Author: Addy & Addy & Maya
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729676455
Category :
Languages : en
Pages : 24
Book Description
Addy and Maya from Tic Tac Toy have gathered facts and photos to share with you. Learn about the things they like and do for fun. Now it's your turn. Fill this book with your favorite things, doodles and photos. Color the pages and make this book your own. It's all about you!
Tic Tac Toy: All about Me
Author: Addy & Addy & Maya
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729676455
Category :
Languages : en
Pages : 24
Book Description
Addy and Maya from Tic Tac Toy have gathered facts and photos to share with you. Learn about the things they like and do for fun. Now it's your turn. Fill this book with your favorite things, doodles and photos. Color the pages and make this book your own. It's all about you!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729676455
Category :
Languages : en
Pages : 24
Book Description
Addy and Maya from Tic Tac Toy have gathered facts and photos to share with you. Learn about the things they like and do for fun. Now it's your turn. Fill this book with your favorite things, doodles and photos. Color the pages and make this book your own. It's all about you!
Solitaire Tic-Tac-Toe
Author: Michael Birken
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402723971
Category : Tic-tac-toe
Languages : en
Pages : 84
Book Description
What a great idea: a way to play tic-tac-toe when a partner's not available. Each space in the grid has a page number and a letter. Fill one in, then turn to that page and find out what move the book wants to make. Keep on going until the game is done. There's just one way to come out a winner in each game--but it's not easy! Great for travelers, those waiting on line, or a child sick at home.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402723971
Category : Tic-tac-toe
Languages : en
Pages : 84
Book Description
What a great idea: a way to play tic-tac-toe when a partner's not available. Each space in the grid has a page number and a letter. Fill one in, then turn to that page and find out what move the book wants to make. Keep on going until the game is done. There's just one way to come out a winner in each game--but it's not easy! Great for travelers, those waiting on line, or a child sick at home.
Tic-Tac-Toe (Big Book of Blank Games)
Author: Walapie Media
Publisher: CreateSpace
ISBN: 9781496046000
Category : Games
Languages : en
Pages : 210
Book Description
Play more than 400 games of Tic-Tac-Toe with over 200 LARGE, blank Tic-Tac-Toe-Grids! With Tic-Tac-Toe Big Book of Blank Games, you'll never be bored! Perfect for quality, 2 player action! Go LARGE-Includes larger grids for bigger fun! Great for any occasion! Portable for easy travel! Includes tips and uncommon Tic-Tac-Toe trivia! Play your favorite classic pencil-and-paper game again and again with Tic-Tac-Toe Big Book of Blank Games! Visit www.walapie.wordpress.com
Publisher: CreateSpace
ISBN: 9781496046000
Category : Games
Languages : en
Pages : 210
Book Description
Play more than 400 games of Tic-Tac-Toe with over 200 LARGE, blank Tic-Tac-Toe-Grids! With Tic-Tac-Toe Big Book of Blank Games, you'll never be bored! Perfect for quality, 2 player action! Go LARGE-Includes larger grids for bigger fun! Great for any occasion! Portable for easy travel! Includes tips and uncommon Tic-Tac-Toe trivia! Play your favorite classic pencil-and-paper game again and again with Tic-Tac-Toe Big Book of Blank Games! Visit www.walapie.wordpress.com
Tic Tac Tome
Author: Willy Yonkers
Publisher:
ISBN: 1594746877
Category : Crafts & Hobbies
Languages : en
Pages : 1446
Book Description
"First published in the United States in 2011 by Think Geek, Inc."--Title page verso.
Publisher:
ISBN: 1594746877
Category : Crafts & Hobbies
Languages : en
Pages : 1446
Book Description
"First published in the United States in 2011 by Think Geek, Inc."--Title page verso.
Tic-Tac-Mistletoe
Author: N. R. Walker
Publisher: Blueheart Press
ISBN: 9781925886603
Category :
Languages : en
Pages : 214
Book Description
Hamish Kenneally is moving from Australia to the US for a fresh start, beginning with Christmas at his sister's place in Idaho. When a snowstorm diverts his plane to Montana and leaves him stranded two days before Christmas, he hires a car and drives right into a blizzard. Ren Brooks has always called Hartbridge, Montana, and his family hardware store, home. After a few failed attempts at love, he's resigned to being single forever-after all, no guy wants to stay in his sleepy little town for long. And after his dad's passing earlier in the year, Ren's Christmas is looking bleak. But when a car runs off the road in front of his property, Ren pulls the driver out and takes him home to get out of the cold. With the storm and the holidays leaving Hamish with nowhere else to go, Ren kindly offers a place to stay. Hamish is certain he's crashed right into a Hallmark Christmas movie, despite more car delays and road closures and the prospect of not seeing his sister for Christmas. And with help from Hamish, Ren is beginning to feel a little Christmas cheer. These two unlikely strangers have more in common than they first realise, and after two days of Christmas decorations, cookies, and non-stop conversation, it looks like Christmas might be saved after all.
