Author: David Schwartz
Publisher:
ISBN: 9780816030941
Category : Game shows
Languages : en
Pages : 376
Book Description
Packed with facts and tidbits about America's best-loved--though sometimes quickly forgotten--game shows, the book traces the origins of more than 450 shows, providing such information as each one's air date, creator, hosts, notable celebrity guests, and more. From network TV's infancy to the technological advances of today's cable-ready world, this encyclopedia covers it all. 150 photos.
The Encyclopedia of TV Game Shows
Author: David Schwartz
Publisher:
ISBN: 9780816030941
Category : Game shows
Languages : en
Pages : 376
Book Description
Packed with facts and tidbits about America's best-loved--though sometimes quickly forgotten--game shows, the book traces the origins of more than 450 shows, providing such information as each one's air date, creator, hosts, notable celebrity guests, and more. From network TV's infancy to the technological advances of today's cable-ready world, this encyclopedia covers it all. 150 photos.
Publisher:
ISBN: 9780816030941
Category : Game shows
Languages : en
Pages : 376
Book Description
Packed with facts and tidbits about America's best-loved--though sometimes quickly forgotten--game shows, the book traces the origins of more than 450 shows, providing such information as each one's air date, creator, hosts, notable celebrity guests, and more. From network TV's infancy to the technological advances of today's cable-ready world, this encyclopedia covers it all. 150 photos.
Encyclopedia of Television
Author: Horace Newcomb
Publisher: Routledge
ISBN: 1135194726
Category : Language Arts & Disciplines
Languages : en
Pages : 2730
Book Description
The Encyclopedia of Television, second edtion is the first major reference work to provide description, history, analysis, and information on more than 1100 subjects related to television in its international context. For a full list of entries, contributors, and more, visit the Encyclo pedia of Television, 2nd edition website.
Publisher: Routledge
ISBN: 1135194726
Category : Language Arts & Disciplines
Languages : en
Pages : 2730
Book Description
The Encyclopedia of Television, second edtion is the first major reference work to provide description, history, analysis, and information on more than 1100 subjects related to television in its international context. For a full list of entries, contributors, and more, visit the Encyclo pedia of Television, 2nd edition website.
The Encyclopedia of Television, Cable, and Video
Author: R.M. Reed
Publisher: Springer Science & Business Media
ISBN: 146846521X
Category : Social Science
Languages : en
Pages : 635
Book Description
This is a major reference work about the overlapping fields of television, cable and video. With both technical and popular appeal, this book covers the following areas: advertising, agencies, associations, companies, unions, broadcasting, cable-casting, engineering, events, general production and programming.
Publisher: Springer Science & Business Media
ISBN: 146846521X
Category : Social Science
Languages : en
Pages : 635
Book Description
This is a major reference work about the overlapping fields of television, cable and video. With both technical and popular appeal, this book covers the following areas: advertising, agencies, associations, companies, unions, broadcasting, cable-casting, engineering, events, general production and programming.
Daytime Television Game Shows and the Celebration of Merchandise
Author: Morris B. Holbrook
Publisher: Popular Press
ISBN: 9780879726218
Category : Business & Economics
Languages : en
Pages : 138
Book Description
Insights into the nature of the consumer society and its ethos of consumption can often emerge from interpreting even the most lowly specimens of popular culture. In this spirit, a neglected genre that promises to shed light on the culture of consumption appears in the form of the daytime television game shows whose hegemonic message seems to convey and to justify a widespread obeisance to the mandate of materialism. These game shows often present a text that demands a readerly, monosemic, dominant interpretation as an unabashed celebration of merchandise. In particular, a close analysis of the longest running game show - The Price Is Right - suggests that all facets of this program combine to reinforce its central meaning as a ritualistic validation of consumption-oriented greed. An alternative resistant reading is explored but rejected - in part because it rests on an assumption that violates the empirical data and in part because it provides a more convincing analysis of a program like Supermarket Sweep. In short, the present study concludes that TV game shows in general, and The Price Is Right in particular, reflect and reinforce the obsession that many modern consumers feel with merchandise valued almost for its own sake, beyond any need or even capacity to use it, as a kind of disembodied target of misdirected desire.
