Author: William Garner
Publisher: Putnam Publishing Group
ISBN: 9780399121142
Category : Detective and mystery stories
Languages : en
Pages : 290
Book Description
The Mobius Trip
Author: William Garner
Publisher: Putnam Publishing Group
ISBN: 9780399121142
Category : Detective and mystery stories
Languages : en
Pages : 290
Book Description
Publisher: Putnam Publishing Group
ISBN: 9780399121142
Category : Detective and mystery stories
Languages : en
Pages : 290
Book Description
The Möbius Strip
Author: Jonathan D. Amith
Publisher: Stanford University Press
ISBN: 0804767351
Category : Business & Economics
Languages : en
Pages : 803
Book Description
The Möbius Strip explores the history, political economy, and culture of space in central Guerrero, Mexico, during the colonial period. This study is significant for two reasons. First, space comprises a sphere of contention that affects all levels of society, from the individual and his or her household to the nation-state and its mechanisms for control and coercion. Second, colonialism offers a particularly unique situation, for it invariably involves a determined effort on the part of an invading society to redefine politico-administrative units, to redirect the flow of commodities and cash, and, ultimately, to foster and construct new patterns of allegiance and identity to communities, regions, and country. Thus spatial politics comprehends the complex interaction of institutional domination and individual agency. The complexity of the diachronic transformation of space in central Guerrero is illustrated through an analysis of land tenure, migration, and commercial exchange, three salient and contested aspects of hispanic conquest. The Möbius Strip, therefore, addresses issues important to social theory and to the understanding of the processes affecting the colonialization of non-Western societies.
Publisher: Stanford University Press
ISBN: 0804767351
Category : Business & Economics
Languages : en
Pages : 803
Book Description
The Möbius Strip explores the history, political economy, and culture of space in central Guerrero, Mexico, during the colonial period. This study is significant for two reasons. First, space comprises a sphere of contention that affects all levels of society, from the individual and his or her household to the nation-state and its mechanisms for control and coercion. Second, colonialism offers a particularly unique situation, for it invariably involves a determined effort on the part of an invading society to redefine politico-administrative units, to redirect the flow of commodities and cash, and, ultimately, to foster and construct new patterns of allegiance and identity to communities, regions, and country. Thus spatial politics comprehends the complex interaction of institutional domination and individual agency. The complexity of the diachronic transformation of space in central Guerrero is illustrated through an analysis of land tenure, migration, and commercial exchange, three salient and contested aspects of hispanic conquest. The Möbius Strip, therefore, addresses issues important to social theory and to the understanding of the processes affecting the colonialization of non-Western societies.
Möbius Strips and Other Stories
Author: Tom DeMarchi
Publisher:
ISBN: 9780988897823
Category :
Languages : en
Pages : 54
Book Description
Publisher:
ISBN: 9780988897823
Category :
Languages : en
Pages : 54
Book Description
Mobius: a Memoir
Author: Richard Thieme
Publisher:
ISBN: 9781736266304
Category :
Languages : en
Pages :
Book Description
"The only way you can tell the truth is through fiction," a veteran NSA senior told Richard Thieme. Mobius: A Memoir does just that. It is about a spy but not a typical "spy novel;" it is a love story but definitely not a "romance." Mobius is a stunning exploration of the impact of a life of deception and professional intelligence work which illuminates the world in which we all now live. Fiction that preceded Mobius includes 35 short stories, 19 of which are collected in "Mind Games," and the novel "FOAM." As a security researcher said, "Richard Thieme knows what he is talking about." A senior Technical Director at NSA noted, "The depth, complexity, and texture of Thieme's thought processes break the mold."
Publisher:
ISBN: 9781736266304
Category :
Languages : en
Pages :
Book Description
"The only way you can tell the truth is through fiction," a veteran NSA senior told Richard Thieme. Mobius: A Memoir does just that. It is about a spy but not a typical "spy novel;" it is a love story but definitely not a "romance." Mobius is a stunning exploration of the impact of a life of deception and professional intelligence work which illuminates the world in which we all now live. Fiction that preceded Mobius includes 35 short stories, 19 of which are collected in "Mind Games," and the novel "FOAM." As a security researcher said, "Richard Thieme knows what he is talking about." A senior Technical Director at NSA noted, "The depth, complexity, and texture of Thieme's thought processes break the mold."
