Author: John E. Wennberg
Publisher: Oxford University Press
ISBN: 0199830851
Category : Medical
Languages : en
Pages : 341
Book Description
Written by a groundbreaking figure of modern medical study, Tracking Medicine is an eye-opening introduction to the science of health care delivery, as well as a powerful argument for its relevance in shaping the future of our country. An indispensable resource for those involved in public health and health policy, this book uses Dr. Wennberg's pioneering research to provide a framework for understanding the health care crisis; and outlines a roadmap for real change in the future. It is also a useful tool for anyone interested in understanding and forming their own opinion on the current debate.
Tracking Medicine
The Lion Tracker's Guide to Life
Author: Boyd Varty
Publisher: HarperOne
ISBN: 9780358099772
Category : Nature
Languages : en
Pages : 0
Book Description
Set in the African bush: a tracker seeks one lion, thanks to lessons that can teach us all how to live--Provided by publisher.
Publisher: HarperOne
ISBN: 9780358099772
Category : Nature
Languages : en
Pages : 0
Book Description
Set in the African bush: a tracker seeks one lion, thanks to lessons that can teach us all how to live--Provided by publisher.
Tracking Pythons
Author: Kate Messner
Publisher: Millbrook Press (Tm)
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A fascinating look at Burmese pythons, how they're changing the south Florida ecosystem, and what scientists are doing to try to keep them in check. An intriguing new release from award-winning author Kate Messner.
Publisher: Millbrook Press (Tm)
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A fascinating look at Burmese pythons, how they're changing the south Florida ecosystem, and what scientists are doing to try to keep them in check. An intriguing new release from award-winning author Kate Messner.
Tracker
Author: Deven Kane
Publisher: Smoke Valley Press
ISBN: 1989509029
Category : Young Adult Fiction
Languages : en
Pages : 269
Book Description
Two generations ago, Earth’s richest citizens—the Hoarders—seized control of the planet’s resources, retreated into their heavily guarded Enclaves, and left the rest of the population to fend for itself. Until recently, when the Hoarders began to randomly implant people with a new kind of microtechnology, capable of converting their unsuspecting hosts into violent and deadly automatons. They also created the Trackers, mechanically and chemically enhanced creatures fanatically devoted to hunting down and killing anyone unlucky enough to have an Implant. Amos Morgan and Aubrey Carter, together with a small band of fellow Runners, must unravel the mystery, racing against time before the Trackers discover them. And before their own Implants change them into . . . Something else.
Publisher: Smoke Valley Press
ISBN: 1989509029
Category : Young Adult Fiction
Languages : en
Pages : 269
Book Description
Two generations ago, Earth’s richest citizens—the Hoarders—seized control of the planet’s resources, retreated into their heavily guarded Enclaves, and left the rest of the population to fend for itself. Until recently, when the Hoarders began to randomly implant people with a new kind of microtechnology, capable of converting their unsuspecting hosts into violent and deadly automatons. They also created the Trackers, mechanically and chemically enhanced creatures fanatically devoted to hunting down and killing anyone unlucky enough to have an Implant. Amos Morgan and Aubrey Carter, together with a small band of fellow Runners, must unravel the mystery, racing against time before the Trackers discover them. And before their own Implants change them into . . . Something else.
Virtual Reality Technology
Author: Grigore C. Burdea
Publisher: John Wiley & Sons
ISBN: 1394306946
Category : Computers
Languages : en
Pages : 741
Book Description
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Publisher: John Wiley & Sons
ISBN: 1394306946
Category : Computers
Languages : en
Pages : 741
Book Description
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Book Of Vision Quest
Author: Steven Foster
Publisher: Simon and Schuster
ISBN: 1451672403
Category : Body, Mind & Spirit
Languages : en
Pages : 260
Book Description
Blending numerous heritages, wisdoms, and teachings, this powerfully wrought book encourages people to take charge of their lives, heal themselves, and grow. Movingly rendered, The Book of the Vision Quest is for all who long for renewal and personal transformation. In this revised edition—with two new chapters and added tales from vision questers—Steven Foster recounts his experiences guiding contemporary seekers. He recreates an ancient rite of passage—that of “dying,” “passing through,” and “being reborn”—known as a vision quest. A sacred ceremony that culminates in a three-day, three-night fast, alone, in a place of natural power, the vision quest is a mystical, practical, and intensely personal journey of self-knowledge.
Publisher: Simon and Schuster
ISBN: 1451672403
Category : Body, Mind & Spirit
Languages : en
Pages : 260
Book Description
Blending numerous heritages, wisdoms, and teachings, this powerfully wrought book encourages people to take charge of their lives, heal themselves, and grow. Movingly rendered, The Book of the Vision Quest is for all who long for renewal and personal transformation. In this revised edition—with two new chapters and added tales from vision questers—Steven Foster recounts his experiences guiding contemporary seekers. He recreates an ancient rite of passage—that of “dying,” “passing through,” and “being reborn”—known as a vision quest. A sacred ceremony that culminates in a three-day, three-night fast, alone, in a place of natural power, the vision quest is a mystical, practical, and intensely personal journey of self-knowledge.
