Author: Domenico Cennamo
Publisher: Bruno Gmuender GMBH
ISBN: 9783867870467
Category : Erotica
Languages : en
Pages : 0
Book Description
Before the Game
Author: Domenico Cennamo
Publisher: Bruno Gmuender GMBH
ISBN: 9783867870467
Category : Erotica
Languages : en
Pages : 0
Book Description
Publisher: Bruno Gmuender GMBH
ISBN: 9783867870467
Category : Erotica
Languages : en
Pages : 0
Book Description
The Language of the Game
Author: Laurent Dubois
Publisher: Basic Books
ISBN: 046509449X
Category : Sports & Recreation
Languages : en
Pages : 284
Book Description
Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.
Publisher: Basic Books
ISBN: 046509449X
Category : Sports & Recreation
Languages : en
Pages : 284
Book Description
Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.
The Dark Side of the Game
Author: Tim Green
Publisher: Grand Central Publishing
ISBN: 0446551007
Category : Sports & Recreation
Languages : en
Pages : 188
Book Description
In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football
Publisher: Grand Central Publishing
ISBN: 0446551007
Category : Sports & Recreation
Languages : en
Pages : 188
Book Description
In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football
Before the Crash
Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
The Game Before the Game
Author: Lynn Marriott
Publisher: Penguin
ISBN: 1440620636
Category : Sports & Recreation
Languages : en
Pages : 226
Book Description
The authors of the smash hit Every Shot Must Have a Purpose put the golf back in golf practice, with a revolutionary approach that replaces rote sessions with dynamic, proven drills. As coaches to golf?s top players, Lynn Marriott and Pia Nilsson have created brilliant new mind- body strategies for every aspect of the game. With The Game Before the Game, they showcase their unique approach to practice, with winning techniques that ensure those hours on the driving range and practice green aren?t wasted on reinforcing bad habits. The authors identify three essential types of practice: ? Warm-up: getting not only the muscles but also the mind in gear ? Maintenance: intended to prevent your swing from drifting between rounds ? Preparation: adding numerous new shots to your repertoire From there, the authors outline pro-tested drills that help you find your swing rhythm, visualize success off the course, simplify putting, break through skill plateaus, and much more. Each chapter concludes with a memorable ?swing key? for translating practice into success during the real thing.
Publisher: Penguin
ISBN: 1440620636
Category : Sports & Recreation
Languages : en
Pages : 226
Book Description
The authors of the smash hit Every Shot Must Have a Purpose put the golf back in golf practice, with a revolutionary approach that replaces rote sessions with dynamic, proven drills. As coaches to golf?s top players, Lynn Marriott and Pia Nilsson have created brilliant new mind- body strategies for every aspect of the game. With The Game Before the Game, they showcase their unique approach to practice, with winning techniques that ensure those hours on the driving range and practice green aren?t wasted on reinforcing bad habits. The authors identify three essential types of practice: ? Warm-up: getting not only the muscles but also the mind in gear ? Maintenance: intended to prevent your swing from drifting between rounds ? Preparation: adding numerous new shots to your repertoire From there, the authors outline pro-tested drills that help you find your swing rhythm, visualize success off the course, simplify putting, break through skill plateaus, and much more. Each chapter concludes with a memorable ?swing key? for translating practice into success during the real thing.
The Anatomy of a Game
Author: David M. Nelson
Publisher: University of Delaware Press
ISBN: 9780874134551
Category : Sports & Recreation
Languages : en
Pages : 610
Book Description
"This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Publisher: University of Delaware Press
ISBN: 9780874134551
Category : Sports & Recreation
Languages : en
Pages : 610
Book Description
"This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
The Game of Life
Author: Florence Scovel Shinn
Publisher: BEYOND BOOKS HUB
ISBN:
Category :
Languages : en
Pages : 3
Book Description
The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.
Publisher: BEYOND BOOKS HUB
ISBN:
Category :
Languages : en
Pages : 3
Book Description
The Game of Life by Florence Scovel Shinn is a transformative guide to understanding and playing the game of life with spiritual insight and practical wisdom. Originally published in the early 20th century, this classic work combines metaphysical principles with real-life anecdotes to provide readers with a comprehensive approach to living a life of purpose and fulfillment.
