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Author: Hank Hanegraaff
Publisher: Bethany House Publishers
ISBN: 9780764223396
Category : Computers
Languages : en
Pages : 148
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Book Description
Hanegraaff had not intended to tackle the Y2K issue. But when CRI was bombarded with queries about the alarms sounding throughout all sectors of Christendom, he felt a mandate to investigate and present his findings. What he discovered runs the gamut from profiteering to careless journalism to simple gullibility.
Author: Hank Hanegraaff
Publisher: Bethany House Publishers
ISBN: 9780764223396
Category : Computers
Languages : en
Pages : 148
Get Book Here
Book Description
Hanegraaff had not intended to tackle the Y2K issue. But when CRI was bombarded with queries about the alarms sounding throughout all sectors of Christendom, he felt a mandate to investigate and present his findings. What he discovered runs the gamut from profiteering to careless journalism to simple gullibility.
Author: Michael Hyatt
Publisher: Regnery Publishing
ISBN: 9780895263346
Category : Year 2000 date conversion (Computer systems)
Languages : en
Pages : 348
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Book Description
Michael Hyatt predicts chaos at the turn of the century as computer systems crash around the world due to the millennium bug. He explains the problems and shows you how to protect yourself from the worst.
Author: Richard G. Kyle
Publisher: Wipf and Stock Publishers
ISBN: 162189410X
Category : Religion
Languages : en
Pages : 388
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Book Description
How will the world end? Doomsday ideas in Western history have been both persistent and adaptable, peaking at various times, including in modern America. Public opinion polls indicate that a substantial number of Americans look for the return of Christ or some catastrophic event. The views expressed in these polls have been reinforced by the market process. Whether through purchasing paperbacks or watching television programs, millions of Americans have expressed an interest in end-time events. Americans have a tremendous appetite for prophecy, more than nearly any other people in the modern world. Why do Americans love doomsday? In Apocalyptic Fever, Richard Kyle attempts to answer this question, showing how dispensational premillennialism has been the driving force behind doomsday ideas. Yet while several chapters are devoted to this topic, this book covers much more. It surveys end-time views in modern America from a wide range of perspectives--dispensationalism, Catholicism, science, fringe religions, the occult, fiction, the year 2000, Islam, politics, the Mayan calendar, and more.
Author: Rosemary F. C. Steineck
Publisher:
ISBN:
Category : Year 2000 date conversion (Computer systems)
Languages : en
Pages : 42
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Book Description
Author: M. A. Hunt
Publisher:
ISBN: 9780953612901
Category :
Languages : en
Pages :
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Book Description
Author: Claire Le Goff
Publisher:
ISBN:
Category :
Languages : fr
Pages : 102
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Book Description
Author:
Publisher:
ISBN:
Category : Year 2000 date conversion (Computer systems)
Languages : en
Pages : 8
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Book Description
Author:
Publisher:
ISBN:
Category : Software maintenance
Languages : en
Pages : 14
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Book Description
Author:
Publisher:
ISBN:
Category : Year 2000 date conversion (Computer systems)
Languages : en
Pages : 4
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Book Description
Author: Henry Lowood
Publisher: MIT Press
ISBN: 0262551101
Category : Games & Activities
Languages : en
Pages : 465
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Book Description
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf