Author: John D. Loscher
Publisher:
ISBN: 9781665528948
Category : Fiction
Languages : en
Pages : 550
Book Description
I like to joke how this is sort of two novels which kinda got merged. This occurred whenever inflicted with "burn out" during those heavy days I pounded on the computer keyboard writing, Three Cheers for Father Donovan. For anyone who's never done it, let me attest as to how the necessary research and the required language translations extract a costly toll. {Latin is the official language of the Holy See. Yes, some Vatican documents are translated into English, but many are not.} Thus, it is agony to enjoy the ecstasy for me to say, "J.D., you did good job." And it happens only when it's over... It never fails. I always embark on writing one of these grandiose, epic historical novels completely cognizant of the scope, but utterly ignorant of the scale. Such was the case writing The Bolsheviks...Three Cheers for Father Donovan...The Black Madonna to some degree. It is a one to four year odyssey in which I will ask myself many times, "J.D., is this really worth it?" It must be. I always persevere until completion. However, in search of a diversion, I would-from time to time-seek escape by prattling about the exploits of the Rearchek, Langer, Machado, and Benelli families. Nothing much. Twenty pages here. Thirty pages there. In the end, I found myself with a lore of exactly two hundred pages when it came time to submit my manuscript, Three Cheers for Father Donovan, to the publisher. Then came, The Pontchartrain Connection. I never experience a need for any "down time" when I wrote that novel. For some reason, with that novel, I was in a state of perpetual "writer's groove" from start to finish. {Writer's groove is what I call that weird clarity of knowing full well beforehand as to where this is all going and how my characters will get there.} Once again, after handing my publisher the manuscript for, The Pontchartrain Connection, I did find myself examining those two hundred pages and saying, "J.D., let's finish it." So I did. Hence, everything from the point when Sherrie and Sheba fall in love onward constitutes the new novel. Everything prior to that is the old. As my copy-editor, Mandy, told me after a review of my old script, "Gee, J.D., why all the sex?" Answer: "I was toying around when I wrote it." So, why in the hell am I boring my readers to death with this whining confession as to why I wrote what amounts to a trashy potboiler? Well folks, the answer to that is two-fold: One, it makes for a fun read. Two, another epic is in the works. Yes, it's about to happen all over again. I am now toiling with my attempt to mate Mary Shelly's novel, Frankenstein, with Dale Brown's novel, The Da Vinci Code. The outcome will be something I call, The Maltese Messiah. Now, there is some good news: I have in the works not one, but two novels to fall back on should I need a break...The sequel to this novel, The Unholy Family, and the follow-on novel, The Run for the Roses... May the God of Our Fathers be with me!
How to Slay a Dragon
Author: Cait Stevenson
Publisher: Simon and Schuster
ISBN: 1982164131
Category : Reference
Languages : en
Pages : 224
Book Description
Grab your magical sword and take the place of your favorite fantasy character with this fun and historically accurate how-to guide to solving epic quests. What should you ask a magic mirror? How do you outwit a genie? Where should you dig for buried treasure? Fantasy media’s favorite clichés get new life from How to Slay a Dragon: A Fantasy Hero’s Guide to the Real Middle Ages, a historically accurate romp through the medieval world. Each entry presents a trope from video games, books, movies, or TV—such as saving the princess or training a wizard—as a problem for you to solve, as if you were the hero of your own fantasy quest. Through facts sourced from a rich foundation of medieval sources, you will learn how your magical problems were solved by people in the actual Middle Ages. Divided into thematic subsections based on typical stages in a fantastical epic, and inclusive of race, gender, and continent, How to Slay a Dragon is perfect if you’re curious to learn more about the time period that inspired some of your favorite magical worlds or longing to know what it would be like to be the hero of your own mythical adventure.
Publisher: Simon and Schuster
ISBN: 1982164131
Category : Reference
Languages : en
Pages : 224
Book Description
Grab your magical sword and take the place of your favorite fantasy character with this fun and historically accurate how-to guide to solving epic quests. What should you ask a magic mirror? How do you outwit a genie? Where should you dig for buried treasure? Fantasy media’s favorite clichés get new life from How to Slay a Dragon: A Fantasy Hero’s Guide to the Real Middle Ages, a historically accurate romp through the medieval world. Each entry presents a trope from video games, books, movies, or TV—such as saving the princess or training a wizard—as a problem for you to solve, as if you were the hero of your own fantasy quest. Through facts sourced from a rich foundation of medieval sources, you will learn how your magical problems were solved by people in the actual Middle Ages. Divided into thematic subsections based on typical stages in a fantastical epic, and inclusive of race, gender, and continent, How to Slay a Dragon is perfect if you’re curious to learn more about the time period that inspired some of your favorite magical worlds or longing to know what it would be like to be the hero of your own mythical adventure.
To Slay a Dragon
Author: John D. Loscher
Publisher:
ISBN: 9781665528948
Category : Fiction
Languages : en
Pages : 550
Book Description
I like to joke how this is sort of two novels which kinda got merged. This occurred whenever inflicted with "burn out" during those heavy days I pounded on the computer keyboard writing, Three Cheers for Father Donovan. For anyone who's never done it, let me attest as to how the necessary research and the required language translations extract a costly toll. {Latin is the official language of the Holy See. Yes, some Vatican documents are translated into English, but many are not.} Thus, it is agony to enjoy the ecstasy for me to say, "J.D., you did good job." And it happens only when it's over... It never fails. I always embark on writing one of these grandiose, epic historical novels completely cognizant of the scope, but utterly ignorant of the scale. Such was the case writing The Bolsheviks...Three Cheers for Father Donovan...The Black Madonna to some degree. It is a one to four year odyssey in which I will ask myself many times, "J.D., is this really worth it?" It must be. I always persevere until completion. However, in search of a diversion, I would-from time to time-seek escape by prattling about the exploits of the Rearchek, Langer, Machado, and Benelli families. Nothing much. Twenty pages here. Thirty pages there. In the end, I found myself with a lore of exactly two hundred pages when it came time to submit my manuscript, Three Cheers for Father Donovan, to the publisher. Then came, The Pontchartrain Connection. I never experience a need for any "down time" when I wrote that novel. For some reason, with that novel, I was in a state of perpetual "writer's groove" from start to finish. {Writer's groove is what I call that weird clarity of knowing full well beforehand as to where this is all going and how my characters will get there.} Once again, after handing my publisher the manuscript for, The Pontchartrain Connection, I did find myself examining those two hundred pages and saying, "J.D., let's finish it." So I did. Hence, everything from the point when Sherrie and Sheba fall in love onward constitutes the new novel. Everything prior to that is the old. As my copy-editor, Mandy, told me after a review of my old script, "Gee, J.D., why all the sex?" Answer: "I was toying around when I wrote it." So, why in the hell am I boring my readers to death with this whining confession as to why I wrote what amounts to a trashy potboiler? Well folks, the answer to that is two-fold: One, it makes for a fun read. Two, another epic is in the works. Yes, it's about to happen all over again. I am now toiling with my attempt to mate Mary Shelly's novel, Frankenstein, with Dale Brown's novel, The Da Vinci Code. The outcome will be something I call, The Maltese Messiah. Now, there is some good news: I have in the works not one, but two novels to fall back on should I need a break...The sequel to this novel, The Unholy Family, and the follow-on novel, The Run for the Roses... May the God of Our Fathers be with me!
Publisher:
ISBN: 9781665528948
Category : Fiction
Languages : en
Pages : 550
Book Description
I like to joke how this is sort of two novels which kinda got merged. This occurred whenever inflicted with "burn out" during those heavy days I pounded on the computer keyboard writing, Three Cheers for Father Donovan. For anyone who's never done it, let me attest as to how the necessary research and the required language translations extract a costly toll. {Latin is the official language of the Holy See. Yes, some Vatican documents are translated into English, but many are not.} Thus, it is agony to enjoy the ecstasy for me to say, "J.D., you did good job." And it happens only when it's over... It never fails. I always embark on writing one of these grandiose, epic historical novels completely cognizant of the scope, but utterly ignorant of the scale. Such was the case writing The Bolsheviks...Three Cheers for Father Donovan...The Black Madonna to some degree. It is a one to four year odyssey in which I will ask myself many times, "J.D., is this really worth it?" It must be. I always persevere until completion. However, in search of a diversion, I would-from time to time-seek escape by prattling about the exploits of the Rearchek, Langer, Machado, and Benelli families. Nothing much. Twenty pages here. Thirty pages there. In the end, I found myself with a lore of exactly two hundred pages when it came time to submit my manuscript, Three Cheers for Father Donovan, to the publisher. Then came, The Pontchartrain Connection. I never experience a need for any "down time" when I wrote that novel. For some reason, with that novel, I was in a state of perpetual "writer's groove" from start to finish. {Writer's groove is what I call that weird clarity of knowing full well beforehand as to where this is all going and how my characters will get there.} Once again, after handing my publisher the manuscript for, The Pontchartrain Connection, I did find myself examining those two hundred pages and saying, "J.D., let's finish it." So I did. Hence, everything from the point when Sherrie and Sheba fall in love onward constitutes the new novel. Everything prior to that is the old. As my copy-editor, Mandy, told me after a review of my old script, "Gee, J.D., why all the sex?" Answer: "I was toying around when I wrote it." So, why in the hell am I boring my readers to death with this whining confession as to why I wrote what amounts to a trashy potboiler? Well folks, the answer to that is two-fold: One, it makes for a fun read. Two, another epic is in the works. Yes, it's about to happen all over again. I am now toiling with my attempt to mate Mary Shelly's novel, Frankenstein, with Dale Brown's novel, The Da Vinci Code. The outcome will be something I call, The Maltese Messiah. Now, there is some good news: I have in the works not one, but two novels to fall back on should I need a break...The sequel to this novel, The Unholy Family, and the follow-on novel, The Run for the Roses... May the God of Our Fathers be with me!
