The First Artificial Intelligence Coloring Book

The First Artificial Intelligence Coloring Book PDF Author: Harold Cohen
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 138

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Book Description
Explains how a drawing can be generated by a computer program and includes thirty-five computer-made drawings to color.

The First Artificial Intelligence Coloring Book

The First Artificial Intelligence Coloring Book PDF Author: Harold Cohen
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 138

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Book Description
Explains how a drawing can be generated by a computer program and includes thirty-five computer-made drawings to color.

Confronting the Machine

Confronting the Machine PDF Author: Boris Magrini
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110523159
Category : Art
Languages : en
Pages : 276

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Book Description
Artists who work with new media generally adopt a critical media approach in contrast to artists who work with traditional art media. Where does the difference lie between media artists and artists who produce modern art? Which key art objects illustrate this trend? The author investigates the relationship between art and technology on the basis of work produced by Edward Ihnatowicz and Harald Cohen, and on the basis of the pioneering computer art exhibition at Dokumenta X in 1997. His line of argument counters the generally held view that computer art straddles the gap between art and technology. Instead, he is seeking a genuine interpretation of the origin of media art, and to develop new perspectives for it.

The Artificial Intelligence Report

The Artificial Intelligence Report PDF Author:
Publisher:
ISBN:
Category : Artificial intelligence
Languages : en
Pages : 356

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Book Description


Illustrating Evolutionary Computation with Mathematica

Illustrating Evolutionary Computation with Mathematica PDF Author: Christian Jacob
Publisher: Elsevier
ISBN: 0080508456
Category : Computers
Languages : en
Pages : 605

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Book Description
An essential capacity of intelligence is the ability to learn. An artificially intelligent system that could learn would not have to be programmed for every eventuality; it could adapt to its changing environment and conditions just as biological systems do. Illustrating Evolutionary Computation with Mathematica introduces evolutionary computation to the technically savvy reader who wishes to explore this fascinating and increasingly important field. Unique among books on evolutionary computation, the book also explores the application of evolution to developmental processes in nature, such as the growth processes in cells and plants. If you are a newcomer to the evolutionary computation field, an engineer, a programmer, or even a biologist wanting to learn how to model the evolution and coevolution of plants, this book will provide you with a visually rich and engaging account of this complex subject.* Introduces the major mechanisms of biological evolution.* Demonstrates many fascinating aspects of evolution in nature with simple, yet illustrative examples.* Explains each of the major branches of evolutionary computation: genetic algorithms, genetic programming, evolutionary programming, and evolution strategies.* Demonstrates the programming of computers by evolutionary principles using Evolvica, a genetic programming system designed by the author.* Shows in detail how to evolve developmental programs modeled by cellular automata and Lindenmayer systems.* Provides Mathematica notebooks on the Web that include all the programs in the book and supporting animations, movies, and graphics.

Ruby Charm Colors Big Book of Color Charts

Ruby Charm Colors Big Book of Color Charts PDF Author: Susan Carlson
Publisher:
ISBN: 9780578250755
Category :
Languages : en
Pages : 0

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Book Description
222 page, 8.5 x 11", spiral bound and tabbed Artist Edition book dedicated to charting and swatching colored pencils, pastel pencils, watercolor pencils, ink, and markers. Book includes 49 pre-labeled charts (with color names and numbers) of the most popular brands. Book also includes blank charts for additional brands and media, and a large number of original line art illustrations that can be colored. This book was designed and illustrated for the adult coloring market by Susan Carlson (aka Ruby Charm Colors).

Artificial Intelligence

Artificial Intelligence PDF Author: David Jefferis
Publisher: New York ; Niagara-on-the-Lake, Ont. : Crabtree Pub.
ISBN: 9780778700463
Category : Juvenile Nonfiction
Languages : en
Pages : 36

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Book Description
Artificial Intelligence opens up the fantastic world of cutting edge robot technology to young readers from their appearance in early science fiction to their use today in communication, finance, entertainment, and the environment. The ethical pros and cons of technological advancement are considered and a helpful glossary explains scientific terms and concepts.

The Artist in the Machine

The Artist in the Machine PDF Author: Arthur I. Miller
Publisher: MIT Press
ISBN: 0262042851
Category : Computers
Languages : en
Pages : 429

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Book Description
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

Encyclopedia of Library and Information Science

Encyclopedia of Library and Information Science PDF Author: Allen Kent
Publisher: CRC Press
ISBN: 9780824720544
Category : Language Arts & Disciplines
Languages : en
Pages : 480

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Book Description
"The Encyclopedia of Library and Information Science provides an outstanding resource in 33 published volumes with 2 helpful indexes. This thorough reference set--written by 1300 eminent, international experts--offers librarians, information/computer scientists, bibliographers, documentalists, systems analysts, and students, convenient access to the techniques and tools of both library and information science. Impeccably researched, cross referenced, alphabetized by subject, and generously illustrated, the Encyclopedia of Library and Information Science integrates the essential theoretical and practical information accumulating in this rapidly growing field."

Introduction to Artificial Intelligence

Introduction to Artificial Intelligence PDF Author: Wolfgang Ertel
Publisher: Springer
ISBN: 3319584871
Category : Computers
Languages : en
Pages : 365

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Book Description
This accessible and engaging textbook presents a concise introduction to the exciting field of artificial intelligence (AI). The broad-ranging discussion covers the key subdisciplines within the field, describing practical algorithms and concrete applications in the areas of agents, logic, search, reasoning under uncertainty, machine learning, neural networks, and reinforcement learning. Fully revised and updated, this much-anticipated second edition also includes new material on deep learning. Topics and features: presents an application-focused and hands-on approach to learning, with supplementary teaching resources provided at an associated website; contains numerous study exercises and solutions, highlighted examples, definitions, theorems, and illustrative cartoons; includes chapters on predicate logic, PROLOG, heuristic search, probabilistic reasoning, machine learning and data mining, neural networks and reinforcement learning; reports on developments in deep learning, including applications of neural networks to generate creative content such as text, music and art (NEW); examines performance evaluation of clustering algorithms, and presents two practical examples explaining Bayes’ theorem and its relevance in everyday life (NEW); discusses search algorithms, analyzing the cycle check, explaining route planning for car navigation systems, and introducing Monte Carlo Tree Search (NEW); includes a section in the introduction on AI and society, discussing the implications of AI on topics such as employment and transportation (NEW). Ideal for foundation courses or modules on AI, this easy-to-read textbook offers an excellent overview of the field for students of computer science and other technical disciplines, requiring no more than a high-school level of knowledge of mathematics to understand the material.

The Computer Book

The Computer Book PDF Author: Simson L. Garfinkel
Publisher: Union Square & Company
ISBN: 9781454926214
Category : Calculators
Languages : en
Pages : 0

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Book Description
With 250 illustrated landmark inventions, publications, and events--encompassing everything from ancient record-keeping devices to the latest technologies--this highly topical addition to the Sterling Milestones series takes a chronological journey through the history and future of computer science. The topics include the first spam message, Isaac Asimov's laws of robotics, early programming languages and operating systems such as BASIC and UNIX, the microcomputer revolution, hacking, virtual reality, and more.