Author: Meghan O'Brien
Publisher: Bold Strokes Books Inc
ISBN: 1602822824
Category : Fiction
Languages : en
Pages : 322
Book Description
Regan O'Riley has just about given up hope that she will ever find a woman into shy, geeky programmers. She yearns for a connection, but can't seem to make the first move. Mel Raines knows all about making moves. After a childhood under the thumb of her alcoholic father, she avoids intimacy by drowning herself in fiery, fleeting encounters with strangers. When Regan and Mel meet in a straight bar, of all places, their chemistry is unmistakable. Before they can begin to explore their new relationship, Mel's world is rocked when a close friend is a victim in a shooting. Regan suggests they take a road trip to escape reality for a little while, and Mel is only too ready to shake things up. Together they embark upon a physical and emotional journey where they discover that breaking free of old habits may be the only way to change your life.
Infinite Loop
Author: Meghan O'Brien
Publisher: Bold Strokes Books Inc
ISBN: 1602822824
Category : Fiction
Languages : en
Pages : 322
Book Description
Regan O'Riley has just about given up hope that she will ever find a woman into shy, geeky programmers. She yearns for a connection, but can't seem to make the first move. Mel Raines knows all about making moves. After a childhood under the thumb of her alcoholic father, she avoids intimacy by drowning herself in fiery, fleeting encounters with strangers. When Regan and Mel meet in a straight bar, of all places, their chemistry is unmistakable. Before they can begin to explore their new relationship, Mel's world is rocked when a close friend is a victim in a shooting. Regan suggests they take a road trip to escape reality for a little while, and Mel is only too ready to shake things up. Together they embark upon a physical and emotional journey where they discover that breaking free of old habits may be the only way to change your life.
Publisher: Bold Strokes Books Inc
ISBN: 1602822824
Category : Fiction
Languages : en
Pages : 322
Book Description
Regan O'Riley has just about given up hope that she will ever find a woman into shy, geeky programmers. She yearns for a connection, but can't seem to make the first move. Mel Raines knows all about making moves. After a childhood under the thumb of her alcoholic father, she avoids intimacy by drowning herself in fiery, fleeting encounters with strangers. When Regan and Mel meet in a straight bar, of all places, their chemistry is unmistakable. Before they can begin to explore their new relationship, Mel's world is rocked when a close friend is a victim in a shooting. Regan suggests they take a road trip to escape reality for a little while, and Mel is only too ready to shake things up. Together they embark upon a physical and emotional journey where they discover that breaking free of old habits may be the only way to change your life.
Computer Science Programming Basics in Ruby
Author: Ophir Frieder
Publisher: "O'Reilly Media, Inc."
ISBN: 1449356850
Category : Computers
Languages : en
Pages : 176
Book Description
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
Publisher: "O'Reilly Media, Inc."
ISBN: 1449356850
Category : Computers
Languages : en
Pages : 176
Book Description
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
Infinite Loop
Author: Michael Shawn Malone
Publisher: Broadway Business
ISBN:
Category : Business & Economics
Languages : en
Pages : 616
Book Description
The inside story of how one of America's most beloved companies--Apple Computer--took off like a high-tech rocket--only to come crashing to Earth twenty years later. No company in modern times has been as successful at capturing the public's imagination as Apple Computer. From its humble beginnings in a suburban garage, Apple sparked the personal computer revolution, and its products and founders--Steve Jobs and Steve Wozniak--quickly became part of the American myth. But something happened to Apple as it stumbled toward a premature middle age. For ten years, it lived off its past glory and its extraordinary products. Then, almost overnight, it collapsed in a two-year free fall. How did Apple lose its way? Why did the world still care so deeply about a company that had lost its leadership position? Michael S. Malone, from the unique vantage point of having grown up with the company's founders, and having covered Apple and Silicon Valley for years, sets out to tell the gripping behind-the-scenes story--a story that is even zanier than the business world thought. In essence, Malone claims, with only a couple of incredible inventions (the Apple II and Macintosh), and backed by an arrogance matched only by its corporate ineptitude, Apple managed to create a multibillion-dollar house of cards. And, like a faulty program repeating itself in an infinite loop, Apple could never learn from its mistakes. The miracle was not that Apple went into free fall, but that it held up for so long. Within the pages of Infinite Loop, we discover a bruising portrait of the megalomaniacal Steve Jobs and an incompetent John Sculley, as well as the kind of political backstabbings, stupidmistakes, and overweening egos more typical of a soap opera than a corporate history. Infinite Loop is almost as wild and unpredictable, as exhilarating and gut-wrenching, as the story of Apple itself.
Publisher: Broadway Business
ISBN:
Category : Business & Economics
Languages : en
Pages : 616
Book Description
The inside story of how one of America's most beloved companies--Apple Computer--took off like a high-tech rocket--only to come crashing to Earth twenty years later. No company in modern times has been as successful at capturing the public's imagination as Apple Computer. From its humble beginnings in a suburban garage, Apple sparked the personal computer revolution, and its products and founders--Steve Jobs and Steve Wozniak--quickly became part of the American myth. But something happened to Apple as it stumbled toward a premature middle age. For ten years, it lived off its past glory and its extraordinary products. Then, almost overnight, it collapsed in a two-year free fall. How did Apple lose its way? Why did the world still care so deeply about a company that had lost its leadership position? Michael S. Malone, from the unique vantage point of having grown up with the company's founders, and having covered Apple and Silicon Valley for years, sets out to tell the gripping behind-the-scenes story--a story that is even zanier than the business world thought. In essence, Malone claims, with only a couple of incredible inventions (the Apple II and Macintosh), and backed by an arrogance matched only by its corporate ineptitude, Apple managed to create a multibillion-dollar house of cards. And, like a faulty program repeating itself in an infinite loop, Apple could never learn from its mistakes. The miracle was not that Apple went into free fall, but that it held up for so long. Within the pages of Infinite Loop, we discover a bruising portrait of the megalomaniacal Steve Jobs and an incompetent John Sculley, as well as the kind of political backstabbings, stupidmistakes, and overweening egos more typical of a soap opera than a corporate history. Infinite Loop is almost as wild and unpredictable, as exhilarating and gut-wrenching, as the story of Apple itself.
I Am a Strange Loop
Author: Douglas R. Hofstadter
Publisher: Basic Books (AZ)
ISBN: 0465030785
Category : Philosophy
Languages : en
Pages : 544
Book Description
Argues that the key to understanding ourselves and consciousness is the "strange loop," a special kind of abstract feedback loop that inhabits the brain.
Publisher: Basic Books (AZ)
ISBN: 0465030785
Category : Philosophy
Languages : en
Pages : 544
Book Description
Argues that the key to understanding ourselves and consciousness is the "strange loop," a special kind of abstract feedback loop that inhabits the brain.
Understanding Behavioral Synthesis
Author: John P. Elliott
Publisher: Springer Science & Business Media
ISBN: 1461550599
Category : Computers
Languages : en
Pages : 331
Book Description
Behavioral Synthesis: A Practical Guide to High-Level Design includes details on new material and new interpretations of old material with an emphasis on practical information. The intended audience is the ASIC (or high-end FPGA) designer who will be using behavioral synthesis, the manager who will be working with those designers, or the engineering student who is studying leading-edge design techniques. Today's designs are creating tremendous pressures for digital designers. Not only must they compress more functionality onto a single IC, but this has to be done on shorter schedules to stay ahead in extremely competitive markets. To meet these opposing demands, designers must work at a new, higher level of abstraction to efficiently make the kind of architectural decisions that are critical to the success of today's complex designs. In other words, they must include behavioral design in their flow. The biggest challenge to adopting behavioral design is changing the mindset of the designer. Instead of describing system functionality in great detail, the designer outlines the design in broader, more abstract terms. The ability to easily and efficiently consider multiple design alternatives over a wide range of cost and performance is an extremely persuasive reason to make this leap to a high level of abstraction. Designers that learn to think and work at the behavioral level will reap major benefits in the resultant quality of the final design. But such changes in methodology are difficult to achieve rapidly. Education is essential to making this transition. Many designers will recall the difficulty transitioning from schematic-based design to RTL design. Designers that were new to the technology often felt that they had not been told enough about how synthesis worked and that they were not taught how to effectively write HDL code that would synthesize efficiently. Using this unique book, a designer will understand what behavioral synthesis tools are doing (and why) and how to effectively describe their designs that they are appropriately synthesized. CD ROM INCLUDED! The accompanying CD-ROM contains the source code and test benches for the three case studies discussed in Chapters 14, 15 and 16.
