Author: Keith I Myers
Publisher: Keith I Myers
ISBN:
Category : Computers
Languages : en
Pages : 206
Book Description
There are several books available for Chrome OS users however many of them focus on the limitations of Chrome OS, not teach readers how to unlock the full potential of their Chrome OS powered device. The Ultimate Chrome OS Guide for the Dell Chromebook 11 Model 3180 will provide a comprehensive overview of the Dell Chromebook 11 Model 3180 and how to get the most out of your purchase. This book was designed to appeal to readers from all walks of life, it does not matter if this is your first Chrome OS powered device or you are like me and have a quickly growing collection.
The Ultimate Chrome OS Guide For The Dell Chromebook 11 Model 3180
Hacking Leadership
Author: Joe Sanfelippo
Publisher:
ISBN: 9780998570525
Category : Education
Languages : en
Pages : 160
Book Description
In Hacking Leadership, award-winning school administrators Joe Sanfelippo and Tony Sinanis demonstrate how to increase learning by leaving the office and engaging directly with all teachers and learners. They identify 10 problems with school leadership and provide right-now solutions for each, while showing you how to lead from the middle.
Publisher:
ISBN: 9780998570525
Category : Education
Languages : en
Pages : 160
Book Description
In Hacking Leadership, award-winning school administrators Joe Sanfelippo and Tony Sinanis demonstrate how to increase learning by leaving the office and engaging directly with all teachers and learners. They identify 10 problems with school leadership and provide right-now solutions for each, while showing you how to lead from the middle.
Mule in Action
Author: David Dossot
Publisher: Manning
ISBN: 9781617290824
Category : Computers
Languages : en
Pages : 0
Book Description
Summary Mule in Action, Second Edition is a totally-revised guide covering Mule 3 fundamentals and best practices. It starts with a quick ESB overview and then dives into rich examples covering core concepts like sending, receiving, routing, and transforming data. About the Technology An enterprise service bus is a way to integrate enterprise applications using a bus-like infrastructure. Mule is the leading open source Java ESB. It borrows from the Hohpe/Woolf patterns, is lightweight, can publish REST and SOAP services, integrates well with Spring, is customizable, scales well, and is cloud-ready. About the Book Mule in Action, Second Edition is a totally revised guide covering Mule 3 fundamentals and best practices. It starts with a quick ESB overview and then dives into rich examples covering core concepts like sending, receiving, routing, and transforming data. You'll get a close look at Mule's standard components and how to roll out custom ones. You'll also pick up techniques for testing, performance tuning, and BPM orchestration, and explore cloud API integration for SaaS applications. Written for developers, architects, and IT managers, this book requires familiarity with Java but no previous exposure to Mule or other ESBs. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Full coverage of Mule 3 Integration with cloud services Common transports, routers, and transformers Security, routing, orchestration, and transactions About the Authors David Dossot is a software architect and has created numerous modules and transports for Mule. John D'Emic is a principal solutions architect and Victor Romero a solutions architect, both at MuleSoft, Inc. Table of Contents PART 1 CORE MULE Discovering Mule Processing messages with Mule Working with connectors Transforming data with Mule Routing data with Mule Working with components and patterns PART 2 RUNNING MULE Integration architecture with Mule Deploying Mule Exception handling and transaction management with Mule Securing Mule Tuning Mule PART 3 TRAVELING FURTHER WITH MULE Developing with Mule Writing custom cloud connectors and processors Augmenting Mule with orthogonal technologies
Publisher: Manning
ISBN: 9781617290824
Category : Computers
Languages : en
Pages : 0
Book Description
Summary Mule in Action, Second Edition is a totally-revised guide covering Mule 3 fundamentals and best practices. It starts with a quick ESB overview and then dives into rich examples covering core concepts like sending, receiving, routing, and transforming data. About the Technology An enterprise service bus is a way to integrate enterprise applications using a bus-like infrastructure. Mule is the leading open source Java ESB. It borrows from the Hohpe/Woolf patterns, is lightweight, can publish REST and SOAP services, integrates well with Spring, is customizable, scales well, and is cloud-ready. About the Book Mule in Action, Second Edition is a totally revised guide covering Mule 3 fundamentals and best practices. It starts with a quick ESB overview and then dives into rich examples covering core concepts like sending, receiving, routing, and transforming data. You'll get a close look at Mule's standard components and how to roll out custom ones. You'll also pick up techniques for testing, performance tuning, and BPM orchestration, and explore cloud API integration for SaaS applications. Written for developers, architects, and IT managers, this book requires familiarity with Java but no previous exposure to Mule or other ESBs. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Full coverage of Mule 3 Integration with cloud services Common transports, routers, and transformers Security, routing, orchestration, and transactions About the Authors David Dossot is a software architect and has created numerous modules and transports for Mule. John D'Emic is a principal solutions architect and Victor Romero a solutions architect, both at MuleSoft, Inc. Table of Contents PART 1 CORE MULE Discovering Mule Processing messages with Mule Working with connectors Transforming data with Mule Routing data with Mule Working with components and patterns PART 2 RUNNING MULE Integration architecture with Mule Deploying Mule Exception handling and transaction management with Mule Securing Mule Tuning Mule PART 3 TRAVELING FURTHER WITH MULE Developing with Mule Writing custom cloud connectors and processors Augmenting Mule with orthogonal technologies
