Author: A.J. Jacobs
Publisher: Crown
ISBN: 059313673X
Category : Biography & Autobiography
Languages : en
Pages : 385
Book Description
The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.
The Puzzler
People Puzzler: BIG Book of Puzzles!
Author: The Editors of PEOPLE
Publisher: People
ISBN: 9781603209397
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Introducing People Puzzler's first BIG BOOK of puzzles! The puzzler bind-up from the popular series contains over 300 pages of puzzles and is sure to delight the legions of fans who made the puzzle series a hit and who turn to the puzzler page of PEOPLE magazine each week. Fun for all ages, and anyone who owns, has owned, or knows anyone who has owned a television. Contains: People Celebrity Puzzler Celebrates the Classics!, Celebrity Puzzler Holiday SUPERBOOK and People Celebrity Puzzler Holiday Madness!
Publisher: People
ISBN: 9781603209397
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Introducing People Puzzler's first BIG BOOK of puzzles! The puzzler bind-up from the popular series contains over 300 pages of puzzles and is sure to delight the legions of fans who made the puzzle series a hit and who turn to the puzzler page of PEOPLE magazine each week. Fun for all ages, and anyone who owns, has owned, or knows anyone who has owned a television. Contains: People Celebrity Puzzler Celebrates the Classics!, Celebrity Puzzler Holiday SUPERBOOK and People Celebrity Puzzler Holiday Madness!
The Lost Puzzler
Author: Eyal Kless
Publisher: HarperCollins
ISBN: 006279244X
Category : Fiction
Languages : en
Pages : 514
Book Description
There’s a world full of puzzles. Some will simply challenge the mind. Others will unlock riches. And some . . . WELL, NOT ALL PUZZLES ARE GAMES More than a hundred years have passed since the Catastrophe brought humanity to the brink of extinction. Those who survived are changed. The Wildeners have reverted to the old beliefs—but with new Gods—while others place their faith in the technology that once powered their lost civilization. In the mysterious City of Towers, the center of the destroyed Tarakan empire, a lowly scribe of the Guild of Historians is charged with a dangerous assignment. He must venture into the wilds beyond the glass and steel towers to discover the fate of a child who mysteriously disappeared more than a decade before. Born of a rare breed of marked people, this child, Rafik—known as “the Key”—was one of a special few with the power to restore this lost civilization to glory once again. In a world riven by fear and violence, where tattooed mutants, manic truckers, warring guilds, and greedy mercenaries battle for survival, Rafik may have single-handedly destroyed humanity’s only chance for salvation—unless the scribe can figure out what happened to him.
Publisher: HarperCollins
ISBN: 006279244X
Category : Fiction
Languages : en
Pages : 514
Book Description
There’s a world full of puzzles. Some will simply challenge the mind. Others will unlock riches. And some . . . WELL, NOT ALL PUZZLES ARE GAMES More than a hundred years have passed since the Catastrophe brought humanity to the brink of extinction. Those who survived are changed. The Wildeners have reverted to the old beliefs—but with new Gods—while others place their faith in the technology that once powered their lost civilization. In the mysterious City of Towers, the center of the destroyed Tarakan empire, a lowly scribe of the Guild of Historians is charged with a dangerous assignment. He must venture into the wilds beyond the glass and steel towers to discover the fate of a child who mysteriously disappeared more than a decade before. Born of a rare breed of marked people, this child, Rafik—known as “the Key”—was one of a special few with the power to restore this lost civilization to glory once again. In a world riven by fear and violence, where tattooed mutants, manic truckers, warring guilds, and greedy mercenaries battle for survival, Rafik may have single-handedly destroyed humanity’s only chance for salvation—unless the scribe can figure out what happened to him.
The People Puzzler Book
Author: The Editors of PEOPLE
Publisher: People
ISBN: 9781603207713
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This book includes what more of the people puzzlers readers love, plus more than 30 extra-large Jumbo Puzzlers! (Caution: Readers will need to stretch and hydrate before attempting! Think you know your pop-culture trivia? Sure of the movie that brought Julia Roberts an Oscar? Know the character names of all the friends? Certain of which boy band lance Bass sang with ON Sync? Backstreet Boys? The Kingston Trio?) Grab a pencil and give the crossword-style trivia test a go. This book offers fun for all ages, and anyone who owns, has owned, or knows anyone who has owned a television.
Publisher: People
ISBN: 9781603207713
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This book includes what more of the people puzzlers readers love, plus more than 30 extra-large Jumbo Puzzlers! (Caution: Readers will need to stretch and hydrate before attempting! Think you know your pop-culture trivia? Sure of the movie that brought Julia Roberts an Oscar? Know the character names of all the friends? Certain of which boy band lance Bass sang with ON Sync? Backstreet Boys? The Kingston Trio?) Grab a pencil and give the crossword-style trivia test a go. This book offers fun for all ages, and anyone who owns, has owned, or knows anyone who has owned a television.
The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win
Author: David Cutler
Publisher: McGraw Hill Professional
ISBN: 126425749X
Category : Business & Economics
Languages : en
Pages : 337
Book Description
As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.
Publisher: McGraw Hill Professional
ISBN: 126425749X
Category : Business & Economics
Languages : en
Pages : 337
Book Description
As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.
The Puzzler's War
Author: Eyal Kless
Publisher: HarperCollins
ISBN: 0062792466
Category : Fiction
Languages : en
Pages : 540
Book Description
The intriguing futuristic dystopian story begun with The Lost Puzzler continues in this expansive speculative science fiction adventure. There is nothing out of the ordinary in waking up . . . unless you’re dead. Sent on a dangerous mission with little hope of succeeding, the man known as “Twinkle Eyes” has beaten the odds and found the key that could save civilization: Rafik, a teenage boy with the power to unlock the invaluable Tarakan technology that can restart their world. But the world might not be ready for what is unleashed, and now Twinkle Eyes must find a needle in a haystack in order to save himself . . . and perhaps the world. This time, though, he will not go it alone. And while his companions—from the fiery Vincha to the laconic Galinak—have their own motivations, each will be vital in solving the last grand puzzle. One that could bring prosperity and progress to the world or destroy humanity’s last hope for ascension. Now, a lone assassin from another era, two old friends, a dead man, a ruthless rogue mercenary, and a vicious warlord are all hunting for the ultimate prize. But what will happen when the final secret is unlocked, and technology long since buried once again finds its way into the hands of mankind?
Publisher: HarperCollins
ISBN: 0062792466
Category : Fiction
Languages : en
Pages : 540
Book Description
The intriguing futuristic dystopian story begun with The Lost Puzzler continues in this expansive speculative science fiction adventure. There is nothing out of the ordinary in waking up . . . unless you’re dead. Sent on a dangerous mission with little hope of succeeding, the man known as “Twinkle Eyes” has beaten the odds and found the key that could save civilization: Rafik, a teenage boy with the power to unlock the invaluable Tarakan technology that can restart their world. But the world might not be ready for what is unleashed, and now Twinkle Eyes must find a needle in a haystack in order to save himself . . . and perhaps the world. This time, though, he will not go it alone. And while his companions—from the fiery Vincha to the laconic Galinak—have their own motivations, each will be vital in solving the last grand puzzle. One that could bring prosperity and progress to the world or destroy humanity’s last hope for ascension. Now, a lone assassin from another era, two old friends, a dead man, a ruthless rogue mercenary, and a vicious warlord are all hunting for the ultimate prize. But what will happen when the final secret is unlocked, and technology long since buried once again finds its way into the hands of mankind?
The Puzzler's Mansion
Author: Eric Berlin
Publisher: Penguin
ISBN: 1101591471
Category : Juvenile Fiction
Languages : en
Pages : 262
Book Description
For fans of The Westing Game and The 39 Clues, a third exciting Winston Breen adventure! Winston Breen and his friends Mal and Jake accompany Mr. Penrose for a weekend of puzzles and games at the mansion of a famous musician. Over the course of the weekend, some guests’ prizes and belongings inexplicably disappear. As the group continues with the elaborate puzzles—which the reader is invited to solve too—some of the guests try to figure out who is stealing things, and others become suspects. But in the end it’s Winston who stumbles upon several clues, and eventually discovers the real culprit. A fast-paced whodunit, this latest Winston Beren installment will have readers hooked!
Publisher: Penguin
ISBN: 1101591471
Category : Juvenile Fiction
Languages : en
Pages : 262
Book Description
For fans of The Westing Game and The 39 Clues, a third exciting Winston Breen adventure! Winston Breen and his friends Mal and Jake accompany Mr. Penrose for a weekend of puzzles and games at the mansion of a famous musician. Over the course of the weekend, some guests’ prizes and belongings inexplicably disappear. As the group continues with the elaborate puzzles—which the reader is invited to solve too—some of the guests try to figure out who is stealing things, and others become suspects. But in the end it’s Winston who stumbles upon several clues, and eventually discovers the real culprit. A fast-paced whodunit, this latest Winston Beren installment will have readers hooked!
Puzzles of Amish Life
Author: Donald Kraybill
Publisher: Simon and Schuster
ISBN: 1680992619
Category : Religion
Languages : en
Pages : 142
Book Description
Revised edition! People's Place Book #10. A sociologist provides a way to understand the Amish people's intentional way of living in a world far different from their own. Fun to read. How do the Amish thrive in the midst of modern life? Why do the Amish separate themselves from the modern world? Why do a religious people spurn religious symbols and church buildings? Why is humility a cherished value? Why do a gentle people shun disobedient members? How do the Amish regulate social change? Why is ownership of cars objectionable, but not their use? Why are some modes of transportation acceptable and other forbidden? Why are tractors permitted around barns but not in fields? Why are horses used to pull modern farm machinery? Why are telephones banned from Amish homes? Why are some forms of electricity acceptable while others are rejected? How is modern machinery operated without electricity? Why are some occupations acceptable and others taboo? Why do the Amish use the services of professionals -- lawyers, doctors, and dentists -- but oppose higher education? Why do Amish youth rebel in their teenage years? Are the Amish freeloading on American life? Are the Amish behind or ahead of the modern world?
