Author: Matthew Sernett
Publisher:
ISBN: 9780786939091
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
Tome of Magic
Author: Matthew Sernett
Publisher:
ISBN: 9780786939091
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
Publisher:
ISBN: 9780786939091
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
Tome of Battle
Author: Richard Baker
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Publisher:
ISBN: 9780786939220
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Races of the Dragon
Author: Gwendolyn F. M. Kestrel
Publisher:
ISBN: 9780786939138
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D(R) game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM) " "Dungeon Master's Guide(TM) Monster Manual(TM) "
Publisher:
ISBN: 9780786939138
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The Blood of Dragons Flows through Your Veins In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours! This supplement for the D&D(R) game provides detailed information on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the spawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new experiences). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM) " "Dungeon Master's Guide(TM) Monster Manual(TM) "
Lost Kaer
Author: Nigel Findley
Publisher: FASA Corporation
ISBN: 9781555602741
Category : Fiction
Languages : en
Pages : 324
Book Description
The inhabitants of Kaer Moar, living deep under the earth, believe that the Scourge still rages outside their kaer's protective walls-until a youth Named Delain discovers that the keystone responsible for warding off the Horrors is damaged and that the magical device created to signal the Scourge's end hasn't moved in years. Delain vows to save the kaer-but the thing lurking beneath Kaer Moar will not let the people go without a fight.
Publisher: FASA Corporation
ISBN: 9781555602741
Category : Fiction
Languages : en
Pages : 324
Book Description
The inhabitants of Kaer Moar, living deep under the earth, believe that the Scourge still rages outside their kaer's protective walls-until a youth Named Delain discovers that the keystone responsible for warding off the Horrors is damaged and that the magical device created to signal the Scourge's end hasn't moved in years. Delain vows to save the kaer-but the thing lurking beneath Kaer Moar will not let the people go without a fight.
Red Book of Magic
Author: Chaosium
Publisher: Chaosium
ISBN: 9781568825236
Category : Games & Activities
Languages : en
Pages : 128
Book Description
RuneQuest Core book
Publisher: Chaosium
ISBN: 9781568825236
Category : Games & Activities
Languages : en
Pages : 128
Book Description
RuneQuest Core book
Gurps Illuminati
Author: Nigel D. Findley
Publisher: Steve Jackson Games Incorporated
ISBN: 9781556348617
Category :
Languages : en
Pages : 132
Book Description
The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati. "To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that: Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials. The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't see. Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions. The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans. The world is such a complex web of secrets, mysteries and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time. The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings. Everything you know is a lie. Everything you suspect is true. The world is a very strange place. Hail Eris! All Hail Discordia! The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."
Publisher: Steve Jackson Games Incorporated
ISBN: 9781556348617
Category :
Languages : en
Pages : 132
Book Description
The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati. "To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that: Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials. The Men in Black are everywhere, and will snatch you from your home if you ask too many questions or just see something you shouldn't see. Orbital Mind Control satellites cruise the skies, influencing international politics and deciding the fates of billions. The Gnomes of Zurich control the world's monetary supply, and manipulate it to fit their own sinister plans. The world is such a complex web of secrets, mysteries and conspiracies that nobody really knows what is happening. But everyone in power lies . . . all the time. The only real way to protect yourself is to join the conspiracy. But even then, you'll never know who is pulling your strings. Everything you know is a lie. Everything you suspect is true. The world is a very strange place. Hail Eris! All Hail Discordia! The publishers of GURPS Illuminati, Steve Jackson Games, admitted that it was a work of fiction, but added, "It's all true anyway! Just look at the book. It's closer than you think."
Magic of Incarnum
Author: James Wyatt
Publisher:
ISBN: 9780786937011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Publisher:
ISBN: 9780786937011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Magic Item Compendium
Author: Andy Collins
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
The Book of English Magic
Author: Richard Heygate
Publisher: Hachette UK
ISBN: 1848543867
Category : Body, Mind & Spirit
Languages : en
Pages : 634
Book Description
'A treasure trove of magical lore' Observer 'A fascinating guide ... From magic wands to ley lines, each chapter introduces a different aspect of all things enchanting.' Daily Express 'A magical mystery tour' The Times Of all the countries in the world, England has the richest history of magical lore and practice. English authors such as J.R.R.Tolkien, C.S. Lewis, Terry Pratchett, and J.K.Rowling, dominate the world of magic in fiction, but from the earliest times, England has also acted as home to generations of eccentrics and scholars who have researched and explored every conceivable kind of occult art. Most people are torn between a fascination with magic and an almost instinctive fear of the occult, of a world redolent with superstition and illusion. And yet more people now practice magic in England than at any time in history. The Book of English Magic explores this hidden story, from its first stirrings to our present-day fascination with all things magical.
Publisher: Hachette UK
ISBN: 1848543867
Category : Body, Mind & Spirit
Languages : en
Pages : 634
Book Description
'A treasure trove of magical lore' Observer 'A fascinating guide ... From magic wands to ley lines, each chapter introduces a different aspect of all things enchanting.' Daily Express 'A magical mystery tour' The Times Of all the countries in the world, England has the richest history of magical lore and practice. English authors such as J.R.R.Tolkien, C.S. Lewis, Terry Pratchett, and J.K.Rowling, dominate the world of magic in fiction, but from the earliest times, England has also acted as home to generations of eccentrics and scholars who have researched and explored every conceivable kind of occult art. Most people are torn between a fascination with magic and an almost instinctive fear of the occult, of a world redolent with superstition and illusion. And yet more people now practice magic in England than at any time in history. The Book of English Magic explores this hidden story, from its first stirrings to our present-day fascination with all things magical.
Game Magic
Author: Jeff Howard
Publisher: CRC Press
ISBN: 1040057764
Category : Computers
Languages : en
Pages : 273
Book Description
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
Publisher: CRC Press
ISBN: 1040057764
Category : Computers
Languages : en
Pages : 273
Book Description
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi