Titans Hunt (2015-) #3

Titans Hunt (2015-) #3 PDF Author: Dan Abnett
Publisher: DC
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26

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Book Description
Haunted by a past they no longer recognize, Dick Grayson and Roy Harper hunt for the truth. Somehow, somewhere, there must be someone who can explain the memories that obsess them but don't belong to them. Their search has unleashed the rage of Atlantis, but that's nothing compared to the fury of the Amazonian outcast waiting for them in the shadows.

Titans Hunt (2015-) #3

Titans Hunt (2015-) #3 PDF Author: Dan Abnett
Publisher: DC
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 26

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Book Description
Haunted by a past they no longer recognize, Dick Grayson and Roy Harper hunt for the truth. Somehow, somewhere, there must be someone who can explain the memories that obsess them but don't belong to them. Their search has unleashed the rage of Atlantis, but that's nothing compared to the fury of the Amazonian outcast waiting for them in the shadows.

Titans Hunt (2015-) #6

Titans Hunt (2015-) #6 PDF Author: Dan Abnett
Publisher: DC
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 28

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Book Description
A traitor in their midst! As Mister Twister relentlessly tightens his grip, our heroes band together to crack open one of the greatest mysteries in DC history! But if they can't trust their own memories, they certainly can't trust each other and with good reason. One of them is not who they seem to be!

Guinness World Records 2015 Gamer's Edition

Guinness World Records 2015 Gamer's Edition PDF Author: Guinness World Records
Publisher: Guinness World Records
ISBN: 1908843837
Category : Games & Activities
Languages : en
Pages : 216

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Book Description
Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

THE CON50LE

THE CON50LE PDF Author: Mike Diver
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194

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Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Video Games as Culture

Video Games as Culture PDF Author: Daniel Muriel
Publisher: Routledge
ISBN: 1317223926
Category : Social Science
Languages : en
Pages : 194

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Book Description
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Internet-ontologies-Things

Internet-ontologies-Things PDF Author: Sungyong Ahn
Publisher: Bloomsbury Publishing USA
ISBN: 150139925X
Category : Computers
Languages : en
Pages : 293

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Book Description
Internet-ontologies-Things explores how power mobilizes algorithmic and ontological objects, for example smartwatches and smart buildings, to uncover hidden problems within the physical domains of the IoT. One popular approach of software studies in recent times is to think of algorithmic objects - like the 'things' in what is known as the “Internet of Things” (IoT) - as ontological agents to the same extent as the humans who use them. While post-humanist philosophies, such as speculative realism and object-oriented ontology, have provided a theoretical foundation for this methodological elevation of objects to autonomous and sentient beings, the complicity between this philosophical discourse and the material transformation of our everyday lives, which are embedded with these “smart” objects, remains relatively underexplored. Within this constantly changing infrastructure, Internet-ontologies-Things: Smart Objects, Hidden Problems, and their Symmetries reveals a new form of economic and political power whose algorithmic governance finds its legitimacy in our newly cultivated paranoia about unknown and perhaps unknowable computational problems. In its examination of our smart world, this book illuminates the mechanisms by which this power mobilizes various algorithmic and ontological objects, from smart wearables to smart buildings, to identify a greater number of hidden problems within the physical domains of the IoT, from city sidewalks to the nerves and organs of our very own bodies.

Staying with the Trouble

Staying with the Trouble PDF Author: Donna J. Haraway
Publisher: Duke University Press
ISBN: 0822373785
Category : Social Science
Languages : en
Pages : 304

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Book Description
In the midst of spiraling ecological devastation, multispecies feminist theorist Donna J. Haraway offers provocative new ways to reconfigure our relations to the earth and all its inhabitants. She eschews referring to our current epoch as the Anthropocene, preferring to conceptualize it as what she calls the Chthulucene, as it more aptly and fully describes our epoch as one in which the human and nonhuman are inextricably linked in tentacular practices. The Chthulucene, Haraway explains, requires sym-poiesis, or making-with, rather than auto-poiesis, or self-making. Learning to stay with the trouble of living and dying together on a damaged earth will prove more conducive to the kind of thinking that would provide the means to building more livable futures. Theoretically and methodologically driven by the signifier SF—string figures, science fact, science fiction, speculative feminism, speculative fabulation, so far—Staying with the Trouble further cements Haraway's reputation as one of the most daring and original thinkers of our time.

Q&a Revision Guide Law of Torts 2015 And 2016

Q&a Revision Guide Law of Torts 2015 And 2016 PDF Author: David Oughton
Publisher: Oxford University Press, USA
ISBN: 0198715803
Category : Law
Languages : en
Pages : 233

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Book Description
If you're feeling overwhelmed by a sea of revision, let OUP's Questions and Answers series keep you afloat Written by experienced examiners, the Q&As offer expert advice on what to expect from your exam, how best to prepare, and guidance on what examiners are really looking for. Revision isn't always plain sailing, but the Q&As will allow you to approach your exams with confidence. Q&As will help you succeed by: - identifying typical law exam questions - giving you model answers for up to 50 essay and problem-based questions - demonstrating how to structure a good answer - helping you to avoid common mistakes - advising you on how to make your answer stand out from the crowd - teaching you how to use your existing knowledge to convey exactly what the examiner is looking for - directing you to related further reading

Destruction, Ethics, and Intergalactic Love

Destruction, Ethics, and Intergalactic Love PDF Author: Peter Admirand
Publisher: Taylor & Francis
ISBN: 1000750337
Category : Social Science
Languages : en
Pages : 292

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Book Description
Destruction, Ethics, and Intergalactic Love: Exploring Y: The Last Man and Saga offers a creative and accessible exploration of the two comic book series, examining themes like nonviolence; issues of gender and war; heroes and moral failures; forgiveness and seeking justice; and the importance of diversity and religious pluralism. Through close interdisciplinary reading and personal narratives, the author delves into the complex worlds of Y and Saga in search of an ethics, meaning, and a path resonant with real-world struggles. Reading these works side by side, the analysis draws parallels and seeks common themes around the four central ideas of seeking and making meaning in a meaningless world; love and parenting through oppression and grief; peacefulness when surrounded by violence; and the perils and hopes of diversity and communion. This timely and thoughtful study will resonate with scholars and students of comic studies, media and cultural studies, philosophy, theology, literature, psychology, and popular culture studies.

Fictional Games

Fictional Games PDF Author: Stefano Gualeni
Publisher: Bloomsbury Publishing
ISBN: 135027710X
Category : Philosophy
Languages : en
Pages : 217

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Book Description
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.