World of Warcraft Programming
Author: James Whitehead, II
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234
Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Cinematic Quests for Identity
Author: Maria Garcia
Publisher: Rowman & Littlefield
ISBN: 1442246987
Category : Performing Arts
Languages : en
Pages : 285
Book Description
Whether embodied in literature, theater, or film, an enduring theme of many artistic works has been the protagonist’s search for identity. Such quests are typically psychological or spiritual journeys and depicted on the screen in a variety of manifestations—endeavors embarked upon to address an emotional trauma or to overcome an obstacle in the hero’s life. Using Jean Cocteau’s La Belle et La Bête as a leitmotif, these pursuits are discussed by author Maria Garcia as encounters with the “Beast.” At the end of their quests, heroes are reborn into their new identities, while the Beast disappears, transforms, or dies. In Cinematic Quests for Identity: The Hero’s Encounter with the Beast, Garcia examines the cinematic conventions of the male and female search for individuation across several genres. After discussing La Belle et La Bête, the author looks at a number of films including three iconic male journeys—The Picture of Dorian Gray, The Searchers, and The Deer Hunter. Additional chapters focus on The Silence of the Lambs, Bringing Up Baby, The Lady Eve, The Secret of Roan Inish, The Natural, and Moneyball. The book concludes with a consideration of the three fairy tale films by Catherine Breillat—Fat Girl, Bluebeard, and The Sleeping Beauty—and the female characters in several Robert Bresson films, including The Trial of Joan of Arc. Providing a unique and original perspective on films throughout the world, this provocative book draws upon Jungian thought, as well as several literary traditions including fairy tales, epic poetry, and Greek and Celtic mythology. Aimed at scholars of film and film theory, Cinematic Quests for Identity will also appeal to movie fans interested in a deeper understanding of films that explore a character’s struggle to live a conscious life.
Publisher: Rowman & Littlefield
ISBN: 1442246987
Category : Performing Arts
Languages : en
Pages : 285
Book Description
Whether embodied in literature, theater, or film, an enduring theme of many artistic works has been the protagonist’s search for identity. Such quests are typically psychological or spiritual journeys and depicted on the screen in a variety of manifestations—endeavors embarked upon to address an emotional trauma or to overcome an obstacle in the hero’s life. Using Jean Cocteau’s La Belle et La Bête as a leitmotif, these pursuits are discussed by author Maria Garcia as encounters with the “Beast.” At the end of their quests, heroes are reborn into their new identities, while the Beast disappears, transforms, or dies. In Cinematic Quests for Identity: The Hero’s Encounter with the Beast, Garcia examines the cinematic conventions of the male and female search for individuation across several genres. After discussing La Belle et La Bête, the author looks at a number of films including three iconic male journeys—The Picture of Dorian Gray, The Searchers, and The Deer Hunter. Additional chapters focus on The Silence of the Lambs, Bringing Up Baby, The Lady Eve, The Secret of Roan Inish, The Natural, and Moneyball. The book concludes with a consideration of the three fairy tale films by Catherine Breillat—Fat Girl, Bluebeard, and The Sleeping Beauty—and the female characters in several Robert Bresson films, including The Trial of Joan of Arc. Providing a unique and original perspective on films throughout the world, this provocative book draws upon Jungian thought, as well as several literary traditions including fairy tales, epic poetry, and Greek and Celtic mythology. Aimed at scholars of film and film theory, Cinematic Quests for Identity will also appeal to movie fans interested in a deeper understanding of films that explore a character’s struggle to live a conscious life.
Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy
Author: Chris Howell
Publisher: Modern Game Testing Company
ISBN: 1739711513
Category : Computers
Languages : en
Pages : 298
Book Description
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features
Publisher: Modern Game Testing Company
ISBN: 1739711513
Category : Computers
Languages : en
Pages : 298
Book Description
Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features
Fallout 76
Author: David Hodgson
Publisher: Penguin
ISBN: 0744019966
Category : Games & Activities
Languages : en
Pages : 546
Book Description
Emerge from Vault 76 ready to thrive- solo or with friends-with the official guide to Fallout 76. It's the ultimate reference for creating your character, teaming up with allies, defeating enemies, building, crafting, and exploring the wastes of West Virginia! Surviving Aboveground: Detailed training, character creation guidance, and combat strategies help prepare you to embark on your adventure. Quest Walkthroughs: Quest breakdowns and helpful guidance through your journey, from your first steps outside the vault to collecting the last nuclear code! Post-Apocalyptic Atlas: Enhance your exploration with fully labeled maps and detailed information on every wasteland location. Building and Crafting: Learn how create shelter and necessary supplies with the new Construction and Assembly Mobile Platform. Multiplayer: Journey together with fellow Vault Dwellers for the first time! Make teamwork work for you with effective strategies for assembling your crew.
Publisher: Penguin
ISBN: 0744019966
Category : Games & Activities
Languages : en
Pages : 546
Book Description
Emerge from Vault 76 ready to thrive- solo or with friends-with the official guide to Fallout 76. It's the ultimate reference for creating your character, teaming up with allies, defeating enemies, building, crafting, and exploring the wastes of West Virginia! Surviving Aboveground: Detailed training, character creation guidance, and combat strategies help prepare you to embark on your adventure. Quest Walkthroughs: Quest breakdowns and helpful guidance through your journey, from your first steps outside the vault to collecting the last nuclear code! Post-Apocalyptic Atlas: Enhance your exploration with fully labeled maps and detailed information on every wasteland location. Building and Crafting: Learn how create shelter and necessary supplies with the new Construction and Assembly Mobile Platform. Multiplayer: Journey together with fellow Vault Dwellers for the first time! Make teamwork work for you with effective strategies for assembling your crew.