Author: Reba Toney
Publisher: St. Martin's Griffin
ISBN: 1429986123
Category : Family & Relationships
Languages : en
Pages : 224
Book Description
The Theory: if you're always getting dumped it's because you're dating people who are better than you. If you're always dumping people it's because you're dating people that aren't good enough for you. Rate yourself and others, only date those who rate the same as you! The Method: Start rating, using the book's fast and fun 1-10 score. Ratings are based on four areas; face, body, personality, and life situation. The Book: The Rating Game: The Foolproof Formula for Finding Your Perfect Soul Mate is the ultimate guide to finding the person who's right for you. Utilize the easy and fast points system and start dating the right people right now!
The Rating Game
Author: Reba Toney
Publisher: St. Martin's Griffin
ISBN: 1429986123
Category : Family & Relationships
Languages : en
Pages : 224
Book Description
The Theory: if you're always getting dumped it's because you're dating people who are better than you. If you're always dumping people it's because you're dating people that aren't good enough for you. Rate yourself and others, only date those who rate the same as you! The Method: Start rating, using the book's fast and fun 1-10 score. Ratings are based on four areas; face, body, personality, and life situation. The Book: The Rating Game: The Foolproof Formula for Finding Your Perfect Soul Mate is the ultimate guide to finding the person who's right for you. Utilize the easy and fast points system and start dating the right people right now!
Publisher: St. Martin's Griffin
ISBN: 1429986123
Category : Family & Relationships
Languages : en
Pages : 224
Book Description
The Theory: if you're always getting dumped it's because you're dating people who are better than you. If you're always dumping people it's because you're dating people that aren't good enough for you. Rate yourself and others, only date those who rate the same as you! The Method: Start rating, using the book's fast and fun 1-10 score. Ratings are based on four areas; face, body, personality, and life situation. The Book: The Rating Game: The Foolproof Formula for Finding Your Perfect Soul Mate is the ultimate guide to finding the person who's right for you. Utilize the easy and fast points system and start dating the right people right now!
The Rating Game
Author: Jonathan Cummings
Publisher: Post Hill Press
ISBN: 1642936030
Category : Sports & Recreation
Languages : en
Pages : 135
Book Description
“Jonathan Cummings has for years been an inspirational mentor to the golf rating community. With The Rating Game, he has now established himself as the authority as well. An excellent, and much-needed, book.”—Josh Lesnik, President, KemperSports, and magazine panelist “Cummings provides a sound and insightful look inside the arcane world of golf course rating. Golfers love to argue over which is the best and why and The Rating Game will be a welcome addition to many over-heated debates.”—Gary Lisbon, President, GolfSelect; golf course photographer and magazine panelist “Jonathan Cummings is the Nate Silver of golf course ratings. The Rating Game will open up a lot of eyes about hidden mathematical distortion in the golf course ratings system.”—Bradley S. Klein, Golf Channel/GolfAdvisor.com “I’ve known and read Jonathan Cummings for over forty years. He always provides fair and distinctive insight into a course’s design and character (including some of my own). I applaud him for advancing the discussion in The Rating Game.”—Tom Clark, Golf course architect and Past President of the American Society of Golf Course Architects “If there ever was a golfer/writer cut out to analyze the course rating process, it’s Jonathan Cummings. I met him twenty-five years ago, after he sent me a fifty-page missive detailing every technical aspect of every course he had played in the last year. I immediately read The Rating Game, and his thorough, analytical style lays out everything you need to know about the subject.”—Jeff Thoreson, Editor, GolfStyles Media Group
Publisher: Post Hill Press
ISBN: 1642936030
Category : Sports & Recreation
Languages : en
Pages : 135
Book Description
“Jonathan Cummings has for years been an inspirational mentor to the golf rating community. With The Rating Game, he has now established himself as the authority as well. An excellent, and much-needed, book.”—Josh Lesnik, President, KemperSports, and magazine panelist “Cummings provides a sound and insightful look inside the arcane world of golf course rating. Golfers love to argue over which is the best and why and The Rating Game will be a welcome addition to many over-heated debates.”—Gary Lisbon, President, GolfSelect; golf course photographer and magazine panelist “Jonathan Cummings is the Nate Silver of golf course ratings. The Rating Game will open up a lot of eyes about hidden mathematical distortion in the golf course ratings system.”—Bradley S. Klein, Golf Channel/GolfAdvisor.com “I’ve known and read Jonathan Cummings for over forty years. He always provides fair and distinctive insight into a course’s design and character (including some of my own). I applaud him for advancing the discussion in The Rating Game.”—Tom Clark, Golf course architect and Past President of the American Society of Golf Course Architects “If there ever was a golfer/writer cut out to analyze the course rating process, it’s Jonathan Cummings. I met him twenty-five years ago, after he sent me a fifty-page missive detailing every technical aspect of every course he had played in the last year. I immediately read The Rating Game, and his thorough, analytical style lays out everything you need to know about the subject.”—Jeff Thoreson, Editor, GolfStyles Media Group
Overcoming the Rating Game
Author: Paul A. Hauck
Publisher: Westminster John Knox Press
ISBN: 1611644623
Category : Religion
Languages : en
Pages : 113
Book Description
Feelings of inferiority are as universal as the common cold, and cause as many problems with health and happiness, says Paul Hauck. To help combat these negative feelings, he discourages individuals from rating themselves and encourages raising self-acceptance, improving skills, and gaining respect from others.