Publisher: Blueheart Press
ISBN: 9781925886603
Category :
Languages : en
Pages : 214
Book Description
Hamish Kenneally is moving from Australia to the US for a fresh start, beginning with Christmas at his sister's place in Idaho. When a snowstorm diverts his plane to Montana and leaves him stranded two days before Christmas, he hires a car and drives right into a blizzard. Ren Brooks has always called Hartbridge, Montana, and his family hardware store, home. After a few failed attempts at love, he's resigned to being single forever-after all, no guy wants to stay in his sleepy little town for long. And after his dad's passing earlier in the year, Ren's Christmas is looking bleak. But when a car runs off the road in front of his property, Ren pulls the driver out and takes him home to get out of the cold. With the storm and the holidays leaving Hamish with nowhere else to go, Ren kindly offers a place to stay. Hamish is certain he's crashed right into a Hallmark Christmas movie, despite more car delays and road closures and the prospect of not seeing his sister for Christmas. And with help from Hamish, Ren is beginning to feel a little Christmas cheer. These two unlikely strangers have more in common than they first realise, and after two days of Christmas decorations, cookies, and non-stop conversation, it looks like Christmas might be saved after all.
Tic-Tac-Math
Author: Laura Meiselmann
Publisher: Teaching Resources
ISBN: 9780439629218
Category : Education
Languages : en
Pages : 64
Book Description
Presents a collection of mathematics skill-building activities that cover such concepts as addition, subtraction, multiplication, measurement, fractions, division, and decimals.
Publisher: Teaching Resources
ISBN: 9780439629218
Category : Education
Languages : en
Pages : 64
Book Description
Presents a collection of mathematics skill-building activities that cover such concepts as addition, subtraction, multiplication, measurement, fractions, division, and decimals.
Bible Tic-Tac-Toe
Author: Donna K. Maltese
Publisher: Barbour Publishing
ISBN: 9781602608962
Category :
Languages : en
Pages : 0
Book Description
Here's a fun way to learn the Bible--mix scriptural stories with the classic game of tic-tac-toe. Answer questions to place an X or O on the grid! Bible Tic-Tac-Toe will test your knowledge of key Bible stories with 50 quizzes of 9 questions each. You can play both sides yourself or challenge a friend to some head-to-head competition. The more you know of your Bible, the better your chances of winning--but win or lose, it's a fun way to gain knowledge of Bible stories from Creation to David and Goliath, from Job to the Revelation of John.
Publisher: Barbour Publishing
ISBN: 9781602608962
Category :
Languages : en
Pages : 0
Book Description
Here's a fun way to learn the Bible--mix scriptural stories with the classic game of tic-tac-toe. Answer questions to place an X or O on the grid! Bible Tic-Tac-Toe will test your knowledge of key Bible stories with 50 quizzes of 9 questions each. You can play both sides yourself or challenge a friend to some head-to-head competition. The more you know of your Bible, the better your chances of winning--but win or lose, it's a fun way to gain knowledge of Bible stories from Creation to David and Goliath, from Job to the Revelation of John.
Kensington Blues
Author:
Publisher:
ISBN: 9780692753330
Category : Drug addicts
Languages : en
Pages : 167
Book Description
Publisher:
ISBN: 9780692753330
Category : Drug addicts
Languages : en
Pages : 167
Book Description
Ultra-High Temperature Materials III
Author: Igor L. Shabalin
Publisher: Springer Nature
ISBN: 9402420398
Category : Technology & Engineering
Languages : en
Pages : 807
Book Description
This exhaustive work in several volumes and over 2500 pages provides a thorough treatment of ultra-high temperature materials (with melting points around or over 2500 °C). The first volume focuses on carbon (graphene/graphite) and refractory metals (W, Re, Os, Ta, Mo, Nb and Ir), whilst the second and third are dedicated to refractory transition metal 4-5 groups carbides. Topics included are physical (structural, thermal, electro-magnetic, optical, mechanical, nuclear) and chemical (more than 3000 binary, ternary and multi-component systems, including those used for materials design, data on solid-state diffusion, wettability, interaction with various elements and compounds in solid and liquid states, gases and chemicals in aqueous solutions) properties of these materials. It will be of interest to researchers, engineers, postgraduate, graduate and undergraduate students alike. The readers/users are provided with the full qualitative and quantitative assessment, which is based on the latest updates in the field of fundamental physics and chemistry, nanotechnology, materials science, design and engineering.
Publisher: Springer Nature
ISBN: 9402420398
Category : Technology & Engineering
Languages : en
Pages : 807
Book Description
This exhaustive work in several volumes and over 2500 pages provides a thorough treatment of ultra-high temperature materials (with melting points around or over 2500 °C). The first volume focuses on carbon (graphene/graphite) and refractory metals (W, Re, Os, Ta, Mo, Nb and Ir), whilst the second and third are dedicated to refractory transition metal 4-5 groups carbides. Topics included are physical (structural, thermal, electro-magnetic, optical, mechanical, nuclear) and chemical (more than 3000 binary, ternary and multi-component systems, including those used for materials design, data on solid-state diffusion, wettability, interaction with various elements and compounds in solid and liquid states, gases and chemicals in aqueous solutions) properties of these materials. It will be of interest to researchers, engineers, postgraduate, graduate and undergraduate students alike. The readers/users are provided with the full qualitative and quantitative assessment, which is based on the latest updates in the field of fundamental physics and chemistry, nanotechnology, materials science, design and engineering.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.