Author: Mark Dodgson
Publisher: Oxford University Press, USA
ISBN: 0199268088
Category : Business & Economics
Languages : en
Pages : 275
Book Description
"This book shows how the innovation process is changing profoundly, with significant implications for managers and public policy-makers."--Book jacket.
Think, Play, Do
Author: Mark Dodgson
Publisher: Oxford University Press, USA
ISBN: 0199268088
Category : Business & Economics
Languages : en
Pages : 275
Book Description
"This book shows how the innovation process is changing profoundly, with significant implications for managers and public policy-makers."--Book jacket.
Publisher: Oxford University Press, USA
ISBN: 0199268088
Category : Business & Economics
Languages : en
Pages : 275
Book Description
"This book shows how the innovation process is changing profoundly, with significant implications for managers and public policy-makers."--Book jacket.
Design Thinking in Play
Author: Alyssa Gallagher
Publisher: ASCD
ISBN: 141662886X
Category : Education
Languages : en
Pages : 174
Book Description
Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team • Identify change opportunities. • Dig deeper into complex problems. • Analyze topics to isolate specific challenges. • Connect with and solve for user needs. • Apply what you've learned about users to design challenges. • Maximize brainstorming power. • Create and employ solution prototypes. • Pitch solutions and secure buy-in from stakeholders. • Organize and analyze user feedback. • Map out a solution's specific actions and resource requirements. Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.
Publisher: ASCD
ISBN: 141662886X
Category : Education
Languages : en
Pages : 174
Book Description
Design thinking is a person-centered, problem-solving process that's a go-to for innovative businesses and gaining traction with school leaders interested in positive change. But understanding design thinking is one thing; actually putting it in play is something else. Authors Alyssa Gallagher and Kami Thordarson offer educators a practical guide for navigating design thinking's invigorating challenges and reaping its considerable rewards. They dig deep into the five-stage design thinking process, highlighting risk factors and recommending specific steps to keep you moving forward. The 25 downloadable and reproducible tools provide prompts and supports that will help you and your team • Identify change opportunities. • Dig deeper into complex problems. • Analyze topics to isolate specific challenges. • Connect with and solve for user needs. • Apply what you've learned about users to design challenges. • Maximize brainstorming power. • Create and employ solution prototypes. • Pitch solutions and secure buy-in from stakeholders. • Organize and analyze user feedback. • Map out a solution's specific actions and resource requirements. Design Thinking in Play is a must-have for education leaders who are tired of waiting for someone else to solve their problems and ready to take action, have fun, and leverage collective insight to figure out what will really work for their school, their colleagues, and their students.
The First 20 Hours
Author: Josh Kaufman
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Publisher: Penguin
ISBN: 1101623047
Category : Self-Help
Languages : en
Pages : 290
Book Description
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Author:
Publisher: Capstone
ISBN: 1515732711
Category :
Languages : en
Pages : 257
Book Description
Publisher: Capstone
ISBN: 1515732711
Category :
Languages : en
Pages : 257
Book Description
Change by Design
Author: Tim Brown
Publisher: Harper Collins
ISBN: 0061937746
Category : Business & Economics
Languages : en
Pages : 278
Book Description
In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
Publisher: Harper Collins
ISBN: 0061937746
Category : Business & Economics
Languages : en
Pages : 278
Book Description
In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
Think Like a Poker Pro
Author: Byron Jacobs
Publisher: D&B Publishing
ISBN: 9781904468554
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Byron Jacobs has been a successful online poker player for seven years. In this book he identifies precisely how this can be achieved and shows how much of the battle actually needs to be conducted away from the table. Bonus 180 minute video CD included.
Publisher: D&B Publishing
ISBN: 9781904468554
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Byron Jacobs has been a successful online poker player for seven years. In this book he identifies precisely how this can be achieved and shows how much of the battle actually needs to be conducted away from the table. Bonus 180 minute video CD included.
Play Like a Grandmaster
Author: A.A. Kotov
Publisher: Batsford Books
ISBN: 184994170X
Category : Games & Activities
Languages : en
Pages : 235
Book Description
Alexander Kotov's trilogy, of which this is the second volume and now available in digital format for the first time, marks a landmark in chess literature. For the first time, a leading player managed to tackle the important elements of chess mastery in a methodical way which all chess players could understand, spiced with insight and colourful observation. Furthermore, his ideas and approach are as relevant to players today as they were when the books were first published. Alexander Kotov was one of the strongest players of the immediate post-war period, twice reaching the Candidates stage of the World Championship. He was also one of the leading Soviet trainers but is primarily remembered for his trilogy of classic works on chess coaching, of which Think Like a Grandmaster, one of the best-selling chess books of all time, was the first volume, and Play Like a Grandmaster the second.