Publisher: Popular Press
ISBN: 9780879726218
Category : Business & Economics
Languages : en
Pages : 138
Book Description
Insights into the nature of the consumer society and its ethos of consumption can often emerge from interpreting even the most lowly specimens of popular culture. In this spirit, a neglected genre that promises to shed light on the culture of consumption appears in the form of the daytime television game shows whose hegemonic message seems to convey and to justify a widespread obeisance to the mandate of materialism. These game shows often present a text that demands a readerly, monosemic, dominant interpretation as an unabashed celebration of merchandise. In particular, a close analysis of the longest running game show - The Price Is Right - suggests that all facets of this program combine to reinforce its central meaning as a ritualistic validation of consumption-oriented greed. An alternative resistant reading is explored but rejected - in part because it rests on an assumption that violates the empirical data and in part because it provides a more convincing analysis of a program like Supermarket Sweep. In short, the present study concludes that TV game shows in general, and The Price Is Right in particular, reflect and reinforce the obsession that many modern consumers feel with merchandise valued almost for its own sake, beyond any need or even capacity to use it, as a kind of disembodied target of misdirected desire.
Encyclopedia of Play in Today′s Society
Author: Rodney P. Carlisle
Publisher: SAGE Publications
ISBN: 1452266107
Category : Education
Languages : en
Pages : 1033
Book Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Publisher: SAGE Publications
ISBN: 1452266107
Category : Education
Languages : en
Pages : 1033
Book Description
CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today′s Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children′s Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.
Emmy Award Winning Nighttime Television Shows, 1948-2004
Author: Wesley Hyatt
Publisher: McFarland
ISBN: 1476608741
Category : Performing Arts
Languages : en
Pages : 485
Book Description
Since the early days of television, well before most households had a set, the Academy of Television Arts and Sciences has been handing out honors for the industry's best efforts. Now fans can read about their favorites--and perhaps rediscover some forgotten pleasures--in this reference to prime time and nighttime Emmy winners. Beginning with the heated charade contest known as Pantomime Quiz, which won Most Popular Program of 1948 in the first Emmy Awards ceremony (held in 1949), each of more than 100 winning shows gets star treatment with an entry that includes the year of award or awards, air times, hosts, guests, casts and a full discussion of the show's history and run. Many of the entries include original interviews with cast or crew members. With such rich information, each show's entry constitutes a chapter in the history of television through the story of the show and the people who made it happen. The best of variety, drama, game shows, comedies, adventures and many more categories are featured. An appendix offers interesting facts and figures and ranks shows according to such statistics as longest run, longest delay from debut to win, and most Emmys won.
Publisher: McFarland
ISBN: 1476608741
Category : Performing Arts
Languages : en
Pages : 485
Book Description
Since the early days of television, well before most households had a set, the Academy of Television Arts and Sciences has been handing out honors for the industry's best efforts. Now fans can read about their favorites--and perhaps rediscover some forgotten pleasures--in this reference to prime time and nighttime Emmy winners. Beginning with the heated charade contest known as Pantomime Quiz, which won Most Popular Program of 1948 in the first Emmy Awards ceremony (held in 1949), each of more than 100 winning shows gets star treatment with an entry that includes the year of award or awards, air times, hosts, guests, casts and a full discussion of the show's history and run. Many of the entries include original interviews with cast or crew members. With such rich information, each show's entry constitutes a chapter in the history of television through the story of the show and the people who made it happen. The best of variety, drama, game shows, comedies, adventures and many more categories are featured. An appendix offers interesting facts and figures and ranks shows according to such statistics as longest run, longest delay from debut to win, and most Emmys won.
Television Game Show Hosts
Author: David Baber
Publisher: McFarland
ISBN: 1476604800
Category : Performing Arts
Languages : en
Pages : 297
Book Description
This unique work profiles the private lives and careers of 32 American game show hosts, including the originals (e.g., Bill Cullen, Peter Marshall), the classics (e.g., Bob Barker), and the contemporaries (e.g., Regis Philbin). Organized by host, each chapter includes birth and family information and a complete career history. The most significant developments of each host's early life and career are highlighted--complete with successes, failures, and scandals. Many of the biographies are accompanied by interviews with the host or his family and friends.