How to Kill a Dragon
Author: Calvert Watkins
Publisher: Oxford University Press, USA
ISBN: 0195085957
Category : Comparative linguistics
Languages : en
Pages : 630
Book Description
In How to Kill a Dragon Calvert Watkins follows the continuum of poetic formulae in Indo-European languages, from Old Hittite to medieval Irish. He uses the comparative method to reconstruct traditional poetic formulae of considerable complexity that stretch as far back as the original common language. Thus, Watkins reveals the antiquity and tenacity of the Indo-European poetic tradition. Watkins begins this study with an introduction to the field of comparative Indo-European poetics; he explores the Saussurian notions of synchrony and diachrony, and locates the various Indo-European traditions and ideologies of the spoken word. Further, his overview presents case studies on the forms of verbal art, with selected texts drawn from Indic, Iranian, Greek, Latin, Hittite, Armenian, Celtic, and Germanic languages. In the remainder of the book, Watkins examines in detail the structure of the dragon/serpent-slaying myths, which recur in various guises throughout the Indo-European poetic tradition. He finds the "signature" formula for the myth--the divine hero who slays the serpent or overcomes adversaries--occurs in the same linguistic form in a wide range of sources and over millennia, including Old and Middle Iranian holy books, Greek epic, Celtic and Germanic sagas, down to Armenian oral folk epic of the last century. Watkins argues that this formula is the vehicle for the central theme of a proto-text, and a central part of the symbolic culture of speakers of the Proto-Indo-European language: the relation of humans to their universe, the values and expectations of their society. Therefore, he further argues, poetry was a social necessity for Indo- European society, where the poet could confer on patrons what they and their culture valued above all else: "imperishable fame."
Publisher: Oxford University Press, USA
ISBN: 0195085957
Category : Comparative linguistics
Languages : en
Pages : 630
Book Description
In How to Kill a Dragon Calvert Watkins follows the continuum of poetic formulae in Indo-European languages, from Old Hittite to medieval Irish. He uses the comparative method to reconstruct traditional poetic formulae of considerable complexity that stretch as far back as the original common language. Thus, Watkins reveals the antiquity and tenacity of the Indo-European poetic tradition. Watkins begins this study with an introduction to the field of comparative Indo-European poetics; he explores the Saussurian notions of synchrony and diachrony, and locates the various Indo-European traditions and ideologies of the spoken word. Further, his overview presents case studies on the forms of verbal art, with selected texts drawn from Indic, Iranian, Greek, Latin, Hittite, Armenian, Celtic, and Germanic languages. In the remainder of the book, Watkins examines in detail the structure of the dragon/serpent-slaying myths, which recur in various guises throughout the Indo-European poetic tradition. He finds the "signature" formula for the myth--the divine hero who slays the serpent or overcomes adversaries--occurs in the same linguistic form in a wide range of sources and over millennia, including Old and Middle Iranian holy books, Greek epic, Celtic and Germanic sagas, down to Armenian oral folk epic of the last century. Watkins argues that this formula is the vehicle for the central theme of a proto-text, and a central part of the symbolic culture of speakers of the Proto-Indo-European language: the relation of humans to their universe, the values and expectations of their society. Therefore, he further argues, poetry was a social necessity for Indo- European society, where the poet could confer on patrons what they and their culture valued above all else: "imperishable fame."