Publisher: Simon and Schuster
ISBN: 1680992619
Category : Religion
Languages : en
Pages : 142
Book Description
Revised edition! People's Place Book #10. A sociologist provides a way to understand the Amish people's intentional way of living in a world far different from their own. Fun to read. How do the Amish thrive in the midst of modern life? Why do the Amish separate themselves from the modern world? Why do a religious people spurn religious symbols and church buildings? Why is humility a cherished value? Why do a gentle people shun disobedient members? How do the Amish regulate social change? Why is ownership of cars objectionable, but not their use? Why are some modes of transportation acceptable and other forbidden? Why are tractors permitted around barns but not in fields? Why are horses used to pull modern farm machinery? Why are telephones banned from Amish homes? Why are some forms of electricity acceptable while others are rejected? How is modern machinery operated without electricity? Why are some occupations acceptable and others taboo? Why do the Amish use the services of professionals -- lawyers, doctors, and dentists -- but oppose higher education? Why do Amish youth rebel in their teenage years? Are the Amish freeloading on American life? Are the Amish behind or ahead of the modern world?
PhDeath
Author: James Carse
Publisher: Hal Leonard Corporation
ISBN: 1623160685
Category : Fiction
Languages : en
Pages : 340
Book Description
(Book). PhDeath is a fast-paced thriller set in a major university in a major city on a square. The faculty finds itself in deadly intellectual combat with the anonymous Puzzler. Along with teams of US Military Intelligence and the city's top detective and aided by the Puzzle Master of The New York Times , their collective brains are no match for the Puzzler's perverse talents. Carse, Emeritus Professor himself at a premier university in a major city on a square shows no mercy in his creation of the seemingly omniscient Puzzler, who through a sequence of atrocities beginning and ending with the academic year, turns up one hidden pocket of moral rot after another: flawed research, unabashed venality, ideological rigidity, pornographic obsessions, undue political and corporate influence, subtle schemes of blackmail, the penetration of national and foreign intelligence agencies, brazen violation of copyrights, even the production and sale of addictive drugs.
Publisher: Hal Leonard Corporation
ISBN: 1623160685
Category : Fiction
Languages : en
Pages : 340
Book Description
(Book). PhDeath is a fast-paced thriller set in a major university in a major city on a square. The faculty finds itself in deadly intellectual combat with the anonymous Puzzler. Along with teams of US Military Intelligence and the city's top detective and aided by the Puzzle Master of The New York Times , their collective brains are no match for the Puzzler's perverse talents. Carse, Emeritus Professor himself at a premier university in a major city on a square shows no mercy in his creation of the seemingly omniscient Puzzler, who through a sequence of atrocities beginning and ending with the academic year, turns up one hidden pocket of moral rot after another: flawed research, unabashed venality, ideological rigidity, pornographic obsessions, undue political and corporate influence, subtle schemes of blackmail, the penetration of national and foreign intelligence agencies, brazen violation of copyrights, even the production and sale of addictive drugs.
The Jumbo Book of Japanese Puzzles
Author: The Puzzle Society
Publisher: Andrews McMeel Publishing
ISBN: 0740771299
Category : Games & Activities
Languages : en
Pages : 529
Book Description
We are living in puzzling's golden age right now." --Will Shortz, New York Times A colossal assortment of the six most popular Japanese puzzles--Sudoku, Sodoku X, Kakuro, Masyu, Hitori, and Nurikabe--ranging in difficulty from gentle to diabolical. A collection of four hundred puzzles-six different types of mind-bending games-ranging in difficulty levels so that players of every level will be challenged. Features include a complete answer key along with short, illustrated tutorials for each game-which proves particularly useful for the less familiar challenges, including: * Hitori: The ultimate logic teaser. Begin with a complete Sudoku grid and the object is to "paint" out blocks so that no number appears twice in any row or column. * Masyu: A charming but sophisticated invention where you are required to "string" black-and-white "pearls" with a series of vertical and horizontal lines that form a continuous loop. * Nurikabe: Beginning with a grid of squares scattered with numbers seemingly placed at random, the idea is to paint the black squares to make walls, leaving patches of white behind.
Publisher: Andrews McMeel Publishing
ISBN: 0740771299
Category : Games & Activities
Languages : en
Pages : 529
Book Description
We are living in puzzling's golden age right now." --Will Shortz, New York Times A colossal assortment of the six most popular Japanese puzzles--Sudoku, Sodoku X, Kakuro, Masyu, Hitori, and Nurikabe--ranging in difficulty from gentle to diabolical. A collection of four hundred puzzles-six different types of mind-bending games-ranging in difficulty levels so that players of every level will be challenged. Features include a complete answer key along with short, illustrated tutorials for each game-which proves particularly useful for the less familiar challenges, including: * Hitori: The ultimate logic teaser. Begin with a complete Sudoku grid and the object is to "paint" out blocks so that no number appears twice in any row or column. * Masyu: A charming but sophisticated invention where you are required to "string" black-and-white "pearls" with a series of vertical and horizontal lines that form a continuous loop. * Nurikabe: Beginning with a grid of squares scattered with numbers seemingly placed at random, the idea is to paint the black squares to make walls, leaving patches of white behind.