Publisher: Springer Science & Business Media
ISBN: 1461550599
Category : Computers
Languages : en
Pages : 331
Book Description
Behavioral Synthesis: A Practical Guide to High-Level Design includes details on new material and new interpretations of old material with an emphasis on practical information. The intended audience is the ASIC (or high-end FPGA) designer who will be using behavioral synthesis, the manager who will be working with those designers, or the engineering student who is studying leading-edge design techniques. Today's designs are creating tremendous pressures for digital designers. Not only must they compress more functionality onto a single IC, but this has to be done on shorter schedules to stay ahead in extremely competitive markets. To meet these opposing demands, designers must work at a new, higher level of abstraction to efficiently make the kind of architectural decisions that are critical to the success of today's complex designs. In other words, they must include behavioral design in their flow. The biggest challenge to adopting behavioral design is changing the mindset of the designer. Instead of describing system functionality in great detail, the designer outlines the design in broader, more abstract terms. The ability to easily and efficiently consider multiple design alternatives over a wide range of cost and performance is an extremely persuasive reason to make this leap to a high level of abstraction. Designers that learn to think and work at the behavioral level will reap major benefits in the resultant quality of the final design. But such changes in methodology are difficult to achieve rapidly. Education is essential to making this transition. Many designers will recall the difficulty transitioning from schematic-based design to RTL design. Designers that were new to the technology often felt that they had not been told enough about how synthesis worked and that they were not taught how to effectively write HDL code that would synthesize efficiently. Using this unique book, a designer will understand what behavioral synthesis tools are doing (and why) and how to effectively describe their designs that they are appropriately synthesized. CD ROM INCLUDED! The accompanying CD-ROM contains the source code and test benches for the three case studies discussed in Chapters 14, 15 and 16.
A Student's Guide to Python for Physical Modeling
Author: Jesse M. Kinder
Publisher: Princeton University Press
ISBN: 0691180571
Category : Science
Languages : en
Pages : 168
Book Description
A fully updated tutorial on the basics of the Python programming language for science students Python is a computer programming language that is rapidly gaining popularity throughout the sciences. This fully updated edition of A Student's Guide to Python for Physical Modeling aims to help you, the student, teach yourself enough of the Python programming language to get started with physical modeling. You will learn how to install an open-source Python programming environment and use it to accomplish many common scientific computing tasks: importing, exporting, and visualizing data; numerical analysis; and simulation. No prior programming experience is assumed. This tutorial focuses on fundamentals and introduces a wide range of useful techniques, including: Basic Python programming and scripting Numerical arrays Two- and three-dimensional graphics Monte Carlo simulations Numerical methods, including solving ordinary differential equations Image processing Animation Numerous code samples and exercises—with solutions—illustrate new ideas as they are introduced. Web-based resources also accompany this guide and include code samples, data sets, and more. This current edition brings the discussion of the Python language, Spyder development environment, and Anaconda distribution up to date. In addition, a new appendix introduces Jupyter notebooks.
Publisher: Princeton University Press
ISBN: 0691180571
Category : Science
Languages : en
Pages : 168
Book Description
A fully updated tutorial on the basics of the Python programming language for science students Python is a computer programming language that is rapidly gaining popularity throughout the sciences. This fully updated edition of A Student's Guide to Python for Physical Modeling aims to help you, the student, teach yourself enough of the Python programming language to get started with physical modeling. You will learn how to install an open-source Python programming environment and use it to accomplish many common scientific computing tasks: importing, exporting, and visualizing data; numerical analysis; and simulation. No prior programming experience is assumed. This tutorial focuses on fundamentals and introduces a wide range of useful techniques, including: Basic Python programming and scripting Numerical arrays Two- and three-dimensional graphics Monte Carlo simulations Numerical methods, including solving ordinary differential equations Image processing Animation Numerous code samples and exercises—with solutions—illustrate new ideas as they are introduced. Web-based resources also accompany this guide and include code samples, data sets, and more. This current edition brings the discussion of the Python language, Spyder development environment, and Anaconda distribution up to date. In addition, a new appendix introduces Jupyter notebooks.
C Programming: The Essentials for Engineers and Scientists
Author: David R. Brooks
Publisher: Springer Science & Business Media
ISBN: 146121484X
Category : Computers
Languages : en
Pages : 490
Book Description
This text teaches the essentials of C programming, concentrating on what readers need to know in order to produce stand-alone programs and so solve typical scientific and engineering problems. It is a learning-by-doing book, with many examples and exercises, and lays a foundation of scientific programming concepts and techniques that will prove valuable for those who might eventually move on to another language. Written for undergraduates who are familiar with computers and typical applications but are new to programming.