The Game
Author: George Howe Colt
Publisher: Scribner
ISBN: 1501104799
Category : History
Languages : en
Pages : 400
Book Description
*A New York Times Notable Book* *A Kirkus Reviews Best Book of the Year* From the bestselling National Book Award finalist and author of The Big House comes “a well-blended narrative packed with top-notch reporting and relevance for our own time” (The Boston Globe) about the young athletes who battled in the legendary Harvard-Yale football game of 1968 amidst the sweeping currents of one of the most transformative years in American history. On November 23, 1968, there was a turbulent and memorable football game: the season-ending clash between Harvard and Yale. The final score was 29-29. To some of the players, it was a triumph; to others a tragedy. And to many, the reasons had as much to do with one side’s miraculous comeback in the game’s final forty-two seconds as it did with the months that preceded it, months that witnessed the assassinations of Martin Luther King and Robert F. Kennedy, police brutality at the Democratic National Convention, inner-city riots, campus takeovers, and, looming over everything, the war in Vietnam. George Howe Colt’s The Game is the story of that iconic American year, as seen through the young men who lived it and were changed by it. One player had recently returned from Vietnam. Two were members of the radical antiwar group SDS. There was one NFL prospect who quit to devote his time to black altruism; another who went on to be Pro-Bowler Calvin Hill. There was a guard named Tommy Lee Jones, and fullback who dated a young Meryl Streep. They played side by side and together forged a moment of startling grace in the midst of the storm. “Vibrant, energetic, and beautifully structured” (NPR), this magnificent and intimate work of history is the story of ordinary people in an extraordinary time, and of a country facing issues that we continue to wrestle with to this day. “The Game is the rare sports book that lives up to the claim of so many entrants in this genre: It is the portrait of an era” (The Wall Street Journal).
Publisher: Scribner
ISBN: 1501104799
Category : History
Languages : en
Pages : 400
Book Description
*A New York Times Notable Book* *A Kirkus Reviews Best Book of the Year* From the bestselling National Book Award finalist and author of The Big House comes “a well-blended narrative packed with top-notch reporting and relevance for our own time” (The Boston Globe) about the young athletes who battled in the legendary Harvard-Yale football game of 1968 amidst the sweeping currents of one of the most transformative years in American history. On November 23, 1968, there was a turbulent and memorable football game: the season-ending clash between Harvard and Yale. The final score was 29-29. To some of the players, it was a triumph; to others a tragedy. And to many, the reasons had as much to do with one side’s miraculous comeback in the game’s final forty-two seconds as it did with the months that preceded it, months that witnessed the assassinations of Martin Luther King and Robert F. Kennedy, police brutality at the Democratic National Convention, inner-city riots, campus takeovers, and, looming over everything, the war in Vietnam. George Howe Colt’s The Game is the story of that iconic American year, as seen through the young men who lived it and were changed by it. One player had recently returned from Vietnam. Two were members of the radical antiwar group SDS. There was one NFL prospect who quit to devote his time to black altruism; another who went on to be Pro-Bowler Calvin Hill. There was a guard named Tommy Lee Jones, and fullback who dated a young Meryl Streep. They played side by side and together forged a moment of startling grace in the midst of the storm. “Vibrant, energetic, and beautifully structured” (NPR), this magnificent and intimate work of history is the story of ordinary people in an extraordinary time, and of a country facing issues that we continue to wrestle with to this day. “The Game is the rare sports book that lives up to the claim of so many entrants in this genre: It is the portrait of an era” (The Wall Street Journal).
More Than Just a Game
Author: Chuck Korr
Publisher: Macmillan
ISBN: 1429922761
Category : Sports & Recreation
Languages : en
Pages : 357
Book Description
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."
Publisher: Macmillan
ISBN: 1429922761
Category : Sports & Recreation
Languages : en
Pages : 357
Book Description
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."
The Beautiful Game
Author: John Andrews
Publisher: Aurum Press
ISBN: 9781781316672
Category : Sports & Recreation
Languages : en
Pages : 0
Book Description
See the world of soccer brought to life with photos, illustrations, and stunning infographics. The Beautiful Game is loaded with facts, stats, profiles on player personalities, bios, history, and much more to make the beautiful game leap out at you like you’ve never seen before. Whether it’s uncovering the most goals scored in an international tournament, or comparing the left-foot of the world's best players, the intriguing, and often surprising, truths of soccer are completely at your disposal. Who has scored more penalty shots, Ronaldo or Messi? Which goalie has the safest hands? Who has received the most red cards? These striking and fun infographics put the game's most intriguing questions to the test.
Publisher: Aurum Press
ISBN: 9781781316672
Category : Sports & Recreation
Languages : en
Pages : 0
Book Description
See the world of soccer brought to life with photos, illustrations, and stunning infographics. The Beautiful Game is loaded with facts, stats, profiles on player personalities, bios, history, and much more to make the beautiful game leap out at you like you’ve never seen before. Whether it’s uncovering the most goals scored in an international tournament, or comparing the left-foot of the world's best players, the intriguing, and often surprising, truths of soccer are completely at your disposal. Who has scored more penalty shots, Ronaldo or Messi? Which goalie has the safest hands? Who has received the most red cards? These striking and fun infographics put the game's most intriguing questions to the test.