The Games of War

The Games of War PDF Author: John Bobek
Publisher: AuthorHouse
ISBN: 1467857653
Category : Education
Languages : en
Pages : 282

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Book Description
Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!

The Games of War

The Games of War PDF Author: John Bobek
Publisher: AuthorHouse
ISBN: 1467857653
Category : Education
Languages : en
Pages : 282

Get Book Here

Book Description
Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!

Handbook of Digital Games

Handbook of Digital Games PDF Author: Marios C. Angelides
Publisher: John Wiley & Sons
ISBN: 1118796276
Category : Technology & Engineering
Languages : en
Pages : 611

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Book Description
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Beyond Bond

Beyond Bond PDF Author: Wesley Britton
Publisher: Bloomsbury Publishing USA
ISBN: 031304337X
Category : Social Science
Languages : en
Pages : 300

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Book Description
At a time when the methods and purposes of intelligence agencies are under a great deal of scrutiny, author Wesley Britton offers an unprecedented look at their fictional counterparts. In Beyond Bond: Spies in Film and Fiction, Britton traces the history of espionage in literature, film, and other media, demonstrating how the spy stories of the 1840s began cementing our popular conceptions of what spies do and how they do it. Considering sources from Graham Greene to Ian Fleming, Alfred Hitchcock to Tom Clancy, Beyond Bond looks at the tales that have intrigued readers and viewers over the decades. Included here are the propaganda films of World War II, the James Bond phenomenon, anti-communist spies of the Cold War era, and military espionage in the eighties and nineties. No previous book has considered this subject with such breadth, and Britton intertwines reality and fantasy in ways that illuminate both. He reveals how most themes and devices in the genre were established in the first years of the twentieth century, and also how they have been used quite differently from decade to decade, depending on the political concerns of the time. In all, Beyond Bond offers a timely and penetrating look at an intriguing world of fiction, one that sometimes, and in ever-fascinating ways, can seem all too real. At a time when the methods and purposes of intelligence agencies are under a great deal of scrutiny, author Wesley Britton offers an unprecedented look at their fictional counterparts. In Beyond Bond: Spies in Film and Fiction, Britton traces the history of espionage in literature, film, and other media, demonstrating how the spy stories of the 1840s began cementing our popular conceptions of what spies do and how they do it. Considering sources from Graham Greene to Ian Fleming, Alfred Hitchcock to Tom Clancy, Beyond Bond looks at the tales that have intrigued readers and viewers over the decades. Included here are the propaganda films of World War II, the James Bond phenomenon, anti-communist spies of the Cold War era, and military espionage in the eighties and nineties. No previous book has considered this subject with such breadth, and Britton intertwines reality and fantasy in ways that illuminate both. He reveals how most themes and devices in the genre were established in the first years of the twentieth century, and also how they have been used quite differently from decade to decade, depending on the political concerns of the time. And he delves into such aspects of the genre as gadgetry, technology, and sexuality-aspects that have changed with the times as much as the politics have. In all, Beyond Bond offers a timely and penetrating look at an intriguing world of fiction, one that sometimes, and in ever-fascinating ways, can seem all too real.

Munich

Munich PDF Author: David Laws
Publisher: Troubador Publishing Ltd
ISBN: 178803788X
Category : Fiction
Languages : en
Pages : 512

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Book Description
Munich, 1938: An American foreign correspondent gatecrashes the pre-war Munich Conference to protest against British Prime Minister Neville Chamberlain’s surrender to Hitler – more than 70 years later it’s like the incident never happened – hushed up with the man disappeared, never to be seen again. Now his granddaughter demands to know the truth of what really happened. Britain, 2015: Emma Drake, a history researcher at Cambridge, has aways been puzzled that her grandfather’s disappearance appears to be a closed book. The infamous Munich agreement was signed; Chamberlain returned home to be a short-lived hero for winning “peace in our time”; Hitler emerged unscathed to wage his war; and her grandfather vanished from the pages of history. Feisty, thirsting for thrills and ambitious for success, Emma is chosen to reopen the missing grandfather mystery. She battles a series of enemies before the trail takes her in a wholly unexpected direction to a forest 50 miles west of Auschwitz to trace partisan action against Hitler’s Final solution. Inspired by the work of Robert Harris, Robert Goddard and Philip Kerr, Munich is a heart-stopping thriller that explores the minds of those involved in the infamous Munich Agreement. The book will appeal to fans of historical fiction and thrillers.

God, Games and My Neighbour

God, Games and My Neighbour PDF Author: Ian G. Murray
Publisher: WestBow Press
ISBN: 1664207333
Category : Games & Activities
Languages : en
Pages : 118

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Book Description
How can a Christian respond when asked to go on a virtual shooting spree in Grand Theft Auto? What is a Biblical approach to video games as products of entertainment? Video games have taken the world by storm, and when a medium of entertainment has made this kind of impact, Christians need to address them in a way that is in accordance with Biblical guidelines. God, Games and My Neighbour: Loving My Neighbour Through Entertainment is a Biblical approach to entertainment and video games, and ultimately seeks to understand how gaming can not only bring us closer to others, but also help us to glorify God and show the world His love.

Clinical Journal

Clinical Journal PDF Author:
Publisher:
ISBN:
Category : Clinical medicine
Languages : en
Pages : 432

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Book Description


Creating Games

Creating Games PDF Author: Morgan McGuire
Publisher: CRC Press
ISBN: 1439865922
Category : Computers
Languages : en
Pages : 552

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Book Description
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Games vs. Hardware. The History of PC video games

Games vs. Hardware. The History of PC video games PDF Author: Bogdan Ion Purcaru
Publisher: Purcaru Ion Bogdan
ISBN:
Category : Computers
Languages : en
Pages : 552

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Book Description
My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.

Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games PDF Author:
Publisher: Academic Press
ISBN: 0128018402
Category : Psychology
Languages : en
Pages : 366

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Book Description
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 74

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.