Author: Shahid Rahman
Publisher: Springer Science & Business Media
ISBN: 1402028083
Category : Philosophy
Languages : en
Pages : 618
Book Description
The first volume in this new series explores, through extensive co-operation, new ways of achieving the integration of science in all its diversity. The book offers essays from important and influential philosophers in contemporary philosophy, discussing a range of topics from philosophy of science to epistemology, philosophy of logic and game theoretical approaches. It will be of interest to philosophers, computer scientists and all others interested in the scientific rationality.
Logic, Epistemology, and the Unity of Science
Author: Shahid Rahman
Publisher: Springer Science & Business Media
ISBN: 1402028083
Category : Philosophy
Languages : en
Pages : 618
Book Description
The first volume in this new series explores, through extensive co-operation, new ways of achieving the integration of science in all its diversity. The book offers essays from important and influential philosophers in contemporary philosophy, discussing a range of topics from philosophy of science to epistemology, philosophy of logic and game theoretical approaches. It will be of interest to philosophers, computer scientists and all others interested in the scientific rationality.
Publisher: Springer Science & Business Media
ISBN: 1402028083
Category : Philosophy
Languages : en
Pages : 618
Book Description
The first volume in this new series explores, through extensive co-operation, new ways of achieving the integration of science in all its diversity. The book offers essays from important and influential philosophers in contemporary philosophy, discussing a range of topics from philosophy of science to epistemology, philosophy of logic and game theoretical approaches. It will be of interest to philosophers, computer scientists and all others interested in the scientific rationality.
The Logic of Unity
Author: Hōsaku Matsuo
Publisher: SUNY Press
ISBN: 9780887063916
Category : Philosophy
Languages : en
Pages : 176
Book Description
This clear and elegant translation reveals how a modern Japanese thinker dared to show the basic flaw of Western epistemology. In unmasking this limitation, Matsuo presents an Eastern view of a unified experience, and provides an epistemological basis for comparative philosophy. Matsuo notes that while early Greek thought began by focusing on the right counsel ("Know thyself"), since then Western thought has been influenced by empiricistic analysis fired by the rise of scientific philosophy. The author thus turns to Eastern epistemology, in particular Buddhist thought, for clues to the unified experience. The seminal idea of emptiness (śūnyatā) plays a distinct role in this discovery. The concept of emptiness encompasses the whole dimension of perception where there is no room for separation into mind and body and/or any other form of dichotomy. Once it is known that the total dimension of perception—the logic of unity—functions in each and every person, then and only then can the field of comparative thought and philosophy be cleared of al preconceptions and move into a more fruitful exchange of ideas. Until such a time, Matsuo claims, we are hopelessly engaged in merely refining the epistemological process without ever being able to understand the very basis of intelligence.
Publisher: SUNY Press
ISBN: 9780887063916
Category : Philosophy
Languages : en
Pages : 176
Book Description
This clear and elegant translation reveals how a modern Japanese thinker dared to show the basic flaw of Western epistemology. In unmasking this limitation, Matsuo presents an Eastern view of a unified experience, and provides an epistemological basis for comparative philosophy. Matsuo notes that while early Greek thought began by focusing on the right counsel ("Know thyself"), since then Western thought has been influenced by empiricistic analysis fired by the rise of scientific philosophy. The author thus turns to Eastern epistemology, in particular Buddhist thought, for clues to the unified experience. The seminal idea of emptiness (śūnyatā) plays a distinct role in this discovery. The concept of emptiness encompasses the whole dimension of perception where there is no room for separation into mind and body and/or any other form of dichotomy. Once it is known that the total dimension of perception—the logic of unity—functions in each and every person, then and only then can the field of comparative thought and philosophy be cleared of al preconceptions and move into a more fruitful exchange of ideas. Until such a time, Matsuo claims, we are hopelessly engaged in merely refining the epistemological process without ever being able to understand the very basis of intelligence.