Publisher: McFarland
ISBN: 1476604800
Category : Performing Arts
Languages : en
Pages : 297
Book Description
This unique work profiles the private lives and careers of 32 American game show hosts, including the originals (e.g., Bill Cullen, Peter Marshall), the classics (e.g., Bob Barker), and the contemporaries (e.g., Regis Philbin). Organized by host, each chapter includes birth and family information and a complete career history. The most significant developments of each host's early life and career are highlighted--complete with successes, failures, and scandals. Many of the biographies are accompanied by interviews with the host or his family and friends.
Television Series and Specials Scripts, 1946-1992
Author:
Publisher: McFarland
ISBN: 0786454377
Category : Performing Arts
Languages : en
Pages : 545
Book Description
In the early days of television, many of its actors, writers, producers and directors came from radio. This crossover endowed the American Radio Archives with a treasure trove of television documents. The collected scripts span more than 40 years of American television history, from live broadcasts of the 1940s to the late 1980s. They also cover the entire spectrum of television entertainment programming, including comedies, soap operas, dramas, westerns, and crime series. The archives cover nearly 1,200 programs represented by more than 6,000 individual scripts. Includes an index of personal names, program and episode titles and production companies, as well as a glossary of industry terms.
Publisher: McFarland
ISBN: 0786454377
Category : Performing Arts
Languages : en
Pages : 545
Book Description
In the early days of television, many of its actors, writers, producers and directors came from radio. This crossover endowed the American Radio Archives with a treasure trove of television documents. The collected scripts span more than 40 years of American television history, from live broadcasts of the 1940s to the late 1980s. They also cover the entire spectrum of television entertainment programming, including comedies, soap operas, dramas, westerns, and crime series. The archives cover nearly 1,200 programs represented by more than 6,000 individual scripts. Includes an index of personal names, program and episode titles and production companies, as well as a glossary of industry terms.
Quizzing America
Author: Mark Dunn
Publisher: McFarland
ISBN: 1476665508
Category : Performing Arts
Languages : en
Pages : 216
Book Description
The 1950s television game show was a cultural touchstone, reflecting the zeitgeist of a flourishing modern nation. The author explores the iconography of the mid-20th century U.S. in the context of TV watching, game playing and prize winning. The scandals that marred the genre's reputation are revisited, highlighting American's propensity for both gullibility and winking cynicism.
Publisher: McFarland
ISBN: 1476665508
Category : Performing Arts
Languages : en
Pages : 216
Book Description
The 1950s television game show was a cultural touchstone, reflecting the zeitgeist of a flourishing modern nation. The author explores the iconography of the mid-20th century U.S. in the context of TV watching, game playing and prize winning. The scandals that marred the genre's reputation are revisited, highlighting American's propensity for both gullibility and winking cynicism.
Rules of the Game
Author:
Publisher: SUNY Press
ISBN: 0791481522
Category : Social Science
Languages : en
Pages : 220
Book Description
From The $64,000 Question and Twenty-One to Jeopardy and Who Wants to Be a Millionaire, quiz shows have permeated American culture ever since their beginnings in early radio. In Rules of the Game, Olaf Hoerschelmann critically examines the quiz show genre in American culture, drawing on a large body of radio and television programs and on archival materials relating to the broadcast industry, program sponsors, advertising agencies, and individual producers. Hoerschelmann relates quiz shows to the larger social and industrial structures from which they originate and examines the connection of quiz shows to the production of knowledge in American society. He also provides a rethinking of media genre theory, offering a detailed analysis of the text-audience relationships on quiz shows and their significance for the practice of broadcasting.
Publisher: SUNY Press
ISBN: 0791481522
Category : Social Science
Languages : en
Pages : 220
Book Description
From The $64,000 Question and Twenty-One to Jeopardy and Who Wants to Be a Millionaire, quiz shows have permeated American culture ever since their beginnings in early radio. In Rules of the Game, Olaf Hoerschelmann critically examines the quiz show genre in American culture, drawing on a large body of radio and television programs and on archival materials relating to the broadcast industry, program sponsors, advertising agencies, and individual producers. Hoerschelmann relates quiz shows to the larger social and industrial structures from which they originate and examines the connection of quiz shows to the production of knowledge in American society. He also provides a rethinking of media genre theory, offering a detailed analysis of the text-audience relationships on quiz shows and their significance for the practice of broadcasting.