The Game of Wei-Chi

The Game of Wei-Chi PDF Author: Daniele Pecorini
Publisher: Heian International Publishing Company
ISBN: 9789812180155
Category : Games
Languages : en
Pages : 128

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Book Description
Wei Chi has won an enormous following of millions world-wide today. Players are fascinated by the infinite combinations of moves, myriad traps and unpredictable developments in this ancient Chinese game. This book guides the beginner through the first steps of the and different moves, explains strategies and formations, and analyses famous games by great masters.

The Game of Wei-Chi

The Game of Wei-Chi PDF Author: Daniele Pecorini
Publisher: Heian International Publishing Company
ISBN: 9789812180155
Category : Games
Languages : en
Pages : 128

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Book Description
Wei Chi has won an enormous following of millions world-wide today. Players are fascinated by the infinite combinations of moves, myriad traps and unpredictable developments in this ancient Chinese game. This book guides the beginner through the first steps of the and different moves, explains strategies and formations, and analyses famous games by great masters.

The Game of Wei-Chi, Etc

The Game of Wei-Chi, Etc PDF Author: Daniele PECORINI (Count, and SHU (Tong))
Publisher:
ISBN:
Category :
Languages : en
Pages : 128

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Book Description


Goh Or Wei Chi

Goh Or Wei Chi PDF Author: Horace F. Cheshire
Publisher: Forgotten Books
ISBN: 9781332710973
Category : Games
Languages : en
Pages : 176

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Book Description
Excerpt from Goh or Wei Chi: A Handbook of the Game and Full Instructions for Play I can claim some acquaintance with chess and draughts, but have also played this game with considerable pleasure for over thirty years, and my information is from both Chinese and Japanese sources. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

Goh, Or Wei Chi

Goh, Or Wei Chi PDF Author: Horace F. Cheshire
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 157

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The Protracted Game

The Protracted Game PDF Author:
Publisher:
ISBN:
Category : China
Languages : en
Pages : 242

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Book Description


Learning from the Stones

Learning from the Stones PDF Author: David Lai
Publisher: Strategic Studies Institute
ISBN: 158487158X
Category : History
Languages : en
Pages : 39

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Book Description


Goh Or Wei Chi

Goh Or Wei Chi PDF Author: Cheshire F
Publisher: Hardpress Publishing
ISBN: 9781313761680
Category :
Languages : en
Pages : 186

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Book Description
Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.

Go Nation

Go Nation PDF Author: Marc L. Moskowitz
Publisher: Univ of California Press
ISBN: 0520276329
Category : Games & Activities
Languages : en
Pages : 206

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Book Description
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Moskowitz uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.

Goh Or Wei Chi. A Handbook of the Game and Full Instructions for Play ... Introduction & Critical Notes by Prof. T. Komatsubara. Diagrams and Plates, Etc

Goh Or Wei Chi. A Handbook of the Game and Full Instructions for Play ... Introduction & Critical Notes by Prof. T. Komatsubara. Diagrams and Plates, Etc PDF Author: Horace Fabian CHESHIRE
Publisher:
ISBN:
Category :
Languages : en
Pages : 157

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Book Description


How Games Move Us

How Games Move Us PDF Author: Katherine Isbister
Publisher: MIT Press
ISBN: 0262534452
Category : Games & Activities
Languages : en
Pages : 187

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Book Description
An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.