Author: Chris Pramas
Publisher:
ISBN: 9781932442519
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.
The Freeport Trilogy
Author: Chris Pramas
Publisher:
ISBN: 9781932442519
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.
Publisher:
ISBN: 9781932442519
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.
The Pirate's Guide to Freeport
Author: Chris Pramas
Publisher: Green Ronin Publishing
ISBN: 9781932442724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG and Green Ronin will be providing companion products for popular systems like True20 and d20.
Publisher: Green Ronin Publishing
ISBN: 9781932442724
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG and Green Ronin will be providing companion products for popular systems like True20 and d20.
Ork! The Roleplaying Game
Author: Todd Miller
Publisher:
ISBN: 9780970104809
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Ork! Is 64 pages of blood-soaked merriment. This stand-alone RPG gives you everything you need to descend into the World of Orkness. You'll claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of All Mighty Krom. Being a monster has never been such fun!
Publisher:
ISBN: 9780970104809
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Ork! Is 64 pages of blood-soaked merriment. This stand-alone RPG gives you everything you need to descend into the World of Orkness. You'll claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of All Mighty Krom. Being a monster has never been such fun!
Shieldwall
Author: Justin Hill
Publisher: Abacus
ISBN: 0748120009
Category : Fiction
Languages : en
Pages : 361
Book Description
A Sunday Times Book of the Year 'Justin Hill's Shieldwall . . . superbly evoked the wordplay of the period's poetry as it unfolds a compelling story of Earl Godwin's battles against the Norse' The year is 1016 and England burns while the Viking armies blockade the great city of London. King Ethelred lies dying and the England he knew dies with him; the warring kingdoms of Mercia, Wessex and Northymbria tremble on the brink of great change. One man lives to bear witness to the upheaval: Godwin, barely out of boyhood and destined to become one of his country's great warriors. When Ethelred's son Edmund takes the throne, determined to succeed where his father failed, he plucks Godwin from domestic peace to be right-hand man in his loyal shield wall. Godwin must traverse the meadows, wintry forests and fogbound marshes of Saxon England, raising armies of monks, ploughmen and shepherds against the Viking invader. With epic courage and ferocity, Godwin and Edmund repel the butchering Danes in three great battles. But an old enemy, the treacherous Earl Eadric, dogs Godwin's footsteps, and as the final battle approaches, around the valiant English the trap begins to close.
Publisher: Abacus
ISBN: 0748120009
Category : Fiction
Languages : en
Pages : 361
Book Description
A Sunday Times Book of the Year 'Justin Hill's Shieldwall . . . superbly evoked the wordplay of the period's poetry as it unfolds a compelling story of Earl Godwin's battles against the Norse' The year is 1016 and England burns while the Viking armies blockade the great city of London. King Ethelred lies dying and the England he knew dies with him; the warring kingdoms of Mercia, Wessex and Northymbria tremble on the brink of great change. One man lives to bear witness to the upheaval: Godwin, barely out of boyhood and destined to become one of his country's great warriors. When Ethelred's son Edmund takes the throne, determined to succeed where his father failed, he plucks Godwin from domestic peace to be right-hand man in his loyal shield wall. Godwin must traverse the meadows, wintry forests and fogbound marshes of Saxon England, raising armies of monks, ploughmen and shepherds against the Viking invader. With epic courage and ferocity, Godwin and Edmund repel the butchering Danes in three great battles. But an old enemy, the treacherous Earl Eadric, dogs Godwin's footsteps, and as the final battle approaches, around the valiant English the trap begins to close.
Fate Freeport Companion
Author:
Publisher:
ISBN: 9781613170786
Category :
Languages : en
Pages :
Book Description
Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:* Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.* A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.* A brand-new magic system that melds classic fantasy RPG flavor with Fate Core rules.* An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.* Rules for using weapons, armor, magic items, and even firearms!* Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnlings.* Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate.* Statistics for over 75 heroic allies and and terrible villains described in The Pirate's Guide to Freeport.* Fury in Freeport: A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!
