The Virtual Castle

The Virtual Castle PDF Author: Rosemary Patyus
Publisher: Xlibris Corporation
ISBN: 1453551883
Category : Juvenile Fiction
Languages : en
Pages : 178

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Book Description
Trapped in his own computer game, Charlie Daniels had only a few hours left to live. Only his daughter and nephew could rescue him but they didnt know where he was. Tim hated computers. The last place he wanted to spend his holidays was with his young cousin Sarah at his computer crazy uncles house. Little did he know that within twenty-four hours they would face deadly dangers, solve intriguing puzzles and riddles, make fools of themselves at a circus and have unbelievable adventures in strange and exotic locations. Romper was just a dog and the key to the whole adventure.

The Virtual Castle

The Virtual Castle PDF Author: Rosemary Patyus
Publisher: Xlibris Corporation
ISBN: 1453551883
Category : Juvenile Fiction
Languages : en
Pages : 178

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Book Description
Trapped in his own computer game, Charlie Daniels had only a few hours left to live. Only his daughter and nephew could rescue him but they didnt know where he was. Tim hated computers. The last place he wanted to spend his holidays was with his young cousin Sarah at his computer crazy uncles house. Little did he know that within twenty-four hours they would face deadly dangers, solve intriguing puzzles and riddles, make fools of themselves at a circus and have unbelievable adventures in strange and exotic locations. Romper was just a dog and the key to the whole adventure.

Castle of Unknowing

Castle of Unknowing PDF Author: Damian Thorn-Hauswirth
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Castle of Unknowing is a rendered virtual reality (VR) experience presented as visual poem. As VR is a nascent technology, content is still limited, and methods of storytelling are not yet formalized. My film seeks to expand the breadth of what types of narratives are being told with this medium. The project is an immersive, experiential narrative imbued with symbolism. The viewer moves through a fixed sequence as they are taken on a journey which mixes elements of sci-fi, fairy tale, and surrealism. It utilizes compelling visuals and sound instead of traditional narrative to evoke an emotional response within the viewer. The immersive aspect of VR allows for the reification of surreal visuals which metaphorically convey an inward journey, creating a sense of mystery and inquiry within the viewer. The experience reframes the relationship of subject and object, making the spectator a participant in a surrealist allegory exploring the themes of suffering and transformation.

Virtual Castle

Virtual Castle PDF Author:
Publisher:
ISBN: 9781902765006
Category : Scotland
Languages : en
Pages :

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Book Description


Virtual Reality

Virtual Reality PDF Author: Randall Shumaker
Publisher: Springer
ISBN: 3540733353
Category : Computers
Languages : en
Pages : 775

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Book Description
This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

Love in the Virtual Realm

Love in the Virtual Realm PDF Author: OJ LEIGH
Publisher: OJ LEIGH
ISBN:
Category : Fiction
Languages : en
Pages : 67

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Book Description
In the not-so-distant future, a world transformed by the wondrous advancements of virtual reality awaits. It is a realm where the limits of human imagination intertwine with the intricacies of cutting-edge technology, blurring the boundaries between reality and fantasy. In this futuristic era, where skyscrapers touch the skies and machines hum with life, one gifted programmer stands at the forefront of a digital revolution. Meet Angela, an enigmatic genius who possesses an unparalleled knack for coding and a heart brimming with dreams of love's true essence. Her vision goes beyond mere entertainment; it transcends the ordinary as she embarks on an extraordinary quest to bring love to life in the Virtual Realm. With unwavering determination, Angela creates "Elysium," an awe-inspiring virtual world where emotions are not only simulated but genuinely felt. Within this mesmerizing creation, people can immerse themselves in love's purest form, an experience like no other. Here, souls connect, hearts entwine, and the very fabric of affection is woven into lines of code. As Elysium unfolds its digital embrace, an unexpected encounter takes place. Angela finds herself drawn to an enigmatic player named Jared, a charismatic figure whose presence ignites sparks of curiosity and a yearning for something more profound. But as their paths converge within the pixelated landscapes of Elysium, Angela's firm beliefs in the boundaries of reality and virtuality begin to waver. The question she once thought was absurd now lingers in her heart: Can genuine love truly blossom within the confines of a virtual world? As Angela and Jared navigate this unprecedented emotional journey, they must confront the doubters and skeptics who question the authenticity of their connection. Society itself grapples with the implications of Elysium, wondering if such technology is a blessing or a dangerous disruption of the natural order. Join us on an enthralling exploration of the human heart in the era of virtual marvels. "Love in the Virtual Realm" delves deep into the essence of love, leaving us to ponder whether its true essence can truly transcend the boundaries of the virtual and the real. This tale of passion, innovation, and self-discovery will challenge our perception of love, technology, and the fundamental fabric of human connection. Embark on a journey of wonder and enchantment as we unravel the enigma of love in a world where the tangible and the ethereal unite, and the heart finds its echo in the virtual echoes of Elysium.

