Author: Jordyn Taylor
Publisher: Delacorte Press
ISBN: 0593563646
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
A wickedly comic feminist mystery about the dark side of a hopeless romantic's seemingly perfect love story—for readers of Jessica Goodman and Kara Thomas. Alyson is a romantic, and sometimes it gets her into trouble. Like last summer, she thought her co-worker was into her, when in reality he found her flirting pathetic. Then she meets Brenton Riggs Jr., and right away she knows that their connection isn’t just in her head. When he swoops in to save her one night from a less than savory party encounter, she falls head-over-heels. Finally, someone Alyson likes who likes her back! But when she finds out about the King’s Cup—a competition the guys at their boarding school started to see who has the most sexual prowess—she’s put on edge. Does Brenton really want to be with her, or is he just trying to win? Then Alyson and the other girls at the school start a competition of their own: The Queen’s Cup. It’s all about reclaiming their power. But as the competition heats up, Alyson’s relationship begins to fall apart—and it isn’t long before the cracks in her perfect love story start to show through.
The Revenge Game
Author: Jordyn Taylor
Publisher: Delacorte Press
ISBN: 0593563646
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
A wickedly comic feminist mystery about the dark side of a hopeless romantic's seemingly perfect love story—for readers of Jessica Goodman and Kara Thomas. Alyson is a romantic, and sometimes it gets her into trouble. Like last summer, she thought her co-worker was into her, when in reality he found her flirting pathetic. Then she meets Brenton Riggs Jr., and right away she knows that their connection isn’t just in her head. When he swoops in to save her one night from a less than savory party encounter, she falls head-over-heels. Finally, someone Alyson likes who likes her back! But when she finds out about the King’s Cup—a competition the guys at their boarding school started to see who has the most sexual prowess—she’s put on edge. Does Brenton really want to be with her, or is he just trying to win? Then Alyson and the other girls at the school start a competition of their own: The Queen’s Cup. It’s all about reclaiming their power. But as the competition heats up, Alyson’s relationship begins to fall apart—and it isn’t long before the cracks in her perfect love story start to show through.
Publisher: Delacorte Press
ISBN: 0593563646
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
A wickedly comic feminist mystery about the dark side of a hopeless romantic's seemingly perfect love story—for readers of Jessica Goodman and Kara Thomas. Alyson is a romantic, and sometimes it gets her into trouble. Like last summer, she thought her co-worker was into her, when in reality he found her flirting pathetic. Then she meets Brenton Riggs Jr., and right away she knows that their connection isn’t just in her head. When he swoops in to save her one night from a less than savory party encounter, she falls head-over-heels. Finally, someone Alyson likes who likes her back! But when she finds out about the King’s Cup—a competition the guys at their boarding school started to see who has the most sexual prowess—she’s put on edge. Does Brenton really want to be with her, or is he just trying to win? Then Alyson and the other girls at the school start a competition of their own: The Queen’s Cup. It’s all about reclaiming their power. But as the competition heats up, Alyson’s relationship begins to fall apart—and it isn’t long before the cracks in her perfect love story start to show through.
The Revenge Game
Author: Gerald Hammond
Publisher: St Martins Press
ISBN: 9780312679309
Category : Fiction
Languages : en
Pages : 191
Book Description
When a skeleton is deposited on the flooded banks of a canal, Gerald Hammond--gunsmith and sometime hunter--becomes enmeshed in the fatal sequence of events played out against the background of the wild Scottish Lowlands
Publisher: St Martins Press
ISBN: 9780312679309
Category : Fiction
Languages : en
Pages : 191
Book Description
When a skeleton is deposited on the flooded banks of a canal, Gerald Hammond--gunsmith and sometime hunter--becomes enmeshed in the fatal sequence of events played out against the background of the wild Scottish Lowlands
The Revenge Game
Author: Jordyn Taylor
Publisher: Delacorte Press
ISBN: 0593563662
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
A wickedly comic feminist mystery about the dark side of a hopeless romantic's seemingly perfect love story—for readers of Jessica Goodman and Kara Thomas. Alyson is a romantic, and sometimes it gets her into trouble. Like last summer, she thought her co-worker was into her, when in reality he found her flirting pathetic. Then she meets Brenton Riggs Jr., and right away she knows that their connection isn’t just in her head. When he swoops in to save her one night from a less than savory party encounter, she falls head-over-heels. Finally, someone Alyson likes who likes her back! But when she finds out about the King’s Cup—a competition the guys at their boarding school started to see who has the most sexual prowess—she’s put on edge. Does Brenton really want to be with her, or is he just trying to win? Then Alyson and the other girls at the school start a competition of their own: The Queen’s Cup. It’s all about reclaiming their power. But as the competition heats up, Alyson’s relationship begins to fall apart—and it isn’t long before the cracks in her perfect love story start to show through.
Publisher: Delacorte Press
ISBN: 0593563662
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
A wickedly comic feminist mystery about the dark side of a hopeless romantic's seemingly perfect love story—for readers of Jessica Goodman and Kara Thomas. Alyson is a romantic, and sometimes it gets her into trouble. Like last summer, she thought her co-worker was into her, when in reality he found her flirting pathetic. Then she meets Brenton Riggs Jr., and right away she knows that their connection isn’t just in her head. When he swoops in to save her one night from a less than savory party encounter, she falls head-over-heels. Finally, someone Alyson likes who likes her back! But when she finds out about the King’s Cup—a competition the guys at their boarding school started to see who has the most sexual prowess—she’s put on edge. Does Brenton really want to be with her, or is he just trying to win? Then Alyson and the other girls at the school start a competition of their own: The Queen’s Cup. It’s all about reclaiming their power. But as the competition heats up, Alyson’s relationship begins to fall apart—and it isn’t long before the cracks in her perfect love story start to show through.
