Author: Laura E. Weymouth
Publisher: HarperCollins
ISBN: 0062696890
Category : Young Adult Fiction
Languages : en
Pages : 324
Book Description
What happens when you return to the real world after being in a fantastical one like Narnia? This YA debut by Laura E. Weymouth is perfect for fans of Melissa Albert’s The Hazel Wood and Lev Grossman’s The Magicians. Six years ago, sisters Evelyn and Philippa Hapwell were swept away to a strange and beautiful kingdom called the Woodlands, where they lived for years. But ever since they returned to their lives in post-WWII England, they have struggled to adjust. Ev desperately wants to return to the Woodlands, and Philippa just wants to move on. When Ev goes missing, Philippa must confront the depth of her sister’s despair and the painful truths they’ve been running from. As the weeks unfold, Philippa wonders if Ev truly did find a way home, or if the weight of their worlds pulled her under. Walking the line between where fantasy and reality meet, this lyrical and magical novel is, above all else, an exploration of loss and healing, and what it means to find where you belong.
The Light Between Worlds
Author: Laura E. Weymouth
Publisher: HarperCollins
ISBN: 0062696890
Category : Young Adult Fiction
Languages : en
Pages : 324
Book Description
What happens when you return to the real world after being in a fantastical one like Narnia? This YA debut by Laura E. Weymouth is perfect for fans of Melissa Albert’s The Hazel Wood and Lev Grossman’s The Magicians. Six years ago, sisters Evelyn and Philippa Hapwell were swept away to a strange and beautiful kingdom called the Woodlands, where they lived for years. But ever since they returned to their lives in post-WWII England, they have struggled to adjust. Ev desperately wants to return to the Woodlands, and Philippa just wants to move on. When Ev goes missing, Philippa must confront the depth of her sister’s despair and the painful truths they’ve been running from. As the weeks unfold, Philippa wonders if Ev truly did find a way home, or if the weight of their worlds pulled her under. Walking the line between where fantasy and reality meet, this lyrical and magical novel is, above all else, an exploration of loss and healing, and what it means to find where you belong.
Publisher: HarperCollins
ISBN: 0062696890
Category : Young Adult Fiction
Languages : en
Pages : 324
Book Description
What happens when you return to the real world after being in a fantastical one like Narnia? This YA debut by Laura E. Weymouth is perfect for fans of Melissa Albert’s The Hazel Wood and Lev Grossman’s The Magicians. Six years ago, sisters Evelyn and Philippa Hapwell were swept away to a strange and beautiful kingdom called the Woodlands, where they lived for years. But ever since they returned to their lives in post-WWII England, they have struggled to adjust. Ev desperately wants to return to the Woodlands, and Philippa just wants to move on. When Ev goes missing, Philippa must confront the depth of her sister’s despair and the painful truths they’ve been running from. As the weeks unfold, Philippa wonders if Ev truly did find a way home, or if the weight of their worlds pulled her under. Walking the line between where fantasy and reality meet, this lyrical and magical novel is, above all else, an exploration of loss and healing, and what it means to find where you belong.