The Virtual Self

The Virtual Self PDF Author: Robert Colacurcio
Publisher: Xlibris Corporation
ISBN: 1479735477
Category : Philosophy
Languages : en
Pages : 120

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Book Description
It has been my experience and observation of students of Buddhism, that after an initial period of enthusiastic practice, they get stuck. They come to the edge of a gap, and can't go back but are stuck going forward. The edge of this gap represents the boundary that defines the results of their efforts so far. Serious effort has been given to practice and to incorporating the fundamentals of the Buddha's method into their lives. Nevertheless, the practitioner I have in mind feels not only stuck but somewhat disheartened perhaps. Having exhausted the youthful enthusiasm that naturally arises upon discovery of the Buddha's path, one now feels a lack of joy. Looking beyond the boundary line of the gap, there seems to be a vast space between where one is now and the ultimate goal of enlightenment. The Virtual Self: Beyond the Gap in Buddhist Philosophy offers some suggestions for renewing one's inspiration and a way to joyfully navigate that sacred space beyond the gap.

The Secret Castle in the Cloud

The Secret Castle in the Cloud PDF Author: Vincent Chen
Publisher:
ISBN: 9781092424196
Category : Juvenile Fiction
Languages : en
Pages : 38

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Book Description
A lost girl. A digital goldmine. An adventure through virtual reality to find her way home. America, 2028. Seven-year-old Lisa can't wait to spend the whole day with her mom. After a quick stop at a strange repair shop, Lisa's augmented reality glasses start acting a little funny. As the kind-hearted girl steps into a huge department store, she realizes two things: her faulty device accidentally made her rich and her mother is nowhere to be found... Lost and suddenly flushed with bitcoins, Lisa hopes to find her mom quickly before it gets too late. With a digital dancing elephant by her side, she discovers the true value of leading with her heart. Will technology and teamwork help Lisa find her mom before the store closes? The Secret Castle in the Cloud is a beautifully illustrated children's book that's perfect for readers ages 5 to 9. If you and your child like exploring future technology, the power of kindness, and a secret castle, then you'll both love Vincent Chen's imaginative tale. Buy The Secret Castle in the Cloud to read a tech-savvy tale today!

The Virtual Future

The Virtual Future PDF Author: William Sims Bainbridge
Publisher: Springer Science & Business Media
ISBN: 0857299042
Category : Computers
Languages : en
Pages : 204

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Book Description
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.

Craigdarroch Castle in 21 Treasures

Craigdarroch Castle in 21 Treasures PDF Author: Moira Dann
Publisher: TouchWood Editions
ISBN: 1771513497
Category : History
Languages : en
Pages : 155

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Book Description
Told in 21 objects—including furnishings, artwork, and tools—this approachable museum guide takes readers into the family history, local lore, and oddities of one of Victoria's most famous landmarks. Craigdarroch Castle, built by coal baron Robert Dunsmuir for his wife, Joan, and their family, was completed in 1890. Following Joan's death, the castle was put up for sale in 1908, and later housed a military hospital and the nascent University of Victoria. Since 1979 the castle has operated as a museum and is one of the top tourist attractions in the city, a prime example of a “bonanza castle” and a rich repository of Victorian-era furnishings and décor, as well as objects evoking the hospital and college eras. Author Moira Dann offers the reader 21 selections from the castle's collection, using each artifact as a portal into the history of the building and life in Victorian and more recent times. The Black Forest clock, acquired by Joan on a trip to Europe; the telescope used by the eldest Dunsmuir son, James, aboard his yacht the Dolaura; the castle's famous stained-glass windows; a nineteenth-century intercom system known as a speaking tube—these and 17 more are described with detail and enthusiasm, and accompanied by photographs. Dann provides careful research into each object's provenance and manufacture, while inviting readers to join her imaginative journeys into the lives of the castle's occupants through the years.

Dickens and the Virtual City

Dickens and the Virtual City PDF Author: Estelle Murail
Publisher: Springer
ISBN: 3319350862
Category : Literary Criticism
Languages : en
Pages : 302

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Book Description
This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.