Publisher: Batsford Books
ISBN: 184994170X
Category : Games & Activities
Languages : en
Pages : 235
Book Description
Alexander Kotov's trilogy, of which this is the second volume and now available in digital format for the first time, marks a landmark in chess literature. For the first time, a leading player managed to tackle the important elements of chess mastery in a methodical way which all chess players could understand, spiced with insight and colourful observation. Furthermore, his ideas and approach are as relevant to players today as they were when the books were first published. Alexander Kotov was one of the strongest players of the immediate post-war period, twice reaching the Candidates stage of the World Championship. He was also one of the leading Soviet trainers but is primarily remembered for his trilogy of classic works on chess coaching, of which Think Like a Grandmaster, one of the best-selling chess books of all time, was the first volume, and Play Like a Grandmaster the second.
Why Think?
Author: Sara Stanley
Publisher: A&C Black
ISBN: 144119360X
Category : Education
Languages : en
Pages : 258
Book Description
We live in an ever demanding world where independent, creative thinking is highly prized. We want the children of the future to have the skills and confidence to form their own ideas, and have the confidence and resilience to speak up for what they believe in. Why Think? will enable practitioners of children aged 3-11 to confidently turn their classrooms into spaces where thinking, challenging and reasoning become as natural as play. In this book, the author of But Why? explores how to maximise philosophical play through activities, games and parental engagement. Why Think? Includes: • Inspirational case studies• Facilitation techniques and information on philosophical concepts• A list of recommended books and resources, online quizzes, thinking games and useful web links• Question-board activities to stimulate daily thinking The book is visually interesting with lots of annotated sessions, drawings, photos, and ideas for resources. A must for all early years and primary practitioners.
Publisher: A&C Black
ISBN: 144119360X
Category : Education
Languages : en
Pages : 258
Book Description
We live in an ever demanding world where independent, creative thinking is highly prized. We want the children of the future to have the skills and confidence to form their own ideas, and have the confidence and resilience to speak up for what they believe in. Why Think? will enable practitioners of children aged 3-11 to confidently turn their classrooms into spaces where thinking, challenging and reasoning become as natural as play. In this book, the author of But Why? explores how to maximise philosophical play through activities, games and parental engagement. Why Think? Includes: • Inspirational case studies• Facilitation techniques and information on philosophical concepts• A list of recommended books and resources, online quizzes, thinking games and useful web links• Question-board activities to stimulate daily thinking The book is visually interesting with lots of annotated sessions, drawings, photos, and ideas for resources. A must for all early years and primary practitioners.
Two for Tee
Author: Tony Rosa
Publisher: Tony Rosa
ISBN: 0982822561
Category : Fiction
Languages : en
Pages : 146
Book Description
"Two for Tee" chronicles the boyhood friendship between Chad Ashworth, Jr. and Buzzy Odom. A backfiring prank binds the two boys together at an early age and they cope with the lasting effects in their own way. Chad becomes passionate about the only allowable sport, golf, and finds comfort on the course and in his imagination. Buzzy turns into the court jester hoping a dose of humor will make things better. The two boys attend a professional golf tournament, spend a week at golf camp, and play in a junior golf tournament, but their perspective experiences at each event are polar opposites. When the jokes start to wear thin, and only one of them remains committed to golf, will the friendship survive?
Publisher: Tony Rosa
ISBN: 0982822561
Category : Fiction
Languages : en
Pages : 146
Book Description
"Two for Tee" chronicles the boyhood friendship between Chad Ashworth, Jr. and Buzzy Odom. A backfiring prank binds the two boys together at an early age and they cope with the lasting effects in their own way. Chad becomes passionate about the only allowable sport, golf, and finds comfort on the course and in his imagination. Buzzy turns into the court jester hoping a dose of humor will make things better. The two boys attend a professional golf tournament, spend a week at golf camp, and play in a junior golf tournament, but their perspective experiences at each event are polar opposites. When the jokes start to wear thin, and only one of them remains committed to golf, will the friendship survive?
Andrea Pirlo: I Think Therefore I Play
Author: Andrea Pirlo
Publisher: BackPage Press
ISBN: 1909430188
Category : Sports & Recreation
Languages : en
Pages : 169
Book Description
Publisher: BackPage Press
ISBN: 1909430188
Category : Sports & Recreation
Languages : en
Pages : 169
Book Description