Publisher:
ISBN: 9781613170786
Category :
Languages : en
Pages :
Book Description
Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you'll find:* Rules design by noted Fate Core authorities Brian Engard and Clark Valentine.* A new skill system for Fate Core that utilizes six base skills: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.* A brand-new magic system that melds classic fantasy RPG flavor with Fate Core rules.* An all-new insanity and madness system to evoke the popular Lovecraftian overtones of the City of Adventure.* Rules for using weapons, armor, magic items, and even firearms!* Fate Core stats for Freeport monsters, including the freakish blemmyae and the dreaded burnlings.* Details on the core races and how they fit in the city, as well as rules for implementing player character race in Fate.* Statistics for over 75 heroic allies and and terrible villains described in The Pirate's Guide to Freeport.* Fury in Freeport: A new adventure to help you launch a brand-new Freeport campaign!The Fate Freeport Companion is your rules guide to exploring Green Ronin Publishing's Freeport, whether as a daring hero looking for adventure, or as a Gamemaster seeking new worlds to explore, this sourcebook is an indispensable accessory for fans of both Freeport and the Fate Core System!
Shadow of the Demon Lord
Author: Robert Schwalb
Publisher:
ISBN: 9781495168864
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781495168864
Category :
Languages : en
Pages :
Book Description
Freeport Companion
Author: Robert J. Schwalb
Publisher:
ISBN: 9781934547359
Category : Adventure games
Languages : en
Pages : 0
Book Description
Freeport (the pirate-themed fantasy setting) has proven popular with gamers, spawning multiple editions and titles. This sourcebook provides all the rules needed to run campaigns in the Freeport setting using the Pathfinder RPG system from Paizo Publishing. The Freeport Companion features game stats for the setting's major characters, new core classes and prestige classes, new magic items and spells, and rules for character insanity. An introductory adventure is also included.
Publisher:
ISBN: 9781934547359
Category : Adventure games
Languages : en
Pages : 0
Book Description
Freeport (the pirate-themed fantasy setting) has proven popular with gamers, spawning multiple editions and titles. This sourcebook provides all the rules needed to run campaigns in the Freeport setting using the Pathfinder RPG system from Paizo Publishing. The Freeport Companion features game stats for the setting's major characters, new core classes and prestige classes, new magic items and spells, and rules for character insanity. An introductory adventure is also included.
Renegade
Author: Rochelle Alers
Publisher: Harlequin Kimani
ISBN: 9781583142721
Category : Fiction
Languages : en
Pages : 0
Book Description
The final book in Alers's Hideaway series. Determined to expose a high school drug ring, DEA agent Summer Montgomery goes undercover as a teacher. But her mission is jeopardized by musician Gabriel Cole, whose passion leads her into a dangerous game. Original.
Publisher: Harlequin Kimani
ISBN: 9781583142721
Category : Fiction
Languages : en
Pages : 0
Book Description
The final book in Alers's Hideaway series. Determined to expose a high school drug ring, DEA agent Summer Montgomery goes undercover as a teacher. But her mission is jeopardized by musician Gabriel Cole, whose passion leads her into a dangerous game. Original.
