Author: Nicky Beer
Publisher: Carnegie Mellon Poetry
ISBN: 9780887485930
Category : Poetry
Languages : en
Pages : 0
Book Description
New poetry
The Octopus Game
Author: Nicky Beer
Publisher: Carnegie Mellon Poetry
ISBN: 9780887485930
Category : Poetry
Languages : en
Pages : 0
Book Description
New poetry
Publisher: Carnegie Mellon Poetry
ISBN: 9780887485930
Category : Poetry
Languages : en
Pages : 0
Book Description
New poetry
Game On!
Author: Linda Armstrong
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.
Octopus Shocktopus!
Author: Peter Bently
Publisher: Candlewick Press
ISBN: 1536223964
Category : Juvenile Fiction
Languages : en
Pages : 33
Book Description
"Charmingly silly...features bouncy, rhyming text that will enchant readers." —Kirkus Reviews An octopus falls from the sky one day. It lands on a roof and there it stays. The village’s children quickly make friends with it, even though the adults are wary. But the octopus proves very handy indeed, making a perfect slide, helping out with some painting, and even rescuing a cat stuck in a tree. But just when all the neighbors decide they want an octopus of their very own, it disappears. Where has it gone and will it come back?
Publisher: Candlewick Press
ISBN: 1536223964
Category : Juvenile Fiction
Languages : en
Pages : 33
Book Description
"Charmingly silly...features bouncy, rhyming text that will enchant readers." —Kirkus Reviews An octopus falls from the sky one day. It lands on a roof and there it stays. The village’s children quickly make friends with it, even though the adults are wary. But the octopus proves very handy indeed, making a perfect slide, helping out with some painting, and even rescuing a cat stuck in a tree. But just when all the neighbors decide they want an octopus of their very own, it disappears. Where has it gone and will it come back?
The Queer Games Avant-Garde
Author: Bo Ruberg
Publisher: Duke University Press
ISBN: 1478007303
Category : Games & Activities
Languages : en
Pages : 181
Book Description
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang
Publisher: Duke University Press
ISBN: 1478007303
Category : Games & Activities
Languages : en
Pages : 181
Book Description
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang
Video Games Have Always Been Queer
Author: Bo Ruberg
Publisher: NYU Press
ISBN: 1479843741
Category : Social Science
Languages : en
Pages : 278
Book Description
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.
Publisher: NYU Press
ISBN: 1479843741
Category : Social Science
Languages : en
Pages : 278
Book Description
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.
The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Publisher: Simon and Schuster
ISBN: 143913202X
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Kids Learn! Reading Games: Grades K-2 Kit
Author:
Publisher: Teacher Created Materials
ISBN: 9781433324369
Category :
Languages : en
Pages : 36
Book Description
Engage students with fun standards-based games that teach key reading skills. The games in this kit are geared toward readers in grades K-2. Each of the eight different standards-based board games in the kit reinforces fundamental skills with a different skill focus for each game. These engaging games offer disguised learning experiences where children can practice important reading skills through collaborative learning while having fun. Students will have a more positive learning environment and remain more motivated. This kit also includes various digital resources, including interactive digital games that can be played individually or in pairs. This product is also perfect for a linguistically diverse classroom, providing instructions in both English and Spanish. Kids Learn! Reading Games: Grades K-2 Complete Kit includes: eight different standards-based board games (four sets of each game); Interactive Digital Games; digital resources; an Activity Guide (with instructions in English and Spanish); and storage materials.
Publisher: Teacher Created Materials
ISBN: 9781433324369
Category :
Languages : en
Pages : 36
Book Description
Engage students with fun standards-based games that teach key reading skills. The games in this kit are geared toward readers in grades K-2. Each of the eight different standards-based board games in the kit reinforces fundamental skills with a different skill focus for each game. These engaging games offer disguised learning experiences where children can practice important reading skills through collaborative learning while having fun. Students will have a more positive learning environment and remain more motivated. This kit also includes various digital resources, including interactive digital games that can be played individually or in pairs. This product is also perfect for a linguistically diverse classroom, providing instructions in both English and Spanish. Kids Learn! Reading Games: Grades K-2 Complete Kit includes: eight different standards-based board games (four sets of each game); Interactive Digital Games; digital resources; an Activity Guide (with instructions in English and Spanish); and storage materials.
Play These Games
Author: Heather Swain
Publisher: Penguin
ISBN: 110158503X
Category : Family & Relationships
Languages : en
Pages : 292
Book Description
Using simple, everyday items found around the house, Play These Games will inspire kids and the young at heart with a spectrum of ingenious games to make and play so they’ll never be bored again! •Gather family photos to create a personalized set of Go Fish cards •Grab loose buttons for button golf, shuffle button, and button hockey •Unleash your inner pinball wizard with a clothespin and cardboard box version of the arcade classic •Get out the hula hoops and brooms for a backyard jousting tournament •Try one of fifteen variations of the classic game of Tag Whether it’s competitive or cooperative, for large groups or duos, the games in this clever guide are fun to create and a blast to play.
Publisher: Penguin
ISBN: 110158503X
Category : Family & Relationships
Languages : en
Pages : 292
Book Description
Using simple, everyday items found around the house, Play These Games will inspire kids and the young at heart with a spectrum of ingenious games to make and play so they’ll never be bored again! •Gather family photos to create a personalized set of Go Fish cards •Grab loose buttons for button golf, shuffle button, and button hockey •Unleash your inner pinball wizard with a clothespin and cardboard box version of the arcade classic •Get out the hula hoops and brooms for a backyard jousting tournament •Try one of fifteen variations of the classic game of Tag Whether it’s competitive or cooperative, for large groups or duos, the games in this clever guide are fun to create and a blast to play.
101 Playground Games
Author: Thérèse Hoyle
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 141
Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
Publisher: Routledge
ISBN: 1000394417
Category : Education
Languages : en
Pages : 141
Book Description
101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
The Gypsy Game
Author: Zilpha Keatley Snyder
Publisher: Yearling
ISBN: 0307833283
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?
Publisher: Yearling
ISBN: 0307833283
Category : Juvenile Fiction
Languages : en
Pages : 242
Book Description
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?