The Revenge of Analog
Author: David Sax
Publisher: PublicAffairs
ISBN: 1610395727
Category : Business & Economics
Languages : en
Pages : 306
Book Description
One of Michiko Kakutani's (New York Times) top ten books of 2016 A funny thing happened on the way to the digital utopia. We've begun to fall back in love with the very analog goods and ideas the tech gurus insisted that we no longer needed. Businesses that once looked outdated, from film photography to brick-and-mortar retail, are now springing with new life. Notebooks, records, and stationery have become cool again. Behold the Revenge of Analog. David Sax has uncovered story after story of entrepreneurs, small business owners, and even big corporations who've found a market selling not apps or virtual solutions but real, tangible things. As e-books are supposedly remaking reading, independent bookstores have sprouted up across the country. As music allegedly migrates to the cloud, vinyl record sales have grown more than ten times over the past decade. Even the offices of tech giants like Google and Facebook increasingly rely on pen and paper to drive their brightest ideas. Sax's work reveals a deep truth about how humans shop, interact, and even think. Blending psychology and observant wit with first-rate reportage, Sax shows the limited appeal of the purely digital life-and the robust future of the real world outside it.
Publisher: PublicAffairs
ISBN: 1610395727
Category : Business & Economics
Languages : en
Pages : 306
Book Description
One of Michiko Kakutani's (New York Times) top ten books of 2016 A funny thing happened on the way to the digital utopia. We've begun to fall back in love with the very analog goods and ideas the tech gurus insisted that we no longer needed. Businesses that once looked outdated, from film photography to brick-and-mortar retail, are now springing with new life. Notebooks, records, and stationery have become cool again. Behold the Revenge of Analog. David Sax has uncovered story after story of entrepreneurs, small business owners, and even big corporations who've found a market selling not apps or virtual solutions but real, tangible things. As e-books are supposedly remaking reading, independent bookstores have sprouted up across the country. As music allegedly migrates to the cloud, vinyl record sales have grown more than ten times over the past decade. Even the offices of tech giants like Google and Facebook increasingly rely on pen and paper to drive their brightest ideas. Sax's work reveals a deep truth about how humans shop, interact, and even think. Blending psychology and observant wit with first-rate reportage, Sax shows the limited appeal of the purely digital life-and the robust future of the real world outside it.
Game Theory
Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416
Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416
Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students
Game History and the Local
Author: Melanie Swalwell
Publisher: Springer Nature
ISBN: 3030664228
Category : Social Science
Languages : en
Pages : 246
Book Description
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Publisher: Springer Nature
ISBN: 3030664228
Category : Social Science
Languages : en
Pages : 246
Book Description
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Big Games
Author: Michael Bradley
Publisher: Potomac Books, Inc.
ISBN: 1597974617
Category : Sports & Recreation
Languages : en
Pages : 631
Book Description
"Big Games provides readers with an in-depth look at ten of college football's biggest rivalries and what puts them in such rare company"--Page 2 of cover
Publisher: Potomac Books, Inc.
ISBN: 1597974617
Category : Sports & Recreation
Languages : en
Pages : 631
Book Description
"Big Games provides readers with an in-depth look at ten of college football's biggest rivalries and what puts them in such rare company"--Page 2 of cover
Author: Chet Hilburn
Publisher: WestBow Press
ISBN: 1449752691
Category :
Languages : en
Pages : 102
Book Description
There's a mystique about LSU's Tiger Stadium that's hard to grasp. Discover what it is through interviews with fans and writings of well-known sports figures. Find out what the 25 greatest games played in Death Valley are, including colorful and vivid descriptions told by players, coaches and fans who were present. Revisit LSU football from 1958 to 2012, detailing coaches hired and fired, including the dismal 1990s decade to the 2000-2011 period, when LSU won two national championships. Read about the 2011 SEC champions and what made the team extraordinary, despite losing to Alabama in the BCS National Championship game. Tiger Stadium is both intimidating and intriguing and it's all explained in this colorful account that's loaded with photos bringing the venue alive in a special way.
Publisher: WestBow Press
ISBN: 1449752691
Category :
Languages : en
Pages : 102
Book Description
There's a mystique about LSU's Tiger Stadium that's hard to grasp. Discover what it is through interviews with fans and writings of well-known sports figures. Find out what the 25 greatest games played in Death Valley are, including colorful and vivid descriptions told by players, coaches and fans who were present. Revisit LSU football from 1958 to 2012, detailing coaches hired and fired, including the dismal 1990s decade to the 2000-2011 period, when LSU won two national championships. Read about the 2011 SEC champions and what made the team extraordinary, despite losing to Alabama in the BCS National Championship game. Tiger Stadium is both intimidating and intriguing and it's all explained in this colorful account that's loaded with photos bringing the venue alive in a special way.
Game Design Foundations
Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 401
Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 401
Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Ultima and Worldbuilding in the Computer Role-Playing Game
Author: Carly A. Kocurek
Publisher: Amherst College Press
ISBN: 1943208654
Category : Games & Activities
Languages : en
Pages : 197
Book Description
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.
Publisher: Amherst College Press
ISBN: 1943208654
Category : Games & Activities
Languages : en
Pages : 197
Book Description
Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.