Author: Transport for London (Organization)
Publisher: Laurence King
ISBN: 9781780672748
Category : Local transit
Languages : en
Pages : 0
Book Description
As soon as London won the bid to host the 2012 Olympic and Paralympic Games in 2005, plans were put in place to deal with the enormous transport challenges that this would present. Over the seven-year period that followed, Transport for London oversaw a huge number of upgrades and infrastructure improvements to London's transport network. Accompanying these construction projects, was a major publicity campaign and planning process to ensure that the thousands of visitors could travel to the games as swiftly as possible, while allowing ordinary Londoners to carry on their daily lives.
The London Games in Motion
Author: Transport for London (Organization)
Publisher: Laurence King
ISBN: 9781780672748
Category : Local transit
Languages : en
Pages : 0
Book Description
As soon as London won the bid to host the 2012 Olympic and Paralympic Games in 2005, plans were put in place to deal with the enormous transport challenges that this would present. Over the seven-year period that followed, Transport for London oversaw a huge number of upgrades and infrastructure improvements to London's transport network. Accompanying these construction projects, was a major publicity campaign and planning process to ensure that the thousands of visitors could travel to the games as swiftly as possible, while allowing ordinary Londoners to carry on their daily lives.
Publisher: Laurence King
ISBN: 9781780672748
Category : Local transit
Languages : en
Pages : 0
Book Description
As soon as London won the bid to host the 2012 Olympic and Paralympic Games in 2005, plans were put in place to deal with the enormous transport challenges that this would present. Over the seven-year period that followed, Transport for London oversaw a huge number of upgrades and infrastructure improvements to London's transport network. Accompanying these construction projects, was a major publicity campaign and planning process to ensure that the thousands of visitors could travel to the games as swiftly as possible, while allowing ordinary Londoners to carry on their daily lives.
Motion in Games
Author: Jan Allbeck
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Super Cool Forces and Motion Activities with Max Axiom
Author: Agnieszka Biskup
Publisher: Raintree
ISBN: 1406293334
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
From catapults to balloon cars to soda rockets, Super Scientist Max Axiom makes hands on science experiments super cool! From the secret files of Axiom Laboratories comes a collection of kid friendly forces and motion experiments and activities. With clear step by step, photo illustrated instructions, these projects will not only teach core curriculum science concepts, but also amaze aspiring young scientists.
Publisher: Raintree
ISBN: 1406293334
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
From catapults to balloon cars to soda rockets, Super Scientist Max Axiom makes hands on science experiments super cool! From the secret files of Axiom Laboratories comes a collection of kid friendly forces and motion experiments and activities. With clear step by step, photo illustrated instructions, these projects will not only teach core curriculum science concepts, but also amaze aspiring young scientists.
Camera and Action
Author: Elaine M. Bapis
Publisher: McFarland
ISBN: 0786451238
Category : Performing Arts
Languages : en
Pages : 266
Book Description
This study examines the changes in the American film industry, audiences, and feature films between 1965 and 1975. With transformations in production codes, adjustments in national narratives, a rise in independent filmmaking, and a new generation of directors and producers addressing controversial issues on the mainstream screen, film was a major influence on the social changes that defined these years. After a contextual history of film during this era, several key films are discussed, including The Graduate, Alice's Restaurant, Easy Rider, Midnight Cowboy, M*A*S*H, McCabe and Mrs. Miller, Little Big Man, and The Godfather series. The author describes how these films represented a generation, constructed and deconstructed American culture, and made important contributions during ten years of great change in America. Instructors considering this book for use in a course may request an examination copy here.
Publisher: McFarland
ISBN: 0786451238
Category : Performing Arts
Languages : en
Pages : 266
Book Description
This study examines the changes in the American film industry, audiences, and feature films between 1965 and 1975. With transformations in production codes, adjustments in national narratives, a rise in independent filmmaking, and a new generation of directors and producers addressing controversial issues on the mainstream screen, film was a major influence on the social changes that defined these years. After a contextual history of film during this era, several key films are discussed, including The Graduate, Alice's Restaurant, Easy Rider, Midnight Cowboy, M*A*S*H, McCabe and Mrs. Miller, Little Big Man, and The Godfather series. The author describes how these films represented a generation, constructed and deconstructed American culture, and made important contributions during ten years of great change in America. Instructors considering this book for use in a course may request an examination copy here.
Strength and Conditioning
Author: Gavin L. Moir
Publisher: Jones & Bartlett Publishers
ISBN: 1284022137
Category : Health & Fitness
Languages : en
Pages : 678
Book Description
Written for both the undergraduate/graduate level student as well as practitioners in the field, this text incorporates all programming aspects of strength and conditioning including training methods to develop muscular strength and power, flexibility, and the development of effective warm-up regimens. Performance analysis techniques in sport are introduced while the constraints-led approach to motor skills acquisition is presented as a framework that can guide the development of practices for the strength and conditioning practitioner. The biomechanical and motor skill acquisition concepts introduced in the text are then applied to fundamental movements including jumping, landing, and sprint running. Key Features: - Provides a solid introduction to biomechanics pertinent to the study of human movements - Discusses the performance analysis techniques in sport that can be used by the strength and conditioning practitioner to determine the physiological, mechanical, and technical demands of specific sports, and also the assessment of the techniques used in the execution of sport-specific skills - Includes a critical review of the different approaches to motor skill acquisition - Incorporates clear learning objectives and worked examples in each chapter that allow readers to apply the concepts to real-life situations - Discusses the application of the most recent research pertinent to concepts in each chapter - Includes appendices to expand on some of the more complex mathematical techniques required to perform biomechanical analyses and useful resources to aid the student in locating and evaluating scientific evidence.
