Author: George Takei
Publisher: Top Shelf Productions
ISBN: 1684068827
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe edition with 16 pages of bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in STAR TREK, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. THEY CALLED US ENEMY is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
They Called Us Enemy - Expanded Edition
Author: George Takei
Publisher: Top Shelf Productions
ISBN: 1684068827
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe edition with 16 pages of bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in STAR TREK, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. THEY CALLED US ENEMY is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
Publisher: Top Shelf Productions
ISBN: 1684068827
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe edition with 16 pages of bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in STAR TREK, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. THEY CALLED US ENEMY is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
They Called Us Enemy
Author: George Takei
Publisher: Top Shelf Productions
ISBN: 1684067510
Category : Comics & Graphic Novels
Languages : en
Pages : 212
Book Description
George Takei has captured hearts and minds worldwide with his captivating stage presence and outspoken commitment to equal rights. But long before he braved new frontiers in Star Trek, he woke up as a four-year-old boy to find his own birth country at war with his father's--and their entire family forced from their home into an uncertain future. In a stunning graphic memoir, Takei revisits his haunting childhood in American concentration camps, as one of over 100,000 Japanese Americans imprisoned by the U.S. government during World War II. Experience the forces that shaped an American icon--and America itself--in this gripping tale of courage, country, loyalty, and love.
Publisher: Top Shelf Productions
ISBN: 1684067510
Category : Comics & Graphic Novels
Languages : en
Pages : 212
Book Description
George Takei has captured hearts and minds worldwide with his captivating stage presence and outspoken commitment to equal rights. But long before he braved new frontiers in Star Trek, he woke up as a four-year-old boy to find his own birth country at war with his father's--and their entire family forced from their home into an uncertain future. In a stunning graphic memoir, Takei revisits his haunting childhood in American concentration camps, as one of over 100,000 Japanese Americans imprisoned by the U.S. government during World War II. Experience the forces that shaped an American icon--and America itself--in this gripping tale of courage, country, loyalty, and love.
They Called Us Enemy: Expanded Edition
Author: George Takei
Publisher: National Geographic Books
ISBN: 1603094709
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe hardcover edition with bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. Now with sixteen pages of bonus content from George Takei and his co-creators: a new afterword plus a behind-the-scenes tour of the process of researching, writing, drawing, and promoting They Called Us Enemy, featuring historical documents, scripts, sketches, photos, and more! George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in Star Trek, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. They Called Us Enemy is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? When the world is against you, what can one person do? To answer these questions, George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
Publisher: National Geographic Books
ISBN: 1603094709
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
The New York Times bestselling graphic memoir from actor/author/activist George Takei returns in a deluxe hardcover edition with bonus material! Experience the forces that shaped an American icon -- and America itself -- in this gripping tale of courage, country, loyalty, and love. Now with sixteen pages of bonus content from George Takei and his co-creators: a new afterword plus a behind-the-scenes tour of the process of researching, writing, drawing, and promoting They Called Us Enemy, featuring historical documents, scripts, sketches, photos, and more! George Takei has captured hearts and minds worldwide with his magnetic performances, sharp wit, and outspoken commitment to equal rights. But long before he braved new frontiers in Star Trek, he woke up as a four-year-old boy to find his own birth country at war with his father's -- and their entire family forced from their home into an uncertain future. In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. They Called Us Enemy is Takei's firsthand account of those years behind barbed wire, the terrors and small joys of childhood in the shadow of legalized racism, his mother's hard choices, his father's tested faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? When the world is against you, what can one person do? To answer these questions, George Takei joins cowriters Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
Monster on the Hill (Expanded Edition)
Author: Rob Harrell
Publisher: IDW Publishing
ISBN: 1684069386
Category : Juvenile Fiction
Languages : en
Pages : 204
Book Description
Can a depressed monster learn how to be a hero? Maybe with a little help. The hilarious and heartwarming graphic novel that inspired the theatrical film RUMBLE! In a fantastical 1860s England, every quiet little township is terrorized by a ferocious monster—much to the townsfolk’s delight! Each town’s unique monster is a source of local pride, not to mention tourism. Each town, that is... except for one. Unfortunately for the people of Stoker-on-Avon, their monster isn’t quite as impressive. In fact, he’s a little down in the dumps. Can the morose Rayburn get a monstrous makeover and become a proper horror? It’s up to the eccentric Dr. Charles Wilkie and plucky street urchin Timothy to get him up to snuff, before a greater threat turns the whole town to kindling. Monsters of all ages are sure to enjoy this tale about life’s challenges, the power of friendship, and creative redemption, packed with epic battles and plenty of wild beasts! Prepare for the release of the 2021 theatrical film RUMBLE with this expanded edition of the beloved graphic novel, now featuring a new 10-page epilogue!
