Author: Michael Ayrton
Publisher: University of Chicago Press
ISBN: 022604243X
Category : Fiction
Languages : en
Pages : 323
Book Description
“I address you across more than three thousand years, you who live at the conjunction of the Fish and the Water-carrier,” speaks Daedalus, an artisan, inventor, and designer born into an utterly alien family of heroes who value acts of war above all else, a world where his fellow Greeks seem driven only to destroy—an existence he feels compelled to escape. In this fictional autobiography of the father of Icarus, “Apollo’s creature,” a brilliant but flawed man, writer and sculptor Michael Ayrton harnesses the tales of the past to mold a myth for our times. We learn of Daedalus’s increasingly ambitious artifacts and inventions; his fascination with Minoan culture, commerce, and religion, and his efforts to adapt to them; how he comes to design the maze of the horned Minotaur; and how, when he decides that he must flee yet again, he builds two sets of wax wings—wings that will be instruments of his descent into the underworld, a place of both purgatory and rebirth. A compelling mix of history, fable, lore, and meditations on the enigma of art, The Maze Maker will ensnare classicists, artists, and all lovers of story in its convolutions of life and legend. “I never understood the pattern of my life,” writes Daedalus, “so that I have blundered through it in a maze.”
The Maze Maker
Author: Michael Ayrton
Publisher: University of Chicago Press
ISBN: 022604243X
Category : Fiction
Languages : en
Pages : 323
Book Description
“I address you across more than three thousand years, you who live at the conjunction of the Fish and the Water-carrier,” speaks Daedalus, an artisan, inventor, and designer born into an utterly alien family of heroes who value acts of war above all else, a world where his fellow Greeks seem driven only to destroy—an existence he feels compelled to escape. In this fictional autobiography of the father of Icarus, “Apollo’s creature,” a brilliant but flawed man, writer and sculptor Michael Ayrton harnesses the tales of the past to mold a myth for our times. We learn of Daedalus’s increasingly ambitious artifacts and inventions; his fascination with Minoan culture, commerce, and religion, and his efforts to adapt to them; how he comes to design the maze of the horned Minotaur; and how, when he decides that he must flee yet again, he builds two sets of wax wings—wings that will be instruments of his descent into the underworld, a place of both purgatory and rebirth. A compelling mix of history, fable, lore, and meditations on the enigma of art, The Maze Maker will ensnare classicists, artists, and all lovers of story in its convolutions of life and legend. “I never understood the pattern of my life,” writes Daedalus, “so that I have blundered through it in a maze.”
Publisher: University of Chicago Press
ISBN: 022604243X
Category : Fiction
Languages : en
Pages : 323
Book Description
“I address you across more than three thousand years, you who live at the conjunction of the Fish and the Water-carrier,” speaks Daedalus, an artisan, inventor, and designer born into an utterly alien family of heroes who value acts of war above all else, a world where his fellow Greeks seem driven only to destroy—an existence he feels compelled to escape. In this fictional autobiography of the father of Icarus, “Apollo’s creature,” a brilliant but flawed man, writer and sculptor Michael Ayrton harnesses the tales of the past to mold a myth for our times. We learn of Daedalus’s increasingly ambitious artifacts and inventions; his fascination with Minoan culture, commerce, and religion, and his efforts to adapt to them; how he comes to design the maze of the horned Minotaur; and how, when he decides that he must flee yet again, he builds two sets of wax wings—wings that will be instruments of his descent into the underworld, a place of both purgatory and rebirth. A compelling mix of history, fable, lore, and meditations on the enigma of art, The Maze Maker will ensnare classicists, artists, and all lovers of story in its convolutions of life and legend. “I never understood the pattern of my life,” writes Daedalus, “so that I have blundered through it in a maze.”
Mazemaker
Author: Catherine Dexter
Publisher:
ISBN: 9780688073831
Category : Juvenile Fiction
Languages : en
Pages : 212
Book Description
Playing in a maze, twelve-year-old Winnie is hurled back in time and marooned on a nineteenth-century estate until she can solve the maze and return to the present.