The Death of Tarpons
Author: Leslie Edgerton
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 280
Book Description
Based on the concept that the purpose of public services is to meet needs, scholars from the Policy Research Institute at Leeds Metropolitan University present ten papers that examine the theory, context, and methodology by which those needs are assessed, and provide case studies in a number of areas. Among the case studies are community care, health, housing, legal services, and employment and training. Annotation copyright by Book News, Inc., Portland, OR
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 280
Book Description
Based on the concept that the purpose of public services is to meet needs, scholars from the Policy Research Institute at Leeds Metropolitan University present ten papers that examine the theory, context, and methodology by which those needs are assessed, and provide case studies in a number of areas. Among the case studies are community care, health, housing, legal services, and employment and training. Annotation copyright by Book News, Inc., Portland, OR
The Unspeakable Oath 19
Author: Shane Ivey
Publisher: ARC Dream Publishing
ISBN: 9780983231332
Category : Games
Languages : en
Pages : 66
Book Description
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 19 includes: The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey. The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers. Cthulhu Saves the World, reviewed by Brian Sammons. Death in Luxor, reviewed by Matthew Pook. The Freeport Trilogy, reviewed by Matthew Pook. The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons. The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons. Lovecraftian Tales from the Table, reviewed by Matthew Pook. Monsters, reviewed by Brian Sammons. Shadows of Yog-Sothoth, reviewed by Matthew Pook. Tales of Terror Short descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play. "Property Values," by Adam Gauntlett-when a house is not a home but a horror. "Sawbucks," by Monte Cook-wealth that really is a burden. Arcane Artifacts Deadly objects ready to be added to your games. "Dollars of Dagon," by Bobby Derie-a numismatist's dream that can quickly turn nightmare. Mysterious Manuscripts Tomes of forbidden knowledge, ready for play. "Henry Darger's Second Novel," by Pat Harrigan-long after his death, the famous recluse again redefines "outsider art." "Joy Shusterman's Basement," by Jeffrey Moeller-in which you can learn a lot from isolation. "The Twelfth Book of Moses," by Adam Gauntlett-a New Age classic that would be better to stay underground. Feature Articles "Bernice Cartfield," by Greg Stolze-a modern-day occultist who's a perfect Friendly or foil for Delta Green. "Cheating Madness," by Brennan Bishop-tips for livening up your trips to the mental ward. "Paramour of Y'golonac," by Oscar Rios-a seductive new monster. Scenarios "The Brick Kiln," by Adam Gauntlett-a Trail of Cthulhu adventure set in rural 1930s England. "Suited and Booted," by Adam Gauntlett-a Call of Cthulhu adventure set in the grimy side of 1920s London. Message in a Bottle A short, self-contained vignette of Cthulhu Mythos horror. "Dying Sunlight," by David Jacobs-a glimpse at the life of a photographer who took more than pictures.
Publisher: ARC Dream Publishing
ISBN: 9780983231332
Category : Games
Languages : en
Pages : 66
Book Description
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him. Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever. The Unspeakable Oath 19 includes: The Dread Page of Azathoth This issue's foreword by editor-in-chief Shane Ivey. The Eye of Light and Darkness Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers. Cthulhu Saves the World, reviewed by Brian Sammons. Death in Luxor, reviewed by Matthew Pook. The Freeport Trilogy, reviewed by Matthew Pook. The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons. The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons. Lovecraftian Tales from the Table, reviewed by Matthew Pook. Monsters, reviewed by Brian Sammons. Shadows of Yog-Sothoth, reviewed by Matthew Pook. Tales of Terror Short descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play. "Property Values," by Adam Gauntlett-when a house is not a home but a horror. "Sawbucks," by Monte Cook-wealth that really is a burden. Arcane Artifacts Deadly objects ready to be added to your games. "Dollars of Dagon," by Bobby Derie-a numismatist's dream that can quickly turn nightmare. Mysterious Manuscripts Tomes of forbidden knowledge, ready for play. "Henry Darger's Second Novel," by Pat Harrigan-long after his death, the famous recluse again redefines "outsider art." "Joy Shusterman's Basement," by Jeffrey Moeller-in which you can learn a lot from isolation. "The Twelfth Book of Moses," by Adam Gauntlett-a New Age classic that would be better to stay underground. Feature Articles "Bernice Cartfield," by Greg Stolze-a modern-day occultist who's a perfect Friendly or foil for Delta Green. "Cheating Madness," by Brennan Bishop-tips for livening up your trips to the mental ward. "Paramour of Y'golonac," by Oscar Rios-a seductive new monster. Scenarios "The Brick Kiln," by Adam Gauntlett-a Trail of Cthulhu adventure set in rural 1930s England. "Suited and Booted," by Adam Gauntlett-a Call of Cthulhu adventure set in the grimy side of 1920s London. Message in a Bottle A short, self-contained vignette of Cthulhu Mythos horror. "Dying Sunlight," by David Jacobs-a glimpse at the life of a photographer who took more than pictures.