Publisher: Westminster John Knox Press
ISBN: 1611644623
Category : Religion
Languages : en
Pages : 113
Book Description
Feelings of inferiority are as universal as the common cold, and cause as many problems with health and happiness, says Paul Hauck. To help combat these negative feelings, he discourages individuals from rating themselves and encourages raising self-acceptance, improving skills, and gaining respect from others.
The Ratings Game
Author: United States. Congress. House. Committee on Financial Services. Subcommittee on Capital Markets, Insurance, and Government Sponsored Enterprises
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 72
Book Description
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 72
Book Description
The Rating Game
Author: Twentieth Century Fund. Task Force on Municipal Bond Credit Ratings
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 180
Book Description
Publisher:
ISBN:
Category : Business & Economics
Languages : en
Pages : 180
Book Description
The Westing Game
Author: Ellen Raskin
Publisher: Penguin
ISBN: 0593118103
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
BE CLASSIC with The Westing Game, introduced by New York Times bestselling author Mac Barnett. NEWBERY MEDAL WINNER • Ellen Raskin's unforgettable, timeless classic continues to be cherished by young readers of each new generation. A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very strange will of the very rich Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer—but the answer to what? The Westing game is tricky and dangerous, but the heirs play on—through blizzards, burglaries, and bombings. Sam Westing may be dead ... but that won't stop him from playing one last game! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Boston Globe/Horn Book Award • An ALA Notable Book • A School Library Journal One Hundred Books That Shaped the Century
Publisher: Penguin
ISBN: 0593118103
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
BE CLASSIC with The Westing Game, introduced by New York Times bestselling author Mac Barnett. NEWBERY MEDAL WINNER • Ellen Raskin's unforgettable, timeless classic continues to be cherished by young readers of each new generation. A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very strange will of the very rich Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer—but the answer to what? The Westing game is tricky and dangerous, but the heirs play on—through blizzards, burglaries, and bombings. Sam Westing may be dead ... but that won't stop him from playing one last game! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Boston Globe/Horn Book Award • An ALA Notable Book • A School Library Journal One Hundred Books That Shaped the Century
The Game Production Toolbox
Author: Heather Chandler
Publisher: CRC Press
ISBN: 0429801785
Category : Computers
Languages : en
Pages : 321
Book Description
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.
Publisher: CRC Press
ISBN: 0429801785
Category : Computers
Languages : en
Pages : 321
Book Description
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
The Game Production Handbook
Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Publishers
ISBN: 1284033864
Category : Computers
Languages : en
Pages : 484
Book Description
The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider’s view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. -Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.
Publisher: Jones & Bartlett Publishers
ISBN: 1284033864
Category : Computers
Languages : en
Pages : 484
Book Description
The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider’s view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn’t work in game development. -Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.
The Game Localization Handbook
Author: Heather Chandler
Publisher: Jones & Bartlett Publishers
ISBN: 0763795933
Category : Computers
Languages : en
Pages : 387
Book Description
Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.
Publisher: Jones & Bartlett Publishers
ISBN: 0763795933
Category : Computers
Languages : en
Pages : 387
Book Description
Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.