Zoomland
Author: Florentina Armaselu
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3111317773
Category : History
Languages : en
Pages : 490
Book Description
Despite a variety of theoretical and practical undertakings, there is no coherent understanding of the concept of scale in digital history and humanities, and its potential is largely unexplored. A clearer picture of the whole spectrum is needed, from large to small, distant to close, global to local, general to specific, macro to micro, and the in-between levels. The book addresses these issues and sketches out the territory of Zoomland, at scale. Four regions and sixteen chapters are conceptually and symbolically depicted through three perspectives: bird's eye, overhead, and ground view. The variable-scale representation allows for exploratory paths covering areas such as: theoretical and applicative reflections on scale combining a digital dimension with research in history, media studies, cultural heritage, literature, text analysis, and map modelling; creative use of scale in new digital forms of analysis, data organisation, interfaces, and argumentative or artistic expressions. Zoomland provides a systematic discussion on the epistemological dimensions, hermeneutic methods, empirical tools, and aesthetic logic pertaining to scale and its innovative possibilities residing in humanities-based approaches and digital technologies.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3111317773
Category : History
Languages : en
Pages : 490
Book Description
Despite a variety of theoretical and practical undertakings, there is no coherent understanding of the concept of scale in digital history and humanities, and its potential is largely unexplored. A clearer picture of the whole spectrum is needed, from large to small, distant to close, global to local, general to specific, macro to micro, and the in-between levels. The book addresses these issues and sketches out the territory of Zoomland, at scale. Four regions and sixteen chapters are conceptually and symbolically depicted through three perspectives: bird's eye, overhead, and ground view. The variable-scale representation allows for exploratory paths covering areas such as: theoretical and applicative reflections on scale combining a digital dimension with research in history, media studies, cultural heritage, literature, text analysis, and map modelling; creative use of scale in new digital forms of analysis, data organisation, interfaces, and argumentative or artistic expressions. Zoomland provides a systematic discussion on the epistemological dimensions, hermeneutic methods, empirical tools, and aesthetic logic pertaining to scale and its innovative possibilities residing in humanities-based approaches and digital technologies.
Numbed!
Author: David Lubar
Publisher: Millbrook Press ™
ISBN: 1467733644
Category : Juvenile Fiction
Languages : en
Pages : 81
Book Description
When Logan’s class takes a trip to a math museum, his mischievous friend Benedict is sure it will be a boring day—until he discovers a robot and its creator in an off-limits area. The robot proves feisty, and soon both boys get zapped. They realize only later that they’d left the museum without their math skills. To get back the knowledge they need for school—not to mention buying food at the mall, divvying up dinner at home, and much more—they’ll have to get back to the museum and pass a series of math challenges. Being “numbed” teaches Logan and Benedict just how useful, and even fun, math can be.
Publisher: Millbrook Press ™
ISBN: 1467733644
Category : Juvenile Fiction
Languages : en
Pages : 81
Book Description
When Logan’s class takes a trip to a math museum, his mischievous friend Benedict is sure it will be a boring day—until he discovers a robot and its creator in an off-limits area. The robot proves feisty, and soon both boys get zapped. They realize only later that they’d left the museum without their math skills. To get back the knowledge they need for school—not to mention buying food at the mall, divvying up dinner at home, and much more—they’ll have to get back to the museum and pass a series of math challenges. Being “numbed” teaches Logan and Benedict just how useful, and even fun, math can be.
Justice League: Darkseid War - Power of the Gods
Author: Francis Manapul
Publisher: DC
ISBN: 1401269478
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
From the pages of Geoff Johns’s best-selling storyline in JUSTICE LEAGUE, it’s the Justice League like you’ve never seen them before—with the power of gods! The greatest evil in the universe has been wiped out. Darkseid, lord of Apokolips, is dead. But the death of a god carries great consequences. Now the Justice League, Earth’s greatest heroes, find themselves with more power than they’ve ever imagined. But all power has a price—and for the heroes of the Justice League, the price may just be their humanity. Now, Batman is driven non-stop by his power as the God of Knowledge. Superman, the God of Strength, begins to view humans as inferior. The Flash tries to outrun his fate as the God of Death. Green Lantern struggles with his newfound power as the God of Light. Shazam embraces a new pantheon as the God of Gods. And Lex Luthor… …where Darkseid fell, Lex Luthor may rise to take his place! If Earth’s greatest heroes can’t find their way back to their humanity, they may bring about their own destruction. Written by an all-star team including Geoff Johns, Tom King, Peter J. Tomasi, Rob Williams, Francis Manapul and Steve Orlando, this graphic novel is an integral companion piece to JUSTICE LEAGUE VOL. 7: DARKSEID WAR. Collects JUSTICE LEAGUE: GODS AND MEN SUPERMAN #1, JUSTICE LEAGUE: GODS AND MEN BATMAN #1, JUSTICE LEAGUE: GODS AND MEN THE FLASH #1, JUSTICE LEAGUE: GODS AND MEN GREEN LANTERN #1, JUSTICE LEAGUE: GODS AND MEN SHAZAM! #1 and JUSTICE LEAGUE: GODS AND MEN LEX LUTHOR #1.
