Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
MOAR! Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Live to Tell the Tale
Author: Keith Ammann
Publisher: Gallery Books
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Publisher: Gallery Books
ISBN: 1982122692
Category : Games & Activities
Languages : en
Pages : 240
Book Description
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
How to Defend Your Lair
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171375
Category : Games & Activities
Languages : en
Pages : 352
Book Description
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
Publisher: Simon and Schuster
ISBN: 1982171375
Category : Games & Activities
Languages : en
Pages : 352
Book Description
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
Monster
Author: Walter Dean Myers
Publisher: Harper Collins
ISBN: 0061975028
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
This New York Times bestselling novel from acclaimed author Walter Dean Myers tells the story of Steve Harmon, a teenage boy in juvenile detention and on trial. Presented as a screenplay of Steve's own imagination, and peppered with journal entries, the book shows how one single decision can change our whole lives. Monster is a multi-award-winning, provocative coming-of-age story that was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is now a major motion picture called All Rise and starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky. The late Walter Dean Myers was a National Ambassador for Young People’s Literature, who was known for his commitment to realistically depicting kids from his hometown of Harlem.
Publisher: Harper Collins
ISBN: 0061975028
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
This New York Times bestselling novel from acclaimed author Walter Dean Myers tells the story of Steve Harmon, a teenage boy in juvenile detention and on trial. Presented as a screenplay of Steve's own imagination, and peppered with journal entries, the book shows how one single decision can change our whole lives. Monster is a multi-award-winning, provocative coming-of-age story that was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is now a major motion picture called All Rise and starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky. The late Walter Dean Myers was a National Ambassador for Young People’s Literature, who was known for his commitment to realistically depicting kids from his hometown of Harlem.
Monster Club: Hunters for Hire
Author: Gavin Brown
Publisher: Scholastic Inc.
ISBN: 1338318527
Category : Juvenile Fiction
Languages : en
Pages : 230
Book Description
A trio of friends set out to catch monsters and foil a nefarious plot in this hilarious adventure by Josh Baxter Levels Up author Gavin Brown. There is only one thing seventh graders Tommy Wainwright, Colleen "Spike" Hernandez, and Karin Khalil want to do -- go on adventures and catch monsters! And in a world where monsters -- big and small -- roam, someone has to keep these creatures in check, right? Luckily, this is the iPhone era, and that means anyone can use the brand-new app, AppVenture ("It's like Uber for monster-slaying!"), to hire their very own adventurer to stop the beasts.So when Tommy, Spike, and Karim find a way to become registered "Independent Adventure Contractors" for the new app, they couldn't be more thrilled. At first, being full-fledged adventurers is a blast. But when the trio embark on their second quest, they stumble upon a secret: It seems AppVenture has been releasing monsters into the wild in order to generate more business. Now the three friends find themselves on the run from a venture-backed startup that will do anything to make sure our heroes don't live to reveal the truth...
Publisher: Scholastic Inc.
ISBN: 1338318527
Category : Juvenile Fiction
Languages : en
Pages : 230
Book Description
A trio of friends set out to catch monsters and foil a nefarious plot in this hilarious adventure by Josh Baxter Levels Up author Gavin Brown. There is only one thing seventh graders Tommy Wainwright, Colleen "Spike" Hernandez, and Karin Khalil want to do -- go on adventures and catch monsters! And in a world where monsters -- big and small -- roam, someone has to keep these creatures in check, right? Luckily, this is the iPhone era, and that means anyone can use the brand-new app, AppVenture ("It's like Uber for monster-slaying!"), to hire their very own adventurer to stop the beasts.So when Tommy, Spike, and Karim find a way to become registered "Independent Adventure Contractors" for the new app, they couldn't be more thrilled. At first, being full-fledged adventurers is a blast. But when the trio embark on their second quest, they stumble upon a secret: It seems AppVenture has been releasing monsters into the wild in order to generate more business. Now the three friends find themselves on the run from a venture-backed startup that will do anything to make sure our heroes don't live to reveal the truth...
Don't Feed the Monster on Tuesdays!
Author: Adolph Moser
Publisher:
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 72
Book Description
Discusses how to develop and maintain healthy self-esteem and a positive attitude.
Publisher:
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages : 72
Book Description
Discusses how to develop and maintain healthy self-esteem and a positive attitude.
Heroes of Horror
Author: James Wyatt
Publisher:
ISBN: 9780786936991
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
Publisher:
ISBN: 9780786936991
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
Monster of the Week
Author:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :
Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :
Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
We're Not Monsters
Author: Sabrina Solin Weill
Publisher: HarperTeen
ISBN: 9780060295431
Category : Juvenile Nonfiction
Languages : en
Pages : 240
Book Description
Collects the opinions and comments of teenagers about topics including teen-adult relations and the causes of school violence, molestation, and self-destructive behavior.
Publisher: HarperTeen
ISBN: 9780060295431
Category : Juvenile Nonfiction
Languages : en
Pages : 240
Book Description
Collects the opinions and comments of teenagers about topics including teen-adult relations and the causes of school violence, molestation, and self-destructive behavior.