Author: Mr N. Ravi Kiran
Publisher:
ISBN: 9781648282690
Category : Computers
Languages : en
Pages : 86
Book Description
Game of Hacking with Terminal: The Only Way to Stop a Hacker is to Think Like One.
Author: Mr N. Ravi Kiran
Publisher:
ISBN: 9781648282690
Category : Computers
Languages : en
Pages : 86
Book Description
Publisher:
ISBN: 9781648282690
Category : Computers
Languages : en
Pages : 86
Book Description
The Terminal Beach
Author: J. G. Ballard
Publisher:
ISBN: 9780460022651
Category :
Languages : en
Pages : 220
Book Description
Science fiction-noveller.
Publisher:
ISBN: 9780460022651
Category :
Languages : en
Pages : 220
Book Description
Science fiction-noveller.
Game Theory
Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416
Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416
Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
General Game Playing
Author: Michael Liu
Publisher: Springer Nature
ISBN: 303101569X
Category : Computers
Languages : en
Pages : 213
Book Description
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Publisher: Springer Nature
ISBN: 303101569X
Category : Computers
Languages : en
Pages : 213
Book Description
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Advanced Bash Scripting Guide
Author: Mendel Cooper
Publisher: Рипол Классик
ISBN: 5879734420
Category : History
Languages : en
Pages : 919
Book Description
Publisher: Рипол Классик
ISBN: 5879734420
Category : History
Languages : en
Pages : 919
Book Description
Encyclopedia of Cloud Computing
Author: San Murugesan
Publisher: John Wiley & Sons
ISBN: 1118821955
Category : Technology & Engineering
Languages : en
Pages : 744
Book Description
The Encyclopedia of Cloud Computing provides IT professionals, educators, researchers and students with a compendium of cloud computing knowledge. Authored by a spectrum of subject matter experts in industry and academia, this unique publication, in a single volume, covers a wide range of cloud computing topics, including technological trends and developments, research opportunities, best practices, standards, and cloud adoption. Providing multiple perspectives, it also addresses questions that stakeholders might have in the context of development, operation, management, and use of clouds. Furthermore, it examines cloud computing's impact now and in the future. The encyclopedia presents 56 chapters logically organized into 10 sections. Each chapter covers a major topic/area with cross-references to other chapters and contains tables, illustrations, side-bars as appropriate. Furthermore, each chapter presents its summary at the beginning and backend material, references and additional resources for further information.
Publisher: John Wiley & Sons
ISBN: 1118821955
Category : Technology & Engineering
Languages : en
Pages : 744
Book Description
The Encyclopedia of Cloud Computing provides IT professionals, educators, researchers and students with a compendium of cloud computing knowledge. Authored by a spectrum of subject matter experts in industry and academia, this unique publication, in a single volume, covers a wide range of cloud computing topics, including technological trends and developments, research opportunities, best practices, standards, and cloud adoption. Providing multiple perspectives, it also addresses questions that stakeholders might have in the context of development, operation, management, and use of clouds. Furthermore, it examines cloud computing's impact now and in the future. The encyclopedia presents 56 chapters logically organized into 10 sections. Each chapter covers a major topic/area with cross-references to other chapters and contains tables, illustrations, side-bars as appropriate. Furthermore, each chapter presents its summary at the beginning and backend material, references and additional resources for further information.
Introduction to Game Theory
Author: Peter Morris
Publisher: Springer Science & Business Media
ISBN: 1461243165
Category : Mathematics
Languages : en
Pages : 240
Book Description
This advanced textbook covers the central topics in game theory and provides a strong basis from which readers can go on to more advanced topics. The subject matter is approached in a mathematically rigorous, yet lively and interesting way. New definitions and topics are motivated as thoroughly as possible. Coverage includes the idea of iterated Prisoner's Dilemma (super games) and challenging game-playing computer programs.
Publisher: Springer Science & Business Media
ISBN: 1461243165
Category : Mathematics
Languages : en
Pages : 240
Book Description
This advanced textbook covers the central topics in game theory and provides a strong basis from which readers can go on to more advanced topics. The subject matter is approached in a mathematically rigorous, yet lively and interesting way. New definitions and topics are motivated as thoroughly as possible. Coverage includes the idea of iterated Prisoner's Dilemma (super games) and challenging game-playing computer programs.