Publisher:
ISBN: 9780688073831
Category : Juvenile Fiction
Languages : en
Pages : 212
Book Description
Playing in a maze, twelve-year-old Winnie is hurled back in time and marooned on a nineteenth-century estate until she can solve the maze and return to the present.
The Amazing Book of Mazes
Author: Adrian Fisher
Publisher: Harry N. Abrams
ISBN: 9780810943117
Category : Games & Activities
Languages : en
Pages : 264
Book Description
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Publisher: Harry N. Abrams
ISBN: 9780810943117
Category : Games & Activities
Languages : en
Pages : 264
Book Description
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Cool Scratch Projects in easy steps
Author: Sean McManus
Publisher: In Easy Steps Limited
ISBN: 1840787473
Category : Juvenile Nonfiction
Languages : en
Pages : 375
Book Description
Millions of children and young people worldwide are using Scratch to make their own games and animations. Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that’ll impress your friends and family – and you’ll have endless fun creating and playing them! The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to: • Make a game with animated cartoon characters • Build a drum machine and make random music • Use anaglyph glasses for 3D effects and 3D Art • Design amazing mazes in a 3D environment • Create your own stop motion films • Use the ScratchJr app to create games and interactive stories anywhere using your iPad or Android tablet Cool Scratch Projects in easy steps has projects for Scratch 2.0 on a PC/Mac and Scratch 1.4 on the Raspberry Pi, and includes a Raspberry Pi Camera Module project. Each project includes suggestions for customizing it, so you can make it your own! Table of Contents: Magic Mirror Gribbet! Drum Machine 12 Angry Aliens 3D Artist Space Mine 3D Maze Maker and Circuit Breaker 3D Maze Explorer 3D Maze Explorer: Finishing touches Sprites, Cameras, Action! Super Wheelie in ScratchJr Five shorties
Publisher: In Easy Steps Limited
ISBN: 1840787473
Category : Juvenile Nonfiction
Languages : en
Pages : 375
Book Description
Millions of children and young people worldwide are using Scratch to make their own games and animations. Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that’ll impress your friends and family – and you’ll have endless fun creating and playing them! The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to: • Make a game with animated cartoon characters • Build a drum machine and make random music • Use anaglyph glasses for 3D effects and 3D Art • Design amazing mazes in a 3D environment • Create your own stop motion films • Use the ScratchJr app to create games and interactive stories anywhere using your iPad or Android tablet Cool Scratch Projects in easy steps has projects for Scratch 2.0 on a PC/Mac and Scratch 1.4 on the Raspberry Pi, and includes a Raspberry Pi Camera Module project. Each project includes suggestions for customizing it, so you can make it your own! Table of Contents: Magic Mirror Gribbet! Drum Machine 12 Angry Aliens 3D Artist Space Mine 3D Maze Maker and Circuit Breaker 3D Maze Explorer 3D Maze Explorer: Finishing touches Sprites, Cameras, Action! Super Wheelie in ScratchJr Five shorties
Mega Dungeon Maker
Author: Justin Sirois
Publisher:
ISBN: 9781794591462
Category :
Languages : en
Pages : 130
Book Description
"Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice. Adapted from the Dungeon Dealer card decks for 5e and other systems. Create unlimited random dungeons with this easy to use book. Each page has a unique 5x5" dungeon tile that you can draw as well as D20 hallway sections to join tiles when you need to. Using the key, you choose the shape of the rooms (square, circle, pentagon, rectangle, or oval) or randomize it using 1D4. D20 larger chambers mix up the room size and open the map up for boss encounters. This open system allows you to add or subtract elements you might not need. This is a system-neutral map generator that will never make the same map twice. It uses the classic playing card deck "52 factorial" which is really a super sized "140 factorial" when you add all the variables inside the book + the variable orientation of the map sections + variable shape rooms. Didn't prep the night before? This is great for live map makingIf you're running a campaign and need a map on the fly, you can create rooms, hallways, and chambers as your party explores. If a PC enters a chamber and an enemy marker is facing them in the doorway, they have been surprised by that enemy. Pits can send PCs or NPCs down a level into a new randomly generated floor of the dungeon. As the Game Master, you will constantly be surprised by the outcomes.
