Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation PDF Author: Alberto Menache
Publisher: Elsevier
ISBN: 0123814979
Category : Computers
Languages : en
Pages : 267

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Book Description
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation PDF Author: Alberto Menache
Publisher: Elsevier
ISBN: 0123814979
Category : Computers
Languages : en
Pages : 267

Get Book Here

Book Description
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects

MoCap for Artists

MoCap for Artists PDF Author: Midori Kitagawa
Publisher: CRC Press
ISBN: 1136139664
Category : Computers
Languages : en
Pages : 231

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Book Description
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.

The Mocap Book

The Mocap Book PDF Author: Ricardo Tobon
Publisher: Foris Force
ISBN: 0615293069
Category : Computers
Languages : en
Pages : 50

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Book Description
An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.

Computer Animation Complete

Computer Animation Complete PDF Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591

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Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Motion Capture

Motion Capture PDF Author: Sara Green
Publisher: Bellwether Media
ISBN: 1618915843
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Many are familiar with Andy Serkis’s groundbreaking motion capture role as Gollum in the Lord of the Rings film series. But motion capture has come a long way since it first began! This title introduces the technology behind motion capture, using many of today’s most popular movies as examples. Special features highlight famous uses of motion capture, and pioneer profiles introduce some of the most influential mocap filmmakers in history. This high-interest title is sure to capture the attention of readers!

Animating with Stop Motion Pro

Animating with Stop Motion Pro PDF Author: Mark Sawicki
Publisher: Taylor & Francis
ISBN: 0240812190
Category : Art
Languages : en
Pages : 240

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Book Description
A comprehensive, hands-on guide to achieving professional results with Stop Motion Pro 7.0 software. Detailed exercises allow readers to develop professional animations with the included free trial of Stop Motion Pro 7.0.

Creative Shutter Speed

Creative Shutter Speed PDF Author: Derek Doeffinger
Publisher: John Wiley & Sons
ISBN: 0470567457
Category : Photography
Languages : en
Pages : 274

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Book Description
A unique guide to creative shutter speed techniques, illustrated with striking full-color examples Along with available light and aperture, shutter speed is one of the variables that determine exposure–the amount of light that reaches the camera's sensor. Set on automatic modes, cameras typically attempt to reduce or eliminate blur in a picture. But by manipulating shutter speed creatively, photographers can achieve a range of striking motion blur or stop-action effects. Using an array of inspiring photographs depicting people, wildlife, and landscapes, Creative Power of Shutter Speed explains how to "read" the light and movement in a potential photograph and identify the best shutter speed for the desired effect.

Computer Vision for Visual Effects

Computer Vision for Visual Effects PDF Author: Richard J. Radke
Publisher: Cambridge University Press
ISBN: 0521766877
Category : Business & Economics
Languages : en
Pages : 409

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Book Description
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Making Things See

Making Things See PDF Author: Greg Borenstein
Publisher: "O'Reilly Media, Inc."
ISBN: 1449307078
Category : Computers
Languages : en
Pages : 438

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Book Description
A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Decision Support Systems and Industrial IoT in Smart Grid, Factories, and Cities

Decision Support Systems and Industrial IoT in Smart Grid, Factories, and Cities PDF Author: Butun, Ismail
Publisher: IGI Global
ISBN: 1799874702
Category : Computers
Languages : en
Pages : 285

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Book Description
Internet of things (IoT) is an emerging research field that is rapidly becoming an important part of our everyday lives including home automation, smart buildings, smart things, and more. This is due to cheap, efficient, and wirelessly-enabled circuit boards that are enabling the functions of remote sensing/actuating, decentralization, autonomy, and other essential functions. Moreover, with the advancements in embedded artificial intelligence, these devices are becoming more self-aware and autonomous, hence making decisions themselves. Current research is devoted to the understanding of how decision support systems are integrated into industrial IoT. Decision Support Systems and Industrial IoT in Smart Grid, Factories, and Cities presents the internet of things and its place during the technological revolution, which is taking place now to bring us a better, sustainable, automated, and safer world. This book also covers the challenges being faced such as relations and implications of IoT with existing communication and networking technologies; applications like practical use-case scenarios from the real world including smart cities, buildings, and grids; and topics such as cyber security, user privacy, data ownership, and information handling related to IoT networks. Additionally, this book focuses on the future applications, trends, and potential benefits of this new discipline. This book is essential for electrical engineers, computer engineers, researchers in IoT, security, and smart cities, along with practitioners, researchers, academicians, and students interested in all aspects of industrial IoT and its applications.