The Space Between Worlds
Author: Micaiah Johnson
Publisher: Del Rey
ISBN: 0593135067
Category : Fiction
Languages : en
Pages : 351
Book Description
NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)
Publisher: Del Rey
ISBN: 0593135067
Category : Fiction
Languages : en
Pages : 351
Book Description
NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)
Between Worlds
Author: Skip Brittenham
Publisher: Penguin
ISBN: 0698411021
Category : Young Adult Fiction
Languages : en
Pages : 270
Book Description
Immersive augmented reality brings this action-packed fantasy to life. The town of Eden Grove has a legend: In the center of a pine forest there is an aspen grove, and in the center of the aspen grove is an ancient, magnificent tree. A tree that grants wishes. Mayberry and Marshall have heard the stories about the Wishing Tree, but they know nothing like that could really exist near their dreary town. Misunderstood and restless, the teenagers wish for a lot of things, including being on another planet altogether. Somewhere with magic and adventure—someplace where they can be heroes. And then the unlikeliest thing happens: On a hike through the forest, they find the Wishing Tree. The pair make their wish, fall asleep . . . and wake up on Nith, a world that is exactly what they asked for. The alien landscape is beautiful, but it’s also full of dangerous and fantastic creatures, and almost without exception, the creatures are hungry. Soon Mayberry and Marshall learn two very important facts about their wish: First, that magic comes at a very steep cost; second, that they can only be heroes if they can survive. The journey that follows will test the limits of their courage and strength . . . and change them in ways they haven’t begun to imagine. This epic work brings fantasy to life, first by inviting readers into another world, then by using cutting-edge augmented reality technology to bring the world alive in interactive 3D. Experience BETWEEN WORLDS in Augmented Reality now: http://www.experienceanomaly.com/between-worlds/demo
Publisher: Penguin
ISBN: 0698411021
Category : Young Adult Fiction
Languages : en
Pages : 270
Book Description
Immersive augmented reality brings this action-packed fantasy to life. The town of Eden Grove has a legend: In the center of a pine forest there is an aspen grove, and in the center of the aspen grove is an ancient, magnificent tree. A tree that grants wishes. Mayberry and Marshall have heard the stories about the Wishing Tree, but they know nothing like that could really exist near their dreary town. Misunderstood and restless, the teenagers wish for a lot of things, including being on another planet altogether. Somewhere with magic and adventure—someplace where they can be heroes. And then the unlikeliest thing happens: On a hike through the forest, they find the Wishing Tree. The pair make their wish, fall asleep . . . and wake up on Nith, a world that is exactly what they asked for. The alien landscape is beautiful, but it’s also full of dangerous and fantastic creatures, and almost without exception, the creatures are hungry. Soon Mayberry and Marshall learn two very important facts about their wish: First, that magic comes at a very steep cost; second, that they can only be heroes if they can survive. The journey that follows will test the limits of their courage and strength . . . and change them in ways they haven’t begun to imagine. This epic work brings fantasy to life, first by inviting readers into another world, then by using cutting-edge augmented reality technology to bring the world alive in interactive 3D. Experience BETWEEN WORLDS in Augmented Reality now: http://www.experienceanomaly.com/between-worlds/demo
Play Between Worlds
Author: T. L. Taylor
Publisher: MIT Press
ISBN: 0262250543
Category : Computers
Languages : en
Pages : 206
Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Publisher: MIT Press
ISBN: 0262250543
Category : Computers
Languages : en
Pages : 206
Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
The Bell Between Worlds (The Mirror Chronicles, Book 1)
Author: Ian Johnstone
Publisher: HarperCollins UK
ISBN: 0007491247
Category : Juvenile Fiction
Languages : en
Pages : 355
Book Description
A glorious epic fantasy in the grand tradition of CS Lewis and Philip Pullman, and a major publishing event, The Mirror Chronicles will take you into another world, and on the adventure of your lifetime...
Publisher: HarperCollins UK
ISBN: 0007491247
Category : Juvenile Fiction
Languages : en
Pages : 355
Book Description
A glorious epic fantasy in the grand tradition of CS Lewis and Philip Pullman, and a major publishing event, The Mirror Chronicles will take you into another world, and on the adventure of your lifetime...
Between Worlds
Author: Leslie Umberger
Publisher: Princeton University Press
ISBN: 0691182671
Category : Art
Languages : en
Pages : 444
Book Description
"Bill Traylor (ca. 1853-1949) is regarded today as one of the most important American artists of the twentieth century. A black man born into slavery in Alabama, he was an eyewitness to history--the Civil War, Emancipation, Reconstruction, Jim Crow segregation, the Great Migration, and the steady rise of African American urban culture in the South. Traylor would not live to see the civil rights movement, but he was among those who laid its foundation. Starting around 1939, Traylor--by then in his late eighties and living on the streets of Montgomery--took up pencil and paintbrush to attest to his existence and point of view. In keeping with this radical step, the paintings and drawings he made are visually striking and politically assertive; they include simple yet powerful distillations of tales and memories as well as spare, vibrantly colored abstractions. When Traylor died, he left behind more than one thousand works of art. In Between Worlds: The Art of Bill Traylor, Leslie Umberger considers more than two hundred artworks to provide the most comprehensive and in-depth study of the artist to date; she examines his life, art, and powerful drive to bear witness through the only means he had, pictures. The author draws on a wealth of historical documents--including federal and state census records, birth and death certificates, slave schedules, and interviews with family members-- to clarify the record of Traylor's personal history and family life. The story of his art opens in the late 1930s, when Traylor first received attention for his pencil drawings on found board, and concludes with the posthumous success of his oeuvre"--
