The Virtual Reality Casebook

The Virtual Reality Casebook PDF Author: Carl E. Loeffler
Publisher: Van Nostrand Reinhold Company
ISBN:
Category : Computers
Languages : en
Pages : 394

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Book Description
A collection of reports from the frontiers of virtual space, with detailed coverage of cutting-edge projects in Australia, New Zealand, Europe, and the US, demonstrating how the technology is being used by artists, educators, cyberpunks, and multinational companies. Discusses technical, legal, and social issues facing the interactive world, and cultural and practical applications of virtual reality technology. Includes a hardware and software supplier list. Annotation copyright by Book News, Inc., Portland, OR

Virtual Reality

Virtual Reality PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309176824
Category : Computers
Languages : en
Pages : 556

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Book Description
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Casebook of Orthopedic Rehabilitation

Casebook of Orthopedic Rehabilitation PDF Author: David Ip
Publisher: Springer Science & Business Media
ISBN: 3540744274
Category : Medical
Languages : en
Pages : 315

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Book Description
This book is a companion text to Orthopedic Rehabilitation, Assessment, and Enablement by the same author, but can be used independently. Through real life examples, it illustrates the rehabilitation ideas and principles taught in the companion text, ranging from conditions seen daily by the orthopedic surgeon or primary care physician to more challenging conditions. It also covers newer paradigm shifts in the management of osteoporosis and new technologies. In addition, the book highlights the uses of the computers and virtual reality in the field of orthopedic surgery. Coverage ends by stressing the importance of tele-rehabilitation.

Narrative as Virtual Reality 2

Narrative as Virtual Reality 2 PDF Author: Marie-Laure Ryan
Publisher: JHU Press
ISBN: 1421417979
Category : Computers
Languages : en
Pages : 304

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Book Description
"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.

Virtual Reality

Virtual Reality PDF Author: Sean M. Grady
Publisher: Facts on File
ISBN: 9780816046867
Category : Computers
Languages : en
Pages : 226

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Book Description
Recounts the origins of virtual reality, describes how it is used in architecture, engineering, business, education, and the military, and considers its future.

Stepping into Virtual Reality

Stepping into Virtual Reality PDF Author: Mario Gutierrez
Publisher: Springer Science & Business Media
ISBN: 1848001177
Category : Computers
Languages : en
Pages : 218

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Book Description
Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Virtual Reality 1.0 – The 90's

Virtual Reality 1.0 – The 90's PDF Author: Ben Delaney
Publisher: CyberEdge Information Services
ISBN: 1513617036
Category : Computers
Languages : en
Pages : 439

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Book Description
Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

The Cooperstown Casebook

The Cooperstown Casebook PDF Author: Jay Jaffe
Publisher: Thomas Dunne Books
ISBN: 1250071216
Category : Fiction
Languages : en
Pages : 465

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Book Description
The Cooperstown Casebook by Jay Jaffe provides a definitive guide to the greatest players in baseball history, and the Hall of Fame.

Situations

Situations PDF Author: Betty Jane Wagner
Publisher: Heinemann Educational Books
ISBN:
Category : Education
Languages : en
Pages : 292

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Book Description
Presents various challenging situations English teachers will most likely face, and provides questions to consider and thoughts on each issue. Covers such areas as lessons that flop, the paper load, curriculum, second-language learners, abused students, and attacks on the teacher's competence.

Handbook of Virtual Environments

Handbook of Virtual Environments PDF Author: Kelly S. Hale
Publisher: CRC Press
ISBN: 080583270X
Category : Technology & Engineering
Languages : en
Pages : 1273

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Book Description
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.