Publisher: Jones & Bartlett Publishers
ISBN: 1284022137
Category : Health & Fitness
Languages : en
Pages : 678
Book Description
Written for both the undergraduate/graduate level student as well as practitioners in the field, this text incorporates all programming aspects of strength and conditioning including training methods to develop muscular strength and power, flexibility, and the development of effective warm-up regimens. Performance analysis techniques in sport are introduced while the constraints-led approach to motor skills acquisition is presented as a framework that can guide the development of practices for the strength and conditioning practitioner. The biomechanical and motor skill acquisition concepts introduced in the text are then applied to fundamental movements including jumping, landing, and sprint running. Key Features: - Provides a solid introduction to biomechanics pertinent to the study of human movements - Discusses the performance analysis techniques in sport that can be used by the strength and conditioning practitioner to determine the physiological, mechanical, and technical demands of specific sports, and also the assessment of the techniques used in the execution of sport-specific skills - Includes a critical review of the different approaches to motor skill acquisition - Incorporates clear learning objectives and worked examples in each chapter that allow readers to apply the concepts to real-life situations - Discusses the application of the most recent research pertinent to concepts in each chapter - Includes appendices to expand on some of the more complex mathematical techniques required to perform biomechanical analyses and useful resources to aid the student in locating and evaluating scientific evidence.
Children's Games in the New Media Age
Author: Chris Richards
Publisher: Routledge
ISBN: 1317167554
Category : Social Science
Languages : en
Pages : 333
Book Description
The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
Publisher: Routledge
ISBN: 1317167554
Category : Social Science
Languages : en
Pages : 333
Book Description
The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.
The Digital Media Handbook
Author: Andrew Dewdney
Publisher: Routledge
ISBN: 1135077150
Category : Language Arts & Disciplines
Languages : en
Pages : 466
Book Description
The new edition of The Digital Media Handbook presents an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture. Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists. The Digital Media Handbook highlights key concerns of today’s practitioners, analysing how they develop projects, interact and solve problems within the context of networked communication. The Digital Media Handbook includes: Essays on the history and theory of digital media Essays on contemporary issues and debates Interviews with digital media professionals A glossary of technical acronyms and key terms.
Publisher: Routledge
ISBN: 1135077150
Category : Language Arts & Disciplines
Languages : en
Pages : 466
Book Description
The new edition of The Digital Media Handbook presents an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture. Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists. The Digital Media Handbook highlights key concerns of today’s practitioners, analysing how they develop projects, interact and solve problems within the context of networked communication. The Digital Media Handbook includes: Essays on the history and theory of digital media Essays on contemporary issues and debates Interviews with digital media professionals A glossary of technical acronyms and key terms.
The Speaker
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 452
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 452
Book Description
Contemporary Research on Intertextuality in Video Games
Author: Duret, Christophe
Publisher: IGI Global
ISBN: 1522504788
Category : Computers
Languages : en
Pages : 390
Book Description
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
Publisher: IGI Global
ISBN: 1522504788
Category : Computers
Languages : en
Pages : 390
Book Description
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
The Essentials of Performance Analysis
Author: Mike Hughes
Publisher: Routledge
ISBN: 1134097557
Category : Education
Languages : en
Pages : 345
Book Description
What is performance analysis and how does its use benefit sports performance? How can you use performance analysis in your sport? The Essentials of Performance Analysis answers your questions, providing a complete guide to the foundational elements of match and performance analysis for new students and beginners. As well as a basic introduction to the sport science and theory that underlies performance analysis, the book contains many practical examples to show performance analysis in its applied context. It includes discussion of: approaches to analyzing sport performance the use of feedback technologies the use of video and biomechanical analysis interpreting data coaching with notational analysis. The Essentials of Performance Analysis is a straightforward, concise and authoritative guide for students of sport science and sports coaching, as well as for coaches and athletes looking to develop their insight into sports performance analysis.
Publisher: Routledge
ISBN: 1134097557
Category : Education
Languages : en
Pages : 345
Book Description
What is performance analysis and how does its use benefit sports performance? How can you use performance analysis in your sport? The Essentials of Performance Analysis answers your questions, providing a complete guide to the foundational elements of match and performance analysis for new students and beginners. As well as a basic introduction to the sport science and theory that underlies performance analysis, the book contains many practical examples to show performance analysis in its applied context. It includes discussion of: approaches to analyzing sport performance the use of feedback technologies the use of video and biomechanical analysis interpreting data coaching with notational analysis. The Essentials of Performance Analysis is a straightforward, concise and authoritative guide for students of sport science and sports coaching, as well as for coaches and athletes looking to develop their insight into sports performance analysis.