The Playful Citizen

The Playful Citizen PDF Author: René Glas
Publisher:
ISBN: 9789462984523
Category : Citizenship
Languages : en
Pages : 0

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Book Description
This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

The Playful Citizen

The Playful Citizen PDF Author: René Glas
Publisher:
ISBN: 9789462984523
Category : Citizenship
Languages : en
Pages : 0

Get Book Here

Book Description
This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

What Can a Citizen Do?

What Can a Citizen Do? PDF Author: Dave Eggers
Publisher: Chronicle Books
ISBN: 1452176337
Category : Juvenile Nonfiction
Languages : en
Pages : 53

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Book Description
"Obligatory reading for future informed citizens." —The New York Times "[This] charming book provides examples and sends the message that citizens aren't born but are made by actions taken to help others and the world they live in." –The Washington Post Empowering and timeless, What Can a Citizen Do? is the latest collaboration from the acclaimed duo behind the bestselling Her Right Foot: Dave Eggers and Shawn Harris. This is a book for today's youngest readers about what it means to be a citizen. This is a book about what citizenship—good citizenship—means to you, and to us all.

Playful Identities

Playful Identities PDF Author: Michiel de Lange
Publisher:
ISBN: 9789089646392
Category : Computer games
Languages : en
Pages : 0

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Book Description
In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity.

Making Smart Cities More Playable

Making Smart Cities More Playable PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374

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Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

The Playful Citizen

The Playful Citizen PDF Author: Marinus Adriaan Jan Glas
Publisher:
ISBN: 9789048535200
Category :
Languages : en
Pages :

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Book Description
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies. Bron: Flaptekst, uitgeversinformatie.

The City at Eye Level

The City at Eye Level PDF Author: Meredith Glaser
Publisher: Eburon Uitgeverij B.V.
ISBN: 9059727142
Category : Architecture
Languages : en
Pages : 226

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Book Description
Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.

Activating the Citizen

Activating the Citizen PDF Author: J. DeBardeleben
Publisher: Springer
ISBN: 0230240909
Category : Political Science
Languages : en
Pages : 317

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Book Description
The decline of citizen involvement affects two key elements of democratic government: elections and political parties. Activating the Citizen examines the reasons underlying citizen withdrawal and explores and assesses innovative approaches on both sides of the Atlantic to try to counter these phenomena.

Playable Cities

Playable Cities PDF Author: Anton Nijholt
Publisher: Springer
ISBN: 9811019622
Category : Technology & Engineering
Languages : en
Pages : 256

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Book Description
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Being a Good Citizen

Being a Good Citizen PDF Author: Adrian Vigliano
Publisher: Capstone Classroom
ISBN: 9781432933401
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
Being a Good Citizen

Self-Mediation

Self-Mediation PDF Author: Lilie Chouliaraki
Publisher: Routledge
ISBN: 1135746958
Category : Social Science
Languages : en
Pages : 275

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Book Description
Blogs, You Tube, citizen journalism, social networking sites and museum interactivity are but a few of the new media options available for ordinary people to express themselves in public. This intensely technological presentation of everyday lives in our public culture is today hailed as a new, playful form of citizenship that enhances democratic participation and cosmopolitan solidarity. But is this celebration of self- mediation justified or premature? Drawing on a view of self-mediation as a pluralistic practice that potentially enhances our democratic public culture but which is, at the same time, closely linked to the monopolistic interests of the market, this volume critically explores the dynamics of mediated self-representation as an essentially ambivalent cultural phenomenon. It is, the volume argues, the hybrid potential for increased democratization but also for subtler social control, inherent in the public visibility of the ordinary, which ultimately defines contemporary citizenship. The volume is organized along two-dimensions, which conceptualize the dialectical relationship between new media and the participatory practices these enable in terms of, what Foucault calls, a dual economy of freedom and constraint (Foucault 1982). The first dimension of the dialectic, the ‘democratization of technology’ , addresses self-mediation from the perspective of the empowering potential of new technologies to invent novel discourses of counter-institutional resistance and activism (individual or collective); the second dimension, the ‘technologization of democracy’, addresses self-mediation from the perspective of the regulative potential of new technologies to control the discourses and genres of ordinary participation and, in so doing, to reproduce the institutional power relations that such participation seeks to challenge. This book was originally published as a special issue of Critical Discourse Studies.