Publisher: Springer Science & Business Media
ISBN: 146121484X
Category : Computers
Languages : en
Pages : 490
Book Description
This text teaches the essentials of C programming, concentrating on what readers need to know in order to produce stand-alone programs and so solve typical scientific and engineering problems. It is a learning-by-doing book, with many examples and exercises, and lays a foundation of scientific programming concepts and techniques that will prove valuable for those who might eventually move on to another language. Written for undergraduates who are familiar with computers and typical applications but are new to programming.
Concepts and Techniques of Programming in C
Author: Dhabal Prasad Sethi
Publisher: Techsar Pvt. Ltd.
ISBN: 9385909983
Category : Computers
Languages : en
Pages : 403
Book Description
The C programming language is one of the most widely offered courses in the undergraduate programmes (all branches of BTech, BSc Computer Science, and BCA) as well as various postgraduate programmes (MCA, MSc Computer Science and others). Apart from students, the book will also be useful for aspirants of various competitive examinations and budding programmers. The book deals with the fundamentals of computers, algorithms and flowcharts, error handling, different data types, variables, operators, input/output operations, decision statements, looping, unconditional statements, functions, arrays, strings, pointers, dynamic memory management, structure and union, file and file handling, and preprocessor directives.
Publisher: Techsar Pvt. Ltd.
ISBN: 9385909983
Category : Computers
Languages : en
Pages : 403
Book Description
The C programming language is one of the most widely offered courses in the undergraduate programmes (all branches of BTech, BSc Computer Science, and BCA) as well as various postgraduate programmes (MCA, MSc Computer Science and others). Apart from students, the book will also be useful for aspirants of various competitive examinations and budding programmers. The book deals with the fundamentals of computers, algorithms and flowcharts, error handling, different data types, variables, operators, input/output operations, decision statements, looping, unconditional statements, functions, arrays, strings, pointers, dynamic memory management, structure and union, file and file handling, and preprocessor directives.
Python Programming
Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category : Computers
Languages : en
Pages : 533
Book Description
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category : Computers
Languages : en
Pages : 533
Book Description
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
The New Designer
Author: Manuel Lima
Publisher: MIT Press
ISBN: 0262047632
Category : Design
Languages : en
Pages : 277
Book Description
How to develop an ethical design practice and build a better world. The choices made by designers have a significant effect on the world. Yet so much of the discourse on design focuses on aesthetics rather than ethics. In The New Designer, acclaimed author Manuel Lima aims to change this by challenging common myths and preconceptions about what comprises good design. He argues that designers must take responsibility for the personal, societal, cultural, and environmental impact of their work, rather than simply following a standard template. As he covers fields ranging from graphic design to industrial design to user-experience design, Lima identifies the major steps that designers must take to be a force for good in the world. Rather than sticking to outmoded ideas about perfectionism and individual genius, designers must work together to tackle some of the most challenging questions of the twenty-first century. How do you make room for humanity, with all its wondrous variations, in a society increasingly driven by metrics, algorithms, and profit? How can ecologically responsible designers consider a product’s entire life cycle and look well into the future? And how can designers better respond to a community’s local needs while taking advantage of global networks? Blending approaches derived from ethics, psychology, economics, and ecology, The New Designer is a vital, field-changing treatise that will appeal to any reader who seeks to understand design’s massive influence on the contemporary world.
Publisher: MIT Press
ISBN: 0262047632
Category : Design
Languages : en
Pages : 277
Book Description
How to develop an ethical design practice and build a better world. The choices made by designers have a significant effect on the world. Yet so much of the discourse on design focuses on aesthetics rather than ethics. In The New Designer, acclaimed author Manuel Lima aims to change this by challenging common myths and preconceptions about what comprises good design. He argues that designers must take responsibility for the personal, societal, cultural, and environmental impact of their work, rather than simply following a standard template. As he covers fields ranging from graphic design to industrial design to user-experience design, Lima identifies the major steps that designers must take to be a force for good in the world. Rather than sticking to outmoded ideas about perfectionism and individual genius, designers must work together to tackle some of the most challenging questions of the twenty-first century. How do you make room for humanity, with all its wondrous variations, in a society increasingly driven by metrics, algorithms, and profit? How can ecologically responsible designers consider a product’s entire life cycle and look well into the future? And how can designers better respond to a community’s local needs while taking advantage of global networks? Blending approaches derived from ethics, psychology, economics, and ecology, The New Designer is a vital, field-changing treatise that will appeal to any reader who seeks to understand design’s massive influence on the contemporary world.