Game Theory and Applications
Author: Tatsuro Ichiishi
Publisher: Academic Press
ISBN: 1483295052
Category : Language Arts & Disciplines
Languages : en
Pages : 449
Book Description
Game Theory and Applications outlines game theory and proves its validity by examining it alongside the neoclassical paradigm. This book contends that the neoclassical theory is the exceptional case, and that game theory may indeed be the rule. The papers and abstracts collected here explore its recent development and suggest new research directions. - Explains many of the recent central developments in game theory - Highlights new research directions in economic theory which surpass the neoclassical paradigm - Includes game-theoretical analyses in economics, political science, and biology - Written by leading game theorists, economists, political scientists, and biologists
Publisher: Academic Press
ISBN: 1483295052
Category : Language Arts & Disciplines
Languages : en
Pages : 449
Book Description
Game Theory and Applications outlines game theory and proves its validity by examining it alongside the neoclassical paradigm. This book contends that the neoclassical theory is the exceptional case, and that game theory may indeed be the rule. The papers and abstracts collected here explore its recent development and suggest new research directions. - Explains many of the recent central developments in game theory - Highlights new research directions in economic theory which surpass the neoclassical paradigm - Includes game-theoretical analyses in economics, political science, and biology - Written by leading game theorists, economists, political scientists, and biologists
Game Equilibrium Models III
Author: Reinhard Selten
Publisher: Springer Science & Business Media
ISBN: 3662073676
Category : Business & Economics
Languages : en
Pages : 292
Book Description
The four volumes of Game Equilibrium Models present applications of non-cooperative game theory. Problems of strategic interaction arising in biology, economics, political science and the social sciences in general are treated in 42 papers on a wide variety of subjects. Internationally known authors with backgrounds in various disciplines have contributed original research. The reader finds innovative modelling combined with advanced methods of analysis. The four volumes are the outcome of a research year at the Center for Interdisciplinary Studies of the University of Bielefeld. The close interaction of an international interdisciplinary group of researchers has produced an unusual collection of remarkable results of great interest for everybody who wants to be informed on the scope, potential, and future direction of work in applied game theory. Volume III Strategic Bargaining contains ten papers on game equilibrium models of bargaining. All these contributions look at bargaining situations as non-cooperative games. General models of two-person and n-person bargaining are explored.
Publisher: Springer Science & Business Media
ISBN: 3662073676
Category : Business & Economics
Languages : en
Pages : 292
Book Description
The four volumes of Game Equilibrium Models present applications of non-cooperative game theory. Problems of strategic interaction arising in biology, economics, political science and the social sciences in general are treated in 42 papers on a wide variety of subjects. Internationally known authors with backgrounds in various disciplines have contributed original research. The reader finds innovative modelling combined with advanced methods of analysis. The four volumes are the outcome of a research year at the Center for Interdisciplinary Studies of the University of Bielefeld. The close interaction of an international interdisciplinary group of researchers has produced an unusual collection of remarkable results of great interest for everybody who wants to be informed on the scope, potential, and future direction of work in applied game theory. Volume III Strategic Bargaining contains ten papers on game equilibrium models of bargaining. All these contributions look at bargaining situations as non-cooperative games. General models of two-person and n-person bargaining are explored.
The Data Processing Security Game
Author: Robert S. Becker
Publisher: Elsevier
ISBN: 1483188183
Category : Business & Economics
Languages : en
Pages : 112
Book Description
The Data Processing Security Game: Safeguarding against the Real Dangers of Computer Abuse aims to propose the fundamental elements required to insure satisfactory data processing (DP) security levels in a business setting. This text first presents the basic philosophical points regarding DP security game and the organization of this book. This selection then gives an assessment or self-evaluation of the DP environment, which is followed by a discussion on the basic areas of physical security to be considered. A significant area in the DP security game, which is magnetic volume control, is then discussed. This book then explains system security, backup procedure, control aspects, and business considerations. This selection will be very invaluable to those wanting to explore data processing security and apply it to a business environment.
Publisher: Elsevier
ISBN: 1483188183
Category : Business & Economics
Languages : en
Pages : 112
Book Description
The Data Processing Security Game: Safeguarding against the Real Dangers of Computer Abuse aims to propose the fundamental elements required to insure satisfactory data processing (DP) security levels in a business setting. This text first presents the basic philosophical points regarding DP security game and the organization of this book. This selection then gives an assessment or self-evaluation of the DP environment, which is followed by a discussion on the basic areas of physical security to be considered. A significant area in the DP security game, which is magnetic volume control, is then discussed. This book then explains system security, backup procedure, control aspects, and business considerations. This selection will be very invaluable to those wanting to explore data processing security and apply it to a business environment.