To Slay the Dragon
Author: Anne Schraff
Publisher: Perfection Learning
ISBN: 9780756983871
Category :
Languages : en
Pages : 105
Book Description
A stranger's dangerous obsession spells trouble for Kathy. Sequel to Don't Blame the Children.
Publisher: Perfection Learning
ISBN: 9780756983871
Category :
Languages : en
Pages : 105
Book Description
A stranger's dangerous obsession spells trouble for Kathy. Sequel to Don't Blame the Children.
Slaying Dragons
Author: Daniel Kolenda
Publisher:
ISBN: 1629996572
Category : Religion
Languages : en
Pages : 228
Book Description
The supernatural realm is very real, and it directly impacts our day-to-day lives. Often spiritual battles lie behind our everyday struggles. Though the spiritual world is invisible, we are not unaware of the enemy’s schemes. Through God’s Word and the power of the Holy Spirit we are equipped to be more than conquerors through Christ!
Publisher:
ISBN: 1629996572
Category : Religion
Languages : en
Pages : 228
Book Description
The supernatural realm is very real, and it directly impacts our day-to-day lives. Often spiritual battles lie behind our everyday struggles. Though the spiritual world is invisible, we are not unaware of the enemy’s schemes. Through God’s Word and the power of the Holy Spirit we are equipped to be more than conquerors through Christ!
Slay the Dragon
Author: Robert Denton Bryant
Publisher:
ISBN: 9781615932290
Category : Video games
Languages : en
Pages : 225
Book Description
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
Publisher:
ISBN: 9781615932290
Category : Video games
Languages : en
Pages : 225
Book Description
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
There's No Such Thing as a Dragon
Author: Jack Kent
Publisher:
ISBN: 9781899248957
Category : Children's stories, English
Languages : en
Pages : 28
Book Description
"A classic dragon tale returns in paperback " When Billy Bixbee finds a tiny dragon in his bedroom, his mom tells him, "There's no such thing as a dragon " This only makes the dragon get bigger. He grows, and grows, and grows, until he's bigger than Billy's house--and that's just the beginning Charming text and playful illustrations by well-known author-illustrator Jack Kent pair in a terrific story that demonstrates how a little attention can make a big difference, no matter what size the problem.
Publisher:
ISBN: 9781899248957
Category : Children's stories, English
Languages : en
Pages : 28
Book Description
"A classic dragon tale returns in paperback " When Billy Bixbee finds a tiny dragon in his bedroom, his mom tells him, "There's no such thing as a dragon " This only makes the dragon get bigger. He grows, and grows, and grows, until he's bigger than Billy's house--and that's just the beginning Charming text and playful illustrations by well-known author-illustrator Jack Kent pair in a terrific story that demonstrates how a little attention can make a big difference, no matter what size the problem.
Her Dragon To Slay
Author: Julia Mills
Publisher: Julia Mills
ISBN: 1310683204
Category : Fiction
Languages : en
Pages : 197
Book Description
A fierce warrior, age old foes and a knife at her neck was not the plan but then things never do go as planned in Kyndel’s world. Sassy, caring and beautiful, Rayne’s mate is perfect but can he keep her safe long enough to love her? There are no coincidences. The Universe does not make mistakes. Can they defeat their enemies and get their happily ever after? Fate will not be denied.
Publisher: Julia Mills
ISBN: 1310683204
Category : Fiction
Languages : en
Pages : 197
Book Description
A fierce warrior, age old foes and a knife at her neck was not the plan but then things never do go as planned in Kyndel’s world. Sassy, caring and beautiful, Rayne’s mate is perfect but can he keep her safe long enough to love her? There are no coincidences. The Universe does not make mistakes. Can they defeat their enemies and get their happily ever after? Fate will not be denied.
Slay the Dragon
Author:
Publisher:
ISBN: 9780970580740
Category :
Languages : en
Pages : 144
Book Description
The Dragons of Self-Sabotage have destroyed more lives and more dreams than any outside force on the planet. "Slay the Dragon" will change all that. It will help you transform limiting beliefs, obstacles, fear, ambiguity, and a poverty mind-set into the fuel that fires you up and keeps you going--all the way to living your dream life!
Publisher:
ISBN: 9780970580740
Category :
Languages : en
Pages : 144
Book Description
The Dragons of Self-Sabotage have destroyed more lives and more dreams than any outside force on the planet. "Slay the Dragon" will change all that. It will help you transform limiting beliefs, obstacles, fear, ambiguity, and a poverty mind-set into the fuel that fires you up and keeps you going--all the way to living your dream life!
Slaying the Dragon
Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316
Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316
Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series