Simple Games

Simple Games PDF Author: Alan D. Taylor
Publisher: Princeton University Press
ISBN: 9780691001203
Category : Mathematics
Languages : en
Pages : 272

Get Book Here

Book Description
Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game."--BOOK JACKET.

Nim

Nim PDF Author: Christopher Freeman
Publisher: PRUFROCK PRESS INC.
ISBN: 9781593630423
Category : Education
Languages : en
Pages : 68

Get Book Here

Book Description
Educational title for gifted and advanced learners.

Game Theory: A Simple Introduction

Game Theory: A Simple Introduction PDF Author: K.H. Erickson
Publisher: K.H. Erickson
ISBN:
Category : Mathematics
Languages : en
Pages : 68

Get Book Here

Book Description
Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information. Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or friend and stranger. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.

Simple Games

Simple Games PDF Author: Alan D. Taylor
Publisher: Princeton University Press
ISBN: 9780691001203
Category : Mathematics
Languages : en
Pages : 272

Get Book Here

Book Description
Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focuses on the surprisingly wide variety of properties related to the weightedness of a game."--BOOK JACKET.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Get Book Here

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

The Simple Game

The Simple Game PDF Author: Thomas Foley
Publisher:
ISBN: 9780982476659
Category : Jockeys
Languages : en
Pages : 0

Get Book Here

Book Description
'The Simple Game' is an honest and emotional account of the author and professional jockey Thomas Foley's struggle to recapture his passion for the sport and the horses that came to define his life.

The Educator's Guide to Designing Games and Creative Active-Learning Exercises

The Educator's Guide to Designing Games and Creative Active-Learning Exercises PDF Author: Joe Bisz
Publisher: Teachers College Press
ISBN: 0807767727
Category : Education
Languages : en
Pages : 289

Get Book Here

Book Description
Every educator's imaginative instincts will be guided by this book's practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors' six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors' extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games. Written in the language of instructional design, so advanced knowledge about games or technology is not required. Provides creative instructional techniques that will boost student engagement for both in-person and online instruction. Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.

Cooperative Games, Solutions and Applications

Cooperative Games, Solutions and Applications PDF Author: Theo S. H. Driessen
Publisher: Springer Science & Business Media
ISBN: 9401577870
Category : Business & Economics
Languages : en
Pages : 235

Get Book Here

Book Description
The study of the theory of games was started in Von Neumann (1928), but the development of the theory of games was accelerated after the publication of the classical book "Theory of games and economic behavior" by Von Neumann and Morgenstern (1944). As an initial step, the theory of games aims to put situations of conflict and cooperation into mathematical models. In the second and final step, the resulting models are analysed on the basis of equitable and mathematical reasonings. The conflict and/or cooperative situation in question is generally due to the interaction between two or more individuals (players). Their interaction may lead up to several potential payoffs over which each player has his own preferences. Any player attempts to achieve his largest possible payoff, but the other players may also exert their influence on the realization of some potential payoff. As already mentioned, the theory of games consists of two parts, a modelling part and a solution part. Concerning the modelling part, the mathematical models of conflict and cooperative situations are described. The description of the models includes the rules, the strategy space of any player, potential payoffs to the players, the preferences of each player over the set of all potential payoffs, etc. According to the rules, it is either permitted or forbidden that the players communicate with one another in order to make binding agreements regarding their mutual actions.

Theory of Games and Economic Behavior (Commemorative Edition)

Theory of Games and Economic Behavior (Commemorative Edition) PDF Author: John von Neumann
Publisher: Princeton University Press
ISBN: 0691130612
Category : Business & Economics
Languages : en
Pages : 775

Get Book Here

Book Description
First published in 1944, this book, co-written by an economist & a mathematician, conceived a groundbreaking theory of economic & social organisation based on a theory of games of strategy. The result was a revolution in economics & game theory has since emerged as a major tool of analysis in many other fields.

The Mathematics of Games and Gambling

The Mathematics of Games and Gambling PDF Author: Edward Packel
Publisher: American Mathematical Society
ISBN: 147046862X
Category : Mathematics
Languages : en
Pages : 174

Get Book Here

Book Description
The first edition of this book was reprinted eight times. This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less well-known ideas of elementary game theory. The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use. The only formal mathematics background the reader needs is some facility with high school algebra. Game-related exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.

Neighborhood Semantics for Modal Logic

Neighborhood Semantics for Modal Logic PDF Author: Eric Pacuit
Publisher: Springer
ISBN: 3319671499
Category : Philosophy
Languages : en
Pages : 165

Get Book Here

Book Description
This book offers a state-of-the-art introduction to the basic techniques and results of neighborhood semantics for modal logic. In addition to presenting the relevant technical background, it highlights both the pitfalls and potential uses of neighborhood models – an interesting class of mathematical structures that were originally introduced to provide a semantics for weak systems of modal logic (the so-called non-normal modal logics). In addition, the book discusses a broad range of topics, including standard modal logic results (i.e., completeness, decidability and definability); bisimulations for neighborhood models and other model-theoretic constructions; comparisons with other semantics for modal logic (e.g., relational models, topological models, plausibility models); neighborhood semantics for first-order modal logic, applications in game theory (coalitional logic and game logic); applications in epistemic logic (logics of evidence and belief); and non-normal modal logics with dynamic modalities. The book can be used as the primary text for seminars on philosophical logic focused on non-normal modal logics; as a supplemental text for courses on modal logic, logic in AI, or philosophical logic (either at the undergraduate or graduate level); or as the primary source for researchers interested in learning about the uses of neighborhood semantics in philosophical logic and game theory.