The Adventurers Guild

The Adventurers Guild PDF Author: Zack Loran Clark
Publisher: Hachette UK
ISBN: 1484798546
Category : Juvenile Fiction
Languages : en
Pages : 320

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Book Description
In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers

The Adventurers Guild

The Adventurers Guild PDF Author: Zack Loran Clark
Publisher: Hachette UK
ISBN: 1484798546
Category : Juvenile Fiction
Languages : en
Pages : 320

Get Book Here

Book Description
In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers

Twilight of the Elves (The Adventurers Guild, Book 2)

Twilight of the Elves (The Adventurers Guild, Book 2) PDF Author: Zack Loran Clark
Publisher: Disney-Hyperion
ISBN: 9781484788608
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
I should probably start at the beginning, Zed wrote, when things first went wrong?. Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopulos's Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.

The Adventurers Guild: Night of Dangers

The Adventurers Guild: Night of Dangers PDF Author: Zack Loran Clark
Publisher: Little, Brown Books for Young Readers
ISBN: 1368001637
Category : Juvenile Fiction
Languages : en
Pages : 282

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Book Description
In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart. Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose. After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again. Also available in the series:The Adventurers GuildTwilight of the Elves

Monster Guild: The Dark Lord's (No-Good) Comeback! Vol. 1

Monster Guild: The Dark Lord's (No-Good) Comeback! Vol. 1 PDF Author: Tourou
Publisher: National Geographic Books
ISBN: 164827594X
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
A comedic and (anti)heroic fantasy manga in which a defeated villain builds a motley crew for his monstrous comeback! It’s hard to defeat a mighty hero when he keeps coming back to life—in fact, it’s impossible. The Dark Lord, stuck in a loop of battling a good guy who won’t stay dead, finally loses the fight and meets his own end…or so it would seem. The Dark Lord saved himself by putting his soul into an empty vessel, and now he’s about to stage his own comeback. He may be weak now, but along with his newfound fellowship of misfits—a slime, an orc, an ifrit, and a dark elf—he’s convinced he can rebuild his evil empire, one bumbling step at a time.

The Hunters Guild: Red Hood, Vol. 1

The Hunters Guild: Red Hood, Vol. 1 PDF Author: Yuki Kawagichi,Yuki Kawaguchi
Publisher: VIZ Media LLC
ISBN: 1974732630
Category : Comics & Graphic Novels
Languages : en
Pages : 193

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Book Description
In an isolated hamlet lives a boy named Velou who wants nothing more than to protect his beloved neighbors from the werewolf terrorizing the town. But even the town’s mayor—its most skilled huntsman—is unable to handle the situation on his own anymore. In a desperate attempt to save his people, the mayor hires the Hunters Guild to exterminate the werewolf. But after the mayor bankrupts himself into affording the Guild’s services, Velou and the citizens are disappointed when a little girl in a red hood named Grimm shows up instead of the big, strong hunter they were expecting. Velou is skeptical of Grimm’s ability to handle the werewolf—surely the mayor has been scammed, right?! Will Velou and the hamlet ever live happily ever after? -- VIZ Media

Monster Compendium

Monster Compendium PDF Author: James Wyatt
Publisher:
ISBN: 9780786918324
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
Mighty heroes deserve wicked foes Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerun, the monsters of the Forgotten Realms "campaign setting." "Monster Compendium: Monsters of Faerun "contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges. Although usable in any campaign, these monsters are especially suited for the Forgotten Realms setting -- a world of great magic, terrible villains, and high adventure.

Here Be Monsters!

Here Be Monsters! PDF Author: Alan Snow
Publisher: Simon and Schuster
ISBN: 1416934464
Category : Juvenile Fiction
Languages : en
Pages : 502

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Book Description
Entertaining antics and skullduggery abound in the book that inspired Laika Studio’s animated film The Boxtrolls, in theaters September 26, 2014! Welcome to Ratbridge. But beware—for there is skulduggery afoot. Young Arthur has fallen foul of the appalling outlaw, Snatcher, and is trapped alone in the town with every way home sealed. Meanwhile Snatcher and his men are working tirelessly in secret on a fiendish and dastardly plan to destroy the entire town. With the help of some friendly boxtrolls and cabbageheads, some quirkly townspeople, and the rats and pirates from the Ratbridge Nautical Laundry, can Arthur thwart Snatcher’s evil plans and find his way home?

Slaying Monsters for the Feeble

Slaying Monsters for the Feeble PDF Author: Annette Marie
Publisher:
ISBN: 9781988153384
Category : Fiction
Languages : en
Pages : 356

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Book Description
Demons are evil. That's what Robin's textbooks say, but when it comes to Zylas, nothing is simple. He's cold, ruthless, and temperamental. . . but is he heartless? Robin needs to figure it out, or they'll destroy each other before the real monsters get a chance.

The Monsters Know What They're Doing

The Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560

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Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982171340
Category : Games & Activities
Languages : en
Pages : 624

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Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!