Publisher: DC
ISBN: 1401269478
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
From the pages of Geoff Johns’s best-selling storyline in JUSTICE LEAGUE, it’s the Justice League like you’ve never seen them before—with the power of gods! The greatest evil in the universe has been wiped out. Darkseid, lord of Apokolips, is dead. But the death of a god carries great consequences. Now the Justice League, Earth’s greatest heroes, find themselves with more power than they’ve ever imagined. But all power has a price—and for the heroes of the Justice League, the price may just be their humanity. Now, Batman is driven non-stop by his power as the God of Knowledge. Superman, the God of Strength, begins to view humans as inferior. The Flash tries to outrun his fate as the God of Death. Green Lantern struggles with his newfound power as the God of Light. Shazam embraces a new pantheon as the God of Gods. And Lex Luthor… …where Darkseid fell, Lex Luthor may rise to take his place! If Earth’s greatest heroes can’t find their way back to their humanity, they may bring about their own destruction. Written by an all-star team including Geoff Johns, Tom King, Peter J. Tomasi, Rob Williams, Francis Manapul and Steve Orlando, this graphic novel is an integral companion piece to JUSTICE LEAGUE VOL. 7: DARKSEID WAR. Collects JUSTICE LEAGUE: GODS AND MEN SUPERMAN #1, JUSTICE LEAGUE: GODS AND MEN BATMAN #1, JUSTICE LEAGUE: GODS AND MEN THE FLASH #1, JUSTICE LEAGUE: GODS AND MEN GREEN LANTERN #1, JUSTICE LEAGUE: GODS AND MEN SHAZAM! #1 and JUSTICE LEAGUE: GODS AND MEN LEX LUTHOR #1.
Paper Puzzle Book, The: All You Need Is Paper!
Author: Ilan Garibi
Publisher: World Scientific
ISBN: 9813202432
Category : Games & Activities
Languages : en
Pages : 265
Book Description
'This is a marvellous book. The diversity of possible puzzles that can be given with these very limited resources, which are basically some paper and scissors, is overwhelming, and the challenges are sometimes very tough. Even the two-star problems may be hard for an untrained puzzler. This is medicine against boredom on long rainy days, but be careful not to get addicted or it may suck up your less empty and sunny days as well.' See Full ReviewEuropean Mathematical Society ALL YOU NEED IS PAPER! All the puzzles inside are made out of paper — from simple teasers to extreme brain workouts!ORIGINAL DESIGNS Co-developed by a mathematician, an origami artist and a mechanical puzzle maker, this inventive book provides a unique and invaluable collection of a large, comprehensive and diverse variety of paper puzzles. And they only require a sheet of paper and perhaps a pair of scissors!EASY TO CHALLENGING There are 99 unique puzzles including paper strip puzzles, Möbius strips and flexagons, two-dimensional sheet folding, 'fold-and-cut' puzzles, 3D dissections and constructions, sequence folding puzzles, origami puzzles and even paper toys and magic. PROVIDES HOURS OF FUN Anyone of any age can find hours of enjoyment and challenge!LEARNING GEOMETRY, MATHEMATICS AND PROBLEM-SOLVING CHALLENGES CAN BE FUN! For students and teachers; parents and children; amateur and skilled mathematicians, and puzzle lovers.LEARN CONCEPTS AS YOU GO! Many of the puzzles are new and original, they complement the classic puzzles that are included and all of them come with a solution as well as a mathematical and geometrical explanation that can be easily understood by all. The layout of the book, with its extensive puzzles, solutions and detailed descriptions, make it a sure candidate as the paper puzzle 'bible' for enthusiasts and puzzle lovers everywhere.
