game, the Dallas Cowboys vs. the San Francisco 49ers, January 10, 1982. It changed the game and The Game. This is the story of the pieces that fell into place to allow it to happen and what it meant to the players, to the fans, and to the future of professional football. Drama like this couldn't be scripted any better. Dallas was still reigning as America's team. San Francisco was hungry for a ticket to its first Super Bowl. With less than a minute left, the 49ers were one touchdown and extra point away from pulling it off, six yards from the end zone. Too Tall Jones and the Cowboys' celebrated defense were primed to stop Montana and the 49ers. The play came in from head coach Bill Walsh: Sprint Right Option. It almost never worked in practice. But this was game on. It had to work. Montana took the snap and rolled right. With 700 pounds of prime defensive talent bearing down on him, leaning backward, in his last moment of upright balance, Montana sent the ball to the back of the end zone. The primary receiver had slipped and was not in place. But the secondary receiver, Dwight Clark, was streaking toward the corner, leaping higher than he ever had or ever would again. With his arms reaching for the sky, his fingers splayed, he snatched the impossibly high pass, briefly lost control, regained it . . . touchdown! Franchises, careers, lives, and dynasties all changed in that moment. Sports journalist Gary Myers was there, and now with fresh revelations from key players, including Montana, Clark, Ronnie Lott, Randy Cross, Tony Dorsett, Drew Pearson, Charlie Waters, and others, he takes fans back to an iconic game and one of the NFL's most breathtaking plays. Myers presents new details on the rise of Montana and the 49ers and the fall of the '80s Cowboys. He reveals what Bill Walsh saw in an overlooked third-round draft pick named Joe Montana and how Walsh accidentally discovered Dwight Clark. He shows how legendary Dallas head coach Tom Landry, who as reputed did put winning first, was not above crying over players whose personal careers had to come second. He celebrates forgotten heroes like journeyman running back Lenvil Elliott, who picked that particular game–and that final drive down the field–to shine. It's all here, from the death threat that spooked Montana during the game to 49ers owner Eddie DeBartolo's bad luck when his view of the historic play was literally blocked by a horse's ass. The Catch is both the ultimate replay of a sports moment for the ages and a penetrating look into the inner dynamics of the NFL.
Publisher: Crown Archetype
ISBN: 0307462447
Category : Sports & Recreation
Languages : en
Pages : 274
Book Description
How many great catches have there been in the history of the NFL? Hundreds? Thousands? Mention "The Catch,"though, and fans will think of only one: Joe Montana to Dwight Clark, the NFC Championship game, the Dallas Cowboys vs. the San Francisco 49ers, January 10, 1982. It changed the game and The Game. This is the story of the pieces that fell into place to allow it to happen and what it meant to the players, to the fans, and to the future of professional football. Drama like this couldn't be scripted any better. Dallas was still reigning as America's team. San Francisco was hungry for a ticket to its first Super Bowl. With less than a minute left, the 49ers were one touchdown and extra point away from pulling it off, six yards from the end zone. Too Tall Jones and the Cowboys' celebrated defense were primed to stop Montana and the 49ers. The play came in from head coach Bill Walsh: Sprint Right Option. It almost never worked in practice. But this was game on. It had to work. Montana took the snap and rolled right. With 700 pounds of prime defensive talent bearing down on him, leaning backward, in his last moment of upright balance, Montana sent the ball to the back of the end zone. The primary receiver had slipped and was not in place. But the secondary receiver, Dwight Clark, was streaking toward the corner, leaping higher than he ever had or ever would again. With his arms reaching for the sky, his fingers splayed, he snatched the impossibly high pass, briefly lost control, regained it . . . touchdown! Franchises, careers, lives, and dynasties all changed in that moment. Sports journalist Gary Myers was there, and now with fresh revelations from key players, including Montana, Clark, Ronnie Lott, Randy Cross, Tony Dorsett, Drew Pearson, Charlie Waters, and others, he takes fans back to an iconic game and one of the NFL's most breathtaking plays. Myers presents new details on the rise of Montana and the 49ers and the fall of the '80s Cowboys. He reveals what Bill Walsh saw in an overlooked third-round draft pick named Joe Montana and how Walsh accidentally discovered Dwight Clark. He shows how legendary Dallas head coach Tom Landry, who as reputed did put winning first, was not above crying over players whose personal careers had to come second. He celebrates forgotten heroes like journeyman running back Lenvil Elliott, who picked that particular game–and that final drive down the field–to shine. It's all here, from the death threat that spooked Montana during the game to 49ers owner Eddie DeBartolo's bad luck when his view of the historic play was literally blocked by a horse's ass. The Catch is both the ultimate replay of a sports moment for the ages and a penetrating look into the inner dynamics of the NFL.
The World's Greatest Detective
Author: Caroline Carlson
Publisher: HarperCollins
ISBN: 006236829X
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
A 2017 Agatha Award Nominee! * A Best Children’s Book of the Year Pick for Kids 9 to 12 from Bank Street College! Caroline Carlson, author of the Very Nearly Honorable League of Pirates series, returns with The World’s Greatest Detective, a story of crime, tricks, and hilarity for those who know that sometimes it takes a pair of junior sleuths to solve a slippery case. Detectives’ Row is full of talented investigators, but Toby Montrose isn’t one of them. He’s only an assistant at his uncle’s detective agency, and he’s not sure he’s even very good at that. Toby’s friend Ivy is the best sleuth around—or at least she thinks so. They both see their chance to prove themselves when the famed Hugh Abernathy announces a contest to choose the World’s Greatest Detective. But when what was supposed to be a game turns into a real-life murder mystery, can Toby and Ivy crack the case?
Publisher: HarperCollins
ISBN: 006236829X
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
A 2017 Agatha Award Nominee! * A Best Children’s Book of the Year Pick for Kids 9 to 12 from Bank Street College! Caroline Carlson, author of the Very Nearly Honorable League of Pirates series, returns with The World’s Greatest Detective, a story of crime, tricks, and hilarity for those who know that sometimes it takes a pair of junior sleuths to solve a slippery case. Detectives’ Row is full of talented investigators, but Toby Montrose isn’t one of them. He’s only an assistant at his uncle’s detective agency, and he’s not sure he’s even very good at that. Toby’s friend Ivy is the best sleuth around—or at least she thinks so. They both see their chance to prove themselves when the famed Hugh Abernathy announces a contest to choose the World’s Greatest Detective. But when what was supposed to be a game turns into a real-life murder mystery, can Toby and Ivy crack the case?