Publisher: Princeton University Press
ISBN: 0691182671
Category : Art
Languages : en
Pages : 444
Book Description
"Bill Traylor (ca. 1853-1949) is regarded today as one of the most important American artists of the twentieth century. A black man born into slavery in Alabama, he was an eyewitness to history--the Civil War, Emancipation, Reconstruction, Jim Crow segregation, the Great Migration, and the steady rise of African American urban culture in the South. Traylor would not live to see the civil rights movement, but he was among those who laid its foundation. Starting around 1939, Traylor--by then in his late eighties and living on the streets of Montgomery--took up pencil and paintbrush to attest to his existence and point of view. In keeping with this radical step, the paintings and drawings he made are visually striking and politically assertive; they include simple yet powerful distillations of tales and memories as well as spare, vibrantly colored abstractions. When Traylor died, he left behind more than one thousand works of art. In Between Worlds: The Art of Bill Traylor, Leslie Umberger considers more than two hundred artworks to provide the most comprehensive and in-depth study of the artist to date; she examines his life, art, and powerful drive to bear witness through the only means he had, pictures. The author draws on a wealth of historical documents--including federal and state census records, birth and death certificates, slave schedules, and interviews with family members-- to clarify the record of Traylor's personal history and family life. The story of his art opens in the late 1930s, when Traylor first received attention for his pencil drawings on found board, and concludes with the posthumous success of his oeuvre"--
Swimming Between Worlds
Author: Elaine Neil Orr
Publisher: Penguin
ISBN: 0425282732
Category : Fiction
Languages : en
Pages : 418
Book Description
From the critically acclaimed writer of A Different Sun, a Southern coming-of-age novel that sets three very different young people against the tumultuous years of the American civil rights movement... Tacker Hart left his home in North Carolina as a local high school football hero, but returns in disgrace after being fired from a prestigious architectural assignment in West Africa. Yet the culture and people he grew to admire have left their mark on him. Adrift, he manages his father's grocery store and becomes reacquainted with a girl he barely knew growing up. Kate Monroe's parents have died, leaving her the family home and the right connections in her Southern town. But a trove of disturbing letters sends her searching for the truth behind the comfortable life she's been bequeathed. On the same morning but at different moments, Tacker and Kate encounter a young African-American, Gaines Townson, and their stories converge with his. As Winston-Salem is pulled into the tumultuous 1960s, these three Americans find themselves at the center of the civil rights struggle, coming to terms with the legacies of their pasts as they search for an ennobling future.
Publisher: Penguin
ISBN: 0425282732
Category : Fiction
Languages : en
Pages : 418
Book Description
From the critically acclaimed writer of A Different Sun, a Southern coming-of-age novel that sets three very different young people against the tumultuous years of the American civil rights movement... Tacker Hart left his home in North Carolina as a local high school football hero, but returns in disgrace after being fired from a prestigious architectural assignment in West Africa. Yet the culture and people he grew to admire have left their mark on him. Adrift, he manages his father's grocery store and becomes reacquainted with a girl he barely knew growing up. Kate Monroe's parents have died, leaving her the family home and the right connections in her Southern town. But a trove of disturbing letters sends her searching for the truth behind the comfortable life she's been bequeathed. On the same morning but at different moments, Tacker and Kate encounter a young African-American, Gaines Townson, and their stories converge with his. As Winston-Salem is pulled into the tumultuous 1960s, these three Americans find themselves at the center of the civil rights struggle, coming to terms with the legacies of their pasts as they search for an ennobling future.
W.I.T.C.H. Chapter Book: A Bridge Between Worlds - Book #10
Author: Disney Book Group
Publisher: Volo
ISBN: 9780786851386
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
An urgent cry for help from Elyon sends the Guardians of the Veil back across the Veil to Meridian. There, they find the young girl struggling to bridge the gap between her past life and her new role in Meridian.
Publisher: Volo
ISBN: 9780786851386
Category : Juvenile Fiction
Languages : en
Pages : 164
Book Description
An urgent cry for help from Elyon sends the Guardians of the Veil back across the Veil to Meridian. There, they find the young girl struggling to bridge the gap between her past life and her new role in Meridian.
A Rush of Wings
Author: Laura E. Weymouth
Publisher: Simon and Schuster
ISBN: 1534493107
Category : Young Adult Fiction
Languages : en
Pages : 352
Book Description
For fans of Serpent & Dove and A House of Salt and Sorrows comes a “transportive and beautiful” (Chloe Gong, New York Times bestselling author of These Violent Delights) romantic fantasy about an untrained witch who must unlock her power to free her brothers from a terrible curse and save her home. Rowenna Winthrop has always known there’s magic within her. But though she hears voices on the wind and possesses unusual talents, her mother Mairead believes Rowenna lacks discipline, and refuses to teach her the craft that keeps their Scottish village safe. And when Mairead dies a sinister death, it seems Rowenna’s only chance to grow into her power has died with her. Then, on a fateful, storm-tossed night, Rowenna rescues a handsome stranger named Gawen from a shipwreck, and her mother miraculously returns from the dead. Or so it appears. The resurrected Mairead is nothing like the old one. To hide her new monstrous nature, she turns Rowenna’s brothers and Gawen into swans and robs Rowenna of her voice. Forced to flee, Rowenna travels to the city of Inverness to find a way to break the curse. But monsters take many forms, and in Inverness, Rowenna is soon caught in a web of strangers who want to use her raw magic for their own gain. If she wishes to save herself and the people she loves most, Rowenna will have to take her fate into her own hands and unlock the power that has evaded her for so long.
Publisher: Simon and Schuster
ISBN: 1534493107
Category : Young Adult Fiction
Languages : en
Pages : 352
Book Description
For fans of Serpent & Dove and A House of Salt and Sorrows comes a “transportive and beautiful” (Chloe Gong, New York Times bestselling author of These Violent Delights) romantic fantasy about an untrained witch who must unlock her power to free her brothers from a terrible curse and save her home. Rowenna Winthrop has always known there’s magic within her. But though she hears voices on the wind and possesses unusual talents, her mother Mairead believes Rowenna lacks discipline, and refuses to teach her the craft that keeps their Scottish village safe. And when Mairead dies a sinister death, it seems Rowenna’s only chance to grow into her power has died with her. Then, on a fateful, storm-tossed night, Rowenna rescues a handsome stranger named Gawen from a shipwreck, and her mother miraculously returns from the dead. Or so it appears. The resurrected Mairead is nothing like the old one. To hide her new monstrous nature, she turns Rowenna’s brothers and Gawen into swans and robs Rowenna of her voice. Forced to flee, Rowenna travels to the city of Inverness to find a way to break the curse. But monsters take many forms, and in Inverness, Rowenna is soon caught in a web of strangers who want to use her raw magic for their own gain. If she wishes to save herself and the people she loves most, Rowenna will have to take her fate into her own hands and unlock the power that has evaded her for so long.
A Treason of Thorns
Author: Laura E. Weymouth
Publisher: HarperCollins
ISBN: 0062696920
Category : Young Adult Fiction
Languages : en
Pages : 331
Book Description
Dark, gripping, and utterly unique, this atmospheric historical fantasy from critically acclaimed author Laura E. Weymouth is perfect for fans of The Hazel Wood and Caraval. Violet Sterling has spent the last seven years in exile, longing to return to Burleigh House. One of the six great houses of England, Burleigh’s magic kept both the countryside and Violet happy. That is, until her father’s treason destroyed everything. Now she’s been given a chance to return home. But Burleigh isn’t what she remembered. Wild with grief, Burleigh’s very soul is crying out in pain. As its tormented magic ravages the countryside, Vi must decide how far she’s willing to go to save her house—before her house destroys everything she’s ever known. A house left unchecked will lead to ruin. But I will not let it ruin me.
Publisher: HarperCollins
ISBN: 0062696920
Category : Young Adult Fiction
Languages : en
Pages : 331
Book Description
Dark, gripping, and utterly unique, this atmospheric historical fantasy from critically acclaimed author Laura E. Weymouth is perfect for fans of The Hazel Wood and Caraval. Violet Sterling has spent the last seven years in exile, longing to return to Burleigh House. One of the six great houses of England, Burleigh’s magic kept both the countryside and Violet happy. That is, until her father’s treason destroyed everything. Now she’s been given a chance to return home. But Burleigh isn’t what she remembered. Wild with grief, Burleigh’s very soul is crying out in pain. As its tormented magic ravages the countryside, Vi must decide how far she’s willing to go to save her house—before her house destroys everything she’s ever known. A house left unchecked will lead to ruin. But I will not let it ruin me.