The Simulation and Gaming Yearbook

The Simulation and Gaming Yearbook PDF Author:
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ISBN:
Category :
Languages : en
Pages : 0

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The Simulation and Gaming Yearbook

The Simulation and Gaming Yearbook PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description


Simulation and Gaming Yearbook

Simulation and Gaming Yearbook PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 312

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The Simulation and Gaming Yearbook

The Simulation and Gaming Yearbook PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 346

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International Simulation and Gaming Research Yearbook

International Simulation and Gaming Research Yearbook PDF Author: Tony Powell
Publisher: Routledge
ISBN: 1135369534
Category : Education
Languages : en
Pages : 260

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Book Description
The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.

Simulations and Games for Emergency and Crisis Management

Simulations and Games for Emergency and Crisis Management PDF Author: John Rolfe
Publisher: Psychology Press
ISBN: 9780749426101
Category : Business & Economics
Languages : en
Pages : 260

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Book Description
First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

International Simulation and Gaming Yearbook

International Simulation and Gaming Yearbook PDF Author: Peter Saunders
Publisher: Routledge
ISBN: 1135365822
Category : Education
Languages : en
Pages : 270

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Book Description
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society PDF Author: Toshiyuki Kaneda
Publisher: Springer
ISBN: 9811005753
Category : Mathematics
Languages : en
Pages : 466

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Book Description
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Simulation Games and Learning in Production Management

Simulation Games and Learning in Production Management PDF Author: Jens O. Riis
Publisher: Springer
ISBN: 1504128702
Category : Business & Economics
Languages : en
Pages : 216

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Book Description
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES PDF Author: Marcin Wardaszko
Publisher: Akademia Leona Kozminskiego
ISBN: 8366502015
Category : Business & Economics
Languages : en
Pages : 687

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Book Description
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook PDF Author: Danny Saunders
Publisher: Routledge
ISBN: 1136361642
Category : Education
Languages : en
Pages : 268

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Book Description
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.