Publisher:
ISBN: 9781794591462
Category :
Languages : en
Pages : 130
Book Description
"Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice. Adapted from the Dungeon Dealer card decks for 5e and other systems. Create unlimited random dungeons with this easy to use book. Each page has a unique 5x5" dungeon tile that you can draw as well as D20 hallway sections to join tiles when you need to. Using the key, you choose the shape of the rooms (square, circle, pentagon, rectangle, or oval) or randomize it using 1D4. D20 larger chambers mix up the room size and open the map up for boss encounters. This open system allows you to add or subtract elements you might not need. This is a system-neutral map generator that will never make the same map twice. It uses the classic playing card deck "52 factorial" which is really a super sized "140 factorial" when you add all the variables inside the book + the variable orientation of the map sections + variable shape rooms. Didn't prep the night before? This is great for live map makingIf you're running a campaign and need a map on the fly, you can create rooms, hallways, and chambers as your party explores. If a PC enters a chamber and an enemy marker is facing them in the doorway, they have been surprised by that enemy. Pits can send PCs or NPCs down a level into a new randomly generated floor of the dungeon. As the Game Master, you will constantly be surprised by the outcomes.
Larry's Party
Author: Carol Shields
Publisher: Vintage Canada
ISBN: 0307364119
Category : Fiction
Languages : en
Pages : 354
Book Description
The Stone Diaries marked a new phase in a literary career already ablaze with achievement. As well as the many international awards it received, including the Pulitzer Prize, the National Book Critics Circle Award and the Governor General's Award, the book also met with universal critical acclaim and topped bestseller lists around the world. "Carol Shields," raved Maclean's, "has crafted a small miracle of a novel." "The Stone Diaries," said the New York Times Book Review, "reminds us again why literature matters." The San Diego Tribune called The Stone Diaries "a universal study of what makes women tick." Now, in Larry's Party, Carol Shields does the same for men. Larry Weller, born in 1950, is an ordinary guy made extraordinary by his creator's perception, irony and tenderness. Larry's Party gives us, as it were, a CAT scan of his life, in episodes between 1977 and 1997 that flash backward and forward seamlessly. As Larry journeys toward the new millennium, adapting to society's changing expectations of men, Shields' elegant prose transforms the trivial into the momentous. We follow this young floral designer through two marriages and divorces, his interactions with parents, friends and a son. And throughout, we witness his deepening passion for garden mazes -- so like life, with their teasing treachery and promise of reward. Among all the paradoxes and accidents of his existence, Larry moves through the spontaneity of the seventies, the blind enchantment of the eighties and the lean, mean nineties, completing at last his quiet, stubborn search for self. Larry's odyssey mirrors the male condition at the end of our century with targeted wit, unerring poignancy and faultless wisdom.
Publisher: Vintage Canada
ISBN: 0307364119
Category : Fiction
Languages : en
Pages : 354
Book Description
The Stone Diaries marked a new phase in a literary career already ablaze with achievement. As well as the many international awards it received, including the Pulitzer Prize, the National Book Critics Circle Award and the Governor General's Award, the book also met with universal critical acclaim and topped bestseller lists around the world. "Carol Shields," raved Maclean's, "has crafted a small miracle of a novel." "The Stone Diaries," said the New York Times Book Review, "reminds us again why literature matters." The San Diego Tribune called The Stone Diaries "a universal study of what makes women tick." Now, in Larry's Party, Carol Shields does the same for men. Larry Weller, born in 1950, is an ordinary guy made extraordinary by his creator's perception, irony and tenderness. Larry's Party gives us, as it were, a CAT scan of his life, in episodes between 1977 and 1997 that flash backward and forward seamlessly. As Larry journeys toward the new millennium, adapting to society's changing expectations of men, Shields' elegant prose transforms the trivial into the momentous. We follow this young floral designer through two marriages and divorces, his interactions with parents, friends and a son. And throughout, we witness his deepening passion for garden mazes -- so like life, with their teasing treachery and promise of reward. Among all the paradoxes and accidents of his existence, Larry moves through the spontaneity of the seventies, the blind enchantment of the eighties and the lean, mean nineties, completing at last his quiet, stubborn search for self. Larry's odyssey mirrors the male condition at the end of our century with targeted wit, unerring poignancy and faultless wisdom.
Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
The Testament of Daedalus
Author: Michael 1921-1975 Ayrton
Publisher: Hassell Street Press
ISBN: 9781013962981
Category :
Languages : en
Pages : 104
Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Hassell Street Press
ISBN: 9781013962981
Category :
Languages : en
Pages : 104
Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
The Original Area Mazes
Author: Naoki Inaba
Publisher: The Experiment
ISBN: 1615194223
Category : Games & Activities
Languages : en
Pages : 227
Book Description
Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!
Publisher: The Experiment
ISBN: 1615194223
Category : Games & Activities
Languages : en
Pages : 227
Book Description
Perfect for sudoku fans—the rules for these 100 logic puzzles are simple, and the math is easy. But the puzzles get harder and harder! Once you match wits with area mazes, you’ll be hooked! Your quest is to navigate a network of rectangles to find a missing value. Just Remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using fractions! Originally invented for gifted students, area mazes (menseki meiro), have taken all of Japan by storm. Are you a sudoku fanatic? Do you play brain games to stay sharp? Did you love geometry . . . or would you like to finally show it who’s boss? Feed your brain some area mazes—they could be just what you’re craving!
The Magnificent Makers #5: Race Through Space
Author: Theanne Griffith
Publisher: Random House Books for Young Readers
ISBN: 0593379632
Category : Juvenile Fiction
Languages : en
Pages : 113
Book Description
Boom! Snap! Whiz! Zap! The Magnificent Makers chapter book series is filled with science, adventure, and characters kids will love! Every book includes two science activities kids can do at home! A modern day Magic School Bus for the chapter book reader! Wacky scientist Dr. Crisp loves to invite students to the her Maker Maze for a STEM-filled adventure! Just solve a riddle and the portal to the Maze will appear! But there's a catch...if the kids don't complete a challenge fast enough, they can never come back to the Maze! Violet, Pablo, and Deepak return to the Maker Maze to learn all about outer space! But as they go through the levels of the Maker Maze, Pablo keeps making mistakes. Learning about space is his favorite, and his mistakes make him wonder whether he will ever be smart enough to be an astronaut. In this installment, the kids learn that mistakes are an important part of learning and being a Magnificent Maker. Don't miss any books in the series! #1: How to Test a Friendship #2: Brain Trouble #3: Riding Sound Waves #4: The Great Germ Hunt #5: Race Through Space
Publisher: Random House Books for Young Readers
ISBN: 0593379632
Category : Juvenile Fiction
Languages : en
Pages : 113
Book Description
Boom! Snap! Whiz! Zap! The Magnificent Makers chapter book series is filled with science, adventure, and characters kids will love! Every book includes two science activities kids can do at home! A modern day Magic School Bus for the chapter book reader! Wacky scientist Dr. Crisp loves to invite students to the her Maker Maze for a STEM-filled adventure! Just solve a riddle and the portal to the Maze will appear! But there's a catch...if the kids don't complete a challenge fast enough, they can never come back to the Maze! Violet, Pablo, and Deepak return to the Maker Maze to learn all about outer space! But as they go through the levels of the Maker Maze, Pablo keeps making mistakes. Learning about space is his favorite, and his mistakes make him wonder whether he will ever be smart enough to be an astronaut. In this installment, the kids learn that mistakes are an important part of learning and being a Magnificent Maker. Don't miss any books in the series! #1: How to Test a Friendship #2: Brain Trouble #3: Riding Sound Waves #4: The Great Germ Hunt #5: Race Through Space