Publisher: IDW Publishing
ISBN: 1684069386
Category : Juvenile Fiction
Languages : en
Pages : 204
Book Description
Can a depressed monster learn how to be a hero? Maybe with a little help. The hilarious and heartwarming graphic novel that inspired the theatrical film RUMBLE! In a fantastical 1860s England, every quiet little township is terrorized by a ferocious monster—much to the townsfolk’s delight! Each town’s unique monster is a source of local pride, not to mention tourism. Each town, that is... except for one. Unfortunately for the people of Stoker-on-Avon, their monster isn’t quite as impressive. In fact, he’s a little down in the dumps. Can the morose Rayburn get a monstrous makeover and become a proper horror? It’s up to the eccentric Dr. Charles Wilkie and plucky street urchin Timothy to get him up to snuff, before a greater threat turns the whole town to kindling. Monsters of all ages are sure to enjoy this tale about life’s challenges, the power of friendship, and creative redemption, packed with epic battles and plenty of wild beasts! Prepare for the release of the 2021 theatrical film RUMBLE with this expanded edition of the beloved graphic novel, now featuring a new 10-page epilogue!
Voices of the Pacific
Author: Adam Makos
Publisher: Penguin
ISBN: 0425257835
Category : Biography & Autobiography
Languages : en
Pages : 418
Book Description
From the New York Times bestselling author of Spearhead and A Higher Call comes an unflinching, brutal, and relentless firsthand chronicle of United States Marine Corps' actions in the Pacific during World War 2. Following fifteen Marines from the Pearl Harbor attack, through battles with the Japanese, to their return home after V-J Day, Adam Makos and Marcus Brotherton have compiled an oral history of the Pacific War in the words of the men who fought on the front lines. With unflinching honesty, these Marines reveal harrowing accounts of combat with an implacable enemy, the friendships and camaraderie they found--and lost--and the aftermath of the war's impact on their lives. With unprecedented access to the veterans, rare photographs, and unpublished memoirs, Voices of the Pacific presents true stories of heroism as told by such World War II veterans as Sid Phillips, R. V. Burgin, and Chuck Tatum--whose exploits were featured in the HBO(R) miniseries, The Pacific--and their Marine buddies from the legendary 1st Marine Division. Includes rare photos
Publisher: Penguin
ISBN: 0425257835
Category : Biography & Autobiography
Languages : en
Pages : 418
Book Description
From the New York Times bestselling author of Spearhead and A Higher Call comes an unflinching, brutal, and relentless firsthand chronicle of United States Marine Corps' actions in the Pacific during World War 2. Following fifteen Marines from the Pearl Harbor attack, through battles with the Japanese, to their return home after V-J Day, Adam Makos and Marcus Brotherton have compiled an oral history of the Pacific War in the words of the men who fought on the front lines. With unflinching honesty, these Marines reveal harrowing accounts of combat with an implacable enemy, the friendships and camaraderie they found--and lost--and the aftermath of the war's impact on their lives. With unprecedented access to the veterans, rare photographs, and unpublished memoirs, Voices of the Pacific presents true stories of heroism as told by such World War II veterans as Sid Phillips, R. V. Burgin, and Chuck Tatum--whose exploits were featured in the HBO(R) miniseries, The Pacific--and their Marine buddies from the legendary 1st Marine Division. Includes rare photos
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Twin Cities Noir
Author: Julie Schaper
Publisher: Akashic Books
ISBN: 1617751618
Category : Fiction
Languages : en
Pages : 289
Book Description
"Local editors Schaper and Horwitz have assembled a noteworthy collection of noir-infused stories mixed with laughter...The Akashic noir short-story anthologies are avidly sought and make ideal samplers for regional mystery collecting." --Library Journal "Crime fans who missed the first round will find this expanded version worthwhile." --Publishers Weekly "The best pieces in the collection turn the clich s of the genre on their head . . . and despite the unseemly subject matter, the stories are often surprisingly funny." --City Pages (Minneapolis) "If you've never read an Akashic Noir book, Twin Cities Noir is a fine place to start." --San Francisco Book Review/Sacramento Book Review "A fun...read...particularly ripe for picking by locals who'll delight in recognizing their stomping grounds in the stories, but with enough unexpected turns to make it worthwhile for those outside the Midwest, too." --KnightsArts Brand-new stories from John Jodzio, Tom Kaczynski, and Peter Schilling, Jr., in addition to the original volume's stories by David Housewright, Steve Thayer, Judith Guest, Mary Logue, Bruce Rubenstein, K.J. Erickson, William Kent Krueger, Ellen Hart, Brad Zellar, Mary Sharratt, Pete Hautman, Larry Millett, Quinton Skinner, Gary Bush, and Chris Everheart. "St. Paul was originally called Pig's Eye's Landing and was named after Pig's Eye Parrant--trapper, moonshiner, and proprietor of the most popular drinking establishment on the Mississippi. Traders, river rats, missionaries, soldiers, land speculators, fur trappers, and Indian agents congregated in his establishment and made their deals. When Minnesota became a territory in 1849, the town leaders, realizing that a place called Pig's Eye might not inspire civic confidence, changed the name to St. Paul, after the largest church in the city . . . Across the river, Minneapolis has its own sordid story. By the turn of the twentieth century it was considered one of the most crooked cities in the nation. Mayor Albert Alonzo Ames, with the assistance of the chief of police, his brother Fred, ran a city so corrupt that according to Lincoln Steffans its 'deliberateness, invention, and avarice has never been equaled.' As recently as the mid-'90s, Minneapolis was called 'Murderopolis' due to a rash of killings that occurred over a long hot summer . . . Every city has its share of crime, but what makes the Twin Cities unique may be that we have more than our share of good writers to chronicle it. They are homegrown and they know the territory--how the cities look from the inside, out . . ."
Publisher: Akashic Books
ISBN: 1617751618
Category : Fiction
Languages : en
Pages : 289
Book Description
"Local editors Schaper and Horwitz have assembled a noteworthy collection of noir-infused stories mixed with laughter...The Akashic noir short-story anthologies are avidly sought and make ideal samplers for regional mystery collecting." --Library Journal "Crime fans who missed the first round will find this expanded version worthwhile." --Publishers Weekly "The best pieces in the collection turn the clich s of the genre on their head . . . and despite the unseemly subject matter, the stories are often surprisingly funny." --City Pages (Minneapolis) "If you've never read an Akashic Noir book, Twin Cities Noir is a fine place to start." --San Francisco Book Review/Sacramento Book Review "A fun...read...particularly ripe for picking by locals who'll delight in recognizing their stomping grounds in the stories, but with enough unexpected turns to make it worthwhile for those outside the Midwest, too." --KnightsArts Brand-new stories from John Jodzio, Tom Kaczynski, and Peter Schilling, Jr., in addition to the original volume's stories by David Housewright, Steve Thayer, Judith Guest, Mary Logue, Bruce Rubenstein, K.J. Erickson, William Kent Krueger, Ellen Hart, Brad Zellar, Mary Sharratt, Pete Hautman, Larry Millett, Quinton Skinner, Gary Bush, and Chris Everheart. "St. Paul was originally called Pig's Eye's Landing and was named after Pig's Eye Parrant--trapper, moonshiner, and proprietor of the most popular drinking establishment on the Mississippi. Traders, river rats, missionaries, soldiers, land speculators, fur trappers, and Indian agents congregated in his establishment and made their deals. When Minnesota became a territory in 1849, the town leaders, realizing that a place called Pig's Eye might not inspire civic confidence, changed the name to St. Paul, after the largest church in the city . . . Across the river, Minneapolis has its own sordid story. By the turn of the twentieth century it was considered one of the most crooked cities in the nation. Mayor Albert Alonzo Ames, with the assistance of the chief of police, his brother Fred, ran a city so corrupt that according to Lincoln Steffans its 'deliberateness, invention, and avarice has never been equaled.' As recently as the mid-'90s, Minneapolis was called 'Murderopolis' due to a rash of killings that occurred over a long hot summer . . . Every city has its share of crime, but what makes the Twin Cities unique may be that we have more than our share of good writers to chronicle it. They are homegrown and they know the territory--how the cities look from the inside, out . . ."
Himawari House
Author: Harmony Becker
Publisher: First Second
ISBN: 1250861063
Category : Young Adult Fiction
Languages : en
Pages : 384
Book Description
A young adult graphic novel about three foreign exchange students and the pleasures, and difficulties, of adjusting to living in Japan. Living in a new country is no walk in the park—Nao, Hyejung, and Tina can all attest to that. The three of them became fast friends through living together in the Himawari House in Tokyo and attending the same Japanese cram school. Nao came to Japan to reconnect with her Japanese heritage, while Hyejung and Tina came to find freedom and their own paths. Though each of them has her own motivations and challenges, they all deal with language barriers, being a fish out of water, self discovery, love, and family.
Publisher: First Second
ISBN: 1250861063
Category : Young Adult Fiction
Languages : en
Pages : 384
Book Description
A young adult graphic novel about three foreign exchange students and the pleasures, and difficulties, of adjusting to living in Japan. Living in a new country is no walk in the park—Nao, Hyejung, and Tina can all attest to that. The three of them became fast friends through living together in the Himawari House in Tokyo and attending the same Japanese cram school. Nao came to Japan to reconnect with her Japanese heritage, while Hyejung and Tina came to find freedom and their own paths. Though each of them has her own motivations and challenges, they all deal with language barriers, being a fish out of water, self discovery, love, and family.
Imagine Wanting Only This
Author: Kristen Radtke
Publisher: Pantheon
ISBN: 1101870834
Category : Comics & Graphic Novels
Languages : en
Pages : 290
Book Description
A gorgeous graphic memoir about loss, love, and confronting grief. • “What ultimately emerges is a portrait of a powerful mind grappling with alienation and loneliness.” —The New York Times Book Review When Kristen Radtke was in college, the sudden death of a beloved uncle and the sight of an abandoned mining town after his funeral marked the beginning moments of a lifelong fascination with ruins and with people and places left behind. Over time, this fascination deepened until it triggered a journey around the world in search of ruined places. Now, in this genre-smashing graphic memoir, she leads us through deserted cities in the American Midwest, an Icelandic town buried in volcanic ash, islands in the Philippines, New York City, and the delicate passageways of the human heart. Along the way, we learn about her family and a rare genetic heart disease that has been passed down through generations, and revisit tragic events in America’s past. A narrative that is at once narrative and factual, historical and personal, Radtke’s stunning illustrations and piercing text never shy away from the big questions: Why are we here, and what will we leave behind? (With black-and-white illustrations throughout; part of the Pantheon Graphic Novel series)
Publisher: Pantheon
ISBN: 1101870834
Category : Comics & Graphic Novels
Languages : en
Pages : 290
Book Description
A gorgeous graphic memoir about loss, love, and confronting grief. • “What ultimately emerges is a portrait of a powerful mind grappling with alienation and loneliness.” —The New York Times Book Review When Kristen Radtke was in college, the sudden death of a beloved uncle and the sight of an abandoned mining town after his funeral marked the beginning moments of a lifelong fascination with ruins and with people and places left behind. Over time, this fascination deepened until it triggered a journey around the world in search of ruined places. Now, in this genre-smashing graphic memoir, she leads us through deserted cities in the American Midwest, an Icelandic town buried in volcanic ash, islands in the Philippines, New York City, and the delicate passageways of the human heart. Along the way, we learn about her family and a rare genetic heart disease that has been passed down through generations, and revisit tragic events in America’s past. A narrative that is at once narrative and factual, historical and personal, Radtke’s stunning illustrations and piercing text never shy away from the big questions: Why are we here, and what will we leave behind? (With black-and-white illustrations throughout; part of the Pantheon Graphic Novel series)
The Poetics of Digital Media
Author: Paul Frosh
Publisher: John Wiley & Sons
ISBN: 1509532684
Category : Social Science
Languages : en
Pages : 172
Book Description
Media are poetic forces. They produce and reveal worlds, representing them to our senses and connecting them to our lives. While the poetic powers of media are perceptual, symbolic, social and technical, they are also profoundly moral and existential. They matter for how we reflect upon and act in a shared, everyday world of finite human existence. The Poetics of Digital Media explores the poetic work of media in digital culture. Developing an argument through close readings of overlooked or denigrated media objects – screenshots, tagging, selfies and more – the book reveals how media shape the taken-for-granted structures of our lives, and how they disclose our world through sudden moments of visibility and tangibility. Bringing us face to face with the conditions of our existence, it investigates how the ‘given’ world we inhabit is given through media. This book is important reading for students and scholars of media theory, philosophy of media, visual culture and media aesthetics.
Publisher: John Wiley & Sons
ISBN: 1509532684
Category : Social Science
Languages : en
Pages : 172
Book Description
Media are poetic forces. They produce and reveal worlds, representing them to our senses and connecting them to our lives. While the poetic powers of media are perceptual, symbolic, social and technical, they are also profoundly moral and existential. They matter for how we reflect upon and act in a shared, everyday world of finite human existence. The Poetics of Digital Media explores the poetic work of media in digital culture. Developing an argument through close readings of overlooked or denigrated media objects – screenshots, tagging, selfies and more – the book reveals how media shape the taken-for-granted structures of our lives, and how they disclose our world through sudden moments of visibility and tangibility. Bringing us face to face with the conditions of our existence, it investigates how the ‘given’ world we inhabit is given through media. This book is important reading for students and scholars of media theory, philosophy of media, visual culture and media aesthetics.