The Players And The Game

The Players And The Game PDF Author: Julian Symons
Publisher: House of Stratus
ISBN: 0755148428
Category : Fiction
Languages : en
Pages : 237

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Book Description
‘Count Dracula meets Bonnie Parker. What will they do together?’ Is this the beginning of a sadistic relationship, or simply an extract from a psychopath’s diary? Either way it marks the beginning of a dangerous game that is destined to end in chilling terror and bloody murder.

The Player of Games

The Player of Games PDF Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281

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Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata

Players at the Game of People

Players at the Game of People PDF Author: John Brunner
Publisher: Gateway
ISBN: 0575101687
Category : Fiction
Languages : en
Pages : 153

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Book Description
War hero, jet-setter, gourmet - Godwin Harpinshield was all of those and more; his life was a game played among the Beautiful People whose fame, wealth and power set them above the law, and beyond the laws of nature. Because of a simple bargain that all the Beautiful People made, Godwin's every desire was his for the asking. Seduced by luxury, Godwin never doubted his fortune, never wondered about his mysterious patrons. Then the game turned ugly. Suddenly, the ante was raised and the game was real. The stakes were his future, his sanity and, possibly, his very soul. All Godwin Harpinshield had to discover was: What were the rules of the game? And who - or what - were the other players?

Game Usability

Game Usability PDF Author: Katherine Isbister
Publisher: CRC Press
ISBN: 0080922422
Category : Art
Languages : en
Pages : 392

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Book Description
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Greats of the Game

Greats of the Game PDF Author: Ray Robinson
Publisher: Harry N. Abrams
ISBN: 9780810958821
Category : Sports & Recreation
Languages : en
Pages : 0

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Book Description
Greats of the Game is a dazzling summation of many of baseball's greatest players and teams, most exciting games and World Series, and most stunning moments. This treasure trove of stories, facts, and photos is informed by the expertise, experience, and engaging prose of two longtime baseball mavens.

The Players And The Game

The Players And The Game PDF Author: Julian Symons
Publisher: House of Stratus
ISBN: 0755148428
Category : Fiction
Languages : en
Pages : 237

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Book Description
‘Count Dracula meets Bonnie Parker. What will they do together?’ Is this the beginning of a sadistic relationship, or simply an extract from a psychopath’s diary? Either way it marks the beginning of a dangerous game that is destined to end in chilling terror and bloody murder.

The Game-players of Titan

The Game-players of Titan PDF Author: Philip K. Dick
Publisher:
ISBN: 9780586209714
Category :
Languages : en
Pages : 223

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Book Description


The players and the game

The players and the game PDF Author: Julian Symons
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


The Players' Realm

The Players' Realm PDF Author: J. Patrick Williams
Publisher: McFarland
ISBN:
Category : Games & Activities
Languages : en
Pages : 346

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Book Description
"This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.

Players & the Game Around the World

Players & the Game Around the World PDF Author: Z.B. Hill
Publisher: Simon and Schuster
ISBN: 1422288005
Category : Juvenile Nonfiction
Languages : en
Pages : 89

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Book Description
Basketball is one of the most popular sports in the world. Fans everywhere watch both local games and games played in the NBA. Millions of people around the globe play pick-up games with friends, while professional basketball players have become celebrities who are recognized everywhere. Fans from Japan to Brazil and Canada to Kenya love players like Jeremy Lin, Shaquille O'Neal, Yao Ming, LeBron James, and many more. The NBA may play in the United States, but basketball is the world's sport, with fans, leagues, and players worldwide. Discover how basketball is seen around the world and find out how the sport became so popular. Learn more about the world's best basketball players. Explore the connections between fans in different places—and find out how basketball brings people together no matter where they live.

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.