The Ultimate Chrome OS Guide For The Poin2 Chromebook 11C
Author: Keith I Myers
Publisher: Keith I Myers
ISBN:
Category : Computers
Languages : en
Pages : 195
Book Description
There are several books available for Chrome OS users however many of them focus on the limitations of Chrome OS, not teach readers how to unlock the full potential of their Chrome OS powered device. The Ultimate Chrome OS Guide for the Poin2 Chromebook 11C will provide a comprehensive overview of the Poin2 Chromebook 11C and how to get the most out of your purchase. This book was designed to appeal to readers from all walks of life, it does not matter if this is your first Chrome OS powered device or you are like me and have a quickly growing collection.
Publisher: Keith I Myers
ISBN:
Category : Computers
Languages : en
Pages : 195
Book Description
There are several books available for Chrome OS users however many of them focus on the limitations of Chrome OS, not teach readers how to unlock the full potential of their Chrome OS powered device. The Ultimate Chrome OS Guide for the Poin2 Chromebook 11C will provide a comprehensive overview of the Poin2 Chromebook 11C and how to get the most out of your purchase. This book was designed to appeal to readers from all walks of life, it does not matter if this is your first Chrome OS powered device or you are like me and have a quickly growing collection.
Computer Graphics Through OpenGL®
Author: Sumanta Guha
Publisher: CRC Press
ISBN: 0429874847
Category : Computers
Languages : en
Pages : 760
Book Description
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Publisher: CRC Press
ISBN: 0429874847
Category : Computers
Languages : en
Pages : 760
Book Description
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
The Ultimate Chrome OS Guide For The Haier Chromebook 11
Author: Keith I Myers
Publisher: Keith I Myers
ISBN:
Category : Computers
Languages : en
Pages : 203
Book Description
There are several books available for Chrome OS users however many of them focus on the limitations of Chrome OS, not teach readers how to unlock the full potential of their Chrome OS powered device. The Ultimate Chrome OS Guide for the Haier Chromebook 11 will provide a comprehensive overview of the Haier Chromebook 11 and how to get the most out of your purchase. This book was designed to appeal to readers from all walks of life, it does not matter if this is your first Chrome OS powered device or you are like me and have a quickly growing collection.
Publisher: Keith I Myers
ISBN:
Category : Computers
Languages : en
Pages : 203
Book Description
There are several books available for Chrome OS users however many of them focus on the limitations of Chrome OS, not teach readers how to unlock the full potential of their Chrome OS powered device. The Ultimate Chrome OS Guide for the Haier Chromebook 11 will provide a comprehensive overview of the Haier Chromebook 11 and how to get the most out of your purchase. This book was designed to appeal to readers from all walks of life, it does not matter if this is your first Chrome OS powered device or you are like me and have a quickly growing collection.
The Modern Myths
Author: Philip Ball
Publisher: University of Chicago Press
ISBN: 0226823849
Category : Literary Criticism
Languages : en
Pages : 437
Book Description
With The Modern Myths, brilliant science communicator Philip Ball spins a new yarn. From novels and comic books to B-movies, it is an epic exploration of literature, new media and technology, the nature of storytelling, and the making and meaning of our most important tales. Myths are usually seen as stories from the depths of time—fun and fantastical, but no longer believed by anyone. Yet, as Philip Ball shows, we are still writing them—and still living them—today. From Robinson Crusoe and Frankenstein to Batman, many stories written in the past few centuries are commonly, perhaps glibly, called “modern myths.” But Ball argues that we should take that idea seriously. Our stories of Dracula, Dr. Jekyll and Mr. Hyde, and Sherlock Holmes are doing the kind of cultural work that the ancient myths once did. Through the medium of narratives that all of us know in their basic outline and which have no clear moral or resolution, these modern myths explore some of our deepest fears, dreams, and anxieties. We keep returning to these tales, reinventing them endlessly for new uses. But what are they really about, and why do we need them? What myths are still taking shape today? And what makes a story become a modern myth? In The Modern Myths, Ball takes us on a wide-ranging tour of our collective imagination, asking what some of its most popular stories reveal about the nature of being human in the modern age.
