Author: Detlef Hoffman
Publisher:
ISBN: 9787410001865
Category : Playing cards
Languages : en
Pages : 96
Book Description
The Playing Card: an Illustrated History
Author: Detlef Hoffman
Publisher:
ISBN: 9787410001865
Category : Playing cards
Languages : en
Pages : 96
Book Description
Publisher:
ISBN: 9787410001865
Category : Playing cards
Languages : en
Pages : 96
Book Description
The Hochman Encyclopedia of American Playing Cards
Author: Tom Dawson
Publisher:
ISBN: 9781572812970
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Based on Gene Hochman's The Encyclopedia of American Playing Cards which was originally published in six parts between 1976 and 1981. A complete cataloging of American playing card makers as well as details, types, and brands of playing cards from the late 1700s to the early 1930s.
Publisher:
ISBN: 9781572812970
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Based on Gene Hochman's The Encyclopedia of American Playing Cards which was originally published in six parts between 1976 and 1981. A complete cataloging of American playing card makers as well as details, types, and brands of playing cards from the late 1700s to the early 1930s.
A History of Playing Cards and a Bibliography of Cards and Gaming
Author: Catherine Perry Hargrave
Publisher:
ISBN: 9781258455422
Category :
Languages : en
Pages : 518
Book Description
Publisher:
ISBN: 9781258455422
Category :
Languages : en
Pages : 518
Book Description
A History of Playing Cards
Author: Roger Tilley
Publisher: Clarkson Potter
ISBN:
Category : Games & Activities
Languages : en
Pages : 200
Book Description
Publisher: Clarkson Potter
ISBN:
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Illustrated History of 151 Video Games
Author: Simon Parkin
Publisher:
ISBN: 9780754823902
Category : Video games
Languages : en
Pages : 0
Book Description
More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs
Publisher:
ISBN: 9780754823902
Category : Video games
Languages : en
Pages : 0
Book Description
More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs
The Art of Playing Cards
Author: Rob Beattie
Publisher: Chartwell Books
ISBN: 0785836691
Category : Games & Activities
Languages : en
Pages : 195
Book Description
The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.
Publisher: Chartwell Books
ISBN: 0785836691
Category : Games & Activities
Languages : en
Pages : 195
Book Description
The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.
Baseball
Author: Geoffrey C. Ward
Publisher: Knopf
ISBN: 0679765417
Category : Baseball
Languages : en
Pages : 514
Book Description
With more than 500 photographs -- Introduction by Roger Angell -- Essays by Thomas Boswell, Robert W. Creamer, Gerald Early, Doris Kearns Goodwin, Bill James, David Lamb, Daniel Okrent, John Thorn, George E Will -- And featuring an interview with Buck O'Neil
Publisher: Knopf
ISBN: 0679765417
Category : Baseball
Languages : en
Pages : 514
Book Description
With more than 500 photographs -- Introduction by Roger Angell -- Essays by Thomas Boswell, Robert W. Creamer, Gerald Early, Doris Kearns Goodwin, Bill James, David Lamb, Daniel Okrent, John Thorn, George E Will -- And featuring an interview with Buck O'Neil
Gaming the Stage
Author: Gina Bloom
Publisher: University of Michigan Press
ISBN: 0472123912
Category : Performing Arts
Languages : en
Pages : 305
Book Description
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Publisher: University of Michigan Press
ISBN: 0472123912
Category : Performing Arts
Languages : en
Pages : 305
Book Description
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Fort Mifflin of Philadelphia
Author: Jeffery M. Dorwart
Publisher: University of Pennsylvania Press
ISBN: 9780812216448
Category : Architecture
Languages : en
Pages : 240
Book Description
"It is a rare achievement for a historian to match his account of the history of a major site in terms of its original significance with an equally good study of the site as the subject of historic preservation."--Russell F. Weigley
Publisher: University of Pennsylvania Press
ISBN: 9780812216448
Category : Architecture
Languages : en
Pages : 240
Book Description
"It is a rare achievement for a historian to match his account of the history of a major site in terms of its original significance with an equally good study of the site as the subject of historic preservation."--Russell F. Weigley
Reading Fortune Telling Cards
Author: Fabio Vinago
Publisher: U.S. Games Systems
ISBN: 9781646710508
Category :
Languages : en
Pages : 128
Book Description
Romani culture has long been associated with and admired for extraordinary fortune-telling skills. This first-of-its-kind book traces the development of the Romani cartomancy tradition. With illustrations from the Gypsy Witch(R) Fortune Telling Playing Cards, expert instruction is given on the fascinating method of reading the deck, which combines traditional card inserts with unique symbolic images. Meanings and keywords are given for each individual card as well as for various card combinations. Fabio Vinago also provides detailed instructions for simple and complex spreads, including the Grand Tableau. For all levels of readers this comprehensive book provides a wealth of information on the art of reading fortune telling cards.
Publisher: U.S. Games Systems
ISBN: 9781646710508
Category :
Languages : en
Pages : 128
Book Description
Romani culture has long been associated with and admired for extraordinary fortune-telling skills. This first-of-its-kind book traces the development of the Romani cartomancy tradition. With illustrations from the Gypsy Witch(R) Fortune Telling Playing Cards, expert instruction is given on the fascinating method of reading the deck, which combines traditional card inserts with unique symbolic images. Meanings and keywords are given for each individual card as well as for various card combinations. Fabio Vinago also provides detailed instructions for simple and complex spreads, including the Grand Tableau. For all levels of readers this comprehensive book provides a wealth of information on the art of reading fortune telling cards.