''The Elder Scrolls IV: Oblivion''

''The Elder Scrolls IV: Oblivion'' PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 77

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The Elder Scrolls IV

The Elder Scrolls IV PDF Author: Peter Olafson
Publisher: Random House Digital, Inc.
ISBN: 0761552766
Category : Games & Activities
Languages : en
Pages : 369

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Book Description
Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.

Lord of Souls: An Elder Scrolls Novel

Lord of Souls: An Elder Scrolls Novel PDF Author: Greg Keyes
Publisher: Random House Worlds
ISBN: 0345508025
Category : Fiction
Languages : en
Pages : 337

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Book Description
Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.

The Infernal City: An Elder Scrolls Novel

The Infernal City: An Elder Scrolls Novel PDF Author: Greg Keyes
Publisher: Del Rey
ISBN: 0345516974
Category : Fiction
Languages : en
Pages : 305

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Book Description
Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .

''The Elder Scrolls IV: Oblivion''

''The Elder Scrolls IV: Oblivion'' PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 77

Get Book Here

Book Description


The Elder Scrolls IV

The Elder Scrolls IV PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


The Elder Scrolls Series

The Elder Scrolls Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 199

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Elder Scrolls IV

Elder Scrolls IV PDF Author: Bethesda Softworks (Firm)
Publisher: Prima Games
ISBN: 9780761556275
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Find Your Path -Covers all available content for "Elder Scrolls IV: Oblivion, Shivering Isles, Knights of the Nine, " and downloadable content. -Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. -Specific chapters on how to create your character and maximize your abilities and skills. -Over 450 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. -Walkthroughs for every quest in every part of the Oblivion world, including the main quest, as well as miscellaneous and freeform quests. -Sections on various gameplay systems including stealth, combat, magic, spellmaking and enchanting, alchemy, and more.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Critical Gaming: Interactive History and Virtual Heritage

Critical Gaming: Interactive History and Virtual Heritage PDF Author: Erik Champion
Publisher: Routledge
ISBN: 1317157389
Category : Language Arts & Disciplines
Languages : en
Pages : 277

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Book Description
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music PDF Author: Melanie Fritsch
Publisher: Cambridge University Press
ISBN: 1108473024
Category : Computers
Languages : en
Pages : 483

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Book Description
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.