Publisher: University of Chicago Press
ISBN: 0226823849
Category : Literary Criticism
Languages : en
Pages : 437
Book Description
With The Modern Myths, brilliant science communicator Philip Ball spins a new yarn. From novels and comic books to B-movies, it is an epic exploration of literature, new media and technology, the nature of storytelling, and the making and meaning of our most important tales. Myths are usually seen as stories from the depths of time—fun and fantastical, but no longer believed by anyone. Yet, as Philip Ball shows, we are still writing them—and still living them—today. From Robinson Crusoe and Frankenstein to Batman, many stories written in the past few centuries are commonly, perhaps glibly, called “modern myths.” But Ball argues that we should take that idea seriously. Our stories of Dracula, Dr. Jekyll and Mr. Hyde, and Sherlock Holmes are doing the kind of cultural work that the ancient myths once did. Through the medium of narratives that all of us know in their basic outline and which have no clear moral or resolution, these modern myths explore some of our deepest fears, dreams, and anxieties. We keep returning to these tales, reinventing them endlessly for new uses. But what are they really about, and why do we need them? What myths are still taking shape today? And what makes a story become a modern myth? In The Modern Myths, Ball takes us on a wide-ranging tour of our collective imagination, asking what some of its most popular stories reveal about the nature of being human in the modern age.
The Makerspace Workbench
Author: Adam Kemp
Publisher: Maker Media, Inc.
ISBN: 1449355633
Category : Education
Languages : en
Pages : 754
Book Description
Create a dynamic space for designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you’ll learn the benefits of having a Makerspace—a shared space with a set of shared tools—that attracts fellow makers and gives you more resources to work with. You’ll find clear explanations of the tools, software, materials, and layout you need to get started—everything from basic electronics to rapid prototyping technology and inexpensive 3D printers. A Makerspace is the perfect solution for many makers today. While you can get a lot done in a fully-decked out shop, you’ll always have trouble making space for the next great tool you need. And the one thing you really miss out on in a personal shop is the collaboration with other makers. A Makerspace provides you with the best of both worlds. Perfect for any maker, educator, or community, this book shows you how to organize your environment to provide a safe and fun workflow, and demonstrates how you can use that space to educate others.
Publisher: Maker Media, Inc.
ISBN: 1449355633
Category : Education
Languages : en
Pages : 754
Book Description
Create a dynamic space for designing and building DIY electronic hardware, programming, and manufacturing projects. With this illustrated guide, you’ll learn the benefits of having a Makerspace—a shared space with a set of shared tools—that attracts fellow makers and gives you more resources to work with. You’ll find clear explanations of the tools, software, materials, and layout you need to get started—everything from basic electronics to rapid prototyping technology and inexpensive 3D printers. A Makerspace is the perfect solution for many makers today. While you can get a lot done in a fully-decked out shop, you’ll always have trouble making space for the next great tool you need. And the one thing you really miss out on in a personal shop is the collaboration with other makers. A Makerspace provides you with the best of both worlds. Perfect for any maker, educator, or community, this book shows you how to organize your environment to provide a safe and fun workflow, and demonstrates how you can use that space to educate others.
101 Life Skills Games for Children
Author: Bernie Badegruber
Publisher: Turner Publishing Company
ISBN: 089793590X
Category : Family & Relationships
Languages : en
Pages : 247
Book Description
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
Publisher: Turner Publishing Company
ISBN: 089793590X
Category : Family & Relationships
Languages : en
Pages : 247
Book Description
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
The Random House Book of Old Roses
Author: Roger Phillips
Publisher: Random House (NY)
ISBN:
Category : Gardening
Languages : en
Pages : 100
Book Description
Bursting with color photos and information, this book shows gardeners how to choose and plant 200 of the finest roses in the world, plus easy-to-follow planting and growing tips. Color photos.
Publisher: Random House (NY)
ISBN:
Category : Gardening
Languages : en
Pages : 100
Book Description
Bursting with color photos and information, this book shows gardeners how to choose and plant 200 of the finest roses in the world, plus easy-to-follow planting and growing tips. Color photos.