The Art of Titanfall 2

The Art of Titanfall 2 PDF Author: Andy McVittie
Publisher: National Geographic Books
ISBN: 1785653695
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
The Art of Titanfall 2 is the ultimate guide to the development of Respawn Entertainment’s fast-paced, visually stunning first-person shooter. Featuring an exclusive array of highly stylised concept art, sketches, 3D renders, maquette modelling, and commentary from key Respawn Entertainment team members, this is a must-have for any fan of the dynamic and destructive world of Titanfall

The Art of Titanfall 2

The Art of Titanfall 2 PDF Author: Andy McVittie
Publisher: National Geographic Books
ISBN: 1785653695
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
The Art of Titanfall 2 is the ultimate guide to the development of Respawn Entertainment’s fast-paced, visually stunning first-person shooter. Featuring an exclusive array of highly stylised concept art, sketches, 3D renders, maquette modelling, and commentary from key Respawn Entertainment team members, this is a must-have for any fan of the dynamic and destructive world of Titanfall

Titanfall 2

Titanfall 2 PDF Author: David Knight
Publisher: Prima Games
ISBN: 9780744017663
Category : Computer war games
Languages : en
Pages : 0

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Book Description
Become an elite Pilot with our complete walkthrough of the single-player campaign. Multiplayer coverage: Discover all you need to know about the expanded multiplayer experience, including new Titans, deeper Pilot abilities, a range of new Pilot and Titan weaponry, more customization options, and the progression system. Pilotand Titan training: Learn about the new gameplay mechanics, new game modes, all-new Titans, and more.

Titan's Fall

Titan's Fall PDF Author: Zachary Brown
Publisher: Simon and Schuster
ISBN: 1481430386
Category : Fiction
Languages : en
Pages : 224

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Book Description
"In book two of the fast-paced Icarus Corps series, the team wages war on the Conglomeration--and this battle may be the final one. The rapacious Confederation has taken their war to our solar system. Now that the human and PAC forces won a decisive battle on the moon, they need to try to head off the coming armada before their overpowering strength is amassed and The Icarus Corps is once again on the front line. Book two in The Icarus Corps, Titan's Fall continues Devin's adventures as he wards off a fierce race of alien conquerors"--

Apex Legends: Pathfinder's Quest (Lore Book)

Apex Legends: Pathfinder's Quest (Lore Book) PDF Author: Respawn Entertainment
Publisher: Dark Horse Comics
ISBN: 1506719902
Category : Games & Activities
Languages : en
Pages : 212

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Book Description
Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.

The Art of God of War

The Art of God of War PDF Author: Sony Interactive Entertainment
Publisher: Dark Horse Comics
ISBN: 150670574X
Category : Art
Languages : en
Pages : 228

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Book Description
It is a new beginning for Kratos. Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created. The volume is an intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life. Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

The Art of DOOM: Eternal

The Art of DOOM: Eternal PDF Author: Bethesda Softworks
Publisher: Dark Horse Comics
ISBN: 150671725X
Category : Art
Languages : en
Pages : 200

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Book Description
A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!

Story Mode

Story Mode PDF Author: Ph. D Strunk
Publisher: Rowman & Littlefield
ISBN: 1633886816
Category : Social Science
Languages : en
Pages : 242

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Book Description
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.

Total War: Warhammer - The Art of the Games

Total War: Warhammer - The Art of the Games PDF Author: Paul Davies
Publisher: Titan Books (US, CA)
ISBN: 1803361697
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Assembly. Set in the world of Warhammer Fantasy Battles, it combines grand campaigns of epic empire-building with battles of breathtaking scale, brimming with the warriors, wizards, and monsters that fans know and love. Delve into the rich lore of Games Workshop’s world of Warhammer Fantasy Battles, as viewed through the Total War lens. Total War: WARHAMMER – The Art of the Games offers Creative Assembly’s insights into the development of the series. Pore over concept sketches, texture studies, character art, and fully rendered paintings, accompanied by commentary from the artists themselves. Featuring artwork of iconic characters and scenes from parts I and II, as well as never-before-seen art from the trilogy’s thundering grand finale, this coffee-table tome is an essential collector’s item for any Warhammer or Total War fan.

Apex Legends

Apex Legends PDF Author: Triumph Books
Publisher: Triumph Books (IL)
ISBN: 9781629377629
Category : Apex legends (Game)
Languages : en
Pages : 0

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Book Description
With over 50 million players and counting, Apex Legends is one of the hottest video games on the planet! This essential guide helps players get the most out of the new and dynamic battle royale hit. Packed with tips, hints, and hacks, this complete, up-to-date book covers basic strategy as well as advanced tricks and is a must-read for anyone who wants to play like a pro. Topics covered include the strengths and weaknesses of the game's various Legends, the best available gear and loadouts, combat strategy, and how to get the most out of your Battle Pass--accompanied by over a hundred full-color gameplay photos. Get ready to take your squad to a new level!

THE CON50LE

THE CON50LE PDF Author: Mike Diver
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194

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Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.