Publisher: World Scientific
ISBN: 9813202432
Category : Games & Activities
Languages : en
Pages : 265
Book Description
'This is a marvellous book. The diversity of possible puzzles that can be given with these very limited resources, which are basically some paper and scissors, is overwhelming, and the challenges are sometimes very tough. Even the two-star problems may be hard for an untrained puzzler. This is medicine against boredom on long rainy days, but be careful not to get addicted or it may suck up your less empty and sunny days as well.' See Full ReviewEuropean Mathematical Society ALL YOU NEED IS PAPER! All the puzzles inside are made out of paper — from simple teasers to extreme brain workouts!ORIGINAL DESIGNS Co-developed by a mathematician, an origami artist and a mechanical puzzle maker, this inventive book provides a unique and invaluable collection of a large, comprehensive and diverse variety of paper puzzles. And they only require a sheet of paper and perhaps a pair of scissors!EASY TO CHALLENGING There are 99 unique puzzles including paper strip puzzles, Möbius strips and flexagons, two-dimensional sheet folding, 'fold-and-cut' puzzles, 3D dissections and constructions, sequence folding puzzles, origami puzzles and even paper toys and magic. PROVIDES HOURS OF FUN Anyone of any age can find hours of enjoyment and challenge!LEARNING GEOMETRY, MATHEMATICS AND PROBLEM-SOLVING CHALLENGES CAN BE FUN! For students and teachers; parents and children; amateur and skilled mathematicians, and puzzle lovers.LEARN CONCEPTS AS YOU GO! Many of the puzzles are new and original, they complement the classic puzzles that are included and all of them come with a solution as well as a mathematical and geometrical explanation that can be easily understood by all. The layout of the book, with its extensive puzzles, solutions and detailed descriptions, make it a sure candidate as the paper puzzle 'bible' for enthusiasts and puzzle lovers everywhere.
The Tomorrow Code
Author: Brian Falkner
Publisher: Ember
ISBN: 0375843655
Category : Young Adult Fiction
Languages : en
Pages : 320
Book Description
“The end of the world started quietly enough for Tane Williams and Rebecca Richards. . . .” Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, they discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! More messages follow, and slowly it becomes clear—the messages are being sent from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. The very survival of the human race may be at stake! “[A] terrifying SF page-turner!”—Booklist “A tautly constructed plot. Fast-paced and all-too-realistic. This technothriller offers gearhead ecowarriors everything, including a hugely satisfying ending.”—Kirkus Reviews A Top 10 Kid’s Indie Next Winter Pick A Junior Library Guild Selection
Publisher: Ember
ISBN: 0375843655
Category : Young Adult Fiction
Languages : en
Pages : 320
Book Description
“The end of the world started quietly enough for Tane Williams and Rebecca Richards. . . .” Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, they discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! More messages follow, and slowly it becomes clear—the messages are being sent from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. The very survival of the human race may be at stake! “[A] terrifying SF page-turner!”—Booklist “A tautly constructed plot. Fast-paced and all-too-realistic. This technothriller offers gearhead ecowarriors everything, including a hugely satisfying ending.”—Kirkus Reviews A Top 10 Kid’s Indie Next Winter Pick A Junior Library Guild Selection
Bloodwars
Author: Brian Lumley
Publisher: Macmillan
ISBN: 0812536282
Category : Fiction
Languages : en
Pages : 518
Book Description
The highly-anticipated conclusion to the blood-chilling Vampire World trilogy, begun in Blood Brothers and continued in The Last Aerie. At the height of their powers, twin brothers Nathan and Nestor Keogh are locked in mortal combat, determined to destroy each other. The outcome of their battle will determine the fates of two worlds and countless humans.
Publisher: Macmillan
ISBN: 0812536282
Category : Fiction
Languages : en
Pages : 518
Book Description
The highly-anticipated conclusion to the blood-chilling Vampire World trilogy, begun in Blood Brothers and continued in The Last Aerie. At the height of their powers, twin brothers Nathan and Nestor Keogh are locked in mortal combat, determined to destroy each other. The outcome of their battle will determine the fates of two worlds and countless humans.