Unity and Plurality
Author: Massimiliano Carrara
Publisher: Oxford University Press
ISBN: 019871632X
Category : Language Arts & Disciplines
Languages : en
Pages : 276
Book Description
Unity and Plurality presents novel ways of thinking about plurality while casting new light on the interconnections among the logical, philosophical, and linguistic aspects of plurals. The volume brings together new work on the logic and ontology of plurality and on the semantics of plurals in natural language. Plural reference, the view that definite plurals such as 'the students' refer to several entities at once (the individual students), is an approach favoured by logicians and philosophers, who take sentences with plurals ('the students gathered') not to be committed to entities beyond individuals, entities such as classes, sums, or sets. By contrast, linguistic semantics has been dominated by a singularist approach to plurals, taking the semantic value of a definite plural such as 'the students' to be a mereological sum or set. Moreover, semantics has been dominated by a particular ontological view of plurality, that of extensional mereology. This volume aims to build a bridge between the two traditions and to show the fruitfulness of nonstandard mereological approaches. A team of leading experts investigates new perspectives that arise from plural logic and non-standard mereology and explore novel applications to natural language phenomena.
Publisher: Oxford University Press
ISBN: 019871632X
Category : Language Arts & Disciplines
Languages : en
Pages : 276
Book Description
Unity and Plurality presents novel ways of thinking about plurality while casting new light on the interconnections among the logical, philosophical, and linguistic aspects of plurals. The volume brings together new work on the logic and ontology of plurality and on the semantics of plurals in natural language. Plural reference, the view that definite plurals such as 'the students' refer to several entities at once (the individual students), is an approach favoured by logicians and philosophers, who take sentences with plurals ('the students gathered') not to be committed to entities beyond individuals, entities such as classes, sums, or sets. By contrast, linguistic semantics has been dominated by a singularist approach to plurals, taking the semantic value of a definite plural such as 'the students' to be a mereological sum or set. Moreover, semantics has been dominated by a particular ontological view of plurality, that of extensional mereology. This volume aims to build a bridge between the two traditions and to show the fruitfulness of nonstandard mereological approaches. A team of leading experts investigates new perspectives that arise from plural logic and non-standard mereology and explore novel applications to natural language phenomena.
Trialectics
Author: Robert E. Horn
Publisher:
ISBN: 9780912864105
Category : Knowledge, Theory of
Languages : en
Pages : 190
Book Description
Publisher:
ISBN: 9780912864105
Category : Knowledge, Theory of
Languages : en
Pages : 190
Book Description
Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Capital as Organic Unity
Author: M.E. Meaney
Publisher: Springer Science & Business Media
ISBN: 9401598541
Category : Philosophy
Languages : en
Pages : 254
Book Description
This is a work of historical critical exegesis. It aims to establish the influence of the Science of Logic (SL) of G.W.F. Hegel on the Grundrisse of Karl Marx. It is the first work in the history of Marx Studies to demonstrate that the Hegelian logic guided Marx's doctrinal development, and that the ordering of the logical categories in the SL is reflected in the ordering of economic categories in the Grundrisse.
Publisher: Springer Science & Business Media
ISBN: 9401598541
Category : Philosophy
Languages : en
Pages : 254
Book Description
This is a work of historical critical exegesis. It aims to establish the influence of the Science of Logic (SL) of G.W.F. Hegel on the Grundrisse of Karl Marx. It is the first work in the history of Marx Studies to demonstrate that the Hegelian logic guided Marx's doctrinal development, and that the ordering of the logical categories in the SL is reflected in the ordering of economic categories in the Grundrisse.
The Unity of the Proposition
Author: Richard Gaskin
Publisher: OUP Oxford
ISBN: 019155362X
Category : Philosophy
Languages : en
Pages : 473
Book Description
Richard Gaskin presents a work in the philosophy of language. He analyses what is distinctive about sentences and the propositions they express—what marks them off from mere lists of words and mere aggregates of word-meanings respectively. Since he identifies the world with all the true and false propositions, his account of the unity of the proposition has significant implications for our understanding of the nature of reality. He argues that the unity of the proposition is constituted by a certain infinitistic structure known in the tradition as 'Bradley's regress'. Usually, Bradley's regress has been regarded as vicious, but Gaskin argues that it is the metaphysical ground of the propositional unity, and gives us an important insight into the fundamental make-up of the world.
Publisher: OUP Oxford
ISBN: 019155362X
Category : Philosophy
Languages : en
Pages : 473
Book Description
Richard Gaskin presents a work in the philosophy of language. He analyses what is distinctive about sentences and the propositions they express—what marks them off from mere lists of words and mere aggregates of word-meanings respectively. Since he identifies the world with all the true and false propositions, his account of the unity of the proposition has significant implications for our understanding of the nature of reality. He argues that the unity of the proposition is constituted by a certain infinitistic structure known in the tradition as 'Bradley's regress'. Usually, Bradley's regress has been regarded as vicious, but Gaskin argues that it is the metaphysical ground of the propositional unity, and gives us an important insight into the fundamental make-up of the world.
The Unity of Science in the Arabic Tradition
Author: Shahid Rahman
Publisher: Springer Science & Business Media
ISBN: 1402084056
Category : Science
Languages : en
Pages : 394
Book Description
the demise of the logical positivism programme. The answers given to these qu- tions have deepened the already existing gap between philosophy and the history and practice of science. While the positivists argued for a spontaneous, steady and continuous growth of scientific knowledge the post-positivists make a strong case for a fundamental discontinuity in the development of science which can only be explained by extrascientific factors. The political, social and cultural environment, the argument goes on, determine both the questions and the terms in which they should be answered. Accordingly, the sociological and historical interpretation - volves in fact two kinds of discontinuity which are closely related: the discontinuity of science as such and the discontinuity of the more inclusive political and social context of its development. More precisely it explains the discontinuity of the former by the discontinuity of the latter subordinating in effect the history of science to the wider political and social history. The underlying idea is that each historical and - cial context generates scientific and philosophical questions of its own. From this point of view the question surrounding the nature of knowledge and its development are entirely new topics typical of the twentieth-century social context reflecting both the level and the scale of the development of science.
Publisher: Springer Science & Business Media
ISBN: 1402084056
Category : Science
Languages : en
Pages : 394
Book Description
the demise of the logical positivism programme. The answers given to these qu- tions have deepened the already existing gap between philosophy and the history and practice of science. While the positivists argued for a spontaneous, steady and continuous growth of scientific knowledge the post-positivists make a strong case for a fundamental discontinuity in the development of science which can only be explained by extrascientific factors. The political, social and cultural environment, the argument goes on, determine both the questions and the terms in which they should be answered. Accordingly, the sociological and historical interpretation - volves in fact two kinds of discontinuity which are closely related: the discontinuity of science as such and the discontinuity of the more inclusive political and social context of its development. More precisely it explains the discontinuity of the former by the discontinuity of the latter subordinating in effect the history of science to the wider political and social history. The underlying idea is that each historical and - cial context generates scientific and philosophical questions of its own. From this point of view the question surrounding the nature of knowledge and its development are entirely new topics typical of the twentieth-century social context reflecting both the level and the scale of the development of science.
One
Author: Graham Priest
Publisher: OUP Oxford
ISBN: 0191022675
Category : Philosophy
Languages : en
Pages : 272
Book Description
Graham Priest presents an original exploration of philosophical questions concerning the one and the many. He covers a wide range of issues in metaphysics—including unity, identity, grounding, mereology, universals, being, intentionality, and nothingness—and deploys the techniques of paraconsistent logic in order to offer a radically new treatment of unity. Priest brings together traditions of Western and Asian thought that are usually kept separate in academic philosophy: he draws on ideas from Plato, Heidegger, and Nagarjuna, among other philosophers.
Publisher: OUP Oxford
ISBN: 0191022675
Category : Philosophy
Languages : en
Pages : 272
Book Description
Graham Priest presents an original exploration of philosophical questions concerning the one and the many. He covers a wide range of issues in metaphysics—including unity, identity, grounding, mereology, universals, being, intentionality, and nothingness—and deploys the techniques of paraconsistent logic in order to offer a radically new treatment of unity. Priest brings together traditions of Western and Asian thought that are usually kept separate in academic philosophy: he draws on ideas from Plato, Heidegger, and Nagarjuna, among other philosophers.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices